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// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef UI_VIEWS_WIDGET_DESKTOP_AURA_X11_MOVE_LOOP_H_
#define UI_VIEWS_WIDGET_DESKTOP_AURA_X11_MOVE_LOOP_H_
#include "ui/gfx/native_widget_types.h"
#include "ui/gfx/x/x11_types.h"
namespace views {
// Runs a nested message loop and grabs the mouse. This is used to implement
// dragging.
class X11MoveLoop {
public:
virtual ~X11MoveLoop() {}
// Runs the nested message loop. While the mouse is grabbed, use |cursor| as
// the mouse cursor. Returns true if the move-loop is completed successfully.
// If the pointer-grab fails, or the move-loop is canceled by the user (e.g.
// by pressing escape), then returns false.
virtual bool RunMoveLoop(aura::Window* window, gfx::NativeCursor cursor) = 0;
// Updates the cursor while the move loop is running.
virtual void UpdateCursor(gfx::NativeCursor cursor) = 0;
// Ends the move loop that's currently in progress.
virtual void EndMoveLoop() = 0;
};
} // namespace views
#endif // UI_VIEWS_WIDGET_DESKTOP_AURA_X11_MOVE_LOOP_H_