Clone of chromium aad1ce808763f59c7a3753e08f1500a104ecc6fd refs/remotes/origin/HEAD
diff --git a/base/async_socket_io_handler_posix.cc b/base/async_socket_io_handler_posix.cc
new file mode 100644
index 0000000..2fffb84
--- /dev/null
+++ b/base/async_socket_io_handler_posix.cc
@@ -0,0 +1,98 @@
+// Copyright 2013 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include "base/async_socket_io_handler.h"
+
+#include <fcntl.h>
+
+#include "base/posix/eintr_wrapper.h"
+
+namespace base {
+
+AsyncSocketIoHandler::AsyncSocketIoHandler()
+ : socket_(base::SyncSocket::kInvalidHandle),
+ pending_buffer_(NULL),
+ pending_buffer_len_(0),
+ is_watching_(false) {
+}
+
+AsyncSocketIoHandler::~AsyncSocketIoHandler() {
+ DCHECK(CalledOnValidThread());
+}
+
+void AsyncSocketIoHandler::OnFileCanReadWithoutBlocking(int socket) {
+ DCHECK(CalledOnValidThread());
+ DCHECK_EQ(socket, socket_);
+ DCHECK(!read_complete_.is_null());
+
+ if (pending_buffer_) {
+ int bytes_read = HANDLE_EINTR(read(socket_, pending_buffer_,
+ pending_buffer_len_));
+ DCHECK_GE(bytes_read, 0);
+ pending_buffer_ = NULL;
+ pending_buffer_len_ = 0;
+ read_complete_.Run(bytes_read > 0 ? bytes_read : 0);
+ } else {
+ // We're getting notifications that we can read from the socket while
+ // we're not waiting for data. In order to not starve the message loop,
+ // let's stop watching the fd and restart the watch when Read() is called.
+ is_watching_ = false;
+ socket_watcher_.StopWatchingFileDescriptor();
+ }
+}
+
+bool AsyncSocketIoHandler::Read(char* buffer, int buffer_len) {
+ DCHECK(CalledOnValidThread());
+ DCHECK(!read_complete_.is_null());
+ DCHECK(!pending_buffer_);
+
+ EnsureWatchingSocket();
+
+ int bytes_read = HANDLE_EINTR(read(socket_, buffer, buffer_len));
+ if (bytes_read < 0) {
+ if (errno == EAGAIN) {
+ pending_buffer_ = buffer;
+ pending_buffer_len_ = buffer_len;
+ } else {
+ NOTREACHED() << "read(): " << errno;
+ return false;
+ }
+ } else {
+ read_complete_.Run(bytes_read);
+ }
+ return true;
+}
+
+bool AsyncSocketIoHandler::Initialize(base::SyncSocket::Handle socket,
+ const ReadCompleteCallback& callback) {
+ DCHECK_EQ(socket_, base::SyncSocket::kInvalidHandle);
+
+ DetachFromThread();
+
+ socket_ = socket;
+ read_complete_ = callback;
+
+ // SyncSocket is blocking by default, so let's convert it to non-blocking.
+ int value = fcntl(socket, F_GETFL);
+ if (!(value & O_NONBLOCK)) {
+ // Set the socket to be non-blocking so we can do async reads.
+ if (fcntl(socket, F_SETFL, O_NONBLOCK) == -1) {
+ NOTREACHED();
+ return false;
+ }
+ }
+
+ return true;
+}
+
+void AsyncSocketIoHandler::EnsureWatchingSocket() {
+ DCHECK(CalledOnValidThread());
+ if (!is_watching_ && socket_ != base::SyncSocket::kInvalidHandle) {
+ is_watching_ = base::MessageLoopForIO::current()->WatchFileDescriptor(
+ socket_, true, base::MessageLoopForIO::WATCH_READ,
+ &socket_watcher_, this);
+ }
+}
+
+} // namespace base.