Update from https://crrev.com/305340
Added a few #includes of base/compiler_specific.h for upstream cleanup.
Changed callers for cc::BeginFrameArgs and cc::RendererSettings API
changes.
Review URL: https://codereview.chromium.org/754433003
diff --git a/cc/resources/resource_provider.cc b/cc/resources/resource_provider.cc
index 06bb5f0..636e797 100644
--- a/cc/resources/resource_provider.cc
+++ b/cc/resources/resource_provider.cc
@@ -794,9 +794,9 @@
image += source_offset.y() * image_row_bytes + source_offset.x() * 4;
ScopedWriteLockSoftware lock(this, id);
- SkCanvas* dest = lock.sk_canvas();
- dest->writePixels(
- source_info, image, image_row_bytes, dest_offset.x(), dest_offset.y());
+ SkCanvas dest(lock.sk_bitmap());
+ dest.writePixels(source_info, image, image_row_bytes, dest_offset.x(),
+ dest_offset.y());
}
}
@@ -1038,7 +1038,6 @@
resource_(resource_provider->LockForWrite(resource_id)) {
ResourceProvider::PopulateSkBitmapWithResource(&sk_bitmap_, resource_);
DCHECK(valid());
- sk_canvas_.reset(new SkCanvas(sk_bitmap_));
}
ResourceProvider::ScopedWriteLockSoftware::~ScopedWriteLockSoftware() {
@@ -2077,7 +2076,7 @@
DCHECK(dest_resource->origin == Resource::Internal);
DCHECK_EQ(dest_resource->exported_count, 0);
DCHECK_EQ(GLTexture, dest_resource->type);
- LazyCreate(dest_resource);
+ LazyAllocate(dest_resource);
DCHECK_EQ(source_resource->type, dest_resource->type);
DCHECK_EQ(source_resource->format, dest_resource->format);