Clone of chromium aad1ce808763f59c7a3753e08f1500a104ecc6fd refs/remotes/origin/HEAD
diff --git a/cc/layers/layer_iterator.h b/cc/layers/layer_iterator.h
new file mode 100644
index 0000000..fbdb53a
--- /dev/null
+++ b/cc/layers/layer_iterator.h
@@ -0,0 +1,296 @@
+// Copyright 2012 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#ifndef CC_LAYERS_LAYER_ITERATOR_H_
+#define CC_LAYERS_LAYER_ITERATOR_H_
+
+#include "cc/base/cc_export.h"
+#include "cc/trees/layer_tree_host_common.h"
+
+namespace cc {
+
+// These classes provide means to iterate over the
+// RenderSurface-Layer tree.
+
+// Example code follows, for a tree of Layer/RenderSurface objects.
+// See below for details.
+//
+// void DoStuffOnLayers(
+//     const RenderSurfaceLayerList& render_surface_layer_list) {
+//   typedef LayerIterator<Layer> LayerIteratorType;
+//
+//   LayerIteratorType end =
+//       LayerIteratorType::End(&render_surface_layer_list);
+//   for (LayerIteratorType
+//            it = LayerIteratorType::Begin(&render_surface_layer_list);
+//        it != end;
+//        ++it) {
+//     // Only one of these will be true
+//     if (it.represents_target_render_surface())
+//       foo(*it);  // *it is a layer representing a target RenderSurface
+//     if (it.represents_contributing_render_surface())
+//       bar(*it);  // *it is a layer representing a RenderSurface that
+//                  // contributes to the layer's target RenderSurface
+//     if (it.represents_itself())
+//       baz(*it);  // *it is a layer representing itself,
+//                  // as it contributes to its own target RenderSurface
+//   }
+// }
+
+// A RenderSurface R may be referred to in one of two different contexts.
+// One RenderSurface is "current" at any time, for whatever operation
+// is being performed. This current surface is referred to as a target surface.
+// For example, when R is being painted it would be the target surface.
+// Once R has been painted, its contents may be included into another
+// surface S. While S is considered the target surface when it is being
+// painted, R is called a contributing surface in this context as it
+// contributes to the content of the target surface S.
+//
+// The iterator's current position in the tree always points to some layer.
+// The state of the iterator indicates the role of the layer,
+// and will be one of the following three states.
+// A single layer L will appear in the iteration process in at least one,
+// and possibly all, of these states.
+// 1. Representing the target surface: The iterator in this state,
+// pointing at layer L, indicates that the target RenderSurface
+// is now the surface owned by L. This will occur exactly once for each
+// RenderSurface in the tree.
+// 2. Representing a contributing surface: The iterator in this state,
+// pointing at layer L, refers to the RenderSurface owned
+// by L as a contributing surface, without changing the current
+// target RenderSurface.
+// 3. Representing itself: The iterator in this state, pointing at layer L,
+// refers to the layer itself, as a child of the
+// current target RenderSurface.
+//
+// The FrontToBack iterator will iterate over children layers of a surface
+// before the layer representing the surface as a target surface.
+//
+// To use the iterators:
+//
+// Create a stepping iterator and end iterator by calling
+// LayerIterator::Begin() and LayerIterator::End() and passing in the
+// list of layers owning target RenderSurfaces. Step through the tree
+// by incrementing the stepping iterator while it is != to
+// the end iterator. At each step the iterator knows what the layer
+// is representing, and you can query the iterator to decide
+// what actions to perform with the layer given what it represents.
+
+////////////////////////////////////////////////////////////////////////////////
+
+// Non-templated constants
+struct LayerIteratorValue {
+  static const int kInvalidTargetRenderSurfaceLayerIndex = -1;
+  // This must be -1 since the iterator action code assumes that this value can
+  // be reached by subtracting one from the position of the first layer in the
+  // current target surface's child layer list, which is 0.
+  static const int kLayerIndexRepresentingTargetRenderSurface = -1;
+};
+
+// The position of a layer iterator that is independent
+// of its many template types.
+template <typename LayerType> struct LayerIteratorPosition {
+  bool represents_target_render_surface;
+  bool represents_contributing_render_surface;
+  bool represents_itself;
+  LayerType* target_render_surface_layer;
+  LayerType* current_layer;
+};
+
+// An iterator class for walking over layers in the
+// RenderSurface-Layer tree.
+template <typename LayerType>
+class LayerIterator {
+  typedef LayerIterator<LayerType> LayerIteratorType;
+  typedef typename LayerType::LayerListType LayerList;
+  typedef typename LayerType::RenderSurfaceListType RenderSurfaceLayerList;
+  typedef typename LayerType::RenderSurfaceType RenderSurfaceType;
+
+ public:
+  LayerIterator() : render_surface_layer_list_(NULL) {}
+
+  static LayerIteratorType Begin(
+      const RenderSurfaceLayerList* render_surface_layer_list) {
+    return LayerIteratorType(render_surface_layer_list, true);
+  }
+  static LayerIteratorType End(
+      const RenderSurfaceLayerList* render_surface_layer_list) {
+    return LayerIteratorType(render_surface_layer_list, false);
+  }
+
+  LayerIteratorType& operator++() {
+    MoveToNext();
+    return *this;
+  }
+  bool operator==(const LayerIterator& other) const {
+    return target_render_surface_layer_index_ ==
+           other.target_render_surface_layer_index_ &&
+           current_layer_index_ == other.current_layer_index_;
+  }
+  bool operator!=(const LayerIteratorType& other) const {
+    return !(*this == other);
+  }
+
+  LayerType* operator->() const { return current_layer(); }
+  LayerType* operator*() const { return current_layer(); }
+
+  bool represents_target_render_surface() const {
+    return current_layer_represents_target_render_surface();
+  }
+  bool represents_contributing_render_surface() const {
+    return !represents_target_render_surface() &&
+           current_layer_represents_contributing_render_surface();
+  }
+  bool represents_itself() const {
+    return !represents_target_render_surface() &&
+           !represents_contributing_render_surface();
+  }
+
+  LayerType* target_render_surface_layer() const {
+    return render_surface_layer_list_->at(target_render_surface_layer_index_);
+  }
+
+  operator const LayerIteratorPosition<LayerType>() const {
+    LayerIteratorPosition<LayerType> position;
+    position.represents_target_render_surface =
+        represents_target_render_surface();
+    position.represents_contributing_render_surface =
+        represents_contributing_render_surface();
+    position.represents_itself = represents_itself();
+    position.target_render_surface_layer = target_render_surface_layer();
+    position.current_layer = current_layer();
+    return position;
+  }
+
+ private:
+  LayerIterator(const RenderSurfaceLayerList* render_surface_layer_list,
+                bool start)
+      : render_surface_layer_list_(render_surface_layer_list),
+        target_render_surface_layer_index_(0) {
+    for (size_t i = 0; i < render_surface_layer_list->size(); ++i) {
+      if (!render_surface_layer_list->at(i)->render_surface()) {
+        NOTREACHED();
+        MoveToEnd();
+        return;
+      }
+    }
+
+    if (start && !render_surface_layer_list->empty())
+      MoveToBegin();
+    else
+      MoveToEnd();
+  }
+
+  void MoveToBegin() {
+    target_render_surface_layer_index_ = 0;
+    current_layer_index_ = target_render_surface_children().size() - 1;
+    MoveToHighestInSubtree();
+  }
+
+  void MoveToEnd() {
+    target_render_surface_layer_index_ =
+        LayerIteratorValue::kInvalidTargetRenderSurfaceLayerIndex;
+    current_layer_index_ = 0;
+  }
+
+  void MoveToNext() {
+    // Moves to the previous layer in the current RS layer list.
+    // Then we check if the new current layer has its own RS,
+    // in which case there are things in that RS layer list that are higher,
+    // so we find the highest layer in that subtree.
+    // If we move back past the front of the list,
+    // we jump up to the previous RS layer list, picking up again where we
+    // had previously recursed into the current RS layer list.
+
+    if (!current_layer_represents_target_render_surface()) {
+      // Subtracting one here will eventually cause the current layer
+      // to become that layer representing the target render surface.
+      --current_layer_index_;
+      MoveToHighestInSubtree();
+    } else {
+      while (current_layer_represents_target_render_surface()) {
+        if (!target_render_surface_layer_index_) {
+          // End of the list.
+          target_render_surface_layer_index_ =
+              LayerIteratorValue::kInvalidTargetRenderSurfaceLayerIndex;
+          current_layer_index_ = 0;
+          return;
+        }
+        target_render_surface_layer_index_ =
+            target_render_surface()->target_render_surface_layer_index_history_;
+        current_layer_index_ =
+            target_render_surface()->current_layer_index_history_;
+      }
+    }
+  }
+
+  void MoveToHighestInSubtree() {
+    if (current_layer_represents_target_render_surface())
+      return;
+    while (current_layer_represents_contributing_render_surface()) {
+      // Save where we were in the current target surface, move to the next one,
+      // and save the target surface that we came from there
+      // so we can go back to it.
+      target_render_surface()->current_layer_index_history_ =
+          current_layer_index_;
+      int previous_target_render_surface_layer =
+          target_render_surface_layer_index_;
+
+      for (LayerType* layer = current_layer();
+           target_render_surface_layer() != layer;
+           ++target_render_surface_layer_index_) {
+      }
+      current_layer_index_ = target_render_surface_children().size() - 1;
+
+      target_render_surface()->target_render_surface_layer_index_history_ =
+          previous_target_render_surface_layer;
+    }
+  }
+
+  inline LayerType* current_layer() const {
+    return current_layer_represents_target_render_surface()
+               ? target_render_surface_layer()
+               : LayerTreeHostCommon::get_layer_as_raw_ptr(
+                     target_render_surface_children(), current_layer_index_);
+  }
+
+  inline bool current_layer_represents_contributing_render_surface() const {
+    return LayerTreeHostCommon::RenderSurfaceContributesToTarget<LayerType>(
+        current_layer(), target_render_surface_layer()->id());
+  }
+  inline bool current_layer_represents_target_render_surface() const {
+    return current_layer_index_ ==
+           LayerIteratorValue::kLayerIndexRepresentingTargetRenderSurface;
+  }
+
+  inline RenderSurfaceType* target_render_surface() const {
+    return target_render_surface_layer()->render_surface();
+  }
+  inline const LayerList& target_render_surface_children() const {
+    return target_render_surface()->layer_list();
+  }
+
+  const RenderSurfaceLayerList* render_surface_layer_list_;
+
+  // The iterator's current position.
+
+  // A position in the render_surface_layer_list. This points to a layer which
+  // owns the current target surface. This is a value from 0 to n-1
+  // (n = size of render_surface_layer_list = number of surfaces).
+  // A value outside of this range
+  // (for example, LayerIteratorValue::kInvalidTargetRenderSurfaceLayerIndex)
+  // is used to indicate a position outside the bounds of the tree.
+  int target_render_surface_layer_index_;
+  // A position in the list of layers that are children of the
+  // current target surface. When pointing to one of these layers,
+  // this is a value from 0 to n-1 (n = number of children).
+  // Since the iterator must also stop at the layers representing
+  // the target surface, this is done by setting the current_layerIndex
+  // to a value of LayerIteratorValue::LayerRepresentingTargetRenderSurface.
+  int current_layer_index_;
+};
+
+}  // namespace cc
+
+#endif  // CC_LAYERS_LAYER_ITERATOR_H_