Restore the JS Spinning Cube demo
This version is only slightly changed from the original:
- Started with the JS content handler
- Uses classes, Application
- Improved resize handling
BUG=
R=aa@chromium.org
Review URL: https://codereview.chromium.org/788863003
diff --git a/examples/js/README.md b/examples/js/README.md
index 586772a..3dcee69 100644
--- a/examples/js/README.md
+++ b/examples/js/README.md
@@ -5,6 +5,7 @@
wget.js - Uses the network service to load a URL.
+cube.js - A JS version of examples/sample_app.
--- Running Mojo Applications ---
@@ -12,10 +13,11 @@
mojo_shell <js-application-url>
-Where js-application-url is either a file or an http URL that names a JS source
-file. The JS file itself must begin with a Mojo "shebang" that specifies the
-Mojo URL of the JS content handler. In other words, the first line of the JS
-source file must be:
+Where js-application-url is a URL understood by the shell. For example
+a file or an http URL that names a JS source file. The JS file itself
+must begin with a Mojo "shebang" that specifies the Mojo URL of the JS
+content handler. In other words, the first line of the JS source file
+must be:
#!mojo:js_content_handler
diff --git a/examples/js/cube.js b/examples/js/cube.js
new file mode 100644
index 0000000..0f772ec
--- /dev/null
+++ b/examples/js/cube.js
@@ -0,0 +1,416 @@
+#!mojo:js_content_handler
+
+// Copyright 2014 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+define("main", [
+ "console",
+ "mojo/services/public/js/application",
+ "mojo/services/public/interfaces/gpu/command_buffer.mojom",
+ "mojo/services/public/interfaces/geometry/geometry.mojom",
+ "mojo/services/public/interfaces/gpu/gpu.mojom",
+ "mojo/services/public/interfaces/native_viewport/native_viewport.mojom",
+ "mojo/services/public/interfaces/gpu/viewport_parameter_listener.mojom",
+ "mojo/public/js/core",
+ "services/js/modules/gl",
+ "services/js/modules/clock",
+ "timer",
+], function(console,
+ appModule,
+ cbModule,
+ geoModule,
+ gpuModule,
+ nvModule,
+ vplModule,
+ coreModule,
+ glModule,
+ clockModule,
+ timerModule) {
+
+ const VERTEX_SHADER_SOURCE = [
+ 'uniform mat4 u_mvpMatrix;',
+ 'attribute vec4 a_position;',
+ 'void main()',
+ '{',
+ ' gl_Position = u_mvpMatrix * a_position;',
+ '}'
+ ].join('\n');
+
+ const FRAGMENT_SHADER_SOURCE = [
+ 'precision mediump float;',
+ 'void main()',
+ '{',
+ ' gl_FragColor = vec4( 0.0, 1.0, 0.0, 1.0 );',
+ '}'
+ ].join('\n');
+
+ class ESMatrix {
+ constructor() {
+ this.m = new Float32Array(16);
+ }
+
+ getIndex(x, y) {
+ return x * 4 + y;
+ }
+
+ set(x, y, v) {
+ this.m[this.getIndex(x, y)] = v;
+ }
+
+ get(x, y) {
+ return this.m[this.getIndex(x, y)];
+ }
+
+ loadZero() {
+ for (var i = 0; i < this.m.length; i++) {
+ this.m[i] = 0;
+ }
+ }
+
+ loadIdentity() {
+ this.loadZero();
+ for (var i = 0; i < 4; i++) {
+ this.set(i, i, 1);
+ }
+ }
+
+ multiply(a, b) {
+ var result = new ESMatrix();
+ for (var i = 0; i < 4; i++) {
+ result.set(i, 0,
+ (a.get(i, 0) * b.get(0, 0)) +
+ (a.get(i, 1) * b.get(1, 0)) +
+ (a.get(i, 2) * b.get(2, 0)) +
+ (a.get(i, 3) * b.get(3, 0)));
+
+ result.set(i, 1,
+ (a.get(i, 0) * b.get(0, 1)) +
+ (a.get(i, 1) * b.get(1, 1)) +
+ (a.get(i, 2) * b.get(2, 1)) +
+ (a.get(i, 3) * b.get(3, 1)));
+
+ result.set(i, 2,
+ (a.get(i, 0) * b.get(0, 2)) +
+ (a.get(i, 1) * b.get(1, 2)) +
+ (a.get(i, 2) * b.get(2, 2)) +
+ (a.get(i, 3) * b.get(3, 2)));
+
+ result.set(i, 3,
+ (a.get(i, 0) * b.get(0, 3)) +
+ (a.get(i, 1) * b.get(1, 3)) +
+ (a.get(i, 2) * b.get(2, 3)) +
+ (a.get(i, 3) * b.get(3, 3)));
+ }
+ for (var i = 0; i < result.m.length; i++) {
+ this.m[i] = result.m[i];
+ }
+ }
+
+ frustrum(left, right, bottom, top, nearZ, farZ) {
+ var deltaX = right - left;
+ var deltaY = top - bottom;
+ var deltaZ = farZ - nearZ;
+
+ if (nearZ < 0 || farZ < 0 || deltaZ < 0 || deltaY < 0 || deltaX < 0) {
+ return;
+ }
+
+ var frust = new ESMatrix();
+ frust.set(0, 0, 2 * nearZ / deltaX);
+
+ frust.set(1, 1, 2 * nearZ / deltaY);
+
+ frust.set(2, 0, (right + left) / deltaX);
+ frust.set(2, 1, (top + bottom) / deltaY);
+ frust.set(2, 2, -(nearZ + farZ) / deltaZ);
+ frust.set(2, 3, -1);
+
+ frust.set(3, 2, -2 * nearZ * farZ / deltaZ);
+
+ this.multiply(frust, this);
+ }
+
+ perspective(fovY, aspect, nearZ, farZ) {
+ var frustrumH = Math.tan(fovY / 360 * Math.PI) * nearZ;
+ var frustrumW = frustrumH * aspect;
+ this.frustrum(-frustrumW, frustrumW, -frustrumH, frustrumH, nearZ, farZ);
+ }
+
+ translate(tx, ty, tz) {
+ this.set(3, 0, this.get(3, 0) + this.get(0, 0) *
+ tx + this.get(1, 0) * ty + this.get(2, 0) * tz);
+ this.set(3, 1, this.get(3, 1) + this.get(0, 1) *
+ tx + this.get(1, 1) * ty + this.get(2, 1) * tz);
+ this.set(3, 2, this.get(3, 2) + this.get(0, 2) *
+ tx + this.get(1, 2) * ty + this.get(2, 2) * tz);
+ this.set(3, 3, this.get(3, 3) + this.get(0, 3) *
+ tx + this.get(1, 3) * ty + this.get(2, 3) * tz);
+ }
+
+ rotate(angle, x, y, z) {
+ var mag = Math.sqrt(x * x + y * y + z * z);
+ var sinAngle = Math.sin(angle * Math.PI / 180);
+ var cosAngle = Math.cos(angle * Math.PI / 180);
+ if (mag <= 0) {
+ return;
+ }
+
+ var xx, yy, zz, xy, yz, zx, xs, ys, zs, oneMinusCos;
+ var rotation = new ESMatrix();
+
+ x /= mag;
+ y /= mag;
+ z /= mag;
+
+ xx = x * x;
+ yy = y * y;
+ zz = z * z;
+ xy = x * y;
+ yz = y * z;
+ zx = z * x;
+ xs = x * sinAngle;
+ ys = y * sinAngle;
+ zs = z * sinAngle;
+ oneMinusCos = 1 - cosAngle;
+
+ rotation.set(0, 0, (oneMinusCos * xx) + cosAngle);
+ rotation.set(0, 1, (oneMinusCos * xy) - zs);
+ rotation.set(0, 2, (oneMinusCos * zx) + ys);
+ rotation.set(0, 3, 0);
+
+ rotation.set(1, 0, (oneMinusCos * xy) + zs);
+ rotation.set(1, 1, (oneMinusCos * yy) + cosAngle);
+ rotation.set(1, 2, (oneMinusCos * yz) - xs);
+ rotation.set(1, 3, 0);
+
+ rotation.set(2, 0, (oneMinusCos * zx) - ys);
+ rotation.set(2, 1, (oneMinusCos * yz) + xs);
+ rotation.set(2, 2, (oneMinusCos * zz) + cosAngle);
+ rotation.set(2, 3, 0);
+
+ rotation.set(3, 0, 0);
+ rotation.set(3, 1, 0);
+ rotation.set(3, 2, 0);
+ rotation.set(3, 3, 1);
+
+ this.multiply(rotation, this);
+ }
+ }
+
+ function loadProgram(gl) {
+ var vertexShader = gl.createShader(gl.VERTEX_SHADER);
+ gl.shaderSource(vertexShader, VERTEX_SHADER_SOURCE);
+ gl.compileShader(vertexShader);
+
+ var fragmentShader = gl.createShader(gl.FRAGMENT_SHADER);
+ gl.shaderSource(fragmentShader, FRAGMENT_SHADER_SOURCE);
+ gl.compileShader(fragmentShader);
+
+ var program = gl.createProgram();
+ gl.attachShader(program, vertexShader);
+ gl.attachShader(program, fragmentShader);
+
+ gl.linkProgram(program);
+ // TODO(aa): Check for errors using getProgramiv and LINK_STATUS.
+
+ gl.deleteShader(vertexShader);
+ gl.deleteShader(fragmentShader);
+
+ return program;
+ }
+
+ var vboVertices;
+ var vboIndices;
+ function generateCube(gl) {
+ var numVertices = 24 * 3;
+ var numIndices = 12 * 3;
+
+ var cubeVertices = new Float32Array([
+ -0.5, -0.5, -0.5,
+ -0.5, -0.5, 0.5,
+ 0.5, -0.5, 0.5,
+ 0.5, -0.5, -0.5,
+ -0.5, 0.5, -0.5,
+ -0.5, 0.5, 0.5,
+ 0.5, 0.5, 0.5,
+ 0.5, 0.5, -0.5,
+ -0.5, -0.5, -0.5,
+ -0.5, 0.5, -0.5,
+ 0.5, 0.5, -0.5,
+ 0.5, -0.5, -0.5,
+ -0.5, -0.5, 0.5,
+ -0.5, 0.5, 0.5,
+ 0.5, 0.5, 0.5,
+ 0.5, -0.5, 0.5,
+ -0.5, -0.5, -0.5,
+ -0.5, -0.5, 0.5,
+ -0.5, 0.5, 0.5,
+ -0.5, 0.5, -0.5,
+ 0.5, -0.5, -0.5,
+ 0.5, -0.5, 0.5,
+ 0.5, 0.5, 0.5,
+ 0.5, 0.5, -0.5
+ ]);
+
+ var cubeIndices = new Uint16Array([
+ 0, 2, 1,
+ 0, 3, 2,
+ 4, 5, 6,
+ 4, 6, 7,
+ 8, 9, 10,
+ 8, 10, 11,
+ 12, 15, 14,
+ 12, 14, 13,
+ 16, 17, 18,
+ 16, 18, 19,
+ 20, 23, 22,
+ 20, 22, 21
+ ]);
+
+ // TODO(aa): The C++ program branches here on whether the pointer is
+ // non-NULL.
+ vboVertices = gl.createBuffer();
+ gl.bindBuffer(gl.ARRAY_BUFFER, vboVertices);
+ gl.bufferData(gl.ARRAY_BUFFER, cubeVertices, gl.STATIC_DRAW);
+ gl.bindBuffer(gl.ARRAY_BUFFER, 0);
+
+ vboIndices = gl.createBuffer();
+ gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, vboIndices);
+ gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, cubeIndices, gl.STATIC_DRAW);
+ gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, 0);
+
+ return cubeIndices.length;
+ }
+
+ class GLES2ClientImpl {
+ constructor (remotePipe, size) {
+ this.gl_ = new glModule.Context(remotePipe, this.contextLost.bind(this));
+ this.lastTime_ = clockModule.seconds();
+ this.angle_ = 45;
+
+ this.program_ = loadProgram(this.gl_);
+ this.positionLocation_ =
+ this.gl_.getAttribLocation(this.program_, 'a_position');
+ this.mvpLocation_ =
+ this.gl_.getUniformLocation(this.program_, 'u_mvpMatrix');
+ this.numIndices_ = generateCube(this.gl_);
+ this.mvpMatrix_ = new ESMatrix();
+ this.mvpMatrix_.loadIdentity();
+
+ this.gl_.clearColor(0, 0, 0, 0);
+ this.setDimensions(size);
+ this.timer_ =
+ timerModule.createRepeating(16, this.handleTimer.bind(this));
+ }
+
+ setDimensions(size) {
+ this.width_ = size.width;
+ this.height_ = size.height;
+ this.gl_.resize(size.width, size.height, 1);
+ }
+
+ drawCube() {
+ this.gl_.viewport(0, 0, this.width_, this.height_);
+ this.gl_.clear(this.gl_.COLOR_BUFFER_BIT);
+ this.gl_.useProgram(this.program_);
+ this.gl_.bindBuffer(this.gl_.ARRAY_BUFFER, vboVertices);
+ this.gl_.bindBuffer(this.gl_.ELEMENT_ARRAY_BUFFER, vboIndices);
+ this.gl_.vertexAttribPointer(this.positionLocation_, 3, this.gl_.FLOAT,
+ false, 12, 0);
+ this.gl_.enableVertexAttribArray(this.positionLocation_);
+ this.gl_.uniformMatrix4fv(this.mvpLocation_, false, this.mvpMatrix_.m);
+ this.gl_.drawElements(this.gl_.TRIANGLES, this.numIndices_,
+ this.gl_.UNSIGNED_SHORT, 0);
+ this.gl_.swapBuffers();
+ };
+
+ handleTimer() {
+ var now = clockModule.seconds();
+ var secondsDelta = now - this.lastTime_;
+ this.lastTime_ = now;
+
+ this.angle_ += this.getRotationForTimeDelta(secondsDelta);
+ this.angle_ = this.angle_ % 360;
+
+ var aspect = this.width_ / this.height_;
+
+ var perspective = new ESMatrix();
+ perspective.loadIdentity();
+ perspective.perspective(60, aspect, 1, 20);
+
+ var modelView = new ESMatrix();
+ modelView.loadIdentity();
+ modelView.translate(0, 0, -2);
+ modelView.rotate(this.angle_, 1, 0, 1);
+
+ this.mvpMatrix_.multiply(modelView, perspective);
+
+ this.drawCube();
+ };
+
+ getRotationForTimeDelta(secondsDelta) {
+ return secondsDelta * 40;
+ };
+
+ contextLost() {
+ console.log('GLES2ClientImpl.prototype.contextLost');
+ };
+
+ quit() {
+ if (this.timer_) {
+ console.log("CANCEL");
+ this.timer_.cancel();
+ this.timer_ = null;
+ }
+ }
+ }
+
+ class CubeDemo extends appModule.Application {
+ initialize(args) {
+ this.viewport = this.shell.connectToService(
+ "mojo:native_viewport_service", nvModule.NativeViewport, this);
+
+ this.gpu = this.shell.connectToService(
+ "mojo:native_viewport_service", gpuModule.Gpu);
+
+ var app = this;
+ var viewportSize = new geoModule.Size({width: 800, height: 600});
+ this.viewport.create(viewportSize).then(
+ function(result) {
+ app.onViewportCreated(result.native_viewport_id, viewportSize);
+ });
+
+ this.eventDispatcher =
+ new nvModule.NativeViewportEventDispatcher.stubClass(this);
+ this.viewport.setEventDispatcher(this.eventDispatcher);
+ this.viewport.show();
+ }
+
+ onViewportCreated(id, size) {
+ this.vpl = new vplModule.ViewportParameterListener.stubClass({
+ onVSyncParametersUpdated: function(timebase, interval) {
+ console.log("onVSyncParametersUpdated");
+ }
+ });
+ var pipe = coreModule.createMessagePipe();
+ this.gpu.createOnscreenGLES2Context(id, size, pipe.handle1, this.vpl);
+ this.gles2_ = new GLES2ClientImpl(pipe.handle0, size);
+ }
+
+ onEvent(event) {
+ return Promise.resolve(); // This just gates the next event delivery
+ }
+
+ onSizeChanged(size) {
+ if (this.gles2_)
+ this.gles2_.setDimensions(size);
+ }
+
+ onDestroyed() {
+ this.quit();
+ }
+ }
+
+ return CubeDemo;
+});
diff --git a/services/js/js_app_runner_delegate.cc b/services/js/js_app_runner_delegate.cc
index 30db854..c8c2f6d 100644
--- a/services/js/js_app_runner_delegate.cc
+++ b/services/js/js_app_runner_delegate.cc
@@ -6,6 +6,7 @@
#include "base/path_service.h"
#include "gin/modules/console.h"
+#include "gin/modules/timer.h"
#include "mojo/edk/js/core.h"
#include "mojo/edk/js/handle.h"
#include "mojo/edk/js/support.h"
@@ -36,6 +37,7 @@
JSAppRunnerDelegate::JSAppRunnerDelegate()
: ModuleRunnerDelegate(GetModuleSearchPaths()) {
AddBuiltin<gin::Console>(this);
+ AddBuiltinModule(gin::TimerModule::kName, gin::TimerModule::GetModule);
AddBuiltin<mojo::js::Core>(this);
AddBuiltin<mojo::js::Support>(this);
AddBuiltin<mojo::js::Threading>(this);
diff --git a/services/js/modules/gl/BUILD.gn b/services/js/modules/gl/BUILD.gn
index 54181ba..aa137c3 100644
--- a/services/js/modules/gl/BUILD.gn
+++ b/services/js/modules/gl/BUILD.gn
@@ -14,6 +14,8 @@
"//base",
"//gin",
"//v8",
+ "//gpu/command_buffer/client:gles2_interface",
+ "//mojo/public/c/gles2",
"//mojo/edk/js",
"//mojo/environment:chromium",
"//mojo/public/c/gles2",
diff --git a/services/js/modules/gl/context.cc b/services/js/modules/gl/context.cc
index 61450ef..5a476a6 100644
--- a/services/js/modules/gl/context.cc
+++ b/services/js/modules/gl/context.cc
@@ -5,11 +5,14 @@
#include "services/js/modules/gl/context.h"
#include <GLES2/gl2.h>
+#include <GLES2/gl2ext.h>
+#include "base/bind.h"
#include "gin/arguments.h"
#include "gin/array_buffer.h"
#include "gin/object_template_builder.h"
#include "gin/per_context_data.h"
+#include "gpu/command_buffer/client/gles2_interface.h"
#include "mojo/public/c/gles2/gles2.h"
#include "mojo/public/cpp/environment/environment.h"
@@ -140,6 +143,7 @@
.SetMethod("getShaderInfoLog", GetShaderInfoLog)
.SetMethod("getUniformLocation", GetUniformLocation)
.SetMethod("linkProgram", glLinkProgram)
+ .SetMethod("resize", base::Bind(&Context::Resize, base::Unretained(this)))
.SetMethod("shaderSource", ShaderSource)
.SetMethod("swapBuffers", MojoGLES2SwapBuffers)
.SetMethod("uniformMatrix4fv", UniformMatrix4fv)
@@ -165,6 +169,13 @@
MojoGLES2DestroyContext(context_);
}
+void Context::Resize(GLuint width, GLuint height, GLfloat scale_factor) {
+ static_cast<gpu::gles2::GLES2Interface*>(
+ MojoGLES2GetGLES2Interface(context_))->ResizeCHROMIUM(width,
+ height,
+ scale_factor);
+}
+
void Context::ContextLost() {
if (!runner_)
return;
diff --git a/services/js/modules/gl/context.h b/services/js/modules/gl/context.h
index ac53c78..5395d36 100644
--- a/services/js/modules/gl/context.h
+++ b/services/js/modules/gl/context.h
@@ -2,8 +2,8 @@
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
-#ifndef MOJO_SERVICES_JS_MODULES_GL_CONTEXT_H_
-#define MOJO_SERVICES_JS_MODULES_GL_CONTEXT_H_
+#ifndef SERVICES_JS_MODULES_GL_CONTEXT_H_
+#define SERVICES_JS_MODULES_GL_CONTEXT_H_
#include <GLES2/gl2.h>
@@ -51,6 +51,7 @@
static void VertexAttribPointer(GLuint index, GLint size, GLenum type,
GLboolean normalized, GLsizei stride,
uint64_t offset);
+ void Resize(GLuint width, GLuint height, GLfloat scale_factor);
private:
gin::ObjectTemplateBuilder GetObjectTemplateBuilder(
@@ -72,4 +73,4 @@
} // namespace gl
} // namespace js
-#endif // MOJO_SERVICES_JS_MODULES_GL_CONTEXT_H_
+#endif // SERVICES_JS_MODULES_GL_CONTEXT_H_
diff --git a/services/js/modules/gl/module.cc b/services/js/modules/gl/module.cc
index 663b07d..5642e67 100644
--- a/services/js/modules/gl/module.cc
+++ b/services/js/modules/gl/module.cc
@@ -4,7 +4,6 @@
#include "services/js/modules/gl/module.h"
-#include "base/logging.h"
#include "gin/arguments.h"
#include "gin/object_template_builder.h"
#include "gin/per_isolate_data.h"