| Contributing |
| ============ |
| |
| [sky_sdk](https://github.com/domokit/sky_sdk) is generated from the |
| [mojo repository](https://github.com/domokit/mojo) using |
| [deploy_sdk.py](https://github.com/domokit/mojo/blob/master/sky/tools/deploy_sdk.py) |
| Static files (including this README.md) are located under |
| [sky/sdk](https://github.com/domokit/mojo/tree/master/sky/sdk). Pull |
| requests and issue reports are glady accepted at the |
| [mojo repository](https://github.com/domokit/mojo)! |
| |
| Sky |
| === |
| |
| Sky is an experimental, high-performance UI framework for mobile apps. Sky helps |
| you create apps with beautiful user interfaces and high-quality interactive |
| design that run smoothly at 120 Hz. |
| |
| Sky consists of two components: |
| |
| 1. *The Sky engine.* The engine is the core of the system. Written in C++, the |
| engine provides the muscle of the Sky system. The engine provides |
| several primitives, including a soft real-time scheduler and a hierarchical, |
| retained-mode graphics system, that let you build high-quality apps. |
| |
| 2. *The Sky framework.* The [framework](packages/sky/lib/framework) makes it |
| easy to build apps using Sky by providing familiar user interface widgets, |
| such as buttons, infinite lists, and animations, on top of the engine using |
| Dart. These extensible components follow a functional programming style |
| inspired by [React](http://facebook.github.io/react/). |
| |
| We're still iterating on Sky heavily, which means the framework and underlying |
| engine are both likely to change in incompatible ways several times, but if |
| you're interested in trying out the system, this document can help you get |
| started. |
| |
| Examples |
| -------- |
| |
| Sky uses Dart and Sky applications are |
| [Dart Packages](https://www.dartlang.org/docs/tutorials/shared-pkgs/). |
| Application creation starts by creating a new directory and |
| adding a [pubspec.yaml](https://www.dartlang.org/tools/pub/pubspec.html): |
| |
| pubspec.yaml for your app: |
| ```yaml |
| name: your_app_name |
| dependencies: |
| sky: any |
| ``` |
| |
| Once the pubspec is in place, create a `lib` directory (where your dart code |
| will go), ensure that the 'dart' and 'pub' executables are on your $PATH and |
| run the following: |
| |
| `pub get && pub run sky:init`. |
| |
| Currently the Sky Engine assumes the entry point for your application is a |
| `main` function located inside a `main.sky` file at the root of the package. |
| `.sky` is an html-like format: |
| ``` |
| <sky> |
| <script> |
| import 'package:your_app_name/main.dart'; |
| |
| void main() { |
| new HelloWorldApp(); |
| } |
| </script> |
| </sky> |
| ``` |
| |
| The rest of the application then goes inside the `lib` directory of the package |
| thus `lib/main.dart` would be: |
| |
| ```dart |
| import 'package:sky/framework/fn.dart'; |
| |
| class HelloWorldApp extends App { |
| UINode build() { |
| return new Text('Hello, world!'); |
| } |
| } |
| ``` |
| |
| Execution starts in `main`, which creates the `HelloWorldApp`. The framework |
| then marks `HelloWorldApp` as dirty, which schedules it to build during the next |
| animation frame. Each animation frame, the framework calls `build` on all the |
| dirty components and diffs the virtual `UINode` hierarchy returned this frame |
| with the hierarchy returned last frame. Any differences are then applied as |
| mutations to the physical hierarchy retained by the engine. |
| |
| Skip down to "Running a Sky application" to learn how to load and run this |
| example on your device. |
| |
| For examples, please see the [examples directory](examples/). |
| |
| Services |
| -------- |
| |
| Sky apps can access services from the host operating system using Mojo IPC. For |
| example, you can access the network using the `network_service.mojom` interface. |
| Although you can use these low-level interfaces directly, you might prefer to |
| access these services via libraries in the framework. For example, the |
| `fetch.dart` library wraps the underlying `network_service.mojom` in an |
| ergonomic interface: |
| |
| ```dart |
| import 'package:sky/framework/net/fetch.dart'; |
| |
| main() async { |
| Response response = await fetchBody('example.txt'); |
| print(response.bodyAsString()); |
| } |
| ``` |
| |
| Set up your computer |
| -------------------- |
| |
| 1. Install the Dart SDK: |
| - https://www.dartlang.org/tools/download.html |
| |
| 2. Install the ``adb`` tool from the Android SDK: |
| - https://developer.android.com/sdk/installing/index.html |
| |
| 3. Install the Sky SDK: |
| - ``git clone https://github.com/domokit/sky_sdk.git`` |
| |
| 4. Ensure that $DART_SDK is set to the path of your Dart SDK and 'adb' |
| (inside 'platform-tools' in the android sdk) is in your $PATH. |
| |
| Set up your device |
| ------------------ |
| |
| Currently Sky requires an Android device running the Lollipop (or newer) version |
| of the Android operating system. |
| |
| 1. Enable developer mode on your device by visiting ``Settings > About phone`` |
| and tapping the ``Build number`` field five times. |
| |
| 2. Enable ``USB debugging`` in ``Settings > Developer options``. |
| |
| 3. Using a USB cable, plug your phone into your computer. If prompted on your |
| device, authorize your computer to access your device. |
| |
| Running a Sky application |
| ------------------------- |
| |
| The `sky` pub package includes a `sky_tool` script to assist in running |
| Sky applications inside the `SkyDemo.apk` harness. The sky_tool script expects |
| to be run from the root directory of your application pub package. To run |
| one of the examples in this SDK, try: |
| |
| 1. ``cd examples/stocks`` |
| |
| 2. ``pub get`` to set up a copy of the sky package in the app directory. |
| |
| 3. ``./packages/sky/sky_tool start`` to start the dev server and upload your |
| app to the device. |
| (NOTE: add a ``--install`` flag to install SkyDemo.apk if not already |
| installed on the device.) |
| |
| 4. Use ``adb logcat`` to view any errors or Dart print() output from the app. |
| ``adb logcat -s chromium`` can be used to filter only adb messages from |
| `SkyDemo.apk` (which for |
| [legacy reasons](https://github.com/domokit/mojo/issues/129) still uses the |
| android log tag 'chromium'). |
| |
| Measuring Performance |
| --------------------- |
| |
| Sky has support for generating trace files compatible with |
| [Chrome's about:tracing](https://www.chromium.org/developers/how-tos/trace-event-profiling-tool). |
| |
| `packages/sky/sky_tool start_tracing` and `packages/sky/sky_tool stop_tracing` |
| are the commands to use. |
| |
| Due to https://github.com/domokit/mojo/issues/127 tracing currently |
| requires root access on the device. |
| |
| Debugging |
| --------- |
| |
| Dart's [Observatory](https://www.dartlang.org/tools/observatory/) |
| (VM Debugger & Profiler) support in Sky is |
| [in progress](https://codereview.chromium.org/1107803002) and should |
| be released shortly after Dart Summit 2015. |
| |
| Building a standalone MyApp |
| --------------------------- |
| |
| Although it is possible to bundle the Sky Engine in your own app (instead of |
| running your code inside SkyDemo.apk), right now doing so is difficult. |
| |
| There is one example of doing so if you're feeling brave: |
| https://github.com/domokit/mojo/tree/master/sky/apk/stocks |
| |
| Eventually we plan to make this much easier and support platforms other than |
| Android, but that work is yet in progress. |
| |
| Adding Services to MyApp |
| ------------------------ |
| |
| [Mojo IPC](https://github.com/domokit/mojo) is an inter-process-communication |
| system designed to provide cross-thread, cross-process, and language-agnostic |
| communication between applications. Sky uses Mojo IPC to make it possible |
| to write UI code in Dart and yet depend on networking code, etc. written in |
| another language. Services are replicable, meaning that Dart code |
| written to use the `network_service` remains portable to any platform |
| (iOS, Android, etc.) by simply providing a 'natively' written `network_service`. |
| |
| Embedders of the Sky Engine and consumers of the Sky Framework can use this |
| same mechanism to expose not only existing services like the |
| [Keyboard](https://github.com/domokit/mojo/blob/master/mojo/services/keyboard/public/interfaces/keyboard.mojom) |
| service to allow Sky Framework Dart code to interface with the underlying |
| platform's Keyboard, but also to expose any additional non-Dart business logic |
| to Sky/Dart UI code. |
| |
| As and example, [SkyApplication](https://github.com/domokit/mojo/blob/master/sky/shell/org/domokit/sky/shell/SkyApplication.java) |
| exposes a mojo `network_service` (required by Sky Engine C++ code) |
| [SkyDemoApplication](https://github.com/domokit/mojo/blob/master/sky/apk/demo/org/domokit/sky/demo/SkyDemoApplication.java) |
| additionally exposes `keyboard_service` and `sensor_service` for use by the Sky |
| Framework from Dart. |