commit | 8fc79b093ac7811e6506b7bfd3cc937490c570a4 | [log] [tgz] |
---|---|---|
author | Przemyslaw Pietrzkiewicz <ppi@chromium.org> | Wed Jun 10 17:44:55 2015 +0200 |
committer | Przemyslaw Pietrzkiewicz <ppi@chromium.org> | Wed Jun 10 17:44:55 2015 +0200 |
tree | f4f33b366ff17172ea4ad3f1a60c485232a3bafa | |
parent | 8fd3402a91065b05ff19cb0c22dc1bee0c39172f [diff] |
README: add <a name> and expand the debugger section. This is so that other READMEs can link to the `debugger` documentation here. R=tonyg@chromium.org Review URL: https://codereview.chromium.org/1175003002.
Mojo is an effort to extract a common platform out of Chrome's renderer and plugin processes that can support multiple types of sandboxed content, such as HTML, Pepper, or NaCl.
The instructions below only need to be done once. Note that a simple “git clone” command is not sufficient to build the source code because this repo uses the gclient command from depot_tools to manage most third party dependencies.
$ fetch mojo # append --target_os=android to include Android build support. $ cd src # Or install-build-deps-android.sh if you plan to build for Android. $ ./build/install-build-deps.sh $ mojo/tools/mojob.py gn
The “fetch mojo” command does the following:
install-build-deps.sh
installs any packages needed to build, then mojo/tools/mojob.py gn
runs gn args
and configures the build directory, out/Debug.
If the fetch command fails, you will need to delete the src directory and start over.
If you configured your set-up for Linux and now wish to build for Android, edit the .gclient
file in your root Mojo directory (the parent directory to src.) and add this line at the end of the file:
target_os = [u'android',u'linux']
Bring in Android-specific build dependencies:
$ build/install-build-deps-android.sh
Pull down all of the packages with this command:
$ gclient sync
Build Mojo for Linux by running:
$ ninja -C out/Debug -j 10
You can also use the mojob.py
script for building. This script automatically calls ninja and sets -j to an appropriate value based on whether Goma (see the section on Goma below) is present. You cannot specify a target name with this script.
mojo/tools/mojob.py gn mojo/tools/mojob.py build
Run a demo:
out/Debug/mojo_shell mojo:spinning_cube
Run the tests:
mojo/tools/mojob.py test
Create a release build:
mojo/tools/mojob.py gn --release mojo/tools/mojob.py build --release mojo/tools/mojob.py test --release
To build for Android, first make sure that your checkout is configured to build for Android. After that you can use the mojob script as follows:
$ mojo/tools/mojob.py gn --android $ mojo/tools/mojob.py build --android
The result will be in out/android_Debug. If you see javac compile errors, make sure you have an up-to-date JDK
If you're a Googler, you can use Goma, a distributed compiler service for open-source projects such as Chrome and Android. If Goma is installed in the default location (~/goma), it will work out-of-the-box with the mojob.py gn
, mojob.py build
workflow described above.
You can also manually add:
use_goma = true
at the end of the file opened through:
$ gn args out/Debug
After you close the editor gn gen out/Debug
will run automatically. Now you can dramatically increase the number of parallel tasks:
$ ninja -C out/Debug -j 1000
You can update your checkout like this. The order is important. You must do the git pull
first because gclient sync
is dependent on the current revision.
# Fetch changes from upstream and rebase the current branch on top $ git pull --rebase # Update all modules as directed by the DEPS file $ gclient sync
You do not need to rerun gn gen out/Debug
- ninja does so automatically each time you build. You might need to rerun mojo/tools/mojob.py gn
if the GN flags have changed.
With git you should make all your changes in a local branch. Once your change is committed, you can delete this branch.
Create a local branch named “mywork” and make changes to it.
cd src git new-branch mywork vi ...
Commit your change locally. (this doesn't commit your change to the SVN or Git server)
git commit -a
Fix your source code formatting.
$ git cl format
Upload your change for review.
$ git cl upload
Respond to review comments.
See Contributing code for more detailed git instructions, including how to update your CL when you get review comments. There's a short tutorial that might be helpful to try before making your first change: C++ in Chromium 101.
To land a change after receiving LGTM:
$ git cl land
Don't break the build! Waterfall is here: http://build.chromium.org/p/client.mojo/waterfall
Because the dart analyzer is a bit slow, we don't run it unless the user specifically asks for it. To run the dart analyzer against the list of dart targets in the toplevel BUILD.gn file, run:
$ mojo/tools/mojob.py dartcheck
mojo_shell.py
is a universal shell runner abstracting away the differences between running on Linux and Android. Having built Mojo as described above, a demo app can be run as follows:
mojo/tools/mojo_shell.py mojo:spinning_cube # Linux. mojo/tools/mojo_shell.py mojo:spinning_cube --android # Android.
Pass --sky path_to_sky_file
to run a Sky app on either platform:
mojo/tools/mojo_shell.py --sky sky/examples/raw/hello_world.dart mojo/tools/mojo_shell.py --sky sky/examples/raw/hello_world.dart --android
Passing the -v
flag will increase the output verbosity. In particular, it will also print all arguments passed by mojo_shell.py
to the shell binary.
While the shell is running, the debugger
script allows you to interactively start tracing and retrieve the result:
/devtools/common/debugger tracing start /devtools/common/debugger tracing stop result.json
The trace file can be then loaded using the trace viewer in Chrome available at about://tracing
.
For the Android tooling to work, you will need to have adb
in your PATH. For that, you can either run:
source build/android/envsetup.sh
each time you open a fresh terminal, or add something like:
export PATH="$PATH":$MOJO_DIR/src/third_party/android_tools/sdk/platform-tools
to your ~/.bashrc file, $MOJO_DIR being a path to your Mojo checkout.
The device has to be running Android 5.0 (Lollipop) or newer.
Many features useful for development (ie. streaming of the shell stdout when running shell on the device) will not work unless the device is rooted and running a userdebug build. For Googlers, follow the instructions at this link.
If the shell crashes on the device, you won't see symbols. Use tools/android_stack_parser/stack
to map back to symbols, e.g.:
adb logcat | ./tools/android_stack_parser/stack
If you wish to, you can also run the Linux Mojo shell directly with no wrappers:
./out/Debug/mojo_shell mojo:spinning_cube