| #!mojo mojo:js_content_handler |
| // Copyright 2014 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| define("main", [ |
| "console", |
| "mojo/public/js/bindings", |
| "mojo/public/js/core", |
| "mojo/services/geometry/interfaces/geometry.mojom", |
| "mojo/services/native_viewport/interfaces/native_viewport.mojom", |
| "mojo/services/public/js/application", |
| "services/js/modules/gl", |
| "services/js/modules/clock", |
| "timer", |
| ], function(console, |
| bindings, |
| core, |
| geometry, |
| nv, |
| application, |
| gl, |
| clock, |
| timer) { |
| |
| const Application = application.Application; |
| const Context = gl.Context; |
| const NativeViewport = nv.NativeViewport; |
| const Size = geometry.Size; |
| const StubBindings = bindings.StubBindings; |
| |
| const VERTEX_SHADER_SOURCE = [ |
| 'uniform mat4 u_mvpMatrix;', |
| 'attribute vec4 a_position;', |
| 'attribute vec4 a_normal;', |
| 'varying vec4 v_color;', |
| 'void main()', |
| '{', |
| ' gl_Position = u_mvpMatrix * a_position;', |
| ' vec4 rotated_normal = u_mvpMatrix * a_normal;', |
| ' vec4 light_direction = normalize(vec4(0.0, 1.0, -1.0, 0.0));', |
| ' float directional_capture = ', |
| ' clamp(dot(rotated_normal, light_direction), 0.0, 1.0);', |
| ' float light_intensity = 0.6 * directional_capture + 0.4;', |
| ' vec3 base_color = a_position.xyz + 0.5;', |
| ' v_color = vec4(base_color * light_intensity, 1.0);', |
| '}' |
| ].join('\n'); |
| |
| const FRAGMENT_SHADER_SOURCE = [ |
| 'precision mediump float;', |
| 'varying vec4 v_color;', |
| 'void main()', |
| '{', |
| ' gl_FragColor = v_color;', |
| '}' |
| ].join('\n'); |
| |
| // The number of vertices in the cube. |
| const NUM_VERTICES = 24; |
| |
| class ESMatrix { |
| constructor() { |
| this.m = new Float32Array(16); |
| } |
| |
| getIndex(x, y) { |
| return x * 4 + y; |
| } |
| |
| set(x, y, v) { |
| this.m[this.getIndex(x, y)] = v; |
| } |
| |
| get(x, y) { |
| return this.m[this.getIndex(x, y)]; |
| } |
| |
| loadZero() { |
| for (var i = 0; i < this.m.length; i++) { |
| this.m[i] = 0; |
| } |
| } |
| |
| loadIdentity() { |
| this.loadZero(); |
| for (var i = 0; i < 4; i++) { |
| this.set(i, i, 1); |
| } |
| } |
| |
| multiply(a, b) { |
| var result = new ESMatrix(); |
| for (var i = 0; i < 4; i++) { |
| result.set(i, 0, |
| (a.get(i, 0) * b.get(0, 0)) + |
| (a.get(i, 1) * b.get(1, 0)) + |
| (a.get(i, 2) * b.get(2, 0)) + |
| (a.get(i, 3) * b.get(3, 0))); |
| |
| result.set(i, 1, |
| (a.get(i, 0) * b.get(0, 1)) + |
| (a.get(i, 1) * b.get(1, 1)) + |
| (a.get(i, 2) * b.get(2, 1)) + |
| (a.get(i, 3) * b.get(3, 1))); |
| |
| result.set(i, 2, |
| (a.get(i, 0) * b.get(0, 2)) + |
| (a.get(i, 1) * b.get(1, 2)) + |
| (a.get(i, 2) * b.get(2, 2)) + |
| (a.get(i, 3) * b.get(3, 2))); |
| |
| result.set(i, 3, |
| (a.get(i, 0) * b.get(0, 3)) + |
| (a.get(i, 1) * b.get(1, 3)) + |
| (a.get(i, 2) * b.get(2, 3)) + |
| (a.get(i, 3) * b.get(3, 3))); |
| } |
| for (var i = 0; i < result.m.length; i++) { |
| this.m[i] = result.m[i]; |
| } |
| } |
| |
| frustrum(left, right, bottom, top, nearZ, farZ) { |
| var deltaX = right - left; |
| var deltaY = top - bottom; |
| var deltaZ = farZ - nearZ; |
| |
| if (nearZ < 0 || farZ < 0 || deltaZ < 0 || deltaY < 0 || deltaX < 0) { |
| return; |
| } |
| |
| var frust = new ESMatrix(); |
| frust.set(0, 0, 2 * nearZ / deltaX); |
| |
| frust.set(1, 1, 2 * nearZ / deltaY); |
| |
| frust.set(2, 0, (right + left) / deltaX); |
| frust.set(2, 1, (top + bottom) / deltaY); |
| frust.set(2, 2, -(nearZ + farZ) / deltaZ); |
| frust.set(2, 3, -1); |
| |
| frust.set(3, 2, -2 * nearZ * farZ / deltaZ); |
| |
| this.multiply(frust, this); |
| } |
| |
| perspective(fovY, aspect, nearZ, farZ) { |
| var frustrumH = Math.tan(fovY / 360 * Math.PI) * nearZ; |
| var frustrumW = frustrumH * aspect; |
| this.frustrum(-frustrumW, frustrumW, -frustrumH, frustrumH, nearZ, farZ); |
| } |
| |
| translate(tx, ty, tz) { |
| this.set(3, 0, this.get(3, 0) + this.get(0, 0) * |
| tx + this.get(1, 0) * ty + this.get(2, 0) * tz); |
| this.set(3, 1, this.get(3, 1) + this.get(0, 1) * |
| tx + this.get(1, 1) * ty + this.get(2, 1) * tz); |
| this.set(3, 2, this.get(3, 2) + this.get(0, 2) * |
| tx + this.get(1, 2) * ty + this.get(2, 2) * tz); |
| this.set(3, 3, this.get(3, 3) + this.get(0, 3) * |
| tx + this.get(1, 3) * ty + this.get(2, 3) * tz); |
| } |
| |
| rotate(angle, x, y, z) { |
| var mag = Math.sqrt(x * x + y * y + z * z); |
| var sinAngle = Math.sin(angle * Math.PI / 180); |
| var cosAngle = Math.cos(angle * Math.PI / 180); |
| if (mag <= 0) { |
| return; |
| } |
| |
| var xx, yy, zz, xy, yz, zx, xs, ys, zs, oneMinusCos; |
| var rotation = new ESMatrix(); |
| |
| x /= mag; |
| y /= mag; |
| z /= mag; |
| |
| xx = x * x; |
| yy = y * y; |
| zz = z * z; |
| xy = x * y; |
| yz = y * z; |
| zx = z * x; |
| xs = x * sinAngle; |
| ys = y * sinAngle; |
| zs = z * sinAngle; |
| oneMinusCos = 1 - cosAngle; |
| |
| rotation.set(0, 0, (oneMinusCos * xx) + cosAngle); |
| rotation.set(0, 1, (oneMinusCos * xy) - zs); |
| rotation.set(0, 2, (oneMinusCos * zx) + ys); |
| rotation.set(0, 3, 0); |
| |
| rotation.set(1, 0, (oneMinusCos * xy) + zs); |
| rotation.set(1, 1, (oneMinusCos * yy) + cosAngle); |
| rotation.set(1, 2, (oneMinusCos * yz) - xs); |
| rotation.set(1, 3, 0); |
| |
| rotation.set(2, 0, (oneMinusCos * zx) - ys); |
| rotation.set(2, 1, (oneMinusCos * yz) + xs); |
| rotation.set(2, 2, (oneMinusCos * zz) + cosAngle); |
| rotation.set(2, 3, 0); |
| |
| rotation.set(3, 0, 0); |
| rotation.set(3, 1, 0); |
| rotation.set(3, 2, 0); |
| rotation.set(3, 3, 1); |
| |
| this.multiply(rotation, this); |
| } |
| } |
| |
| function loadProgram(gl) { |
| var vertexShader = gl.createShader(gl.VERTEX_SHADER); |
| gl.shaderSource(vertexShader, VERTEX_SHADER_SOURCE); |
| gl.compileShader(vertexShader); |
| |
| var fragmentShader = gl.createShader(gl.FRAGMENT_SHADER); |
| gl.shaderSource(fragmentShader, FRAGMENT_SHADER_SOURCE); |
| gl.compileShader(fragmentShader); |
| |
| var program = gl.createProgram(); |
| gl.attachShader(program, vertexShader); |
| gl.attachShader(program, fragmentShader); |
| |
| gl.linkProgram(program); |
| // TODO(aa): Check for errors using getProgramiv and LINK_STATUS. |
| |
| gl.deleteShader(vertexShader); |
| gl.deleteShader(fragmentShader); |
| |
| return program; |
| } |
| |
| var vboVertices; |
| var vboIndices; |
| function generateCube(gl) { |
| var cubeVertices = [ |
| // -Y side. |
| -0.5, -0.5, -0.5, |
| -0.5, -0.5, 0.5, |
| 0.5, -0.5, 0.5, |
| 0.5, -0.5, -0.5, |
| |
| // +Y side. |
| -0.5, 0.5, -0.5, |
| -0.5, 0.5, 0.5, |
| 0.5, 0.5, 0.5, |
| 0.5, 0.5, -0.5, |
| |
| // -Z side. |
| -0.5, -0.5, -0.5, |
| -0.5, 0.5, -0.5, |
| 0.5, 0.5, -0.5, |
| 0.5, -0.5, -0.5, |
| |
| // +Z side. |
| -0.5, -0.5, 0.5, |
| -0.5, 0.5, 0.5, |
| 0.5, 0.5, 0.5, |
| 0.5, -0.5, 0.5, |
| |
| // -X side. |
| -0.5, -0.5, -0.5, |
| -0.5, -0.5, 0.5, |
| -0.5, 0.5, 0.5, |
| -0.5, 0.5, -0.5, |
| |
| // +X side. |
| 0.5, -0.5, -0.5, |
| 0.5, -0.5, 0.5, |
| 0.5, 0.5, 0.5, |
| 0.5, 0.5, -0.5 |
| ]; |
| |
| var vertexNormals = [ |
| // -Y side. |
| 0.0, -1.0, 0.0, |
| 0.0, -1.0, 0.0, |
| 0.0, -1.0, 0.0, |
| 0.0, -1.0, 0.0, |
| |
| // +Y side. |
| 0.0, 1.0, 0.0, |
| 0.0, 1.0, 0.0, |
| 0.0, 1.0, 0.0, |
| 0.0, 1.0, 0.0, |
| |
| // -Z side. |
| 0.0, 0.0, -1.0, |
| 0.0, 0.0, -1.0, |
| 0.0, 0.0, -1.0, |
| 0.0, 0.0, -1.0, |
| |
| // +Z side. |
| 0.0, 0.0, 1.0, |
| 0.0, 0.0, 1.0, |
| 0.0, 0.0, 1.0, |
| 0.0, 0.0, 1.0, |
| |
| // -X side. |
| -1.0, 0.0, 0.0, |
| -1.0, 0.0, 0.0, |
| -1.0, 0.0, 0.0, |
| -1.0, 0.0, 0.0, |
| |
| // +X side. |
| 1.0, 0.0, 0.0, |
| 1.0, 0.0, 0.0, |
| 1.0, 0.0, 0.0, |
| 1.0, 0.0, 0.0, |
| ]; |
| |
| var cubeIndices = [ |
| // -Y side. |
| 0, 2, 1, |
| 0, 3, 2, |
| |
| // +Y side. |
| 4, 5, 6, |
| 4, 6, 7, |
| |
| // -Z side. |
| 8, 9, 10, |
| 8, 10, 11, |
| |
| // +Z side. |
| 12, 15, 14, |
| 12, 14, 13, |
| |
| // -X side. |
| 16, 17, 18, |
| 16, 18, 19, |
| |
| // +X side. |
| 20, 23, 22, |
| 20, 22, 21 |
| ]; |
| |
| vboVertices = gl.createBuffer(); |
| gl.bindBuffer(gl.ARRAY_BUFFER, vboVertices); |
| gl.bufferData(gl.ARRAY_BUFFER, |
| new Float32Array(cubeVertices.concat(vertexNormals)), |
| gl.STATIC_DRAW); |
| gl.bindBuffer(gl.ARRAY_BUFFER, 0); |
| |
| vboIndices = gl.createBuffer(); |
| gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, vboIndices); |
| gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, |
| new Uint16Array(cubeIndices), gl.STATIC_DRAW); |
| gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, 0); |
| |
| return cubeIndices.length; |
| } |
| |
| class GLES2ClientImpl { |
| constructor (contextProvider) { |
| this.contextProvider_ = contextProvider; |
| this.gl_ = null; |
| this.width_ = 0; |
| this.height_ = 0; |
| |
| var self = this; |
| contextProvider.create(core.kInvalidHandle).then( |
| function (result) { |
| self.gl_ = |
| new Context(result.gles2_client, self.contextLost.bind(self)); |
| self.lastTime_ = clock.seconds(); |
| self.angle_ = 45; |
| |
| self.program_ = loadProgram(self.gl_); |
| self.positionLocation_ = |
| self.gl_.getAttribLocation(self.program_, 'a_position'); |
| self.normalLocation_ = |
| self.gl_.getAttribLocation(self.program_, 'a_normal'); |
| self.mvpLocation_ = |
| self.gl_.getUniformLocation(self.program_, 'u_mvpMatrix'); |
| self.numIndices_ = generateCube(self.gl_); |
| self.mvpMatrix_ = new ESMatrix(); |
| self.mvpMatrix_.loadIdentity(); |
| |
| self.gl_.clearColor(0, 0, 0, 0); |
| self.gl_.enable(self.gl_.DEPTH_TEST); |
| if (self.width_ >= 0 && self.height_ >= 0) |
| self.gl_.resize(self.width_, self.height_); |
| self.timer_ = |
| timer.createRepeating(16, self.handleTimer.bind(self)); |
| }).catch(function(e) { |
| console.log("ContextProvider create() failed: " + e.stack); |
| }); |
| } |
| |
| setDimensions(size) { |
| this.width_ = size.width; |
| this.height_ = size.height; |
| if (this.gl_) |
| this.gl_.resize(this.width_, this.height_); |
| } |
| |
| drawCube() { |
| this.gl_.viewport(0, 0, this.width_, this.height_); |
| this.gl_.clear(this.gl_.COLOR_BUFFER_BIT | this.gl_.DEPTH_BUFFER_BIT); |
| this.gl_.useProgram(this.program_); |
| this.gl_.bindBuffer(this.gl_.ARRAY_BUFFER, vboVertices); |
| this.gl_.bindBuffer(this.gl_.ELEMENT_ARRAY_BUFFER, vboIndices); |
| this.gl_.vertexAttribPointer(this.positionLocation_, 3, this.gl_.FLOAT, |
| false, 3 * 4, 0); |
| this.gl_.vertexAttribPointer(this.normalLocation_, 3, this.gl_.FLOAT, |
| false, 3 * 4, 3 * 4 * NUM_VERTICES); |
| this.gl_.enableVertexAttribArray(this.positionLocation_); |
| this.gl_.enableVertexAttribArray(this.normalLocation_); |
| this.gl_.uniformMatrix4fv(this.mvpLocation_, false, this.mvpMatrix_.m); |
| this.gl_.drawElements(this.gl_.TRIANGLES, this.numIndices_, |
| this.gl_.UNSIGNED_SHORT, 0); |
| this.gl_.swapBuffers(); |
| }; |
| |
| handleTimer() { |
| if (!this.gl_) |
| return; |
| |
| var now = clock.seconds(); |
| var secondsDelta = now - this.lastTime_; |
| this.lastTime_ = now; |
| |
| this.angle_ += this.getRotationForTimeDelta(secondsDelta); |
| this.angle_ = this.angle_ % 360; |
| |
| var aspect = this.width_ / this.height_; |
| |
| var perspective = new ESMatrix(); |
| perspective.loadIdentity(); |
| perspective.perspective(60, aspect, 1, 20); |
| |
| var modelView = new ESMatrix(); |
| modelView.loadIdentity(); |
| modelView.translate(0, 0, -2); |
| modelView.rotate(this.angle_, 1, 0, 1); |
| |
| this.mvpMatrix_.multiply(modelView, perspective); |
| |
| this.drawCube(); |
| }; |
| |
| getRotationForTimeDelta(secondsDelta) { |
| return secondsDelta * 40; |
| }; |
| |
| contextLost() { |
| console.log('GLES2ClientImpl.prototype.contextLost'); |
| }; |
| |
| quit() { |
| if (this.timer_) { |
| this.timer_.cancel(); |
| this.timer_ = null; |
| } |
| } |
| } |
| |
| class CubeDemo extends Application { |
| initialize(args) { |
| this.viewport = this.shell.connectToService( |
| "mojo:native_viewport_service", NativeViewport, this); |
| |
| var app = this; |
| var viewportSize = new Size({width: 800, height: 600}); |
| this.viewport.create(viewportSize).then( |
| function(result) { |
| app.onMetricsChanged(result.metrics); |
| }).catch(function(e) { |
| console.log("NativeViewport create() failed: " + e.stack); |
| }); |
| |
| this.viewport.setEventDispatcher(function(stub) { |
| app.eventDispatcherStub = stub; |
| StubBindings(stub).delegate = app; |
| }); |
| this.viewport.show(); |
| |
| var onscreenContextProvider; |
| this.viewport.getContextProvider(function(onscreenContextProviderProxy) { |
| onscreenContextProvider = onscreenContextProviderProxy; |
| }); |
| this.gles2_ = new GLES2ClientImpl(onscreenContextProvider); |
| } |
| |
| onEvent(event) { |
| return Promise.resolve(); // This just gates the next event delivery |
| } |
| |
| onMetricsChanged(metrics) { |
| if (this.gles2_) |
| this.gles2_.setDimensions(metrics.size); |
| var self = this; |
| this.viewport.requestMetrics().then( |
| function(result) { |
| self.onMetricsChanged(result.metrics); |
| }).catch(function(e) { |
| console.log("NativeViewport requestMetrics() failed: " + e.stack); |
| }); |
| } |
| |
| onDestroyed() { |
| this.quit(); |
| } |
| } |
| |
| return CubeDemo; |
| }); |