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diff --git a/cc/layers/layer_iterator.h b/cc/layers/layer_iterator.h
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+// Copyright 2012 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#ifndef CC_LAYERS_LAYER_ITERATOR_H_
+#define CC_LAYERS_LAYER_ITERATOR_H_
+
+#include "cc/base/cc_export.h"
+#include "cc/trees/layer_tree_host_common.h"
+
+namespace cc {
+
+// These classes provide means to iterate over the
+// RenderSurface-Layer tree.
+
+// Example code follows, for a tree of Layer/RenderSurface objects.
+// See below for details.
+//
+// void DoStuffOnLayers(
+// const RenderSurfaceLayerList& render_surface_layer_list) {
+// typedef LayerIterator<Layer> LayerIteratorType;
+//
+// LayerIteratorType end =
+// LayerIteratorType::End(&render_surface_layer_list);
+// for (LayerIteratorType
+// it = LayerIteratorType::Begin(&render_surface_layer_list);
+// it != end;
+// ++it) {
+// // Only one of these will be true
+// if (it.represents_target_render_surface())
+// foo(*it); // *it is a layer representing a target RenderSurface
+// if (it.represents_contributing_render_surface())
+// bar(*it); // *it is a layer representing a RenderSurface that
+// // contributes to the layer's target RenderSurface
+// if (it.represents_itself())
+// baz(*it); // *it is a layer representing itself,
+// // as it contributes to its own target RenderSurface
+// }
+// }
+
+// A RenderSurface R may be referred to in one of two different contexts.
+// One RenderSurface is "current" at any time, for whatever operation
+// is being performed. This current surface is referred to as a target surface.
+// For example, when R is being painted it would be the target surface.
+// Once R has been painted, its contents may be included into another
+// surface S. While S is considered the target surface when it is being
+// painted, R is called a contributing surface in this context as it
+// contributes to the content of the target surface S.
+//
+// The iterator's current position in the tree always points to some layer.
+// The state of the iterator indicates the role of the layer,
+// and will be one of the following three states.
+// A single layer L will appear in the iteration process in at least one,
+// and possibly all, of these states.
+// 1. Representing the target surface: The iterator in this state,
+// pointing at layer L, indicates that the target RenderSurface
+// is now the surface owned by L. This will occur exactly once for each
+// RenderSurface in the tree.
+// 2. Representing a contributing surface: The iterator in this state,
+// pointing at layer L, refers to the RenderSurface owned
+// by L as a contributing surface, without changing the current
+// target RenderSurface.
+// 3. Representing itself: The iterator in this state, pointing at layer L,
+// refers to the layer itself, as a child of the
+// current target RenderSurface.
+//
+// The FrontToBack iterator will iterate over children layers of a surface
+// before the layer representing the surface as a target surface.
+//
+// To use the iterators:
+//
+// Create a stepping iterator and end iterator by calling
+// LayerIterator::Begin() and LayerIterator::End() and passing in the
+// list of layers owning target RenderSurfaces. Step through the tree
+// by incrementing the stepping iterator while it is != to
+// the end iterator. At each step the iterator knows what the layer
+// is representing, and you can query the iterator to decide
+// what actions to perform with the layer given what it represents.
+
+////////////////////////////////////////////////////////////////////////////////
+
+// Non-templated constants
+struct LayerIteratorValue {
+ static const int kInvalidTargetRenderSurfaceLayerIndex = -1;
+ // This must be -1 since the iterator action code assumes that this value can
+ // be reached by subtracting one from the position of the first layer in the
+ // current target surface's child layer list, which is 0.
+ static const int kLayerIndexRepresentingTargetRenderSurface = -1;
+};
+
+// The position of a layer iterator that is independent
+// of its many template types.
+template <typename LayerType> struct LayerIteratorPosition {
+ bool represents_target_render_surface;
+ bool represents_contributing_render_surface;
+ bool represents_itself;
+ LayerType* target_render_surface_layer;
+ LayerType* current_layer;
+};
+
+// An iterator class for walking over layers in the
+// RenderSurface-Layer tree.
+template <typename LayerType>
+class LayerIterator {
+ typedef LayerIterator<LayerType> LayerIteratorType;
+ typedef typename LayerType::LayerListType LayerList;
+ typedef typename LayerType::RenderSurfaceListType RenderSurfaceLayerList;
+ typedef typename LayerType::RenderSurfaceType RenderSurfaceType;
+
+ public:
+ LayerIterator() : render_surface_layer_list_(NULL) {}
+
+ static LayerIteratorType Begin(
+ const RenderSurfaceLayerList* render_surface_layer_list) {
+ return LayerIteratorType(render_surface_layer_list, true);
+ }
+ static LayerIteratorType End(
+ const RenderSurfaceLayerList* render_surface_layer_list) {
+ return LayerIteratorType(render_surface_layer_list, false);
+ }
+
+ LayerIteratorType& operator++() {
+ MoveToNext();
+ return *this;
+ }
+ bool operator==(const LayerIterator& other) const {
+ return target_render_surface_layer_index_ ==
+ other.target_render_surface_layer_index_ &&
+ current_layer_index_ == other.current_layer_index_;
+ }
+ bool operator!=(const LayerIteratorType& other) const {
+ return !(*this == other);
+ }
+
+ LayerType* operator->() const { return current_layer(); }
+ LayerType* operator*() const { return current_layer(); }
+
+ bool represents_target_render_surface() const {
+ return current_layer_represents_target_render_surface();
+ }
+ bool represents_contributing_render_surface() const {
+ return !represents_target_render_surface() &&
+ current_layer_represents_contributing_render_surface();
+ }
+ bool represents_itself() const {
+ return !represents_target_render_surface() &&
+ !represents_contributing_render_surface();
+ }
+
+ LayerType* target_render_surface_layer() const {
+ return render_surface_layer_list_->at(target_render_surface_layer_index_);
+ }
+
+ operator const LayerIteratorPosition<LayerType>() const {
+ LayerIteratorPosition<LayerType> position;
+ position.represents_target_render_surface =
+ represents_target_render_surface();
+ position.represents_contributing_render_surface =
+ represents_contributing_render_surface();
+ position.represents_itself = represents_itself();
+ position.target_render_surface_layer = target_render_surface_layer();
+ position.current_layer = current_layer();
+ return position;
+ }
+
+ private:
+ LayerIterator(const RenderSurfaceLayerList* render_surface_layer_list,
+ bool start)
+ : render_surface_layer_list_(render_surface_layer_list),
+ target_render_surface_layer_index_(0) {
+ for (size_t i = 0; i < render_surface_layer_list->size(); ++i) {
+ if (!render_surface_layer_list->at(i)->render_surface()) {
+ NOTREACHED();
+ MoveToEnd();
+ return;
+ }
+ }
+
+ if (start && !render_surface_layer_list->empty())
+ MoveToBegin();
+ else
+ MoveToEnd();
+ }
+
+ void MoveToBegin() {
+ target_render_surface_layer_index_ = 0;
+ current_layer_index_ = target_render_surface_children().size() - 1;
+ MoveToHighestInSubtree();
+ }
+
+ void MoveToEnd() {
+ target_render_surface_layer_index_ =
+ LayerIteratorValue::kInvalidTargetRenderSurfaceLayerIndex;
+ current_layer_index_ = 0;
+ }
+
+ void MoveToNext() {
+ // Moves to the previous layer in the current RS layer list.
+ // Then we check if the new current layer has its own RS,
+ // in which case there are things in that RS layer list that are higher,
+ // so we find the highest layer in that subtree.
+ // If we move back past the front of the list,
+ // we jump up to the previous RS layer list, picking up again where we
+ // had previously recursed into the current RS layer list.
+
+ if (!current_layer_represents_target_render_surface()) {
+ // Subtracting one here will eventually cause the current layer
+ // to become that layer representing the target render surface.
+ --current_layer_index_;
+ MoveToHighestInSubtree();
+ } else {
+ while (current_layer_represents_target_render_surface()) {
+ if (!target_render_surface_layer_index_) {
+ // End of the list.
+ target_render_surface_layer_index_ =
+ LayerIteratorValue::kInvalidTargetRenderSurfaceLayerIndex;
+ current_layer_index_ = 0;
+ return;
+ }
+ target_render_surface_layer_index_ =
+ target_render_surface()->target_render_surface_layer_index_history_;
+ current_layer_index_ =
+ target_render_surface()->current_layer_index_history_;
+ }
+ }
+ }
+
+ void MoveToHighestInSubtree() {
+ if (current_layer_represents_target_render_surface())
+ return;
+ while (current_layer_represents_contributing_render_surface()) {
+ // Save where we were in the current target surface, move to the next one,
+ // and save the target surface that we came from there
+ // so we can go back to it.
+ target_render_surface()->current_layer_index_history_ =
+ current_layer_index_;
+ int previous_target_render_surface_layer =
+ target_render_surface_layer_index_;
+
+ for (LayerType* layer = current_layer();
+ target_render_surface_layer() != layer;
+ ++target_render_surface_layer_index_) {
+ }
+ current_layer_index_ = target_render_surface_children().size() - 1;
+
+ target_render_surface()->target_render_surface_layer_index_history_ =
+ previous_target_render_surface_layer;
+ }
+ }
+
+ inline LayerType* current_layer() const {
+ return current_layer_represents_target_render_surface()
+ ? target_render_surface_layer()
+ : LayerTreeHostCommon::get_layer_as_raw_ptr(
+ target_render_surface_children(), current_layer_index_);
+ }
+
+ inline bool current_layer_represents_contributing_render_surface() const {
+ return LayerTreeHostCommon::RenderSurfaceContributesToTarget<LayerType>(
+ current_layer(), target_render_surface_layer()->id());
+ }
+ inline bool current_layer_represents_target_render_surface() const {
+ return current_layer_index_ ==
+ LayerIteratorValue::kLayerIndexRepresentingTargetRenderSurface;
+ }
+
+ inline RenderSurfaceType* target_render_surface() const {
+ return target_render_surface_layer()->render_surface();
+ }
+ inline const LayerList& target_render_surface_children() const {
+ return target_render_surface()->layer_list();
+ }
+
+ const RenderSurfaceLayerList* render_surface_layer_list_;
+
+ // The iterator's current position.
+
+ // A position in the render_surface_layer_list. This points to a layer which
+ // owns the current target surface. This is a value from 0 to n-1
+ // (n = size of render_surface_layer_list = number of surfaces).
+ // A value outside of this range
+ // (for example, LayerIteratorValue::kInvalidTargetRenderSurfaceLayerIndex)
+ // is used to indicate a position outside the bounds of the tree.
+ int target_render_surface_layer_index_;
+ // A position in the list of layers that are children of the
+ // current target surface. When pointing to one of these layers,
+ // this is a value from 0 to n-1 (n = number of children).
+ // Since the iterator must also stop at the layers representing
+ // the target surface, this is done by setting the current_layerIndex
+ // to a value of LayerIteratorValue::LayerRepresentingTargetRenderSurface.
+ int current_layer_index_;
+};
+
+} // namespace cc
+
+#endif // CC_LAYERS_LAYER_ITERATOR_H_