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Mojo
====
Mojo is an effort to extract a common platform out of Chrome's renderer and
plugin processes that can support multiple types of sandboxed content, such as
HTML, Pepper, or NaCl.
## Set-up and code check-out
The instructions below only need to be done once. Note that a simple "git clone"
command is not sufficient to build the source code because this repo uses the
gclient command from depot_tools to manage most third party dependencies.
1. [Download
depot_tools](http://www.chromium.org/developers/how-tos/install-depot-tools)
and make sure it is in your path.
2. [Googlers only] Install Goma in ~/goma.
3. Create a directory somewhere for your checkout (preferably on an SSD), cd
into it, and run the following commands:
```
$ fetch mojo # append --target_os=android to include Android build support.
$ cd src
# Or install-build-deps-android.sh if you plan to build for Android.
$ ./build/install-build-deps.sh
$ mojo/tools/mojob.py gn
```
The "fetch mojo" command does the following:
- creates a directory called 'src' under your checkout directory
- clones the repository using git clone
- clones dependencies with gclient sync
`install-build-deps.sh` installs any packages needed to build, then
`mojo/tools/mojob.py gn` runs `gn args` and configures the build directory,
out/Debug.
If the fetch command fails, you will need to delete the src directory and start
over.
### <a name="configure-android"></a>Adding Android bits in an existing checkout
If you configured your set-up for Linux and now wish to build for Android, edit
the `.gclient` file in your root Mojo directory (the parent directory to src.)
and add this line at the end of the file:
```
target_os = [u'android',u'linux']
```
Bring in Android-specific build dependencies:
```
$ build/install-build-deps-android.sh
```
Pull down all of the packages with this command:
```
$ gclient sync
```
## <a name="buildmojo"></a>Build Mojo
### Linux
Build Mojo for Linux by running:
```
$ ninja -C out/Debug -j 10
```
You can also use the `mojob.py` script for building. This script automatically
calls ninja and sets -j to an appropriate value based on whether Goma (see the
section on Goma below) is present. You cannot specify a target name with this
script.
```
mojo/tools/mojob.py gn
mojo/tools/mojob.py build
```
Run a demo:
```
out/Debug/mojo_shell mojo:spinning_cube
```
Run the tests:
```
mojo/tools/mojob.py test
```
Create a release build:
```
mojo/tools/mojob.py gn --release
mojo/tools/mojob.py build --release
mojo/tools/mojob.py test --release
```
### Android
To build for Android, first make sure that your checkout is [configured](#configure-android) to build
for Android. After that you can use the mojob script as follows:
```
$ mojo/tools/mojob.py gn --android
$ mojo/tools/mojob.py build --android
```
The result will be in out/android_Debug. If you see javac compile errors,
[make sure you have an up-to-date JDK](https://code.google.com/p/chromium/wiki/AndroidBuildInstructions#Install_Java_JDK)
### Goma (Googlers only)
If you're a Googler, you can use Goma, a distributed compiler service for
open-source projects such as Chrome and Android. If Goma is installed in the
default location (~/goma), it will work out-of-the-box with the `mojob.py gn`,
`mojob.py build` workflow described above.
You can also manually add:
```
use_goma = true
```
at the end of the file opened through:
```
$ gn args out/Debug
```
After you close the editor `gn gen out/Debug` will run automatically. Now you
can dramatically increase the number of parallel tasks:
```
$ ninja -C out/Debug -j 1000
```
## Update your checkout
You can update your checkout like this. The order is important. You must do the
`git pull` first because `gclient sync` is dependent on the current revision.
```
# Fetch changes from upstream and rebase the current branch on top
$ git pull --rebase
# Update all modules as directed by the DEPS file
$ gclient sync
```
You do not need to rerun `gn gen out/Debug` - ninja does so automatically each
time you build. You might need to rerun `mojo/tools/mojob.py gn` if the GN
flags have changed.
## Contribute
With git you should make all your changes in a local branch. Once your change is
committed, you can delete this branch.
Create a local branch named "mywork" and make changes to it.
```
cd src
git new-branch mywork
vi ...
```
Commit your change locally. (this doesn't commit your change to the SVN or Git
server)
```
git commit -a
```
Fix your source code formatting.
```
$ git cl format
```
Upload your change for review.
```
$ git cl upload
```
Respond to review comments.
See [Contributing code](http://www.chromium.org/developers/contributing-code)
for more detailed git instructions, including how to update your CL when you get
review comments. There's a short tutorial that might be helpful to try before
making your first change: [C++ in Chromium
101](http://dev.chromium.org/developers/cpp-in-chromium-101-codelab).
To land a change after receiving LGTM:
```
$ git cl land
```
Don't break the build! Waterfall is here:
http://build.chromium.org/p/client.mojo/waterfall
## Dart Code
Because the dart analyzer is a bit slow, we don't run it unless the user
specifically asks for it. To run the dart analyzer against the list of dart
targets in the toplevel BUILD.gn file, run:
```
$ mojo/tools/mojob.py dartcheck
```
## Run Mojo Shell
`mojo_shell.py` is a universal shell runner abstracting away the differences
between running on Linux and Android. Having built Mojo as described above, a
demo app can be run as follows:
```
mojo/tools/mojo_shell.py mojo:spinning_cube # Linux.
mojo/tools/mojo_shell.py mojo:spinning_cube --android # Android.
```
Pass `--sky path_to_sky_file` to run a
[Sky](https://github.com/domokit/mojo/tree/master/sky) app on either platform:
```
mojo/tools/mojo_shell.py --sky sky/examples/raw/hello_world.dart
mojo/tools/mojo_shell.py --sky sky/examples/raw/hello_world.dart --android
```
Passing the `-v` flag will increase the output verbosity. In particular, it will
also print all arguments passed by `mojo_shell.py` to the shell binary.
### <a name="debugging"></a>Debugging, tracing, profiling
While the shell is running, the `debugger` script allows you to interactively
start
[tracing](https://www.chromium.org/developers/how-tos/trace-event-profiling-tool)
and retrieve the result:
```
devtools/common/debugger tracing start
devtools/common/debugger tracing stop [result.json]
```
The trace file can be then loaded using the trace viewer in Chrome available at
`about://tracing`.
### Android set-up
#### Adb
For the Android tooling to work, you will need to have `adb` in your PATH. For
that, you can either run:
```
source build/android/envsetup.sh
```
each time you open a fresh terminal, or add something like:
```
export PATH="$PATH":$MOJO_DIR/src/third_party/android_tools/sdk/platform-tools
```
to your ~/.bashrc file, $MOJO_DIR being a path to your Mojo checkout.
#### Device
**The device has to be running Android 5.0 (Lollipop) or newer.**
Many features useful for development (ie. streaming of the shell stdout when
running shell on the device) will not work unless the device is rooted and
running a userdebug build. For Googlers, [follow the instructions at this
link](http://go/mojo-internal-build-instructions).
#### Aw, snap!
If the shell crashes on the device, you won't see symbols. Use
`tools/android_stack_parser/stack` to map back to symbols, e.g.:
```
adb logcat | ./tools/android_stack_parser/stack
```
### Running manually on Linux
If you wish to, you can also run the Linux Mojo shell directly with no wrappers:
```
./out/Debug/mojo_shell mojo:spinning_cube
```