Update from https://crrev.com/305340

Added a few #includes of base/compiler_specific.h for upstream cleanup.

Changed callers for cc::BeginFrameArgs and cc::RendererSettings API
changes.

Review URL: https://codereview.chromium.org/754433003
diff --git a/cc/resources/resource_provider.cc b/cc/resources/resource_provider.cc
index 06bb5f0..636e797 100644
--- a/cc/resources/resource_provider.cc
+++ b/cc/resources/resource_provider.cc
@@ -794,9 +794,9 @@
     image += source_offset.y() * image_row_bytes + source_offset.x() * 4;
 
     ScopedWriteLockSoftware lock(this, id);
-    SkCanvas* dest = lock.sk_canvas();
-    dest->writePixels(
-        source_info, image, image_row_bytes, dest_offset.x(), dest_offset.y());
+    SkCanvas dest(lock.sk_bitmap());
+    dest.writePixels(source_info, image, image_row_bytes, dest_offset.x(),
+                     dest_offset.y());
   }
 }
 
@@ -1038,7 +1038,6 @@
       resource_(resource_provider->LockForWrite(resource_id)) {
   ResourceProvider::PopulateSkBitmapWithResource(&sk_bitmap_, resource_);
   DCHECK(valid());
-  sk_canvas_.reset(new SkCanvas(sk_bitmap_));
 }
 
 ResourceProvider::ScopedWriteLockSoftware::~ScopedWriteLockSoftware() {
@@ -2077,7 +2076,7 @@
   DCHECK(dest_resource->origin == Resource::Internal);
   DCHECK_EQ(dest_resource->exported_count, 0);
   DCHECK_EQ(GLTexture, dest_resource->type);
-  LazyCreate(dest_resource);
+  LazyAllocate(dest_resource);
 
   DCHECK_EQ(source_resource->type, dest_resource->type);
   DCHECK_EQ(source_resource->format, dest_resource->format);