Clone of chromium aad1ce808763f59c7a3753e08f1500a104ecc6fd refs/remotes/origin/HEAD
diff --git a/cc/trees/thread_proxy.h b/cc/trees/thread_proxy.h
new file mode 100644
index 0000000..ed5c269
--- /dev/null
+++ b/cc/trees/thread_proxy.h
@@ -0,0 +1,306 @@
+// Copyright 2011 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#ifndef CC_TREES_THREAD_PROXY_H_
+#define CC_TREES_THREAD_PROXY_H_
+
+#include <string>
+
+#include "base/memory/scoped_ptr.h"
+#include "base/memory/weak_ptr.h"
+#include "base/time/time.h"
+#include "cc/animation/animation_events.h"
+#include "cc/base/completion_event.h"
+#include "cc/base/delayed_unique_notifier.h"
+#include "cc/resources/resource_update_controller.h"
+#include "cc/scheduler/scheduler.h"
+#include "cc/trees/layer_tree_host_impl.h"
+#include "cc/trees/proxy.h"
+#include "cc/trees/proxy_timing_history.h"
+
+namespace base {
+class SingleThreadTaskRunner;
+}
+
+namespace cc {
+
+class ContextProvider;
+class InputHandlerClient;
+class LayerTreeHost;
+class ResourceUpdateQueue;
+class Scheduler;
+class ScopedThreadProxy;
+
+class CC_EXPORT ThreadProxy : public Proxy,
+                    NON_EXPORTED_BASE(LayerTreeHostImplClient),
+                    NON_EXPORTED_BASE(SchedulerClient),
+                    NON_EXPORTED_BASE(ResourceUpdateControllerClient) {
+ public:
+  static scoped_ptr<Proxy> Create(
+      LayerTreeHost* layer_tree_host,
+      scoped_refptr<base::SingleThreadTaskRunner> main_task_runner,
+      scoped_refptr<base::SingleThreadTaskRunner> impl_task_runner);
+
+  virtual ~ThreadProxy();
+
+  struct BeginMainFrameAndCommitState {
+    BeginMainFrameAndCommitState();
+    ~BeginMainFrameAndCommitState();
+
+    unsigned int begin_frame_id;
+    BeginFrameArgs begin_frame_args;
+    scoped_ptr<ScrollAndScaleSet> scroll_info;
+    size_t memory_allocation_limit_bytes;
+    int memory_allocation_priority_cutoff;
+    bool evicted_ui_resources;
+  };
+
+  struct MainThreadOnly {
+    MainThreadOnly(ThreadProxy* proxy, int layer_tree_host_id);
+    ~MainThreadOnly();
+
+    const int layer_tree_host_id;
+
+    // Set only when SetNeedsAnimate is called.
+    bool animate_requested;
+    // Set only when SetNeedsCommit is called.
+    bool commit_requested;
+    // Set by SetNeedsAnimate, SetNeedsUpdateLayers, and SetNeedsCommit.
+    bool commit_request_sent_to_impl_thread;
+
+    bool started;
+    bool manage_tiles_pending;
+    bool can_cancel_commit;
+    bool defer_commits;
+
+    RendererCapabilities renderer_capabilities_main_thread_copy;
+
+    scoped_ptr<BeginMainFrameAndCommitState> pending_deferred_commit;
+    base::WeakPtrFactory<ThreadProxy> weak_factory;
+  };
+
+  // Accessed on the main thread, or when main thread is blocked.
+  struct MainThreadOrBlockedMainThread {
+    explicit MainThreadOrBlockedMainThread(LayerTreeHost* host);
+    ~MainThreadOrBlockedMainThread();
+
+    PrioritizedResourceManager* contents_texture_manager();
+
+    LayerTreeHost* layer_tree_host;
+    bool commit_waits_for_activation;
+    bool main_thread_inside_commit;
+
+    base::TimeTicks last_monotonic_frame_begin_time;
+  };
+
+  struct CompositorThreadOnly {
+    CompositorThreadOnly(
+        ThreadProxy* proxy,
+        int layer_tree_host_id,
+        RenderingStatsInstrumentation* rendering_stats_instrumentation);
+    ~CompositorThreadOnly();
+
+    const int layer_tree_host_id;
+
+    // Copy of the main thread side contents texture manager for work
+    // that needs to be done on the compositor thread.
+    PrioritizedResourceManager* contents_texture_manager;
+
+    scoped_ptr<Scheduler> scheduler;
+
+    // Set when the main thread is waiting on a
+    // ScheduledActionSendBeginMainFrame to be issued.
+    CompletionEvent* begin_main_frame_sent_completion_event;
+
+    // Set when the main thread is waiting on a commit to complete.
+    CompletionEvent* commit_completion_event;
+
+    // Set when the main thread is waiting on a pending tree activation.
+    CompletionEvent* completion_event_for_commit_held_on_tree_activation;
+
+    scoped_ptr<ResourceUpdateController> current_resource_update_controller;
+
+    // Set when the next draw should post DidCommitAndDrawFrame to the main
+    // thread.
+    bool next_frame_is_newly_committed_frame;
+
+    bool inside_draw;
+
+    bool input_throttled_until_commit;
+
+    // Set when we freeze animations to avoid checkerboarding.
+    bool animations_frozen_until_next_draw;
+    base::TimeTicks animation_time;
+
+    // Whether a commit has been completed since the last time animations were
+    // ticked. If this happens, we need to animate again.
+    bool did_commit_after_animating;
+
+    DelayedUniqueNotifier smoothness_priority_expiration_notifier;
+
+    ProxyTimingHistory timing_history;
+
+    scoped_ptr<LayerTreeHostImpl> layer_tree_host_impl;
+    base::WeakPtrFactory<ThreadProxy> weak_factory;
+  };
+
+  const MainThreadOnly& main() const;
+  const MainThreadOrBlockedMainThread& blocked_main() const;
+  const CompositorThreadOnly& impl() const;
+
+  // Proxy implementation
+  virtual void FinishAllRendering() OVERRIDE;
+  virtual bool IsStarted() const OVERRIDE;
+  virtual void SetOutputSurface(scoped_ptr<OutputSurface>) OVERRIDE;
+  virtual void SetLayerTreeHostClientReady() OVERRIDE;
+  virtual void SetVisible(bool visible) OVERRIDE;
+  virtual const RendererCapabilities& GetRendererCapabilities() const OVERRIDE;
+  virtual void SetNeedsAnimate() OVERRIDE;
+  virtual void SetNeedsUpdateLayers() OVERRIDE;
+  virtual void SetNeedsCommit() OVERRIDE;
+  virtual void SetNeedsRedraw(const gfx::Rect& damage_rect) OVERRIDE;
+  virtual void SetNextCommitWaitsForActivation() OVERRIDE;
+  virtual void NotifyInputThrottledUntilCommit() OVERRIDE;
+  virtual void SetDeferCommits(bool defer_commits) OVERRIDE;
+  virtual bool CommitRequested() const OVERRIDE;
+  virtual bool BeginMainFrameRequested() const OVERRIDE;
+  virtual void MainThreadHasStoppedFlinging() OVERRIDE;
+  virtual void Start() OVERRIDE;
+  virtual void Stop() OVERRIDE;
+  virtual size_t MaxPartialTextureUpdates() const OVERRIDE;
+  virtual void ForceSerializeOnSwapBuffers() OVERRIDE;
+  virtual bool SupportsImplScrolling() const OVERRIDE;
+  virtual void SetDebugState(const LayerTreeDebugState& debug_state) OVERRIDE;
+  virtual void AsValueInto(base::debug::TracedValue* value) const OVERRIDE;
+  virtual bool MainFrameWillHappenForTesting() OVERRIDE;
+
+  // LayerTreeHostImplClient implementation
+  virtual void UpdateRendererCapabilitiesOnImplThread() OVERRIDE;
+  virtual void DidLoseOutputSurfaceOnImplThread() OVERRIDE;
+  virtual void CommitVSyncParameters(base::TimeTicks timebase,
+                                     base::TimeDelta interval) OVERRIDE;
+  virtual void SetEstimatedParentDrawTime(base::TimeDelta draw_time) OVERRIDE;
+  virtual void SetMaxSwapsPendingOnImplThread(int max) OVERRIDE;
+  virtual void DidSwapBuffersOnImplThread() OVERRIDE;
+  virtual void DidSwapBuffersCompleteOnImplThread() OVERRIDE;
+  virtual void OnCanDrawStateChanged(bool can_draw) OVERRIDE;
+  virtual void NotifyReadyToActivate() OVERRIDE;
+  // Please call these 3 functions through
+  // LayerTreeHostImpl's SetNeedsRedraw(), SetNeedsRedrawRect() and
+  // SetNeedsAnimate().
+  virtual void SetNeedsRedrawOnImplThread() OVERRIDE;
+  virtual void SetNeedsRedrawRectOnImplThread(const gfx::Rect& dirty_rect)
+      OVERRIDE;
+  virtual void SetNeedsAnimateOnImplThread() OVERRIDE;
+  virtual void SetNeedsManageTilesOnImplThread() OVERRIDE;
+  virtual void DidInitializeVisibleTileOnImplThread() OVERRIDE;
+  virtual void SetNeedsCommitOnImplThread() OVERRIDE;
+  virtual void PostAnimationEventsToMainThreadOnImplThread(
+      scoped_ptr<AnimationEventsVector> queue) OVERRIDE;
+  virtual bool ReduceContentsTextureMemoryOnImplThread(size_t limit_bytes,
+                                                       int priority_cutoff)
+      OVERRIDE;
+  virtual bool IsInsideDraw() OVERRIDE;
+  virtual void RenewTreePriority() OVERRIDE;
+  virtual void PostDelayedScrollbarFadeOnImplThread(
+      const base::Closure& start_fade,
+      base::TimeDelta delay) OVERRIDE;
+  virtual void DidActivateSyncTree() OVERRIDE;
+  virtual void DidManageTiles() OVERRIDE;
+
+  // SchedulerClient implementation
+  virtual BeginFrameSource* ExternalBeginFrameSource() OVERRIDE;
+  virtual void WillBeginImplFrame(const BeginFrameArgs& args) OVERRIDE;
+  virtual void ScheduledActionSendBeginMainFrame() OVERRIDE;
+  virtual DrawResult ScheduledActionDrawAndSwapIfPossible() OVERRIDE;
+  virtual DrawResult ScheduledActionDrawAndSwapForced() OVERRIDE;
+  virtual void ScheduledActionAnimate() OVERRIDE;
+  virtual void ScheduledActionCommit() OVERRIDE;
+  virtual void ScheduledActionUpdateVisibleTiles() OVERRIDE;
+  virtual void ScheduledActionActivateSyncTree() OVERRIDE;
+  virtual void ScheduledActionBeginOutputSurfaceCreation() OVERRIDE;
+  virtual void ScheduledActionManageTiles() OVERRIDE;
+  virtual void DidAnticipatedDrawTimeChange(base::TimeTicks time) OVERRIDE;
+  virtual base::TimeDelta DrawDurationEstimate() OVERRIDE;
+  virtual base::TimeDelta BeginMainFrameToCommitDurationEstimate() OVERRIDE;
+  virtual base::TimeDelta CommitToActivateDurationEstimate() OVERRIDE;
+  virtual void DidBeginImplFrameDeadline() OVERRIDE;
+
+  // ResourceUpdateControllerClient implementation
+  virtual void ReadyToFinalizeTextureUpdates() OVERRIDE;
+
+ protected:
+  ThreadProxy(LayerTreeHost* layer_tree_host,
+              scoped_refptr<base::SingleThreadTaskRunner> main_task_runner,
+              scoped_refptr<base::SingleThreadTaskRunner> impl_task_runner);
+
+ private:
+  // Called on main thread.
+  void SetRendererCapabilitiesMainThreadCopy(
+      const RendererCapabilities& capabilities);
+  void BeginMainFrame(
+      scoped_ptr<BeginMainFrameAndCommitState> begin_main_frame_state);
+  void DidCommitAndDrawFrame();
+  void DidCompleteSwapBuffers();
+  void SetAnimationEvents(scoped_ptr<AnimationEventsVector> queue);
+  void DidLoseOutputSurface();
+  void RequestNewOutputSurface();
+  void DidInitializeOutputSurface(bool success,
+                                  const RendererCapabilities& capabilities);
+  void SendCommitRequestToImplThreadIfNeeded();
+
+  // Called on impl thread.
+  struct SchedulerStateRequest;
+
+  void StartCommitOnImplThread(CompletionEvent* completion,
+                               ResourceUpdateQueue* queue);
+  void BeginMainFrameAbortedOnImplThread(bool did_handle);
+  void FinishAllRenderingOnImplThread(CompletionEvent* completion);
+  void InitializeImplOnImplThread(CompletionEvent* completion);
+  void SetLayerTreeHostClientReadyOnImplThread();
+  void SetVisibleOnImplThread(CompletionEvent* completion, bool visible);
+  void UpdateBackgroundAnimateTicking();
+  void HasInitializedOutputSurfaceOnImplThread(
+      CompletionEvent* completion,
+      bool* has_initialized_output_surface);
+  void DeleteContentsTexturesOnImplThread(CompletionEvent* completion);
+  void InitializeOutputSurfaceOnImplThread(
+      scoped_ptr<OutputSurface> output_surface);
+  void FinishGLOnImplThread(CompletionEvent* completion);
+  void LayerTreeHostClosedOnImplThread(CompletionEvent* completion);
+  DrawResult DrawSwapInternal(bool forced_draw);
+  void ForceSerializeOnSwapBuffersOnImplThread(CompletionEvent* completion);
+  void MainFrameWillHappenOnImplThreadForTesting(CompletionEvent* completion,
+                                                 bool* main_frame_will_happen);
+  void AsValueOnImplThread(CompletionEvent* completion,
+                           base::debug::TracedValue* state) const;
+  void SetSwapUsedIncompleteTileOnImplThread(bool used_incomplete_tile);
+  void MainThreadHasStoppedFlingingOnImplThread();
+  void SetInputThrottledUntilCommitOnImplThread(bool is_throttled);
+  void SetDebugStateOnImplThread(const LayerTreeDebugState& debug_state);
+
+  LayerTreeHost* layer_tree_host();
+  const LayerTreeHost* layer_tree_host() const;
+
+  // Use accessors instead of this variable directly.
+  MainThreadOnly main_thread_only_vars_unsafe_;
+  MainThreadOnly& main();
+
+  // Use accessors instead of this variable directly.
+  MainThreadOrBlockedMainThread main_thread_or_blocked_vars_unsafe_;
+  MainThreadOrBlockedMainThread& blocked_main();
+
+  // Use accessors instead of this variable directly.
+  CompositorThreadOnly compositor_thread_vars_unsafe_;
+  CompositorThreadOnly& impl();
+
+  base::WeakPtr<ThreadProxy> main_thread_weak_ptr_;
+  base::WeakPtr<ThreadProxy> impl_thread_weak_ptr_;
+
+  DISALLOW_COPY_AND_ASSIGN(ThreadProxy);
+};
+
+}  // namespace cc
+
+#endif  // CC_TREES_THREAD_PROXY_H_