Add spellcheck and word suggestion to the prediction service

Add suggestion strip to the keyboard service

Add default English dictionary

Add Android LatinIME/native/jni/src suggestion codebase to third_party/android_prediction

Modify keyboard client text display

R=anwilson@chromium.org, viettrungluu@chromium.org

Review URL: https://codereview.chromium.org/1247903003 .
diff --git a/services/prediction/proximity_info_factory.cc b/services/prediction/proximity_info_factory.cc
new file mode 100644
index 0000000..2c501f8
--- /dev/null
+++ b/services/prediction/proximity_info_factory.cc
@@ -0,0 +1,190 @@
+// Copyright 2015 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include <algorithm>
+#include <cmath>
+#include <new>
+#include <vector>
+
+#include "services/prediction/proximity_info_factory.h"
+#include "services/prediction/touch_position_correction.h"
+
+// NOTE: This class has been translated to C++ and modified from the Android
+// Open Source Project. Specifically from some functions of the following file:
+// https://android.googlesource.com/platform/packages/inputmethods/LatinIME/+/
+// android-5.1.1_r8/java/src/com/android/inputmethod/keyboard/ProximityInfo.java
+
+namespace prediction {
+
+const float ProximityInfoFactory::SEARCH_DISTANCE = 1.2f;
+
+const float ProximityInfoFactory::DEFAULT_TOUCH_POSITION_CORRECTION_RADIUS =
+    0.15f;
+
+// Hardcoded qwerty keyboard proximity settings
+ProximityInfoFactory::ProximityInfoFactory() {
+  plocale_ = "en";
+  pgrid_width_ = 32;
+  pgrid_height_ = 16;
+  pgrid_size_ = pgrid_width_ * pgrid_height_;
+  pcell_width_ = (348 + pgrid_width_ - 1) / pgrid_width_;
+  pcell_height_ = (174 + pgrid_height_ - 1) / pgrid_height_;
+  pkeyboard_min_width_ = 348;
+  pkeyboard_height_ = 174;
+  pmost_common_key_height_ = 29;
+  pmost_common_key_width_ = 58;
+}
+
+ProximityInfoFactory::~ProximityInfoFactory() {
+}
+
+latinime::ProximityInfo* ProximityInfoFactory::GetNativeProximityInfo() {
+  const int default_width = pmost_common_key_width_;
+  const int threshold = (int)(default_width * SEARCH_DISTANCE);
+  const int threshold_squared = threshold * threshold;
+  const int last_pixel_x_coordinate = pgrid_width_ * pcell_width_ - 1;
+  const int last_pixel_y_coordinate = pgrid_height_ * pcell_height_ - 1;
+
+  std::vector<Key> pgrid_neighbors[32 * 16 /*pgrid_size_*/];
+  int neighbor_count_per_cell[pgrid_size_];
+  std::fill_n(neighbor_count_per_cell, pgrid_size_, 0);
+  Key neighbors_flat_buffer[32 * 16 * 26 /*pgrid_size_ * keyset::key_count*/];
+
+  const int half_cell_width = pcell_width_ / 2;
+  const int half_cell_height = pcell_height_ / 2;
+  for (int i = 0; i < keyset::key_count; i++) {
+    const Key key = keyset::key_set[i];
+
+    const int key_x = key.kx;
+    const int key_y = key.ky;
+    const int top_pixel_within_threshold = key_y - threshold;
+    const int y_delta_to_grid = top_pixel_within_threshold % pcell_height_;
+    const int y_middle_of_top_cell =
+        top_pixel_within_threshold - y_delta_to_grid + half_cell_height;
+    const int y_start =
+        std::max(half_cell_height,
+                 y_middle_of_top_cell +
+                     (y_delta_to_grid <= half_cell_height ? 0 : pcell_height_));
+    const int y_end =
+        std::min(last_pixel_y_coordinate, key_y + key.kheight + threshold);
+
+    const int left_pixel_within_threshold = key_x - threshold;
+    const int x_delta_to_grid = left_pixel_within_threshold % pcell_width_;
+    const int x_middle_of_left_cell =
+        left_pixel_within_threshold - x_delta_to_grid + half_cell_width;
+    const int x_start =
+        std::max(half_cell_width,
+                 x_middle_of_left_cell +
+                     (x_delta_to_grid <= half_cell_width ? 0 : pcell_width_));
+    const int x_end =
+        std::min(last_pixel_x_coordinate, key_x + key.kwidth + threshold);
+
+    int base_index_of_current_row =
+        (y_start / pcell_height_) * pgrid_width_ + (x_start / pcell_width_);
+    for (int center_y = y_start; center_y <= y_end; center_y += pcell_height_) {
+      int index = base_index_of_current_row;
+      for (int center_x = x_start; center_x <= x_end;
+           center_x += pcell_width_) {
+        if (SquaredDistanceToEdge(center_x, center_y, key) <
+            threshold_squared) {
+          neighbors_flat_buffer[index * keyset::key_count +
+                                neighbor_count_per_cell[index]] =
+              keyset::key_set[i];
+          ++neighbor_count_per_cell[index];
+        }
+        ++index;
+      }
+      base_index_of_current_row += pgrid_width_;
+    }
+  }
+
+  for (int i = 0; i < pgrid_size_; ++i) {
+    const int index_start = i * keyset::key_count;
+    const int index_end = index_start + neighbor_count_per_cell[i];
+    for (int index = index_start; index < index_end; index++) {
+      pgrid_neighbors[i].push_back(neighbors_flat_buffer[index]);
+    }
+  }
+
+  int proximity_chars_array[pgrid_size_ * MAX_PROXIMITY_CHARS_SIZE];
+  for (int i = 0; i < pgrid_size_; i++) {
+    int info_index = i * MAX_PROXIMITY_CHARS_SIZE;
+    for (int j = 0; j < neighbor_count_per_cell[i]; j++) {
+      Key neighbor_key = pgrid_neighbors[i][j];
+      proximity_chars_array[info_index] = neighbor_key.kcode;
+      info_index++;
+    }
+  }
+
+  int key_x_coordinates[keyset::key_count];
+  int key_y_coordinates[keyset::key_count];
+  int key_widths[keyset::key_count];
+  int key_heights[keyset::key_count];
+  int key_char_codes[keyset::key_count];
+  float sweet_spot_center_xs[keyset::key_count];
+  float sweet_spot_center_ys[keyset::key_count];
+  float sweet_spot_radii[keyset::key_count];
+
+  for (int key_index = 0; key_index < keyset::key_count; key_index++) {
+    Key key = keyset::key_set[key_index];
+    key_x_coordinates[key_index] = key.kx;
+    key_y_coordinates[key_index] = key.ky;
+    key_widths[key_index] = key.kwidth;
+    key_heights[key_index] = key.kheight;
+    key_char_codes[key_index] = key.kcode;
+  }
+
+  TouchPositionCorrection touch_position_correction;
+  if (touch_position_correction.IsValid()) {
+    const int rows = touch_position_correction.GetRows();
+    const float default_radius =
+        DEFAULT_TOUCH_POSITION_CORRECTION_RADIUS *
+        (float)std::hypot(pmost_common_key_width_, pmost_common_key_height_);
+    for (int key_index = 0; key_index < keyset::key_count; key_index++) {
+      Key key = keyset::key_set[key_index];
+      sweet_spot_center_xs[key_index] =
+          (key.khit_box_left + key.khit_box_right) * 0.5f;
+      sweet_spot_center_ys[key_index] =
+          (key.khit_box_top + key.khit_box_bottom) * 0.5f;
+      sweet_spot_radii[key_index] = default_radius;
+      const int row = key.khit_box_top / pmost_common_key_height_;
+      if (row < rows) {
+        const int hit_box_width = key.khit_box_right - key.khit_box_left;
+        const int hit_box_height = key.khit_box_bottom - key.khit_box_top;
+        const float hit_box_diagonal =
+            (float)std::hypot(hit_box_width, hit_box_height);
+        sweet_spot_center_xs[key_index] +=
+            touch_position_correction.GetX(row) * hit_box_width;
+        sweet_spot_center_ys[key_index] +=
+            touch_position_correction.GetY(row) * hit_box_height;
+        sweet_spot_radii[key_index] =
+            touch_position_correction.GetRadius(row) * hit_box_diagonal;
+      }
+    }
+  }
+
+  latinime::ProximityInfo* proximity_info = new latinime::ProximityInfo(
+      plocale_, pkeyboard_min_width_, pkeyboard_height_, pgrid_width_,
+      pgrid_height_, pmost_common_key_width_, pmost_common_key_height_,
+      proximity_chars_array, pgrid_size_ * MAX_PROXIMITY_CHARS_SIZE,
+      keyset::key_count, key_x_coordinates, key_y_coordinates, key_widths,
+      key_heights, key_char_codes, sweet_spot_center_xs, sweet_spot_center_ys,
+      sweet_spot_radii);
+
+  return proximity_info;
+}
+
+int ProximityInfoFactory::SquaredDistanceToEdge(int x, int y, Key k) {
+  const int left = k.kx;
+  const int right = left + k.kwidth;
+  const int top = k.ky;
+  const int bottom = top + k.kheight;
+  const int edge_x = x < left ? left : (x > right ? right : x);
+  const int edge_y = y < top ? top : (y > bottom ? bottom : y);
+  const int dx = x - edge_x;
+  const int dy = y - edge_y;
+  return dx * dx + dy * dy;
+}
+
+}  // namespace prediction
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