Update from https://crrev.com/320931
- Add IsFlat() definition to ui/gfx/transform
- Change sky's uses of skia's FilterLevel to FilterQuality
- Update cc_strip_video.patch
R=jamesr@chromium.org
Review URL: https://codereview.chromium.org/1013463003
diff --git a/ui/gfx/transform.cc b/ui/gfx/transform.cc
index c13ae1d..27b5e63 100644
--- a/ui/gfx/transform.cc
+++ b/ui/gfx/transform.cc
@@ -394,6 +394,13 @@
matrix_.set(2, 3, 0.0);
}
+bool Transform::IsFlat() const {
+ return matrix_.get(2, 0) == 0.0 && matrix_.get(2, 1) == 0.0 &&
+ matrix_.get(0, 2) == 0.0 && matrix_.get(1, 2) == 0.0 &&
+ matrix_.get(2, 2) == 1.0 && matrix_.get(3, 2) == 0.0 &&
+ matrix_.get(2, 3) == 0.0;
+}
+
Vector2dF Transform::To2dTranslation() const {
return gfx::Vector2dF(SkMScalarToFloat(matrix_.get(0, 3)),
SkMScalarToFloat(matrix_.get(1, 3)));
diff --git a/ui/gfx/transform.h b/ui/gfx/transform.h
index 68a734e..7f2c599 100644
--- a/ui/gfx/transform.h
+++ b/ui/gfx/transform.h
@@ -188,6 +188,9 @@
//
void FlattenTo2d();
+ // Returns true if the 3rd row and 3rd column are both (0, 0, 1, 0).
+ bool IsFlat() const;
+
// Returns the x and y translation components of the matrix.
Vector2dF To2dTranslation() const;
diff --git a/ui/gfx/transform_unittest.cc b/ui/gfx/transform_unittest.cc
index ef801ac..aee6d8c 100644
--- a/ui/gfx/transform_unittest.cc
+++ b/ui/gfx/transform_unittest.cc
@@ -2420,6 +2420,29 @@
EXPECT_ROW4_EQ(13.0f, 17.0f, 0.0f, 25.0f, A);
}
+TEST(XFormTest, IsFlat) {
+ Transform transform;
+ InitializeTestMatrix(&transform);
+
+ // A transform with all entries non-zero isn't flat.
+ EXPECT_FALSE(transform.IsFlat());
+
+ transform.matrix().set(0, 2, 0.f);
+ transform.matrix().set(1, 2, 0.f);
+ transform.matrix().set(2, 2, 1.f);
+ transform.matrix().set(3, 2, 0.f);
+
+ EXPECT_FALSE(transform.IsFlat());
+
+ transform.matrix().set(2, 0, 0.f);
+ transform.matrix().set(2, 1, 0.f);
+ transform.matrix().set(2, 3, 0.f);
+
+ // Since the third column and row are both (0, 0, 1, 0), the transform is
+ // flat.
+ EXPECT_TRUE(transform.IsFlat());
+}
+
// Another implementation of Preserves2dAxisAlignment that isn't as fast,
// good for testing the faster implementation.
static bool EmpiricallyPreserves2dAxisAlignment(const Transform& transform) {
diff --git a/ui/gl/BUILD.gn b/ui/gl/BUILD.gn
index 88b4c36..12a44cc 100644
--- a/ui/gl/BUILD.gn
+++ b/ui/gl/BUILD.gn
@@ -183,8 +183,6 @@
}
if (is_win) {
sources += [
- "angle_platform_impl.cc",
- "angle_platform_impl.h",
"gl_bindings_autogen_wgl.cc",
"gl_bindings_autogen_wgl.h",
"gl_context_wgl.cc",
@@ -197,8 +195,6 @@
"gl_wgl_api_implementation.h",
]
- deps += [ "//third_party/angle:libGLESv2" ]
-
libs = [ "dwmapi.lib" ]
ldflags = [ "/DELAYLOAD:dwmapi.dll" ]
}
diff --git a/ui/gl/DEPS b/ui/gl/DEPS
index e582c0d..862c555 100644
--- a/ui/gl/DEPS
+++ b/ui/gl/DEPS
@@ -12,9 +12,5 @@
# get access to desktop OpenGL.
"gl_surface_osmesa.cc": [
"+third_party/mesa/src/include/GL/osmesa.h",
- ],
-# Allow us to include ANGLE's base platform implementation.
- "angle_platform_impl.h": [
- "+third_party/angle/include/platform/Platform.h",
- ],
+ ]
}
diff --git a/ui/gl/angle_platform_impl.cc b/ui/gl/angle_platform_impl.cc
deleted file mode 100644
index 2ce12b8..0000000
--- a/ui/gl/angle_platform_impl.cc
+++ /dev/null
@@ -1,50 +0,0 @@
-// Copyright 2015 The Chromium Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-
-#include "ui/gl/angle_platform_impl.h"
-
-#include "base/metrics/histogram.h"
-#include "base/metrics/sparse_histogram.h"
-
-namespace gfx {
-
-ANGLEPlatformImpl::ANGLEPlatformImpl() {
-}
-
-ANGLEPlatformImpl::~ANGLEPlatformImpl() {
-}
-
-void ANGLEPlatformImpl::histogramCustomCounts(const char* name,
- int sample,
- int min,
- int max,
- int bucket_count) {
- // Copied from histogram macro, but without the static variable caching
- // the histogram because name is dynamic.
- base::HistogramBase* counter = base::Histogram::FactoryGet(
- name, min, max, bucket_count,
- base::HistogramBase::kUmaTargetedHistogramFlag);
- DCHECK_EQ(name, counter->histogram_name());
- counter->Add(sample);
-}
-
-void ANGLEPlatformImpl::histogramEnumeration(const char* name,
- int sample,
- int boundary_value) {
- // Copied from histogram macro, but without the static variable caching
- // the histogram because name is dynamic.
- base::HistogramBase* counter = base::LinearHistogram::FactoryGet(
- name, 1, boundary_value, boundary_value + 1,
- base::HistogramBase::kUmaTargetedHistogramFlag);
- DCHECK_EQ(name, counter->histogram_name());
- counter->Add(sample);
-}
-
-void ANGLEPlatformImpl::histogramSparse(const char* name, int sample) {
- // For sparse histograms, we can use the macro, as it does not incorporate a
- // static.
- UMA_HISTOGRAM_SPARSE_SLOWLY(name, sample);
-}
-
-} // namespace gfx
diff --git a/ui/gl/angle_platform_impl.h b/ui/gl/angle_platform_impl.h
deleted file mode 100644
index 2d12f60..0000000
--- a/ui/gl/angle_platform_impl.h
+++ /dev/null
@@ -1,39 +0,0 @@
-// Copyright 2015 The Chromium Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-
-#ifndef UI_GL_ANGLE_PLATFORM_IMPL_H_
-#define UI_GL_ANGLE_PLATFORM_IMPL_H_
-
-// Implements the ANGLE platform interface, for functionality like
-// histograms and trace profiling.
-
-#include "base/macros.h"
-#include "third_party/angle/include/platform/Platform.h"
-
-namespace gfx {
-
-// Derives the base ANGLE platform and provides implementations
-class ANGLEPlatformImpl : public angle::Platform {
- public:
- ANGLEPlatformImpl();
- ~ANGLEPlatformImpl() override;
-
- // angle::Platform:
- void histogramCustomCounts(const char* name,
- int sample,
- int min,
- int max,
- int bucket_count) override;
- void histogramEnumeration(const char* name,
- int sample,
- int boundary_value) override;
- void histogramSparse(const char* name, int sample) override;
-
- private:
- DISALLOW_COPY_AND_ASSIGN(ANGLEPlatformImpl);
-};
-
-} // namespace gfx
-
-#endif // UI_GL_ANGLE_PLATFORM_IMPL_H_
diff --git a/ui/gl/generate_bindings.py b/ui/gl/generate_bindings.py
index 3b91dd3..fdeb96c 100755
--- a/ui/gl/generate_bindings.py
+++ b/ui/gl/generate_bindings.py
@@ -46,10 +46,8 @@
'names': ['glAttachShader'],
'arguments': 'GLuint program, GLuint shader', },
{ 'return_type': 'void',
- 'versions': [{ 'name': 'glBeginQuery' }],
- 'arguments': 'GLenum target, GLuint id', },
-{ 'return_type': 'void',
- 'versions': [{ 'name': 'glBeginQueryARB' },
+ 'versions': [{ 'name': 'glBeginQuery' },
+ { 'name': 'glBeginQueryARB' },
{ 'name': 'glBeginQueryEXT',
'extensions': ['GL_EXT_occlusion_query_boolean'] }],
'arguments': 'GLenum target, GLuint id', },
@@ -264,10 +262,8 @@
'names': ['glDeleteProgram'],
'arguments': 'GLuint program', },
{ 'return_type': 'void',
- 'versions': [{ 'name': 'glDeleteQueries' }],
- 'arguments': 'GLsizei n, const GLuint* ids', },
-{ 'return_type': 'void',
- 'versions': [{ 'name': 'glDeleteQueriesARB'},
+ 'versions': [{ 'name': 'glDeleteQueries' },
+ { 'name': 'glDeleteQueriesARB'},
{ 'name': 'glDeleteQueriesEXT',
'extensions': ['GL_EXT_occlusion_query_boolean'] }],
'arguments': 'GLsizei n, const GLuint* ids', },
@@ -367,10 +363,8 @@
'names': ['glEnableVertexAttribArray'],
'arguments': 'GLuint index', },
{ 'return_type': 'void',
- 'versions': [{ 'name': 'glEndQuery' }],
- 'arguments': 'GLenum target', },
-{ 'return_type': 'void',
- 'versions': [{ 'name': 'glEndQueryARB' },
+ 'versions': [{ 'name': 'glEndQuery' },
+ { 'name': 'glEndQueryARB' },
{ 'name': 'glEndQueryEXT',
'extensions': ['GL_EXT_occlusion_query_boolean'] }],
'arguments': 'GLenum target', },
@@ -444,10 +438,8 @@
'names': ['glGenFramebuffersEXT', 'glGenFramebuffers'],
'arguments': 'GLsizei n, GLuint* framebuffers', },
{ 'return_type': 'void',
- 'versions': [{ 'name': 'glGenQueries' }],
- 'arguments': 'GLsizei n, GLuint* ids', },
-{ 'return_type': 'void',
- 'versions': [{ 'name': 'glGenQueriesARB', },
+ 'versions': [{ 'name': 'glGenQueries' },
+ { 'name': 'glGenQueriesARB', },
{ 'name' : 'glGenQueriesEXT',
'extensions': ['GL_EXT_occlusion_query_boolean'] }],
'arguments': 'GLsizei n, GLuint* ids', },
@@ -566,10 +558,8 @@
'names': ['glGetProgramResourceLocation'],
'arguments': 'GLuint program, GLenum programInterface, const char* name', },
{ 'return_type': 'void',
- 'versions': [{ 'name': 'glGetQueryiv' }],
- 'arguments': 'GLenum target, GLenum pname, GLint* params', },
-{ 'return_type': 'void',
- 'versions': [{ 'name': 'glGetQueryivARB' },
+ 'versions': [{ 'name': 'glGetQueryiv' },
+ { 'name': 'glGetQueryivARB' },
{ 'name': 'glGetQueryivEXT',
'extensions': ['GL_EXT_occlusion_query_boolean'] }],
'arguments': 'GLenum target, GLenum pname, GLint* params', },
@@ -579,10 +569,9 @@
{ 'name': 'glGetQueryObjecti64vEXT' }],
'arguments': 'GLuint id, GLenum pname, GLint64* params', },
{ 'return_type': 'void',
- 'names': ['glGetQueryObjectiv'],
- 'arguments': 'GLuint id, GLenum pname, GLint* params', },
-{ 'return_type': 'void',
- 'names': ['glGetQueryObjectivARB', 'glGetQueryObjectivEXT'],
+ 'versions': [{ 'name': 'glGetQueryObjectiv' },
+ { 'name': 'glGetQueryObjectivARB' },
+ { 'name': 'glGetQueryObjectivEXT' }],
'arguments': 'GLuint id, GLenum pname, GLint* params', },
{ 'return_type': 'void',
'versions': [{ 'name': 'glGetQueryObjectui64v',
@@ -590,10 +579,8 @@
{ 'name': 'glGetQueryObjectui64vEXT' }],
'arguments': 'GLuint id, GLenum pname, GLuint64* params', },
{ 'return_type': 'void',
- 'versions': [{ 'name': 'glGetQueryObjectuiv' }],
- 'arguments': 'GLuint id, GLenum pname, GLuint* params', },
-{ 'return_type': 'void',
- 'versions': [{ 'name': 'glGetQueryObjectuivARB' },
+ 'versions': [{ 'name': 'glGetQueryObjectuiv' },
+ { 'name': 'glGetQueryObjectuivARB' },
{ 'name': 'glGetQueryObjectuivEXT',
'extensions': ['GL_EXT_occlusion_query_boolean'] }],
'arguments': 'GLuint id, GLenum pname, GLuint* params', },
@@ -714,10 +701,8 @@
'names': ['glIsProgram'],
'arguments': 'GLuint program', },
{ 'return_type': 'GLboolean',
- 'versions': [{ 'name': 'glIsQuery' }],
- 'arguments': 'GLuint query', },
-{ 'return_type': 'GLboolean',
- 'versions': [{ 'name': 'glIsQueryARB' },
+ 'versions': [{ 'name': 'glIsQuery' },
+ { 'name': 'glIsQueryARB' },
{ 'name': 'glIsQueryEXT',
'extensions': ['GL_EXT_occlusion_query_boolean'] }],
'arguments': 'GLuint query', },
diff --git a/ui/gl/gl.gyp b/ui/gl/gl.gyp
index d62950a..0538107 100644
--- a/ui/gl/gl.gyp
+++ b/ui/gl/gl.gyp
@@ -186,8 +186,6 @@
}],
['OS=="win"', {
'sources': [
- 'angle_platform_impl.cc',
- 'angle_platform_impl.h',
'gl_bindings_autogen_wgl.cc',
'gl_bindings_autogen_wgl.h',
'gl_context_wgl.cc',
@@ -199,11 +197,6 @@
'gl_wgl_api_implementation.cc',
'gl_wgl_api_implementation.h',
],
- 'dependencies': [
- # TODO(jmadill): Use ANGLE on other platforms.
- '<(angle_path)/src/angle.gyp:libEGL',
- '<(angle_path)/src/angle.gyp:libGLESv2',
- ],
'msvs_settings': {
'VCLinkerTool': {
'DelayLoadDLLs': [
diff --git a/ui/gl/gl_bindings_api_autogen_gl.h b/ui/gl/gl_bindings_api_autogen_gl.h
index 9b0366c..416a8d8 100644
--- a/ui/gl/gl_bindings_api_autogen_gl.h
+++ b/ui/gl/gl_bindings_api_autogen_gl.h
@@ -11,7 +11,6 @@
void glActiveTextureFn(GLenum texture) override;
void glAttachShaderFn(GLuint program, GLuint shader) override;
void glBeginQueryFn(GLenum target, GLuint id) override;
-void glBeginQueryARBFn(GLenum target, GLuint id) override;
void glBeginTransformFeedbackFn(GLenum primitiveMode) override;
void glBindAttribLocationFn(GLuint program,
GLuint index,
@@ -181,7 +180,6 @@
void glDeleteFramebuffersEXTFn(GLsizei n, const GLuint* framebuffers) override;
void glDeleteProgramFn(GLuint program) override;
void glDeleteQueriesFn(GLsizei n, const GLuint* ids) override;
-void glDeleteQueriesARBFn(GLsizei n, const GLuint* ids) override;
void glDeleteRenderbuffersEXTFn(GLsizei n,
const GLuint* renderbuffers) override;
void glDeleteSamplersFn(GLsizei n, const GLuint* samplers) override;
@@ -229,7 +227,6 @@
void glEnableFn(GLenum cap) override;
void glEnableVertexAttribArrayFn(GLuint index) override;
void glEndQueryFn(GLenum target) override;
-void glEndQueryARBFn(GLenum target) override;
void glEndTransformFeedbackFn(void) override;
GLsync glFenceSyncFn(GLenum condition, GLbitfield flags) override;
void glFinishFn(void) override;
@@ -272,7 +269,6 @@
void glGenFencesNVFn(GLsizei n, GLuint* fences) override;
void glGenFramebuffersEXTFn(GLsizei n, GLuint* framebuffers) override;
void glGenQueriesFn(GLsizei n, GLuint* ids) override;
-void glGenQueriesARBFn(GLsizei n, GLuint* ids) override;
void glGenRenderbuffersEXTFn(GLsizei n, GLuint* renderbuffers) override;
void glGenSamplersFn(GLsizei n, GLuint* samplers) override;
void glGenTexturesFn(GLsizei n, GLuint* textures) override;
@@ -347,15 +343,12 @@
GLenum programInterface,
const char* name) override;
void glGetQueryivFn(GLenum target, GLenum pname, GLint* params) override;
-void glGetQueryivARBFn(GLenum target, GLenum pname, GLint* params) override;
void glGetQueryObjecti64vFn(GLuint id, GLenum pname, GLint64* params) override;
void glGetQueryObjectivFn(GLuint id, GLenum pname, GLint* params) override;
-void glGetQueryObjectivARBFn(GLuint id, GLenum pname, GLint* params) override;
void glGetQueryObjectui64vFn(GLuint id,
GLenum pname,
GLuint64* params) override;
void glGetQueryObjectuivFn(GLuint id, GLenum pname, GLuint* params) override;
-void glGetQueryObjectuivARBFn(GLuint id, GLenum pname, GLuint* params) override;
void glGetRenderbufferParameterivEXTFn(GLenum target,
GLenum pname,
GLint* params) override;
@@ -443,7 +436,6 @@
GLboolean glIsFramebufferEXTFn(GLuint framebuffer) override;
GLboolean glIsProgramFn(GLuint program) override;
GLboolean glIsQueryFn(GLuint query) override;
-GLboolean glIsQueryARBFn(GLuint query) override;
GLboolean glIsRenderbufferEXTFn(GLuint renderbuffer) override;
GLboolean glIsSamplerFn(GLuint sampler) override;
GLboolean glIsShaderFn(GLuint shader) override;
diff --git a/ui/gl/gl_bindings_autogen_gl.cc b/ui/gl/gl_bindings_autogen_gl.cc
index a655717..726f545 100644
--- a/ui/gl/gl_bindings_autogen_gl.cc
+++ b/ui/gl/gl_bindings_autogen_gl.cc
@@ -29,7 +29,6 @@
fn.glAttachShaderFn =
reinterpret_cast<glAttachShaderProc>(GetGLProcAddress("glAttachShader"));
fn.glBeginQueryFn = 0;
- fn.glBeginQueryARBFn = 0;
fn.glBeginTransformFeedbackFn = 0;
fn.glBindAttribLocationFn = reinterpret_cast<glBindAttribLocationProc>(
GetGLProcAddress("glBindAttribLocation"));
@@ -108,7 +107,6 @@
fn.glDeleteProgramFn = reinterpret_cast<glDeleteProgramProc>(
GetGLProcAddress("glDeleteProgram"));
fn.glDeleteQueriesFn = 0;
- fn.glDeleteQueriesARBFn = 0;
fn.glDeleteRenderbuffersEXTFn = 0;
fn.glDeleteSamplersFn = 0;
fn.glDeleteShaderFn =
@@ -149,7 +147,6 @@
reinterpret_cast<glEnableVertexAttribArrayProc>(
GetGLProcAddress("glEnableVertexAttribArray"));
fn.glEndQueryFn = 0;
- fn.glEndQueryARBFn = 0;
fn.glEndTransformFeedbackFn = 0;
fn.glFenceSyncFn = 0;
fn.glFinishFn = reinterpret_cast<glFinishProc>(GetGLProcAddress("glFinish"));
@@ -171,7 +168,6 @@
fn.glGenFencesNVFn = 0;
fn.glGenFramebuffersEXTFn = 0;
fn.glGenQueriesFn = 0;
- fn.glGenQueriesARBFn = 0;
fn.glGenRenderbuffersEXTFn = 0;
fn.glGenSamplersFn = 0;
fn.glGenTexturesFn =
@@ -214,13 +210,10 @@
reinterpret_cast<glGetProgramivProc>(GetGLProcAddress("glGetProgramiv"));
fn.glGetProgramResourceLocationFn = 0;
fn.glGetQueryivFn = 0;
- fn.glGetQueryivARBFn = 0;
fn.glGetQueryObjecti64vFn = 0;
fn.glGetQueryObjectivFn = 0;
- fn.glGetQueryObjectivARBFn = 0;
fn.glGetQueryObjectui64vFn = 0;
fn.glGetQueryObjectuivFn = 0;
- fn.glGetQueryObjectuivARBFn = 0;
fn.glGetRenderbufferParameterivEXTFn = 0;
fn.glGetSamplerParameterfvFn = 0;
fn.glGetSamplerParameterivFn = 0;
@@ -272,7 +265,6 @@
fn.glIsProgramFn =
reinterpret_cast<glIsProgramProc>(GetGLProcAddress("glIsProgram"));
fn.glIsQueryFn = 0;
- fn.glIsQueryARBFn = 0;
fn.glIsRenderbufferEXTFn = 0;
fn.glIsSamplerFn = 0;
fn.glIsShaderFn =
@@ -540,18 +532,15 @@
fn.glBeginQueryFn =
reinterpret_cast<glBeginQueryProc>(GetGLProcAddress("glBeginQuery"));
DCHECK(fn.glBeginQueryFn);
- }
-
- debug_fn.glBeginQueryARBFn = 0;
- if (ext.b_GL_ARB_occlusion_query) {
- fn.glBeginQueryARBFn = reinterpret_cast<glBeginQueryARBProc>(
- GetGLProcAddress("glBeginQueryARB"));
- DCHECK(fn.glBeginQueryARBFn);
+ } else if (ext.b_GL_ARB_occlusion_query) {
+ fn.glBeginQueryFn =
+ reinterpret_cast<glBeginQueryProc>(GetGLProcAddress("glBeginQueryARB"));
+ DCHECK(fn.glBeginQueryFn);
} else if (ext.b_GL_EXT_disjoint_timer_query ||
ext.b_GL_EXT_occlusion_query_boolean) {
- fn.glBeginQueryARBFn = reinterpret_cast<glBeginQueryARBProc>(
- GetGLProcAddress("glBeginQueryEXT"));
- DCHECK(fn.glBeginQueryARBFn);
+ fn.glBeginQueryFn =
+ reinterpret_cast<glBeginQueryProc>(GetGLProcAddress("glBeginQueryEXT"));
+ DCHECK(fn.glBeginQueryFn);
}
debug_fn.glBeginTransformFeedbackFn = 0;
@@ -793,18 +782,15 @@
fn.glDeleteQueriesFn = reinterpret_cast<glDeleteQueriesProc>(
GetGLProcAddress("glDeleteQueries"));
DCHECK(fn.glDeleteQueriesFn);
- }
-
- debug_fn.glDeleteQueriesARBFn = 0;
- if (ext.b_GL_ARB_occlusion_query) {
- fn.glDeleteQueriesARBFn = reinterpret_cast<glDeleteQueriesARBProc>(
+ } else if (ext.b_GL_ARB_occlusion_query) {
+ fn.glDeleteQueriesFn = reinterpret_cast<glDeleteQueriesProc>(
GetGLProcAddress("glDeleteQueriesARB"));
- DCHECK(fn.glDeleteQueriesARBFn);
+ DCHECK(fn.glDeleteQueriesFn);
} else if (ext.b_GL_EXT_disjoint_timer_query ||
ext.b_GL_EXT_occlusion_query_boolean) {
- fn.glDeleteQueriesARBFn = reinterpret_cast<glDeleteQueriesARBProc>(
+ fn.glDeleteQueriesFn = reinterpret_cast<glDeleteQueriesProc>(
GetGLProcAddress("glDeleteQueriesEXT"));
- DCHECK(fn.glDeleteQueriesARBFn);
+ DCHECK(fn.glDeleteQueriesFn);
}
debug_fn.glDeleteRenderbuffersEXTFn = 0;
@@ -963,18 +949,15 @@
fn.glEndQueryFn =
reinterpret_cast<glEndQueryProc>(GetGLProcAddress("glEndQuery"));
DCHECK(fn.glEndQueryFn);
- }
-
- debug_fn.glEndQueryARBFn = 0;
- if (ext.b_GL_ARB_occlusion_query) {
- fn.glEndQueryARBFn =
- reinterpret_cast<glEndQueryARBProc>(GetGLProcAddress("glEndQueryARB"));
- DCHECK(fn.glEndQueryARBFn);
+ } else if (ext.b_GL_ARB_occlusion_query) {
+ fn.glEndQueryFn =
+ reinterpret_cast<glEndQueryProc>(GetGLProcAddress("glEndQueryARB"));
+ DCHECK(fn.glEndQueryFn);
} else if (ext.b_GL_EXT_disjoint_timer_query ||
ext.b_GL_EXT_occlusion_query_boolean) {
- fn.glEndQueryARBFn =
- reinterpret_cast<glEndQueryARBProc>(GetGLProcAddress("glEndQueryEXT"));
- DCHECK(fn.glEndQueryARBFn);
+ fn.glEndQueryFn =
+ reinterpret_cast<glEndQueryProc>(GetGLProcAddress("glEndQueryEXT"));
+ DCHECK(fn.glEndQueryFn);
}
debug_fn.glEndTransformFeedbackFn = 0;
@@ -1105,18 +1088,15 @@
fn.glGenQueriesFn =
reinterpret_cast<glGenQueriesProc>(GetGLProcAddress("glGenQueries"));
DCHECK(fn.glGenQueriesFn);
- }
-
- debug_fn.glGenQueriesARBFn = 0;
- if (ext.b_GL_ARB_occlusion_query) {
- fn.glGenQueriesARBFn = reinterpret_cast<glGenQueriesARBProc>(
- GetGLProcAddress("glGenQueriesARB"));
- DCHECK(fn.glGenQueriesARBFn);
+ } else if (ext.b_GL_ARB_occlusion_query) {
+ fn.glGenQueriesFn =
+ reinterpret_cast<glGenQueriesProc>(GetGLProcAddress("glGenQueriesARB"));
+ DCHECK(fn.glGenQueriesFn);
} else if (ext.b_GL_EXT_disjoint_timer_query ||
ext.b_GL_EXT_occlusion_query_boolean) {
- fn.glGenQueriesARBFn = reinterpret_cast<glGenQueriesARBProc>(
- GetGLProcAddress("glGenQueriesEXT"));
- DCHECK(fn.glGenQueriesARBFn);
+ fn.glGenQueriesFn =
+ reinterpret_cast<glGenQueriesProc>(GetGLProcAddress("glGenQueriesEXT"));
+ DCHECK(fn.glGenQueriesFn);
}
debug_fn.glGenRenderbuffersEXTFn = 0;
@@ -1287,18 +1267,15 @@
fn.glGetQueryivFn =
reinterpret_cast<glGetQueryivProc>(GetGLProcAddress("glGetQueryiv"));
DCHECK(fn.glGetQueryivFn);
- }
-
- debug_fn.glGetQueryivARBFn = 0;
- if (ext.b_GL_ARB_occlusion_query) {
- fn.glGetQueryivARBFn = reinterpret_cast<glGetQueryivARBProc>(
- GetGLProcAddress("glGetQueryivARB"));
- DCHECK(fn.glGetQueryivARBFn);
+ } else if (ext.b_GL_ARB_occlusion_query) {
+ fn.glGetQueryivFn =
+ reinterpret_cast<glGetQueryivProc>(GetGLProcAddress("glGetQueryivARB"));
+ DCHECK(fn.glGetQueryivFn);
} else if (ext.b_GL_EXT_disjoint_timer_query ||
ext.b_GL_EXT_occlusion_query_boolean) {
- fn.glGetQueryivARBFn = reinterpret_cast<glGetQueryivARBProc>(
- GetGLProcAddress("glGetQueryivEXT"));
- DCHECK(fn.glGetQueryivARBFn);
+ fn.glGetQueryivFn =
+ reinterpret_cast<glGetQueryivProc>(GetGLProcAddress("glGetQueryivEXT"));
+ DCHECK(fn.glGetQueryivFn);
}
debug_fn.glGetQueryObjecti64vFn = 0;
@@ -1317,17 +1294,14 @@
fn.glGetQueryObjectivFn = reinterpret_cast<glGetQueryObjectivProc>(
GetGLProcAddress("glGetQueryObjectiv"));
DCHECK(fn.glGetQueryObjectivFn);
- }
-
- debug_fn.glGetQueryObjectivARBFn = 0;
- if (ext.b_GL_ARB_occlusion_query) {
- fn.glGetQueryObjectivARBFn = reinterpret_cast<glGetQueryObjectivARBProc>(
+ } else if (ext.b_GL_ARB_occlusion_query) {
+ fn.glGetQueryObjectivFn = reinterpret_cast<glGetQueryObjectivProc>(
GetGLProcAddress("glGetQueryObjectivARB"));
- DCHECK(fn.glGetQueryObjectivARBFn);
+ DCHECK(fn.glGetQueryObjectivFn);
} else if (ext.b_GL_EXT_disjoint_timer_query) {
- fn.glGetQueryObjectivARBFn = reinterpret_cast<glGetQueryObjectivARBProc>(
+ fn.glGetQueryObjectivFn = reinterpret_cast<glGetQueryObjectivProc>(
GetGLProcAddress("glGetQueryObjectivEXT"));
- DCHECK(fn.glGetQueryObjectivARBFn);
+ DCHECK(fn.glGetQueryObjectivFn);
}
debug_fn.glGetQueryObjectui64vFn = 0;
@@ -1346,18 +1320,15 @@
fn.glGetQueryObjectuivFn = reinterpret_cast<glGetQueryObjectuivProc>(
GetGLProcAddress("glGetQueryObjectuiv"));
DCHECK(fn.glGetQueryObjectuivFn);
- }
-
- debug_fn.glGetQueryObjectuivARBFn = 0;
- if (ext.b_GL_ARB_occlusion_query) {
- fn.glGetQueryObjectuivARBFn = reinterpret_cast<glGetQueryObjectuivARBProc>(
+ } else if (ext.b_GL_ARB_occlusion_query) {
+ fn.glGetQueryObjectuivFn = reinterpret_cast<glGetQueryObjectuivProc>(
GetGLProcAddress("glGetQueryObjectuivARB"));
- DCHECK(fn.glGetQueryObjectuivARBFn);
+ DCHECK(fn.glGetQueryObjectuivFn);
} else if (ext.b_GL_EXT_disjoint_timer_query ||
ext.b_GL_EXT_occlusion_query_boolean) {
- fn.glGetQueryObjectuivARBFn = reinterpret_cast<glGetQueryObjectuivARBProc>(
+ fn.glGetQueryObjectuivFn = reinterpret_cast<glGetQueryObjectuivProc>(
GetGLProcAddress("glGetQueryObjectuivEXT"));
- DCHECK(fn.glGetQueryObjectuivARBFn);
+ DCHECK(fn.glGetQueryObjectuivFn);
}
debug_fn.glGetRenderbufferParameterivEXTFn = 0;
@@ -1511,18 +1482,15 @@
fn.glIsQueryFn =
reinterpret_cast<glIsQueryProc>(GetGLProcAddress("glIsQuery"));
DCHECK(fn.glIsQueryFn);
- }
-
- debug_fn.glIsQueryARBFn = 0;
- if (ext.b_GL_ARB_occlusion_query) {
- fn.glIsQueryARBFn =
- reinterpret_cast<glIsQueryARBProc>(GetGLProcAddress("glIsQueryARB"));
- DCHECK(fn.glIsQueryARBFn);
+ } else if (ext.b_GL_ARB_occlusion_query) {
+ fn.glIsQueryFn =
+ reinterpret_cast<glIsQueryProc>(GetGLProcAddress("glIsQueryARB"));
+ DCHECK(fn.glIsQueryFn);
} else if (ext.b_GL_EXT_disjoint_timer_query ||
ext.b_GL_EXT_occlusion_query_boolean) {
- fn.glIsQueryARBFn =
- reinterpret_cast<glIsQueryARBProc>(GetGLProcAddress("glIsQueryEXT"));
- DCHECK(fn.glIsQueryARBFn);
+ fn.glIsQueryFn =
+ reinterpret_cast<glIsQueryProc>(GetGLProcAddress("glIsQueryEXT"));
+ DCHECK(fn.glIsQueryFn);
}
debug_fn.glIsRenderbufferEXTFn = 0;
@@ -2040,12 +2008,6 @@
g_driver_gl.debug_fn.glBeginQueryFn(target, id);
}
-static void GL_BINDING_CALL Debug_glBeginQueryARB(GLenum target, GLuint id) {
- GL_SERVICE_LOG("glBeginQueryARB"
- << "(" << GLEnums::GetStringEnum(target) << ", " << id << ")");
- g_driver_gl.debug_fn.glBeginQueryARBFn(target, id);
-}
-
static void GL_BINDING_CALL
Debug_glBeginTransformFeedback(GLenum primitiveMode) {
GL_SERVICE_LOG("glBeginTransformFeedback"
@@ -2572,13 +2534,6 @@
}
static void GL_BINDING_CALL
-Debug_glDeleteQueriesARB(GLsizei n, const GLuint* ids) {
- GL_SERVICE_LOG("glDeleteQueriesARB"
- << "(" << n << ", " << static_cast<const void*>(ids) << ")");
- g_driver_gl.debug_fn.glDeleteQueriesARBFn(n, ids);
-}
-
-static void GL_BINDING_CALL
Debug_glDeleteRenderbuffersEXT(GLsizei n, const GLuint* renderbuffers) {
GL_SERVICE_LOG("glDeleteRenderbuffersEXT"
<< "(" << n << ", " << static_cast<const void*>(renderbuffers)
@@ -2792,12 +2747,6 @@
g_driver_gl.debug_fn.glEndQueryFn(target);
}
-static void GL_BINDING_CALL Debug_glEndQueryARB(GLenum target) {
- GL_SERVICE_LOG("glEndQueryARB"
- << "(" << GLEnums::GetStringEnum(target) << ")");
- g_driver_gl.debug_fn.glEndQueryARBFn(target);
-}
-
static void GL_BINDING_CALL Debug_glEndTransformFeedback(void) {
GL_SERVICE_LOG("glEndTransformFeedback"
<< "("
@@ -2970,12 +2919,6 @@
g_driver_gl.debug_fn.glGenQueriesFn(n, ids);
}
-static void GL_BINDING_CALL Debug_glGenQueriesARB(GLsizei n, GLuint* ids) {
- GL_SERVICE_LOG("glGenQueriesARB"
- << "(" << n << ", " << static_cast<const void*>(ids) << ")");
- g_driver_gl.debug_fn.glGenQueriesARBFn(n, ids);
-}
-
static void GL_BINDING_CALL
Debug_glGenRenderbuffersEXT(GLsizei n, GLuint* renderbuffers) {
GL_SERVICE_LOG("glGenRenderbuffersEXT"
@@ -3287,15 +3230,6 @@
}
static void GL_BINDING_CALL
-Debug_glGetQueryivARB(GLenum target, GLenum pname, GLint* params) {
- GL_SERVICE_LOG("glGetQueryivARB"
- << "(" << GLEnums::GetStringEnum(target) << ", "
- << GLEnums::GetStringEnum(pname) << ", "
- << static_cast<const void*>(params) << ")");
- g_driver_gl.debug_fn.glGetQueryivARBFn(target, pname, params);
-}
-
-static void GL_BINDING_CALL
Debug_glGetQueryObjecti64v(GLuint id, GLenum pname, GLint64* params) {
GL_SERVICE_LOG("glGetQueryObjecti64v"
<< "(" << id << ", " << GLEnums::GetStringEnum(pname) << ", "
@@ -3312,14 +3246,6 @@
}
static void GL_BINDING_CALL
-Debug_glGetQueryObjectivARB(GLuint id, GLenum pname, GLint* params) {
- GL_SERVICE_LOG("glGetQueryObjectivARB"
- << "(" << id << ", " << GLEnums::GetStringEnum(pname) << ", "
- << static_cast<const void*>(params) << ")");
- g_driver_gl.debug_fn.glGetQueryObjectivARBFn(id, pname, params);
-}
-
-static void GL_BINDING_CALL
Debug_glGetQueryObjectui64v(GLuint id, GLenum pname, GLuint64* params) {
GL_SERVICE_LOG("glGetQueryObjectui64v"
<< "(" << id << ", " << GLEnums::GetStringEnum(pname) << ", "
@@ -3336,14 +3262,6 @@
}
static void GL_BINDING_CALL
-Debug_glGetQueryObjectuivARB(GLuint id, GLenum pname, GLuint* params) {
- GL_SERVICE_LOG("glGetQueryObjectuivARB"
- << "(" << id << ", " << GLEnums::GetStringEnum(pname) << ", "
- << static_cast<const void*>(params) << ")");
- g_driver_gl.debug_fn.glGetQueryObjectuivARBFn(id, pname, params);
-}
-
-static void GL_BINDING_CALL
Debug_glGetRenderbufferParameterivEXT(GLenum target,
GLenum pname,
GLint* params) {
@@ -3685,14 +3603,6 @@
return result;
}
-static GLboolean GL_BINDING_CALL Debug_glIsQueryARB(GLuint query) {
- GL_SERVICE_LOG("glIsQueryARB"
- << "(" << query << ")");
- GLboolean result = g_driver_gl.debug_fn.glIsQueryARBFn(query);
- GL_SERVICE_LOG("GL_RESULT: " << result);
- return result;
-}
-
static GLboolean GL_BINDING_CALL
Debug_glIsRenderbufferEXT(GLuint renderbuffer) {
GL_SERVICE_LOG("glIsRenderbufferEXT"
@@ -4751,10 +4661,6 @@
debug_fn.glBeginQueryFn = fn.glBeginQueryFn;
fn.glBeginQueryFn = Debug_glBeginQuery;
}
- if (!debug_fn.glBeginQueryARBFn) {
- debug_fn.glBeginQueryARBFn = fn.glBeginQueryARBFn;
- fn.glBeginQueryARBFn = Debug_glBeginQueryARB;
- }
if (!debug_fn.glBeginTransformFeedbackFn) {
debug_fn.glBeginTransformFeedbackFn = fn.glBeginTransformFeedbackFn;
fn.glBeginTransformFeedbackFn = Debug_glBeginTransformFeedback;
@@ -4968,10 +4874,6 @@
debug_fn.glDeleteQueriesFn = fn.glDeleteQueriesFn;
fn.glDeleteQueriesFn = Debug_glDeleteQueries;
}
- if (!debug_fn.glDeleteQueriesARBFn) {
- debug_fn.glDeleteQueriesARBFn = fn.glDeleteQueriesARBFn;
- fn.glDeleteQueriesARBFn = Debug_glDeleteQueriesARB;
- }
if (!debug_fn.glDeleteRenderbuffersEXTFn) {
debug_fn.glDeleteRenderbuffersEXTFn = fn.glDeleteRenderbuffersEXTFn;
fn.glDeleteRenderbuffersEXTFn = Debug_glDeleteRenderbuffersEXT;
@@ -5082,10 +4984,6 @@
debug_fn.glEndQueryFn = fn.glEndQueryFn;
fn.glEndQueryFn = Debug_glEndQuery;
}
- if (!debug_fn.glEndQueryARBFn) {
- debug_fn.glEndQueryARBFn = fn.glEndQueryARBFn;
- fn.glEndQueryARBFn = Debug_glEndQueryARB;
- }
if (!debug_fn.glEndTransformFeedbackFn) {
debug_fn.glEndTransformFeedbackFn = fn.glEndTransformFeedbackFn;
fn.glEndTransformFeedbackFn = Debug_glEndTransformFeedback;
@@ -5166,10 +5064,6 @@
debug_fn.glGenQueriesFn = fn.glGenQueriesFn;
fn.glGenQueriesFn = Debug_glGenQueries;
}
- if (!debug_fn.glGenQueriesARBFn) {
- debug_fn.glGenQueriesARBFn = fn.glGenQueriesARBFn;
- fn.glGenQueriesARBFn = Debug_glGenQueriesARB;
- }
if (!debug_fn.glGenRenderbuffersEXTFn) {
debug_fn.glGenRenderbuffersEXTFn = fn.glGenRenderbuffersEXTFn;
fn.glGenRenderbuffersEXTFn = Debug_glGenRenderbuffersEXT;
@@ -5292,10 +5186,6 @@
debug_fn.glGetQueryivFn = fn.glGetQueryivFn;
fn.glGetQueryivFn = Debug_glGetQueryiv;
}
- if (!debug_fn.glGetQueryivARBFn) {
- debug_fn.glGetQueryivARBFn = fn.glGetQueryivARBFn;
- fn.glGetQueryivARBFn = Debug_glGetQueryivARB;
- }
if (!debug_fn.glGetQueryObjecti64vFn) {
debug_fn.glGetQueryObjecti64vFn = fn.glGetQueryObjecti64vFn;
fn.glGetQueryObjecti64vFn = Debug_glGetQueryObjecti64v;
@@ -5304,10 +5194,6 @@
debug_fn.glGetQueryObjectivFn = fn.glGetQueryObjectivFn;
fn.glGetQueryObjectivFn = Debug_glGetQueryObjectiv;
}
- if (!debug_fn.glGetQueryObjectivARBFn) {
- debug_fn.glGetQueryObjectivARBFn = fn.glGetQueryObjectivARBFn;
- fn.glGetQueryObjectivARBFn = Debug_glGetQueryObjectivARB;
- }
if (!debug_fn.glGetQueryObjectui64vFn) {
debug_fn.glGetQueryObjectui64vFn = fn.glGetQueryObjectui64vFn;
fn.glGetQueryObjectui64vFn = Debug_glGetQueryObjectui64v;
@@ -5316,10 +5202,6 @@
debug_fn.glGetQueryObjectuivFn = fn.glGetQueryObjectuivFn;
fn.glGetQueryObjectuivFn = Debug_glGetQueryObjectuiv;
}
- if (!debug_fn.glGetQueryObjectuivARBFn) {
- debug_fn.glGetQueryObjectuivARBFn = fn.glGetQueryObjectuivARBFn;
- fn.glGetQueryObjectuivARBFn = Debug_glGetQueryObjectuivARB;
- }
if (!debug_fn.glGetRenderbufferParameterivEXTFn) {
debug_fn.glGetRenderbufferParameterivEXTFn =
fn.glGetRenderbufferParameterivEXTFn;
@@ -5465,10 +5347,6 @@
debug_fn.glIsQueryFn = fn.glIsQueryFn;
fn.glIsQueryFn = Debug_glIsQuery;
}
- if (!debug_fn.glIsQueryARBFn) {
- debug_fn.glIsQueryARBFn = fn.glIsQueryARBFn;
- fn.glIsQueryARBFn = Debug_glIsQueryARB;
- }
if (!debug_fn.glIsRenderbufferEXTFn) {
debug_fn.glIsRenderbufferEXTFn = fn.glIsRenderbufferEXTFn;
fn.glIsRenderbufferEXTFn = Debug_glIsRenderbufferEXT;
@@ -5948,10 +5826,6 @@
driver_->fn.glBeginQueryFn(target, id);
}
-void GLApiBase::glBeginQueryARBFn(GLenum target, GLuint id) {
- driver_->fn.glBeginQueryARBFn(target, id);
-}
-
void GLApiBase::glBeginTransformFeedbackFn(GLenum primitiveMode) {
driver_->fn.glBeginTransformFeedbackFn(primitiveMode);
}
@@ -6292,10 +6166,6 @@
driver_->fn.glDeleteQueriesFn(n, ids);
}
-void GLApiBase::glDeleteQueriesARBFn(GLsizei n, const GLuint* ids) {
- driver_->fn.glDeleteQueriesARBFn(n, ids);
-}
-
void GLApiBase::glDeleteRenderbuffersEXTFn(GLsizei n,
const GLuint* renderbuffers) {
driver_->fn.glDeleteRenderbuffersEXTFn(n, renderbuffers);
@@ -6425,10 +6295,6 @@
driver_->fn.glEndQueryFn(target);
}
-void GLApiBase::glEndQueryARBFn(GLenum target) {
- driver_->fn.glEndQueryARBFn(target);
-}
-
void GLApiBase::glEndTransformFeedbackFn(void) {
driver_->fn.glEndTransformFeedbackFn();
}
@@ -6533,10 +6399,6 @@
driver_->fn.glGenQueriesFn(n, ids);
}
-void GLApiBase::glGenQueriesARBFn(GLsizei n, GLuint* ids) {
- driver_->fn.glGenQueriesARBFn(n, ids);
-}
-
void GLApiBase::glGenRenderbuffersEXTFn(GLsizei n, GLuint* renderbuffers) {
driver_->fn.glGenRenderbuffersEXTFn(n, renderbuffers);
}
@@ -6712,10 +6574,6 @@
driver_->fn.glGetQueryivFn(target, pname, params);
}
-void GLApiBase::glGetQueryivARBFn(GLenum target, GLenum pname, GLint* params) {
- driver_->fn.glGetQueryivARBFn(target, pname, params);
-}
-
void GLApiBase::glGetQueryObjecti64vFn(GLuint id,
GLenum pname,
GLint64* params) {
@@ -6726,12 +6584,6 @@
driver_->fn.glGetQueryObjectivFn(id, pname, params);
}
-void GLApiBase::glGetQueryObjectivARBFn(GLuint id,
- GLenum pname,
- GLint* params) {
- driver_->fn.glGetQueryObjectivARBFn(id, pname, params);
-}
-
void GLApiBase::glGetQueryObjectui64vFn(GLuint id,
GLenum pname,
GLuint64* params) {
@@ -6742,12 +6594,6 @@
driver_->fn.glGetQueryObjectuivFn(id, pname, params);
}
-void GLApiBase::glGetQueryObjectuivARBFn(GLuint id,
- GLenum pname,
- GLuint* params) {
- driver_->fn.glGetQueryObjectuivARBFn(id, pname, params);
-}
-
void GLApiBase::glGetRenderbufferParameterivEXTFn(GLenum target,
GLenum pname,
GLint* params) {
@@ -6953,10 +6799,6 @@
return driver_->fn.glIsQueryFn(query);
}
-GLboolean GLApiBase::glIsQueryARBFn(GLuint query) {
- return driver_->fn.glIsQueryARBFn(query);
-}
-
GLboolean GLApiBase::glIsRenderbufferEXTFn(GLuint renderbuffer) {
return driver_->fn.glIsRenderbufferEXTFn(renderbuffer);
}
@@ -7617,11 +7459,6 @@
gl_api_->glBeginQueryFn(target, id);
}
-void TraceGLApi::glBeginQueryARBFn(GLenum target, GLuint id) {
- TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glBeginQueryARB")
- gl_api_->glBeginQueryARBFn(target, id);
-}
-
void TraceGLApi::glBeginTransformFeedbackFn(GLenum primitiveMode) {
TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glBeginTransformFeedback")
gl_api_->glBeginTransformFeedbackFn(primitiveMode);
@@ -8018,11 +7855,6 @@
gl_api_->glDeleteQueriesFn(n, ids);
}
-void TraceGLApi::glDeleteQueriesARBFn(GLsizei n, const GLuint* ids) {
- TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glDeleteQueriesARB")
- gl_api_->glDeleteQueriesARBFn(n, ids);
-}
-
void TraceGLApi::glDeleteRenderbuffersEXTFn(GLsizei n,
const GLuint* renderbuffers) {
TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glDeleteRenderbuffersEXT")
@@ -8182,11 +8014,6 @@
gl_api_->glEndQueryFn(target);
}
-void TraceGLApi::glEndQueryARBFn(GLenum target) {
- TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glEndQueryARB")
- gl_api_->glEndQueryARBFn(target);
-}
-
void TraceGLApi::glEndTransformFeedbackFn(void) {
TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glEndTransformFeedback")
gl_api_->glEndTransformFeedbackFn();
@@ -8313,11 +8140,6 @@
gl_api_->glGenQueriesFn(n, ids);
}
-void TraceGLApi::glGenQueriesARBFn(GLsizei n, GLuint* ids) {
- TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glGenQueriesARB")
- gl_api_->glGenQueriesARBFn(n, ids);
-}
-
void TraceGLApi::glGenRenderbuffersEXTFn(GLsizei n, GLuint* renderbuffers) {
TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glGenRenderbuffersEXT")
gl_api_->glGenRenderbuffersEXTFn(n, renderbuffers);
@@ -8526,11 +8348,6 @@
gl_api_->glGetQueryivFn(target, pname, params);
}
-void TraceGLApi::glGetQueryivARBFn(GLenum target, GLenum pname, GLint* params) {
- TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glGetQueryivARB")
- gl_api_->glGetQueryivARBFn(target, pname, params);
-}
-
void TraceGLApi::glGetQueryObjecti64vFn(GLuint id,
GLenum pname,
GLint64* params) {
@@ -8543,13 +8360,6 @@
gl_api_->glGetQueryObjectivFn(id, pname, params);
}
-void TraceGLApi::glGetQueryObjectivARBFn(GLuint id,
- GLenum pname,
- GLint* params) {
- TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glGetQueryObjectivARB")
- gl_api_->glGetQueryObjectivARBFn(id, pname, params);
-}
-
void TraceGLApi::glGetQueryObjectui64vFn(GLuint id,
GLenum pname,
GLuint64* params) {
@@ -8564,13 +8374,6 @@
gl_api_->glGetQueryObjectuivFn(id, pname, params);
}
-void TraceGLApi::glGetQueryObjectuivARBFn(GLuint id,
- GLenum pname,
- GLuint* params) {
- TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glGetQueryObjectuivARB")
- gl_api_->glGetQueryObjectuivARBFn(id, pname, params);
-}
-
void TraceGLApi::glGetRenderbufferParameterivEXTFn(GLenum target,
GLenum pname,
GLint* params) {
@@ -8813,11 +8616,6 @@
return gl_api_->glIsQueryFn(query);
}
-GLboolean TraceGLApi::glIsQueryARBFn(GLuint query) {
- TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glIsQueryARB")
- return gl_api_->glIsQueryARBFn(query);
-}
-
GLboolean TraceGLApi::glIsRenderbufferEXTFn(GLuint renderbuffer) {
TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glIsRenderbufferEXT")
return gl_api_->glIsRenderbufferEXTFn(renderbuffer);
@@ -9596,11 +9394,6 @@
LOG(ERROR) << "Trying to call glBeginQuery() without current GL context";
}
-void NoContextGLApi::glBeginQueryARBFn(GLenum target, GLuint id) {
- NOTREACHED() << "Trying to call glBeginQueryARB() without current GL context";
- LOG(ERROR) << "Trying to call glBeginQueryARB() without current GL context";
-}
-
void NoContextGLApi::glBeginTransformFeedbackFn(GLenum primitiveMode) {
NOTREACHED()
<< "Trying to call glBeginTransformFeedback() without current GL context";
@@ -10043,13 +9836,6 @@
LOG(ERROR) << "Trying to call glDeleteQueries() without current GL context";
}
-void NoContextGLApi::glDeleteQueriesARBFn(GLsizei n, const GLuint* ids) {
- NOTREACHED()
- << "Trying to call glDeleteQueriesARB() without current GL context";
- LOG(ERROR)
- << "Trying to call glDeleteQueriesARB() without current GL context";
-}
-
void NoContextGLApi::glDeleteRenderbuffersEXTFn(GLsizei n,
const GLuint* renderbuffers) {
NOTREACHED()
@@ -10233,11 +10019,6 @@
LOG(ERROR) << "Trying to call glEndQuery() without current GL context";
}
-void NoContextGLApi::glEndQueryARBFn(GLenum target) {
- NOTREACHED() << "Trying to call glEndQueryARB() without current GL context";
- LOG(ERROR) << "Trying to call glEndQueryARB() without current GL context";
-}
-
void NoContextGLApi::glEndTransformFeedbackFn(void) {
NOTREACHED()
<< "Trying to call glEndTransformFeedback() without current GL context";
@@ -10378,11 +10159,6 @@
LOG(ERROR) << "Trying to call glGenQueries() without current GL context";
}
-void NoContextGLApi::glGenQueriesARBFn(GLsizei n, GLuint* ids) {
- NOTREACHED() << "Trying to call glGenQueriesARB() without current GL context";
- LOG(ERROR) << "Trying to call glGenQueriesARB() without current GL context";
-}
-
void NoContextGLApi::glGenRenderbuffersEXTFn(GLsizei n, GLuint* renderbuffers) {
NOTREACHED()
<< "Trying to call glGenRenderbuffersEXT() without current GL context";
@@ -10630,13 +10406,6 @@
LOG(ERROR) << "Trying to call glGetQueryiv() without current GL context";
}
-void NoContextGLApi::glGetQueryivARBFn(GLenum target,
- GLenum pname,
- GLint* params) {
- NOTREACHED() << "Trying to call glGetQueryivARB() without current GL context";
- LOG(ERROR) << "Trying to call glGetQueryivARB() without current GL context";
-}
-
void NoContextGLApi::glGetQueryObjecti64vFn(GLuint id,
GLenum pname,
GLint64* params) {
@@ -10655,15 +10424,6 @@
<< "Trying to call glGetQueryObjectiv() without current GL context";
}
-void NoContextGLApi::glGetQueryObjectivARBFn(GLuint id,
- GLenum pname,
- GLint* params) {
- NOTREACHED()
- << "Trying to call glGetQueryObjectivARB() without current GL context";
- LOG(ERROR)
- << "Trying to call glGetQueryObjectivARB() without current GL context";
-}
-
void NoContextGLApi::glGetQueryObjectui64vFn(GLuint id,
GLenum pname,
GLuint64* params) {
@@ -10682,15 +10442,6 @@
<< "Trying to call glGetQueryObjectuiv() without current GL context";
}
-void NoContextGLApi::glGetQueryObjectuivARBFn(GLuint id,
- GLenum pname,
- GLuint* params) {
- NOTREACHED()
- << "Trying to call glGetQueryObjectuivARB() without current GL context";
- LOG(ERROR)
- << "Trying to call glGetQueryObjectuivARB() without current GL context";
-}
-
void NoContextGLApi::glGetRenderbufferParameterivEXTFn(GLenum target,
GLenum pname,
GLint* params) {
@@ -10983,12 +10734,6 @@
return GL_FALSE;
}
-GLboolean NoContextGLApi::glIsQueryARBFn(GLuint query) {
- NOTREACHED() << "Trying to call glIsQueryARB() without current GL context";
- LOG(ERROR) << "Trying to call glIsQueryARB() without current GL context";
- return GL_FALSE;
-}
-
GLboolean NoContextGLApi::glIsRenderbufferEXTFn(GLuint renderbuffer) {
NOTREACHED()
<< "Trying to call glIsRenderbufferEXT() without current GL context";
diff --git a/ui/gl/gl_bindings_autogen_gl.h b/ui/gl/gl_bindings_autogen_gl.h
index 643a236..4a4acc9 100644
--- a/ui/gl/gl_bindings_autogen_gl.h
+++ b/ui/gl/gl_bindings_autogen_gl.h
@@ -19,7 +19,6 @@
typedef void(GL_BINDING_CALL* glAttachShaderProc)(GLuint program,
GLuint shader);
typedef void(GL_BINDING_CALL* glBeginQueryProc)(GLenum target, GLuint id);
-typedef void(GL_BINDING_CALL* glBeginQueryARBProc)(GLenum target, GLuint id);
typedef void(GL_BINDING_CALL* glBeginTransformFeedbackProc)(
GLenum primitiveMode);
typedef void(GL_BINDING_CALL* glBindAttribLocationProc)(GLuint program,
@@ -203,8 +202,6 @@
typedef void(GL_BINDING_CALL* glDeleteProgramProc)(GLuint program);
typedef void(GL_BINDING_CALL* glDeleteQueriesProc)(GLsizei n,
const GLuint* ids);
-typedef void(GL_BINDING_CALL* glDeleteQueriesARBProc)(GLsizei n,
- const GLuint* ids);
typedef void(GL_BINDING_CALL* glDeleteRenderbuffersEXTProc)(
GLsizei n,
const GLuint* renderbuffers);
@@ -268,7 +265,6 @@
typedef void(GL_BINDING_CALL* glEnableProc)(GLenum cap);
typedef void(GL_BINDING_CALL* glEnableVertexAttribArrayProc)(GLuint index);
typedef void(GL_BINDING_CALL* glEndQueryProc)(GLenum target);
-typedef void(GL_BINDING_CALL* glEndQueryARBProc)(GLenum target);
typedef void(GL_BINDING_CALL* glEndTransformFeedbackProc)(void);
typedef GLsync(GL_BINDING_CALL* glFenceSyncProc)(GLenum condition,
GLbitfield flags);
@@ -316,7 +312,6 @@
typedef void(GL_BINDING_CALL* glGenFramebuffersEXTProc)(GLsizei n,
GLuint* framebuffers);
typedef void(GL_BINDING_CALL* glGenQueriesProc)(GLsizei n, GLuint* ids);
-typedef void(GL_BINDING_CALL* glGenQueriesARBProc)(GLsizei n, GLuint* ids);
typedef void(GL_BINDING_CALL* glGenRenderbuffersEXTProc)(GLsizei n,
GLuint* renderbuffers);
typedef void(GL_BINDING_CALL* glGenSamplersProc)(GLsizei n, GLuint* samplers);
@@ -413,27 +408,18 @@
typedef void(GL_BINDING_CALL* glGetQueryivProc)(GLenum target,
GLenum pname,
GLint* params);
-typedef void(GL_BINDING_CALL* glGetQueryivARBProc)(GLenum target,
- GLenum pname,
- GLint* params);
typedef void(GL_BINDING_CALL* glGetQueryObjecti64vProc)(GLuint id,
GLenum pname,
GLint64* params);
typedef void(GL_BINDING_CALL* glGetQueryObjectivProc)(GLuint id,
GLenum pname,
GLint* params);
-typedef void(GL_BINDING_CALL* glGetQueryObjectivARBProc)(GLuint id,
- GLenum pname,
- GLint* params);
typedef void(GL_BINDING_CALL* glGetQueryObjectui64vProc)(GLuint id,
GLenum pname,
GLuint64* params);
typedef void(GL_BINDING_CALL* glGetQueryObjectuivProc)(GLuint id,
GLenum pname,
GLuint* params);
-typedef void(GL_BINDING_CALL* glGetQueryObjectuivARBProc)(GLuint id,
- GLenum pname,
- GLuint* params);
typedef void(GL_BINDING_CALL* glGetRenderbufferParameterivEXTProc)(
GLenum target,
GLenum pname,
@@ -542,7 +528,6 @@
typedef GLboolean(GL_BINDING_CALL* glIsFramebufferEXTProc)(GLuint framebuffer);
typedef GLboolean(GL_BINDING_CALL* glIsProgramProc)(GLuint program);
typedef GLboolean(GL_BINDING_CALL* glIsQueryProc)(GLuint query);
-typedef GLboolean(GL_BINDING_CALL* glIsQueryARBProc)(GLuint query);
typedef GLboolean(GL_BINDING_CALL* glIsRenderbufferEXTProc)(
GLuint renderbuffer);
typedef GLboolean(GL_BINDING_CALL* glIsSamplerProc)(GLuint sampler);
@@ -943,7 +928,6 @@
glActiveTextureProc glActiveTextureFn;
glAttachShaderProc glAttachShaderFn;
glBeginQueryProc glBeginQueryFn;
- glBeginQueryARBProc glBeginQueryARBFn;
glBeginTransformFeedbackProc glBeginTransformFeedbackFn;
glBindAttribLocationProc glBindAttribLocationFn;
glBindBufferProc glBindBufferFn;
@@ -997,7 +981,6 @@
glDeleteFramebuffersEXTProc glDeleteFramebuffersEXTFn;
glDeleteProgramProc glDeleteProgramFn;
glDeleteQueriesProc glDeleteQueriesFn;
- glDeleteQueriesARBProc glDeleteQueriesARBFn;
glDeleteRenderbuffersEXTProc glDeleteRenderbuffersEXTFn;
glDeleteSamplersProc glDeleteSamplersFn;
glDeleteShaderProc glDeleteShaderFn;
@@ -1026,7 +1009,6 @@
glEnableProc glEnableFn;
glEnableVertexAttribArrayProc glEnableVertexAttribArrayFn;
glEndQueryProc glEndQueryFn;
- glEndQueryARBProc glEndQueryARBFn;
glEndTransformFeedbackProc glEndTransformFeedbackFn;
glFenceSyncProc glFenceSyncFn;
glFinishProc glFinishFn;
@@ -1048,7 +1030,6 @@
glGenFencesNVProc glGenFencesNVFn;
glGenFramebuffersEXTProc glGenFramebuffersEXTFn;
glGenQueriesProc glGenQueriesFn;
- glGenQueriesARBProc glGenQueriesARBFn;
glGenRenderbuffersEXTProc glGenRenderbuffersEXTFn;
glGenSamplersProc glGenSamplersFn;
glGenTexturesProc glGenTexturesFn;
@@ -1080,13 +1061,10 @@
glGetProgramivProc glGetProgramivFn;
glGetProgramResourceLocationProc glGetProgramResourceLocationFn;
glGetQueryivProc glGetQueryivFn;
- glGetQueryivARBProc glGetQueryivARBFn;
glGetQueryObjecti64vProc glGetQueryObjecti64vFn;
glGetQueryObjectivProc glGetQueryObjectivFn;
- glGetQueryObjectivARBProc glGetQueryObjectivARBFn;
glGetQueryObjectui64vProc glGetQueryObjectui64vFn;
glGetQueryObjectuivProc glGetQueryObjectuivFn;
- glGetQueryObjectuivARBProc glGetQueryObjectuivARBFn;
glGetRenderbufferParameterivEXTProc glGetRenderbufferParameterivEXTFn;
glGetSamplerParameterfvProc glGetSamplerParameterfvFn;
glGetSamplerParameterivProc glGetSamplerParameterivFn;
@@ -1122,7 +1100,6 @@
glIsFramebufferEXTProc glIsFramebufferEXTFn;
glIsProgramProc glIsProgramFn;
glIsQueryProc glIsQueryFn;
- glIsQueryARBProc glIsQueryARBFn;
glIsRenderbufferEXTProc glIsRenderbufferEXTFn;
glIsSamplerProc glIsSamplerFn;
glIsShaderProc glIsShaderFn;
@@ -1247,7 +1224,6 @@
virtual void glActiveTextureFn(GLenum texture) = 0;
virtual void glAttachShaderFn(GLuint program, GLuint shader) = 0;
virtual void glBeginQueryFn(GLenum target, GLuint id) = 0;
- virtual void glBeginQueryARBFn(GLenum target, GLuint id) = 0;
virtual void glBeginTransformFeedbackFn(GLenum primitiveMode) = 0;
virtual void glBindAttribLocationFn(GLuint program,
GLuint index,
@@ -1420,7 +1396,6 @@
const GLuint* framebuffers) = 0;
virtual void glDeleteProgramFn(GLuint program) = 0;
virtual void glDeleteQueriesFn(GLsizei n, const GLuint* ids) = 0;
- virtual void glDeleteQueriesARBFn(GLsizei n, const GLuint* ids) = 0;
virtual void glDeleteRenderbuffersEXTFn(GLsizei n,
const GLuint* renderbuffers) = 0;
virtual void glDeleteSamplersFn(GLsizei n, const GLuint* samplers) = 0;
@@ -1469,7 +1444,6 @@
virtual void glEnableFn(GLenum cap) = 0;
virtual void glEnableVertexAttribArrayFn(GLuint index) = 0;
virtual void glEndQueryFn(GLenum target) = 0;
- virtual void glEndQueryARBFn(GLenum target) = 0;
virtual void glEndTransformFeedbackFn(void) = 0;
virtual GLsync glFenceSyncFn(GLenum condition, GLbitfield flags) = 0;
virtual void glFinishFn(void) = 0;
@@ -1512,7 +1486,6 @@
virtual void glGenFencesNVFn(GLsizei n, GLuint* fences) = 0;
virtual void glGenFramebuffersEXTFn(GLsizei n, GLuint* framebuffers) = 0;
virtual void glGenQueriesFn(GLsizei n, GLuint* ids) = 0;
- virtual void glGenQueriesARBFn(GLsizei n, GLuint* ids) = 0;
virtual void glGenRenderbuffersEXTFn(GLsizei n, GLuint* renderbuffers) = 0;
virtual void glGenSamplersFn(GLsizei n, GLuint* samplers) = 0;
virtual void glGenTexturesFn(GLsizei n, GLuint* textures) = 0;
@@ -1591,25 +1564,16 @@
GLenum programInterface,
const char* name) = 0;
virtual void glGetQueryivFn(GLenum target, GLenum pname, GLint* params) = 0;
- virtual void glGetQueryivARBFn(GLenum target,
- GLenum pname,
- GLint* params) = 0;
virtual void glGetQueryObjecti64vFn(GLuint id,
GLenum pname,
GLint64* params) = 0;
virtual void glGetQueryObjectivFn(GLuint id, GLenum pname, GLint* params) = 0;
- virtual void glGetQueryObjectivARBFn(GLuint id,
- GLenum pname,
- GLint* params) = 0;
virtual void glGetQueryObjectui64vFn(GLuint id,
GLenum pname,
GLuint64* params) = 0;
virtual void glGetQueryObjectuivFn(GLuint id,
GLenum pname,
GLuint* params) = 0;
- virtual void glGetQueryObjectuivARBFn(GLuint id,
- GLenum pname,
- GLuint* params) = 0;
virtual void glGetRenderbufferParameterivEXTFn(GLenum target,
GLenum pname,
GLint* params) = 0;
@@ -1705,7 +1669,6 @@
virtual GLboolean glIsFramebufferEXTFn(GLuint framebuffer) = 0;
virtual GLboolean glIsProgramFn(GLuint program) = 0;
virtual GLboolean glIsQueryFn(GLuint query) = 0;
- virtual GLboolean glIsQueryARBFn(GLuint query) = 0;
virtual GLboolean glIsRenderbufferEXTFn(GLuint renderbuffer) = 0;
virtual GLboolean glIsSamplerFn(GLuint sampler) = 0;
virtual GLboolean glIsShaderFn(GLuint shader) = 0;
@@ -2023,7 +1986,6 @@
#define glActiveTexture ::gfx::g_current_gl_context->glActiveTextureFn
#define glAttachShader ::gfx::g_current_gl_context->glAttachShaderFn
#define glBeginQuery ::gfx::g_current_gl_context->glBeginQueryFn
-#define glBeginQueryARB ::gfx::g_current_gl_context->glBeginQueryARBFn
#define glBeginTransformFeedback \
::gfx::g_current_gl_context->glBeginTransformFeedbackFn
#define glBindAttribLocation ::gfx::g_current_gl_context->glBindAttribLocationFn
@@ -2089,7 +2051,6 @@
::gfx::g_current_gl_context->glDeleteFramebuffersEXTFn
#define glDeleteProgram ::gfx::g_current_gl_context->glDeleteProgramFn
#define glDeleteQueries ::gfx::g_current_gl_context->glDeleteQueriesFn
-#define glDeleteQueriesARB ::gfx::g_current_gl_context->glDeleteQueriesARBFn
#define glDeleteRenderbuffersEXT \
::gfx::g_current_gl_context->glDeleteRenderbuffersEXTFn
#define glDeleteSamplers ::gfx::g_current_gl_context->glDeleteSamplersFn
@@ -2127,7 +2088,6 @@
#define glEnableVertexAttribArray \
::gfx::g_current_gl_context->glEnableVertexAttribArrayFn
#define glEndQuery ::gfx::g_current_gl_context->glEndQueryFn
-#define glEndQueryARB ::gfx::g_current_gl_context->glEndQueryARBFn
#define glEndTransformFeedback \
::gfx::g_current_gl_context->glEndTransformFeedbackFn
#define glFenceSync ::gfx::g_current_gl_context->glFenceSyncFn
@@ -2154,7 +2114,6 @@
#define glGenFencesNV ::gfx::g_current_gl_context->glGenFencesNVFn
#define glGenFramebuffersEXT ::gfx::g_current_gl_context->glGenFramebuffersEXTFn
#define glGenQueries ::gfx::g_current_gl_context->glGenQueriesFn
-#define glGenQueriesARB ::gfx::g_current_gl_context->glGenQueriesARBFn
#define glGenRenderbuffersEXT \
::gfx::g_current_gl_context->glGenRenderbuffersEXTFn
#define glGenSamplers ::gfx::g_current_gl_context->glGenSamplersFn
@@ -2196,16 +2155,11 @@
#define glGetProgramResourceLocation \
::gfx::g_current_gl_context->glGetProgramResourceLocationFn
#define glGetQueryiv ::gfx::g_current_gl_context->glGetQueryivFn
-#define glGetQueryivARB ::gfx::g_current_gl_context->glGetQueryivARBFn
#define glGetQueryObjecti64v ::gfx::g_current_gl_context->glGetQueryObjecti64vFn
#define glGetQueryObjectiv ::gfx::g_current_gl_context->glGetQueryObjectivFn
-#define glGetQueryObjectivARB \
- ::gfx::g_current_gl_context->glGetQueryObjectivARBFn
#define glGetQueryObjectui64v \
::gfx::g_current_gl_context->glGetQueryObjectui64vFn
#define glGetQueryObjectuiv ::gfx::g_current_gl_context->glGetQueryObjectuivFn
-#define glGetQueryObjectuivARB \
- ::gfx::g_current_gl_context->glGetQueryObjectuivARBFn
#define glGetRenderbufferParameterivEXT \
::gfx::g_current_gl_context->glGetRenderbufferParameterivEXTFn
#define glGetSamplerParameterfv \
@@ -2254,7 +2208,6 @@
#define glIsFramebufferEXT ::gfx::g_current_gl_context->glIsFramebufferEXTFn
#define glIsProgram ::gfx::g_current_gl_context->glIsProgramFn
#define glIsQuery ::gfx::g_current_gl_context->glIsQueryFn
-#define glIsQueryARB ::gfx::g_current_gl_context->glIsQueryARBFn
#define glIsRenderbufferEXT ::gfx::g_current_gl_context->glIsRenderbufferEXTFn
#define glIsSampler ::gfx::g_current_gl_context->glIsSamplerFn
#define glIsShader ::gfx::g_current_gl_context->glIsShaderFn
diff --git a/ui/gl/gl_bindings_autogen_mock.cc b/ui/gl/gl_bindings_autogen_mock.cc
index bf0a857..717198f 100644
--- a/ui/gl/gl_bindings_autogen_mock.cc
+++ b/ui/gl/gl_bindings_autogen_mock.cc
@@ -41,13 +41,13 @@
void GL_BINDING_CALL
MockGLInterface::Mock_glBeginQueryARB(GLenum target, GLuint id) {
MakeFunctionUnique("glBeginQueryARB");
- interface_->BeginQueryARB(target, id);
+ interface_->BeginQuery(target, id);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glBeginQueryEXT(GLenum target, GLuint id) {
MakeFunctionUnique("glBeginQueryEXT");
- interface_->BeginQueryARB(target, id);
+ interface_->BeginQuery(target, id);
}
void GL_BINDING_CALL
@@ -518,13 +518,13 @@
void GL_BINDING_CALL
MockGLInterface::Mock_glDeleteQueriesARB(GLsizei n, const GLuint* ids) {
MakeFunctionUnique("glDeleteQueriesARB");
- interface_->DeleteQueriesARB(n, ids);
+ interface_->DeleteQueries(n, ids);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glDeleteQueriesEXT(GLsizei n, const GLuint* ids) {
MakeFunctionUnique("glDeleteQueriesEXT");
- interface_->DeleteQueriesARB(n, ids);
+ interface_->DeleteQueries(n, ids);
}
void GL_BINDING_CALL
@@ -773,12 +773,12 @@
void GL_BINDING_CALL MockGLInterface::Mock_glEndQueryARB(GLenum target) {
MakeFunctionUnique("glEndQueryARB");
- interface_->EndQueryARB(target);
+ interface_->EndQuery(target);
}
void GL_BINDING_CALL MockGLInterface::Mock_glEndQueryEXT(GLenum target) {
MakeFunctionUnique("glEndQueryEXT");
- interface_->EndQueryARB(target);
+ interface_->EndQuery(target);
}
void GL_BINDING_CALL MockGLInterface::Mock_glEndTransformFeedback(void) {
@@ -941,13 +941,13 @@
void GL_BINDING_CALL
MockGLInterface::Mock_glGenQueriesARB(GLsizei n, GLuint* ids) {
MakeFunctionUnique("glGenQueriesARB");
- interface_->GenQueriesARB(n, ids);
+ interface_->GenQueries(n, ids);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glGenQueriesEXT(GLsizei n, GLuint* ids) {
MakeFunctionUnique("glGenQueriesEXT");
- interface_->GenQueriesARB(n, ids);
+ interface_->GenQueries(n, ids);
}
void GL_BINDING_CALL
@@ -1267,7 +1267,7 @@
GLenum pname,
GLint* params) {
MakeFunctionUnique("glGetQueryObjectivARB");
- interface_->GetQueryObjectivARB(id, pname, params);
+ interface_->GetQueryObjectiv(id, pname, params);
}
void GL_BINDING_CALL
@@ -1275,7 +1275,7 @@
GLenum pname,
GLint* params) {
MakeFunctionUnique("glGetQueryObjectivEXT");
- interface_->GetQueryObjectivARB(id, pname, params);
+ interface_->GetQueryObjectiv(id, pname, params);
}
void GL_BINDING_CALL
@@ -1306,7 +1306,7 @@
GLenum pname,
GLuint* params) {
MakeFunctionUnique("glGetQueryObjectuivARB");
- interface_->GetQueryObjectuivARB(id, pname, params);
+ interface_->GetQueryObjectuiv(id, pname, params);
}
void GL_BINDING_CALL
@@ -1314,7 +1314,7 @@
GLenum pname,
GLuint* params) {
MakeFunctionUnique("glGetQueryObjectuivEXT");
- interface_->GetQueryObjectuivARB(id, pname, params);
+ interface_->GetQueryObjectuiv(id, pname, params);
}
void GL_BINDING_CALL
@@ -1327,14 +1327,14 @@
GLenum pname,
GLint* params) {
MakeFunctionUnique("glGetQueryivARB");
- interface_->GetQueryivARB(target, pname, params);
+ interface_->GetQueryiv(target, pname, params);
}
void GL_BINDING_CALL MockGLInterface::Mock_glGetQueryivEXT(GLenum target,
GLenum pname,
GLint* params) {
MakeFunctionUnique("glGetQueryivEXT");
- interface_->GetQueryivARB(target, pname, params);
+ interface_->GetQueryiv(target, pname, params);
}
void GL_BINDING_CALL
@@ -1614,12 +1614,12 @@
GLboolean GL_BINDING_CALL MockGLInterface::Mock_glIsQueryARB(GLuint query) {
MakeFunctionUnique("glIsQueryARB");
- return interface_->IsQueryARB(query);
+ return interface_->IsQuery(query);
}
GLboolean GL_BINDING_CALL MockGLInterface::Mock_glIsQueryEXT(GLuint query) {
MakeFunctionUnique("glIsQueryEXT");
- return interface_->IsQueryARB(query);
+ return interface_->IsQuery(query);
}
GLboolean GL_BINDING_CALL
diff --git a/ui/gl/gl_context.cc b/ui/gl/gl_context.cc
index dd8aa26..e64d031 100644
--- a/ui/gl/gl_context.cc
+++ b/ui/gl/gl_context.cc
@@ -4,6 +4,8 @@
#include <string>
+#include "base/bind.h"
+#include "base/cancelable_callback.h"
#include "base/command_line.h"
#include "base/lazy_instance.h"
#include "base/logging.h"
@@ -41,8 +43,15 @@
GLContext::GLContext(GLShareGroup* share_group) :
share_group_(share_group),
+ state_dirtied_externally_(false),
swap_interval_(1),
- force_swap_interval_zero_(false) {
+ force_swap_interval_zero_(false),
+ state_dirtied_callback_(
+ base::Bind(&GLContext::SetStateWasDirtiedExternally,
+ // Note that if this is not unretained, it will create a cycle (and
+ // will never be freed.
+ base::Unretained(this),
+ true)) {
if (!share_group_.get())
share_group_ = new GLShareGroup;
@@ -93,6 +102,24 @@
return std::string(renderer ? renderer : "");
}
+base::Closure GLContext::GetStateWasDirtiedExternallyCallback() {
+ return state_dirtied_callback_.callback();
+}
+
+void GLContext::RestoreStateIfDirtiedExternally() {
+ NOTREACHED();
+}
+
+bool GLContext::GetStateWasDirtiedExternally() const {
+ DCHECK(virtual_gl_api_);
+ return state_dirtied_externally_;
+}
+
+void GLContext::SetStateWasDirtiedExternally(bool dirtied_externally) {
+ DCHECK(virtual_gl_api_);
+ state_dirtied_externally_ = dirtied_externally;
+}
+
bool GLContext::HasExtension(const char* name) {
std::string extensions = GetExtensions();
extensions += " ";
diff --git a/ui/gl/gl_context.h b/ui/gl/gl_context.h
index 4577be3..9598661 100644
--- a/ui/gl/gl_context.h
+++ b/ui/gl/gl_context.h
@@ -9,6 +9,7 @@
#include <vector>
#include "base/basictypes.h"
+#include "base/cancelable_callback.h"
#include "base/memory/ref_counted.h"
#include "base/memory/scoped_ptr.h"
#include "base/synchronization/cancellation_flag.h"
@@ -16,6 +17,10 @@
#include "ui/gl/gl_state_restorer.h"
#include "ui/gl/gpu_preference.h"
+namespace gpu {
+class GLContextVirtual;
+} // namespace gpu
+
namespace gfx {
class GLSurface;
@@ -130,6 +135,14 @@
// Returns the GL renderer string. The context must be current.
virtual std::string GetGLRenderer();
+ // Return a callback that, when called, indicates that the state the
+ // underlying context has been changed by code outside of the command buffer,
+ // and will need to be restored.
+ virtual base::Closure GetStateWasDirtiedExternallyCallback();
+
+ // Restore the context's state if it was dirtied by an external caller.
+ virtual void RestoreStateIfDirtiedExternally();
+
protected:
virtual ~GLContext();
@@ -159,20 +172,27 @@
virtual void OnSetSwapInterval(int interval) = 0;
+ bool GetStateWasDirtiedExternally() const;
+ void SetStateWasDirtiedExternally(bool dirtied_externally);
+
private:
friend class base::RefCounted<GLContext>;
// For GetRealCurrent.
friend class VirtualGLApi;
+ friend class gpu::GLContextVirtual;
scoped_refptr<GLShareGroup> share_group_;
scoped_ptr<VirtualGLApi> virtual_gl_api_;
+ bool state_dirtied_externally_;
scoped_ptr<GLStateRestorer> state_restorer_;
scoped_ptr<GLVersionInfo> version_info_;
int swap_interval_;
bool force_swap_interval_zero_;
+ base::CancelableCallback<void()> state_dirtied_callback_;
+
DISALLOW_COPY_AND_ASSIGN(GLContext);
};
diff --git a/ui/gl/gl_enums_implementation_autogen.h b/ui/gl/gl_enums_implementation_autogen.h
index 5872db9..da97baa 100644
--- a/ui/gl/gl_enums_implementation_autogen.h
+++ b/ui/gl/gl_enums_implementation_autogen.h
@@ -10,4432 +10,4432 @@
static const GLEnums::EnumToString enum_to_string_table[] = {
{
- 0x8D77,
- "GL_RGB16UI",
+ 0x8D77,
+ "GL_RGB16UI",
},
{
- 0x8D76,
- "GL_RGBA16UI",
+ 0x8D76,
+ "GL_RGBA16UI",
},
{
- 0x9260,
- "GL_GCCSO_SHADER_BINARY_FJ",
+ 0x9260,
+ "GL_GCCSO_SHADER_BINARY_FJ",
},
{
- 0x9009,
- "GL_TEXTURE_CUBE_MAP_ARRAY_EXT",
+ 0x9009,
+ "GL_TEXTURE_CUBE_MAP_ARRAY_EXT",
},
{
- 0x8D71,
- "GL_RGB32UI",
+ 0x8D71,
+ "GL_RGB32UI",
},
{
- 0x8D70,
- "GL_RGBA32UI",
+ 0x8D70,
+ "GL_RGBA32UI",
},
{
- 0x8C76,
- "GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH",
+ 0x8C76,
+ "GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH",
},
{
- 0x8825,
- "GL_DRAW_BUFFER0_EXT",
+ 0x8825,
+ "GL_DRAW_BUFFER0_EXT",
},
{
- 0x8D94,
- "GL_RED_INTEGER",
+ 0x8D94,
+ "GL_RED_INTEGER",
},
{
- 0x0BC1,
- "GL_ALPHA_TEST_FUNC_QCOM",
+ 0x0BC1,
+ "GL_ALPHA_TEST_FUNC_QCOM",
},
{
- 0x884C,
- "GL_TEXTURE_COMPARE_MODE_EXT",
+ 0x884C,
+ "GL_TEXTURE_COMPARE_MODE_EXT",
},
{
- 0x0BC2,
- "GL_ALPHA_TEST_REF_QCOM",
+ 0x0BC2,
+ "GL_ALPHA_TEST_REF_QCOM",
},
{
- 0x78EF,
- "GL_PIXEL_UNPACK_TRANSFER_BUFFER_BINDING_CHROMIUM",
+ 0x78EF,
+ "GL_PIXEL_UNPACK_TRANSFER_BUFFER_BINDING_CHROMIUM",
},
{
- 0x884D,
- "GL_TEXTURE_COMPARE_FUNC_EXT",
+ 0x884D,
+ "GL_TEXTURE_COMPARE_FUNC_EXT",
},
{
- 0x884E,
- "GL_COMPARE_REF_TO_TEXTURE_EXT",
+ 0x884E,
+ "GL_COMPARE_REF_TO_TEXTURE_EXT",
},
{
- 0x8E76,
- "GL_TESS_GEN_MODE_EXT",
+ 0x8E76,
+ "GL_TESS_GEN_MODE_EXT",
},
{
- 0x8E77,
- "GL_TESS_GEN_SPACING_EXT",
+ 0x8E77,
+ "GL_TESS_GEN_SPACING_EXT",
},
{
- 0x000D,
- "GL_TRIANGLE_STRIP_ADJACENCY_EXT",
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+ "GL_TRIANGLE_STRIP_ADJACENCY_EXT",
},
{
- 0x000E,
- "GL_PATCHES_EXT",
+ 0x000E,
+ "GL_PATCHES_EXT",
},
{
- 0x000B,
- "GL_LINE_STRIP_ADJACENCY_EXT",
+ 0x000B,
+ "GL_LINE_STRIP_ADJACENCY_EXT",
},
{
- 0x000C,
- "GL_TRIANGLES_ADJACENCY_EXT",
+ 0x000C,
+ "GL_TRIANGLES_ADJACENCY_EXT",
},
{
- 0x000A,
- "GL_LINES_ADJACENCY_EXT",
+ 0x000A,
+ "GL_LINES_ADJACENCY_EXT",
},
{
- 0x92CF,
- "GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_EXT",
+ 0x92CF,
+ "GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_EXT",
},
{
- 0x93A1,
- "GL_BGRA8_EXT",
+ 0x93A1,
+ "GL_BGRA8_EXT",
},
{
- 0x813C,
- "GL_TEXTURE_BASE_LEVEL",
+ 0x813C,
+ "GL_TEXTURE_BASE_LEVEL",
},
{
- 0,
- "GL_FALSE",
+ 0,
+ "GL_FALSE",
},
{
- 0x00400000,
- "GL_STENCIL_BUFFER_BIT6_QCOM",
+ 0x00400000,
+ "GL_STENCIL_BUFFER_BIT6_QCOM",
},
{
- 0x9500,
- "GL_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL",
+ 0x9500,
+ "GL_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL",
},
{
- 0x78F2,
- "GL_SCANOUT_CHROMIUM",
+ 0x78F2,
+ "GL_SCANOUT_CHROMIUM",
},
{
- 0x9138,
- "GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG",
+ 0x9138,
+ "GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG",
},
{
- 0x8FC4,
- "GL_SHADER_BINARY_VIV",
+ 0x8FC4,
+ "GL_SHADER_BINARY_VIV",
},
{
- 0x9130,
- "GL_SGX_PROGRAM_BINARY_IMG",
+ 0x9130,
+ "GL_SGX_PROGRAM_BINARY_IMG",
},
{
- 0x9133,
- "GL_RENDERBUFFER_SAMPLES_IMG",
+ 0x9133,
+ "GL_RENDERBUFFER_SAMPLES_IMG",
},
{
- 0x82E0,
- "GL_BUFFER_KHR",
+ 0x82E0,
+ "GL_BUFFER_KHR",
},
{
- 0x9135,
- "GL_MAX_SAMPLES_IMG",
+ 0x9135,
+ "GL_MAX_SAMPLES_IMG",
},
{
- 0x9134,
- "GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG",
+ 0x9134,
+ "GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG",
},
{
- 0x9137,
- "GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG",
+ 0x9137,
+ "GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG",
},
{
- 0x9136,
- "GL_TEXTURE_SAMPLES_IMG",
+ 0x9136,
+ "GL_TEXTURE_SAMPLES_IMG",
},
{
- 0x8D88,
- "GL_RGBA16I",
+ 0x8D88,
+ "GL_RGBA16I",
},
{
- 0x8D89,
- "GL_RGB16I",
+ 0x8D89,
+ "GL_RGB16I",
},
{
- 0x00000020,
- "GL_COLOR_BUFFER_BIT5_QCOM",
+ 0x00000020,
+ "GL_COLOR_BUFFER_BIT5_QCOM",
},
{
- 0x0008,
- "GL_MAP_INVALIDATE_BUFFER_BIT_EXT",
+ 0x0008,
+ "GL_MAP_INVALIDATE_BUFFER_BIT_EXT",
},
{
- 0x0BC0,
- "GL_ALPHA_TEST_QCOM",
+ 0x0BC0,
+ "GL_ALPHA_TEST_QCOM",
},
{
- 0x0006,
- "GL_TRIANGLE_FAN",
+ 0x0006,
+ "GL_TRIANGLE_FAN",
},
{
- 0x0007,
- "GL_QUADS_EXT",
+ 0x0007,
+ "GL_QUADS_EXT",
},
{
- 0x0004,
- "GL_TRIANGLES",
+ 0x0004,
+ "GL_TRIANGLES",
},
{
- 0x0005,
- "GL_TRIANGLE_STRIP",
+ 0x0005,
+ "GL_TRIANGLE_STRIP",
},
{
- 0x0002,
- "GL_LINE_LOOP",
+ 0x0002,
+ "GL_LINE_LOOP",
},
{
- 0x0003,
- "GL_LINE_STRIP",
+ 0x0003,
+ "GL_LINE_STRIP",
},
{
- 0x0000,
- "GL_POINTS",
+ 0x0000,
+ "GL_POINTS",
},
{
- 0x0001,
- "GL_LINES",
+ 0x0001,
+ "GL_LINES",
},
{
- 0x8D7D,
- "GL_RGB8UI",
+ 0x8D7D,
+ "GL_RGB8UI",
},
{
- 0x93F0,
- "GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV2_IMG",
+ 0x93F0,
+ "GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV2_IMG",
},
{
- 0x93F1,
- "GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV2_IMG",
+ 0x93F1,
+ "GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV2_IMG",
},
{
- 0x0D04,
- "GL_PACK_SKIP_PIXELS",
+ 0x0D04,
+ "GL_PACK_SKIP_PIXELS",
},
{
- 0x900E,
- "GL_INT_SAMPLER_CUBE_MAP_ARRAY_EXT",
+ 0x900E,
+ "GL_INT_SAMPLER_CUBE_MAP_ARRAY_EXT",
},
{
- 0x900D,
- "GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_EXT",
+ 0x900D,
+ "GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_EXT",
},
{
- 0x8C7F,
- "GL_TRANSFORM_FEEDBACK_BUFFER_MODE",
+ 0x8C7F,
+ "GL_TRANSFORM_FEEDBACK_BUFFER_MODE",
},
{
- 0x900F,
- "GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_EXT",
+ 0x900F,
+ "GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_EXT",
},
{
- 0x900A,
- "GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_EXT",
+ 0x900A,
+ "GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_EXT",
},
{
- 0x900C,
- "GL_SAMPLER_CUBE_MAP_ARRAY_EXT",
+ 0x900C,
+ "GL_SAMPLER_CUBE_MAP_ARRAY_EXT",
},
{
- 0x88B8,
- "GL_READ_ONLY",
+ 0x88B8,
+ "GL_READ_ONLY",
},
{
- 0x88B9,
- "GL_WRITE_ONLY_OES",
+ 0x88B9,
+ "GL_WRITE_ONLY_OES",
},
{
- 0x8211,
- "GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT",
+ 0x8211,
+ "GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT",
},
{
- 0x8210,
- "GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT",
+ 0x8210,
+ "GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT",
},
{
- 0x8741,
- "GL_PROGRAM_BINARY_LENGTH_OES",
+ 0x8741,
+ "GL_PROGRAM_BINARY_LENGTH_OES",
},
{
- 0x8740,
- "GL_Z400_BINARY_AMD",
+ 0x8740,
+ "GL_Z400_BINARY_AMD",
},
{
- 0x8215,
- "GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE",
+ 0x8215,
+ "GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE",
},
{
- 0x8C4D,
- "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_NV",
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+ "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_NV",
},
{
- 0x8192,
- "GL_GENERATE_MIPMAP_HINT",
+ 0x8192,
+ "GL_GENERATE_MIPMAP_HINT",
},
{
- 0x8E79,
- "GL_TESS_GEN_POINT_MODE_EXT",
+ 0x8E79,
+ "GL_TESS_GEN_POINT_MODE_EXT",
},
{
- 0x8A54,
- "GL_COMPRESSED_SRGB_PVRTC_2BPPV1_EXT",
+ 0x8A54,
+ "GL_COMPRESSED_SRGB_PVRTC_2BPPV1_EXT",
},
{
- 0x8A55,
- "GL_COMPRESSED_SRGB_PVRTC_4BPPV1_EXT",
+ 0x8A55,
+ "GL_COMPRESSED_SRGB_PVRTC_4BPPV1_EXT",
},
{
- 0x8A56,
- "GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV1_EXT",
+ 0x8A56,
+ "GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV1_EXT",
},
{
- 0x8A57,
- "GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV1_EXT",
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+ "GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV1_EXT",
},
{
- 0x8A51,
- "GL_RGB_RAW_422_APPLE",
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+ "GL_RGB_RAW_422_APPLE",
},
{
- 0x87F9,
- "GL_3DC_X_AMD",
+ 0x87F9,
+ "GL_3DC_X_AMD",
},
{
- 0x8A53,
- "GL_SYNC_OBJECT_APPLE",
+ 0x8A53,
+ "GL_SYNC_OBJECT_APPLE",
},
{
- 0x8DF8,
- "GL_SHADER_BINARY_FORMATS",
+ 0x8DF8,
+ "GL_SHADER_BINARY_FORMATS",
},
{
- 0x8DF9,
- "GL_NUM_SHADER_BINARY_FORMATS",
+ 0x8DF9,
+ "GL_NUM_SHADER_BINARY_FORMATS",
},
{
- 0x826D,
- "GL_DEBUG_GROUP_STACK_DEPTH_KHR",
+ 0x826D,
+ "GL_DEBUG_GROUP_STACK_DEPTH_KHR",
},
{
- 0x8E75,
- "GL_TESS_CONTROL_OUTPUT_VERTICES_EXT",
+ 0x8E75,
+ "GL_TESS_CONTROL_OUTPUT_VERTICES_EXT",
},
{
- 0x826B,
- "GL_DEBUG_SEVERITY_NOTIFICATION_KHR",
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+ "GL_DEBUG_SEVERITY_NOTIFICATION_KHR",
},
{
- 0x826C,
- "GL_MAX_DEBUG_GROUP_STACK_DEPTH_KHR",
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+ "GL_MAX_DEBUG_GROUP_STACK_DEPTH_KHR",
},
{
- 0x8B59,
- "GL_BOOL_VEC4",
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+ "GL_BOOL_VEC4",
},
{
- 0x826A,
- "GL_DEBUG_TYPE_POP_GROUP_KHR",
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},
{
- 0x8B57,
- "GL_BOOL_VEC2",
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},
{
- 0x8DF1,
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},
{
- 0x8B55,
- "GL_INT_VEC4",
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+ "GL_INT_VEC4",
},
{
- 0x8B54,
- "GL_INT_VEC3",
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+ "GL_INT_VEC3",
},
{
- 0x8DF4,
- "GL_MEDIUM_INT",
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+ "GL_MEDIUM_INT",
},
{
- 0x8DF5,
- "GL_HIGH_INT",
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+ "GL_HIGH_INT",
},
{
- 0x8B51,
- "GL_FLOAT_VEC3",
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+ "GL_FLOAT_VEC3",
},
{
- 0x8B50,
- "GL_FLOAT_VEC2",
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+ "GL_FLOAT_VEC2",
},
{
- 0x806D,
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+ "GL_UNPACK_SKIP_IMAGES",
},
{
- 0x806E,
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},
{
- 0x806F,
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+ "GL_TEXTURE_3D_OES",
},
{
- 0x92E7,
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+ "GL_IS_PER_PATCH_EXT",
},
{
- 0x92E0,
- "GL_DEBUG_OUTPUT_KHR",
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+ "GL_DEBUG_OUTPUT_KHR",
},
{
- 0x806A,
- "GL_TEXTURE_BINDING_3D_OES",
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},
{
- 0x8D8E,
- "GL_RGBA8I",
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},
{
- 0x8CE3,
- "GL_COLOR_ATTACHMENT3_EXT",
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+ "GL_COLOR_ATTACHMENT3_EXT",
},
{
- 0x9274,
- "GL_COMPRESSED_RGB8_ETC2",
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},
{
- 0x1904,
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},
{
- 0x928D,
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+ "GL_DST_OUT_NV",
},
{
- 0x8069,
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},
{
- 0x8A2E,
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},
{
- 0x8F96,
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+ "GL_RGB8_SNORM",
},
{
- 0x8F95,
- "GL_RG8_SNORM",
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+ "GL_RG8_SNORM",
},
{
- 0x8260,
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+ "GL_UNDEFINED_VERTEX_EXT",
},
{
- 0x8261,
- "GL_NO_RESET_NOTIFICATION_KHR",
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},
{
- 0x0D02,
- "GL_PACK_ROW_LENGTH",
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+ "GL_PACK_ROW_LENGTH",
},
{
- 0x8DFA,
- "GL_SHADER_COMPILER",
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+ "GL_SHADER_COMPILER",
},
{
- 0x8DFB,
- "GL_MAX_VERTEX_UNIFORM_VECTORS",
+ 0x8DFB,
+ "GL_MAX_VERTEX_UNIFORM_VECTORS",
},
{
- 0x8DFC,
- "GL_MAX_VARYING_VECTORS",
+ 0x8DFC,
+ "GL_MAX_VARYING_VECTORS",
},
{
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- "GL_FLOAT_MAT4",
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+ "GL_FLOAT_MAT4",
},
{
- 0x8B5B,
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+ "GL_FLOAT_MAT3",
},
{
- 0x8268,
- "GL_DEBUG_TYPE_MARKER_KHR",
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+ "GL_DEBUG_TYPE_MARKER_KHR",
},
{
- 0x8269,
- "GL_DEBUG_TYPE_PUSH_GROUP_KHR",
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+ "GL_DEBUG_TYPE_PUSH_GROUP_KHR",
},
{
- 0x8A43,
- "GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES",
+ 0x8A43,
+ "GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES",
},
{
- 0x1905,
- "GL_BLUE_NV",
+ 0x1905,
+ "GL_BLUE_NV",
},
{
- 0x87FF,
- "GL_PROGRAM_BINARY_FORMATS_OES",
+ 0x87FF,
+ "GL_PROGRAM_BINARY_FORMATS_OES",
},
{
- 0x87FE,
- "GL_NUM_PROGRAM_BINARY_FORMATS_OES",
+ 0x87FE,
+ "GL_NUM_PROGRAM_BINARY_FORMATS_OES",
},
{
- 0x8A41,
- "GL_UNIFORM_BLOCK_NAME_LENGTH",
+ 0x8A41,
+ "GL_UNIFORM_BLOCK_NAME_LENGTH",
},
{
- 0x2600,
- "GL_NEAREST",
+ 0x2600,
+ "GL_NEAREST",
},
{
- 0x2601,
- "GL_LINEAR",
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+ "GL_LINEAR",
},
{
- 0x8C03,
- "GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG",
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+ "GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG",
},
{
- 0x821B,
- "GL_MAJOR_VERSION",
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+ "GL_MAJOR_VERSION",
},
{
- 0x821A,
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+ "GL_DEPTH_STENCIL_ATTACHMENT",
},
{
- 0x8A40,
- "GL_UNIFORM_BLOCK_DATA_SIZE",
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+ "GL_UNIFORM_BLOCK_DATA_SIZE",
},
{
- 0x9242,
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+ "GL_UNPACK_UNPREMULTIPLY_ALPHA_CHROMIUM",
},
{
- 0x821D,
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+ "GL_NUM_EXTENSIONS",
},
{
- 0x88BB,
- "GL_BUFFER_ACCESS_OES",
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+ "GL_BUFFER_ACCESS_OES",
},
{
- 0x88BC,
- "GL_BUFFER_MAPPED_OES",
+ 0x88BC,
+ "GL_BUFFER_MAPPED_OES",
},
{
- 0x88BD,
- "GL_BUFFER_MAP_POINTER_OES",
+ 0x88BD,
+ "GL_BUFFER_MAP_POINTER_OES",
},
{
- 0x88BF,
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+ "GL_TIME_ELAPSED_EXT",
},
{
- 0x8A46,
- "GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER",
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+ "GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER",
},
{
- 0x6003,
- "GL_GET_ERROR_QUERY_CHROMIUM",
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+ "GL_GET_ERROR_QUERY_CHROMIUM",
},
{
- 0x8F94,
- "GL_R8_SNORM",
+ 0x8F94,
+ "GL_R8_SNORM",
},
{
- 0x0C10,
- "GL_SCISSOR_BOX",
+ 0x0C10,
+ "GL_SCISSOR_BOX",
},
{
- 0x0C11,
- "GL_SCISSOR_TEST",
+ 0x0C11,
+ "GL_SCISSOR_TEST",
},
{
- 0x1700,
- "GL_PATH_MODELVIEW_CHROMIUM",
+ 0x1700,
+ "GL_PATH_MODELVIEW_CHROMIUM",
},
{
- 0x80000000,
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},
{
- 0x94F8,
- "GL_PERFQUERY_COUNTER_DATA_UINT32_INTEL",
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+ "GL_PERFQUERY_COUNTER_DATA_UINT32_INTEL",
},
{
- 0x8A48,
- "GL_TEXTURE_SRGB_DECODE_EXT",
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+ "GL_TEXTURE_SRGB_DECODE_EXT",
},
{
- 0x300E,
- "GL_CONTEXT_LOST",
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+ "GL_CONTEXT_LOST",
},
{
- 0x02000000,
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},
{
- 0x8C2F,
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+ "GL_ANY_SAMPLES_PASSED_EXT",
},
{
- 0x8BD2,
- "GL_TEXTURE_WIDTH_QCOM",
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+ "GL_TEXTURE_WIDTH_QCOM",
},
{
- 0x8C2D,
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+ "GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT",
},
{
- 0x8C2C,
- "GL_TEXTURE_BINDING_BUFFER_EXT",
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+ "GL_TEXTURE_BINDING_BUFFER_EXT",
},
{
- 0x8C2B,
- "GL_MAX_TEXTURE_BUFFER_SIZE_EXT",
+ 0x8C2B,
+ "GL_MAX_TEXTURE_BUFFER_SIZE_EXT",
},
{
- 0x8C2A,
- "GL_TEXTURE_BUFFER_EXT",
+ 0x8C2A,
+ "GL_TEXTURE_BUFFER_EXT",
},
{
- 0x8BD7,
- "GL_TEXTURE_TYPE_QCOM",
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},
{
- 0x8B8D,
- "GL_CURRENT_PROGRAM",
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+ "GL_CURRENT_PROGRAM",
},
{
- 0x8BD9,
- "GL_TEXTURE_NUM_LEVELS_QCOM",
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+ "GL_TEXTURE_NUM_LEVELS_QCOM",
},
{
- 0x00200000,
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+ "GL_STENCIL_BUFFER_BIT5_QCOM",
},
{
- 0x8D9F,
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+ "GL_INT_2_10_10_10_REV",
},
{
- 0x8B8A,
- "GL_ACTIVE_ATTRIBUTE_MAX_LENGTH",
+ 0x8B8A,
+ "GL_ACTIVE_ATTRIBUTE_MAX_LENGTH",
},
{
- 0x8B8B,
- "GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES",
+ 0x8B8B,
+ "GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES",
},
{
- 0x8B8C,
- "GL_SHADING_LANGUAGE_VERSION",
+ 0x8B8C,
+ "GL_SHADING_LANGUAGE_VERSION",
},
{
- 0x8BDA,
- "GL_TEXTURE_TARGET_QCOM",
+ 0x8BDA,
+ "GL_TEXTURE_TARGET_QCOM",
},
{
- 0x8BDB,
- "GL_TEXTURE_OBJECT_VALID_QCOM",
+ 0x8BDB,
+ "GL_TEXTURE_OBJECT_VALID_QCOM",
},
{
- 0x8BDC,
- "GL_STATE_RESTORE",
+ 0x8BDC,
+ "GL_STATE_RESTORE",
},
{
- 0x8B88,
- "GL_SHADER_SOURCE_LENGTH",
+ 0x8B88,
+ "GL_SHADER_SOURCE_LENGTH",
},
{
- 0x8B89,
- "GL_ACTIVE_ATTRIBUTES",
+ 0x8B89,
+ "GL_ACTIVE_ATTRIBUTES",
},
{
- 0x93C9,
- "GL_COMPRESSED_RGBA_ASTC_6x6x6_OES",
+ 0x93C9,
+ "GL_COMPRESSED_RGBA_ASTC_6x6x6_OES",
},
{
- 0x93C8,
- "GL_COMPRESSED_RGBA_ASTC_6x6x5_OES",
+ 0x93C8,
+ "GL_COMPRESSED_RGBA_ASTC_6x6x5_OES",
},
{
- 0x8B84,
- "GL_INFO_LOG_LENGTH",
+ 0x8B84,
+ "GL_INFO_LOG_LENGTH",
},
{
- 0x8B85,
- "GL_ATTACHED_SHADERS",
+ 0x8B85,
+ "GL_ATTACHED_SHADERS",
},
{
- 0x8B86,
- "GL_ACTIVE_UNIFORMS",
+ 0x8B86,
+ "GL_ACTIVE_UNIFORMS",
},
{
- 0x8B87,
- "GL_ACTIVE_UNIFORM_MAX_LENGTH",
+ 0x8B87,
+ "GL_ACTIVE_UNIFORM_MAX_LENGTH",
},
{
- 0x8B80,
- "GL_DELETE_STATUS",
+ 0x8B80,
+ "GL_DELETE_STATUS",
},
{
- 0x8B81,
- "GL_COMPILE_STATUS",
+ 0x8B81,
+ "GL_COMPILE_STATUS",
},
{
- 0x8B82,
- "GL_LINK_STATUS",
+ 0x8B82,
+ "GL_LINK_STATUS",
},
{
- 0x8B83,
- "GL_VALIDATE_STATUS",
+ 0x8B83,
+ "GL_VALIDATE_STATUS",
},
{
- 0x9380,
- "GL_NUM_SAMPLE_COUNTS",
+ 0x9380,
+ "GL_NUM_SAMPLE_COUNTS",
},
{
- 0x8D48,
- "GL_STENCIL_INDEX8",
+ 0x8D48,
+ "GL_STENCIL_INDEX8",
},
{
- 0x8D46,
- "GL_STENCIL_INDEX1_OES",
+ 0x8D46,
+ "GL_STENCIL_INDEX1_OES",
},
{
- 0x8D47,
- "GL_STENCIL_INDEX4_OES",
+ 0x8D47,
+ "GL_STENCIL_INDEX4_OES",
},
{
- 0x8D44,
- "GL_RENDERBUFFER_INTERNAL_FORMAT",
+ 0x8D44,
+ "GL_RENDERBUFFER_INTERNAL_FORMAT",
},
{
- 0x00000100,
- "GL_DEPTH_BUFFER_BIT",
+ 0x00000100,
+ "GL_DEPTH_BUFFER_BIT",
},
{
- 0x8D42,
- "GL_RENDERBUFFER_WIDTH",
+ 0x8D42,
+ "GL_RENDERBUFFER_WIDTH",
},
{
- 0x8D43,
- "GL_RENDERBUFFER_HEIGHT",
+ 0x8D43,
+ "GL_RENDERBUFFER_HEIGHT",
},
{
- 0x8D40,
- "GL_FRAMEBUFFER",
+ 0x8D40,
+ "GL_FRAMEBUFFER",
},
{
- 0x8D41,
- "GL_RENDERBUFFER",
+ 0x8D41,
+ "GL_RENDERBUFFER",
},
{
- 0x8A3A,
- "GL_UNIFORM_BLOCK_INDEX",
+ 0x8A3A,
+ "GL_UNIFORM_BLOCK_INDEX",
},
{
- 0x0BD0,
- "GL_DITHER",
+ 0x0BD0,
+ "GL_DITHER",
},
{
- 0x93D3,
- "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR",
+ 0x93D3,
+ "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR",
},
{
- 0x9144,
- "GL_MAX_DEBUG_LOGGED_MESSAGES_KHR",
+ 0x9144,
+ "GL_MAX_DEBUG_LOGGED_MESSAGES_KHR",
},
{
- 0x1801,
- "GL_DEPTH_EXT",
+ 0x1801,
+ "GL_DEPTH_EXT",
},
{
- 0x1800,
- "GL_COLOR_EXT",
+ 0x1800,
+ "GL_COLOR_EXT",
},
{
- 0x1802,
- "GL_STENCIL_EXT",
+ 0x1802,
+ "GL_STENCIL_EXT",
},
{
- 0x9288,
- "GL_SRC_OVER_NV",
+ 0x9288,
+ "GL_SRC_OVER_NV",
},
{
- 0x9120,
- "GL_BUFFER_MAP_LENGTH",
+ 0x9120,
+ "GL_BUFFER_MAP_LENGTH",
},
{
- 0x0B21,
- "GL_LINE_WIDTH",
+ 0x0B21,
+ "GL_LINE_WIDTH",
},
{
- 0x9308,
- "GL_REFERENCED_BY_TESS_EVALUATION_SHADER_EXT",
+ 0x9308,
+ "GL_REFERENCED_BY_TESS_EVALUATION_SHADER_EXT",
},
{
- 0x81A5,
- "GL_DEPTH_COMPONENT16",
+ 0x81A5,
+ "GL_DEPTH_COMPONENT16",
},
{
- 0x81A6,
- "GL_DEPTH_COMPONENT24_OES",
+ 0x81A6,
+ "GL_DEPTH_COMPONENT24_OES",
},
{
- 0x81A7,
- "GL_DEPTH_COMPONENT32_OES",
+ 0x81A7,
+ "GL_DEPTH_COMPONENT32_OES",
},
{
- 0x88FD,
- "GL_VERTEX_ATTRIB_ARRAY_INTEGER",
+ 0x88FD,
+ "GL_VERTEX_ATTRIB_ARRAY_INTEGER",
},
{
- 0x88FE,
- "GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE",
+ 0x88FE,
+ "GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE",
},
{
- 0x88FF,
- "GL_MAX_ARRAY_TEXTURE_LAYERS",
+ 0x88FF,
+ "GL_MAX_ARRAY_TEXTURE_LAYERS",
},
{
- 0x8B6A,
- "GL_FLOAT_MAT4x3_NV",
+ 0x8B6A,
+ "GL_FLOAT_MAT4x3_NV",
},
{
- 0x93D0,
- "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR",
+ 0x93D0,
+ "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR",
},
{
- 0x9143,
- "GL_MAX_DEBUG_MESSAGE_LENGTH_KHR",
+ 0x9143,
+ "GL_MAX_DEBUG_MESSAGE_LENGTH_KHR",
},
{
- 0x8DFD,
- "GL_MAX_FRAGMENT_UNIFORM_VECTORS",
+ 0x8DFD,
+ "GL_MAX_FRAGMENT_UNIFORM_VECTORS",
},
{
- 0x9145,
- "GL_DEBUG_LOGGED_MESSAGES_KHR",
+ 0x9145,
+ "GL_DEBUG_LOGGED_MESSAGES_KHR",
},
{
- 0x9146,
- "GL_DEBUG_SEVERITY_HIGH_KHR",
+ 0x9146,
+ "GL_DEBUG_SEVERITY_HIGH_KHR",
},
{
- 0x9147,
- "GL_DEBUG_SEVERITY_MEDIUM_KHR",
+ 0x9147,
+ "GL_DEBUG_SEVERITY_MEDIUM_KHR",
},
{
- 0x9148,
- "GL_DEBUG_SEVERITY_LOW_KHR",
+ 0x9148,
+ "GL_DEBUG_SEVERITY_LOW_KHR",
},
{
- 0x8F63,
- "GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_FAST_SIZE_EXT",
+ 0x8F63,
+ "GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_FAST_SIZE_EXT",
},
{
- 0x8F60,
- "GL_MALI_SHADER_BINARY_ARM",
+ 0x8F60,
+ "GL_MALI_SHADER_BINARY_ARM",
},
{
- 0x8F61,
- "GL_MALI_PROGRAM_BINARY_ARM",
+ 0x8F61,
+ "GL_MALI_PROGRAM_BINARY_ARM",
},
{
- 0x8F66,
- "GL_FRAGMENT_SHADER_FRAMEBUFFER_FETCH_MRT_ARM",
+ 0x8F66,
+ "GL_FRAGMENT_SHADER_FRAMEBUFFER_FETCH_MRT_ARM",
},
{
- 0x8F67,
- "GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_SIZE_EXT",
+ 0x8F67,
+ "GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_SIZE_EXT",
},
{
- 0x8F64,
- "GL_SHADER_PIXEL_LOCAL_STORAGE_EXT",
+ 0x8F64,
+ "GL_SHADER_PIXEL_LOCAL_STORAGE_EXT",
},
{
- 0x8F65,
- "GL_FETCH_PER_SAMPLE_ARM",
+ 0x8F65,
+ "GL_FETCH_PER_SAMPLE_ARM",
},
{
- 0x92D3,
- "GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS_EXT",
+ 0x92D3,
+ "GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS_EXT",
},
{
- 0x87EE,
- "GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD",
+ 0x87EE,
+ "GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD",
},
{
- 0x822B,
- "GL_RG8_EXT",
+ 0x822B,
+ "GL_RG8_EXT",
},
{
- 0x822F,
- "GL_RG16F_EXT",
+ 0x822F,
+ "GL_RG16F_EXT",
},
{
- 0x822D,
- "GL_R16F_EXT",
+ 0x822D,
+ "GL_R16F_EXT",
},
{
- 0x822E,
- "GL_R32F_EXT",
+ 0x822E,
+ "GL_R32F_EXT",
},
{
- 1,
- "GL_ES_VERSION_2_0",
+ 1,
+ "GL_ES_VERSION_2_0",
},
{
- 0x84F9,
- "GL_DEPTH_STENCIL_OES",
+ 0x84F9,
+ "GL_DEPTH_STENCIL_OES",
},
{
- 0x82DB,
- "GL_TEXTURE_VIEW_MIN_LEVEL_EXT",
+ 0x82DB,
+ "GL_TEXTURE_VIEW_MIN_LEVEL_EXT",
},
{
- 0x8368,
- "GL_UNSIGNED_INT_2_10_10_10_REV_EXT",
+ 0x8368,
+ "GL_UNSIGNED_INT_2_10_10_10_REV_EXT",
},
{
- 0x8819,
- "GL_LUMINANCE_ALPHA32F_EXT",
+ 0x8819,
+ "GL_LUMINANCE_ALPHA32F_EXT",
},
{
- 0x8818,
- "GL_LUMINANCE32F_EXT",
+ 0x8818,
+ "GL_LUMINANCE32F_EXT",
},
{
- 0x82DF,
- "GL_TEXTURE_IMMUTABLE_LEVELS",
+ 0x82DF,
+ "GL_TEXTURE_IMMUTABLE_LEVELS",
},
{
- 0x8363,
- "GL_UNSIGNED_SHORT_5_6_5",
+ 0x8363,
+ "GL_UNSIGNED_SHORT_5_6_5",
},
{
- 0x9051,
- "GL_IMAGE_BUFFER_EXT",
+ 0x9051,
+ "GL_IMAGE_BUFFER_EXT",
},
{
- 0x84F2,
- "GL_ALL_COMPLETED_NV",
+ 0x84F2,
+ "GL_ALL_COMPLETED_NV",
},
{
- 0x8E5A,
- "GL_MAX_GEOMETRY_SHADER_INVOCATIONS_EXT",
+ 0x8E5A,
+ "GL_MAX_GEOMETRY_SHADER_INVOCATIONS_EXT",
},
{
- 0x84F4,
- "GL_FENCE_CONDITION_NV",
+ 0x84F4,
+ "GL_FENCE_CONDITION_NV",
},
{
- 0x8366,
- "GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT",
+ 0x8366,
+ "GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT",
},
{
- 0x8365,
- "GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT",
+ 0x8365,
+ "GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT",
},
{
- 0x84F7,
- "GL_COMMANDS_COMPLETED_CHROMIUM",
+ 0x84F7,
+ "GL_COMMANDS_COMPLETED_CHROMIUM",
},
{
- 0x8F9C,
- "GL_SIGNED_NORMALIZED",
+ 0x8F9C,
+ "GL_SIGNED_NORMALIZED",
},
{
- 0x92D5,
- "GL_MAX_GEOMETRY_ATOMIC_COUNTERS_EXT",
+ 0x92D5,
+ "GL_MAX_GEOMETRY_ATOMIC_COUNTERS_EXT",
},
{
- 0x881E,
- "GL_LUMINANCE16F_EXT",
+ 0x881E,
+ "GL_LUMINANCE16F_EXT",
},
{
- 0x84FA,
- "GL_UNSIGNED_INT_24_8_OES",
+ 0x84FA,
+ "GL_UNSIGNED_INT_24_8_OES",
},
{
- 0x92D4,
- "GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS_EXT",
+ 0x92D4,
+ "GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS_EXT",
},
{
- 0x881A,
- "GL_RGBA16F_EXT",
+ 0x881A,
+ "GL_RGBA16F_EXT",
},
{
- 0x84FE,
- "GL_TEXTURE_MAX_ANISOTROPY_EXT",
+ 0x84FE,
+ "GL_TEXTURE_MAX_ANISOTROPY_EXT",
},
{
- 0x0901,
- "GL_CCW",
+ 0x0901,
+ "GL_CCW",
},
{
- 0x0900,
- "GL_CW",
+ 0x0900,
+ "GL_CW",
},
{
- 0x9317,
- "GL_MAX_FRAMEBUFFER_LAYERS_EXT",
+ 0x9317,
+ "GL_MAX_FRAMEBUFFER_LAYERS_EXT",
},
{
- 0x8229,
- "GL_R8_EXT",
+ 0x8229,
+ "GL_R8_EXT",
},
{
- 0x8230,
- "GL_RG32F_EXT",
+ 0x8230,
+ "GL_RG32F_EXT",
},
{
- 0x9312,
- "GL_FRAMEBUFFER_DEFAULT_LAYERS_EXT",
+ 0x9312,
+ "GL_FRAMEBUFFER_DEFAULT_LAYERS_EXT",
},
{
- 0x9283,
- "GL_DISJOINT_NV",
+ 0x9283,
+ "GL_DISJOINT_NV",
},
{
- 0x8221,
- "GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED",
+ 0x8221,
+ "GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED",
},
{
- 0x8227,
- "GL_RG_EXT",
+ 0x8227,
+ "GL_RG_EXT",
},
{
- 0x8B66,
- "GL_FLOAT_MAT2x4_NV",
+ 0x8B66,
+ "GL_FLOAT_MAT2x4_NV",
},
{
- 0x8B67,
- "GL_FLOAT_MAT3x2_NV",
+ 0x8B67,
+ "GL_FLOAT_MAT3x2_NV",
},
{
- 0x8E1E,
- "GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS_EXT",
+ 0x8E1E,
+ "GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS_EXT",
},
{
- 0x8B62,
- "GL_SAMPLER_2D_SHADOW_EXT",
+ 0x8B62,
+ "GL_SAMPLER_2D_SHADOW_EXT",
},
{
- 0x8B63,
- "GL_SAMPLER_2D_RECT_ARB",
+ 0x8B63,
+ "GL_SAMPLER_2D_RECT_ARB",
},
{
- 0x8B60,
- "GL_SAMPLER_CUBE",
+ 0x8B60,
+ "GL_SAMPLER_CUBE",
},
{
- 0x00001000,
- "GL_DEPTH_BUFFER_BIT4_QCOM",
+ 0x00001000,
+ "GL_DEPTH_BUFFER_BIT4_QCOM",
},
{
- 0x8B68,
- "GL_FLOAT_MAT3x4_NV",
+ 0x8B68,
+ "GL_FLOAT_MAT3x4_NV",
},
{
- 0x83F0,
- "GL_COMPRESSED_RGB_S3TC_DXT1_EXT",
+ 0x83F0,
+ "GL_COMPRESSED_RGB_S3TC_DXT1_EXT",
},
{
- 0x8D6A,
- "GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT",
+ 0x8D6A,
+ "GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT",
},
{
- 0x00000080,
- "GL_COLOR_BUFFER_BIT7_QCOM",
+ 0x00000080,
+ "GL_COLOR_BUFFER_BIT7_QCOM",
},
{
- 0x88F0,
- "GL_DEPTH24_STENCIL8_OES",
+ 0x88F0,
+ "GL_DEPTH24_STENCIL8_OES",
},
{
- 0x8E1F,
- "GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT",
+ 0x8E1F,
+ "GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT",
},
{
- 0x80A0,
- "GL_SAMPLE_COVERAGE",
+ 0x80A0,
+ "GL_SAMPLE_COVERAGE",
},
{
- 0x928F,
- "GL_DST_ATOP_NV",
+ 0x928F,
+ "GL_DST_ATOP_NV",
},
{
- 0x8213,
- "GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE",
+ 0x8213,
+ "GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE",
},
{
- 0x80A9,
- "GL_SAMPLES",
+ 0x80A9,
+ "GL_SAMPLES",
},
{
- 0x80A8,
- "GL_SAMPLE_BUFFERS",
+ 0x80A8,
+ "GL_SAMPLE_BUFFERS",
},
{
- 0x0D55,
- "GL_ALPHA_BITS",
+ 0x0D55,
+ "GL_ALPHA_BITS",
},
{
- 0x0D54,
- "GL_BLUE_BITS",
+ 0x0D54,
+ "GL_BLUE_BITS",
},
{
- 0x0D57,
- "GL_STENCIL_BITS",
+ 0x0D57,
+ "GL_STENCIL_BITS",
},
{
- 0x0D56,
- "GL_DEPTH_BITS",
+ 0x0D56,
+ "GL_DEPTH_BITS",
},
{
- 0x8CD5,
- "GL_FRAMEBUFFER_COMPLETE",
+ 0x8CD5,
+ "GL_FRAMEBUFFER_COMPLETE",
},
{
- 0x0D50,
- "GL_SUBPIXEL_BITS",
+ 0x0D50,
+ "GL_SUBPIXEL_BITS",
},
{
- 0x0D53,
- "GL_GREEN_BITS",
+ 0x0D53,
+ "GL_GREEN_BITS",
},
{
- 0x0D52,
- "GL_RED_BITS",
+ 0x0D52,
+ "GL_RED_BITS",
},
{
- 0x8037,
- "GL_POLYGON_OFFSET_FILL",
+ 0x8037,
+ "GL_POLYGON_OFFSET_FILL",
},
{
- 0x928C,
- "GL_SRC_OUT_NV",
+ 0x928C,
+ "GL_SRC_OUT_NV",
},
{
- 0x8034,
- "GL_UNSIGNED_SHORT_5_5_5_1",
+ 0x8034,
+ "GL_UNSIGNED_SHORT_5_5_5_1",
},
{
- 0x8033,
- "GL_UNSIGNED_SHORT_4_4_4_4",
+ 0x8033,
+ "GL_UNSIGNED_SHORT_4_4_4_4",
},
{
- 0x928B,
- "GL_DST_IN_NV",
+ 0x928B,
+ "GL_DST_IN_NV",
},
{
- 0x0305,
- "GL_ONE_MINUS_DST_ALPHA",
+ 0x0305,
+ "GL_ONE_MINUS_DST_ALPHA",
},
{
- 0x0304,
- "GL_DST_ALPHA",
+ 0x0304,
+ "GL_DST_ALPHA",
},
{
- 0x0307,
- "GL_ONE_MINUS_DST_COLOR",
+ 0x0307,
+ "GL_ONE_MINUS_DST_COLOR",
},
{
- 0x0306,
- "GL_DST_COLOR",
+ 0x0306,
+ "GL_DST_COLOR",
},
{
- 0x0301,
- "GL_ONE_MINUS_SRC_COLOR",
+ 0x0301,
+ "GL_ONE_MINUS_SRC_COLOR",
},
{
- 0x0300,
- "GL_SRC_COLOR",
+ 0x0300,
+ "GL_SRC_COLOR",
},
{
- 0x0303,
- "GL_ONE_MINUS_SRC_ALPHA",
+ 0x0303,
+ "GL_ONE_MINUS_SRC_ALPHA",
},
{
- 0x0302,
- "GL_SRC_ALPHA",
+ 0x0302,
+ "GL_SRC_ALPHA",
},
{
- 0x8212,
- "GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE",
+ 0x8212,
+ "GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE",
},
{
- 0x0308,
- "GL_SRC_ALPHA_SATURATE",
+ 0x0308,
+ "GL_SRC_ALPHA_SATURATE",
},
{
- 0x2A00,
- "GL_POLYGON_OFFSET_UNITS",
+ 0x2A00,
+ "GL_POLYGON_OFFSET_UNITS",
},
{
- 0xFFFFFFFF,
- "GL_ALL_SHADER_BITS_EXT",
+ 0xFFFFFFFF,
+ "GL_ALL_SHADER_BITS_EXT",
},
{
- 0x82DC,
- "GL_TEXTURE_VIEW_NUM_LEVELS_EXT",
+ 0x82DC,
+ "GL_TEXTURE_VIEW_NUM_LEVELS_EXT",
},
{
- 0x8C29,
- "GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT",
+ 0x8C29,
+ "GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT",
},
{
- 0x82DD,
- "GL_TEXTURE_VIEW_MIN_LAYER_EXT",
+ 0x82DD,
+ "GL_TEXTURE_VIEW_MIN_LAYER_EXT",
},
{
- 0x00800000,
- "GL_STENCIL_BUFFER_BIT7_QCOM",
+ 0x00800000,
+ "GL_STENCIL_BUFFER_BIT7_QCOM",
},
{
- 0x82DE,
- "GL_TEXTURE_VIEW_NUM_LAYERS_EXT",
+ 0x82DE,
+ "GL_TEXTURE_VIEW_NUM_LAYERS_EXT",
},
{
- 0x00020000,
- "GL_STENCIL_BUFFER_BIT1_QCOM",
+ 0x00020000,
+ "GL_STENCIL_BUFFER_BIT1_QCOM",
},
{
- 0x8D00,
- "GL_DEPTH_ATTACHMENT",
+ 0x8D00,
+ "GL_DEPTH_ATTACHMENT",
},
{
- 0x8FA0,
- "GL_PERFMON_GLOBAL_MODE_QCOM",
+ 0x8FA0,
+ "GL_PERFMON_GLOBAL_MODE_QCOM",
},
{
- 0x8815,
- "GL_RGB32F_EXT",
+ 0x8815,
+ "GL_RGB32F_EXT",
},
{
- 0x8A35,
- "GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH",
+ 0x8A35,
+ "GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH",
},
{
- 0x8814,
- "GL_RGBA32F_EXT",
+ 0x8814,
+ "GL_RGBA32F_EXT",
},
{
- 0x9277,
- "GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2",
+ 0x9277,
+ "GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2",
},
{
- 0x6004,
- "GL_COMMANDS_ISSUED_CHROMIUM",
+ 0x6004,
+ "GL_COMMANDS_ISSUED_CHROMIUM",
},
{
- 0x813D,
- "GL_TEXTURE_MAX_LEVEL_APPLE",
+ 0x813D,
+ "GL_TEXTURE_MAX_LEVEL_APPLE",
},
{
- 0x8816,
- "GL_ALPHA32F_EXT",
+ 0x8816,
+ "GL_ALPHA32F_EXT",
},
{
- 0x813B,
- "GL_TEXTURE_MAX_LOD",
+ 0x813B,
+ "GL_TEXTURE_MAX_LOD",
},
{
- 0x8CDD,
- "GL_FRAMEBUFFER_UNSUPPORTED",
+ 0x8CDD,
+ "GL_FRAMEBUFFER_UNSUPPORTED",
},
{
- 0x8CDF,
- "GL_MAX_COLOR_ATTACHMENTS_EXT",
+ 0x8CDF,
+ "GL_MAX_COLOR_ATTACHMENTS_EXT",
},
{
- 0x90F3,
- "GL_CONTEXT_ROBUST_ACCESS_KHR",
+ 0x90F3,
+ "GL_CONTEXT_ROBUST_ACCESS_KHR",
},
{
- 0x90F2,
- "GL_MAX_MULTIVIEW_BUFFERS_EXT",
+ 0x90F2,
+ "GL_MAX_MULTIVIEW_BUFFERS_EXT",
},
{
- 0x90F1,
- "GL_MULTIVIEW_EXT",
+ 0x90F1,
+ "GL_MULTIVIEW_EXT",
},
{
- 0x90F0,
- "GL_COLOR_ATTACHMENT_EXT",
+ 0x90F0,
+ "GL_COLOR_ATTACHMENT_EXT",
},
{
- 0x803C,
- "GL_ALPHA8_OES",
+ 0x803C,
+ "GL_ALPHA8_OES",
},
{
- 0x8904,
- "GL_MIN_PROGRAM_TEXEL_OFFSET",
+ 0x8904,
+ "GL_MIN_PROGRAM_TEXEL_OFFSET",
},
{
- 0x84F5,
- "GL_TEXTURE_RECTANGLE_ARB",
+ 0x84F5,
+ "GL_TEXTURE_RECTANGLE_ARB",
},
{
- 0x882A,
- "GL_DRAW_BUFFER5_EXT",
+ 0x882A,
+ "GL_DRAW_BUFFER5_EXT",
},
{
- 0x8E7F,
- "GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS_EXT",
+ 0x8E7F,
+ "GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS_EXT",
},
{
- 0x80AA,
- "GL_SAMPLE_COVERAGE_VALUE",
+ 0x80AA,
+ "GL_SAMPLE_COVERAGE_VALUE",
},
{
- 0x84F6,
- "GL_TEXTURE_BINDING_RECTANGLE_ARB",
+ 0x84F6,
+ "GL_TEXTURE_BINDING_RECTANGLE_ARB",
},
{
- 0x80AB,
- "GL_SAMPLE_COVERAGE_INVERT",
+ 0x80AB,
+ "GL_SAMPLE_COVERAGE_INVERT",
},
{
- 0x8E7D,
- "GL_MAX_PATCH_VERTICES_EXT",
+ 0x8E7D,
+ "GL_MAX_PATCH_VERTICES_EXT",
},
{
- 0x6005,
- "GL_ASYNC_PIXEL_UNPACK_COMPLETED_CHROMIUM",
+ 0x6005,
+ "GL_ASYNC_PIXEL_UNPACK_COMPLETED_CHROMIUM",
},
{
- 0x9105,
- "GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY_OES",
+ 0x9105,
+ "GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY_OES",
},
{
- 0x8E7E,
- "GL_MAX_TESS_GEN_LEVEL_EXT",
+ 0x8E7E,
+ "GL_MAX_TESS_GEN_LEVEL_EXT",
},
{
- 0x9102,
- "GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES",
+ 0x9102,
+ "GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES",
},
{
- 0x8C40,
- "GL_SRGB_EXT",
+ 0x8C40,
+ "GL_SRGB_EXT",
},
{
- 0x8236,
- "GL_R32UI",
+ 0x8236,
+ "GL_R32UI",
},
{
- 0x8E7B,
- "GL_FRACTIONAL_ODD_EXT",
+ 0x8E7B,
+ "GL_FRACTIONAL_ODD_EXT",
},
{
- 0x00000040,
- "GL_COLOR_BUFFER_BIT6_QCOM",
+ 0x00000040,
+ "GL_COLOR_BUFFER_BIT6_QCOM",
},
{
- 0x882B,
- "GL_DRAW_BUFFER6_EXT",
+ 0x882B,
+ "GL_DRAW_BUFFER6_EXT",
},
{
- 0x8E7C,
- "GL_FRACTIONAL_EVEN_EXT",
+ 0x8E7C,
+ "GL_FRACTIONAL_EVEN_EXT",
},
{
- 0x8C8E,
- "GL_TRANSFORM_FEEDBACK_BUFFER",
+ 0x8C8E,
+ "GL_TRANSFORM_FEEDBACK_BUFFER",
},
{
- 0x8C8D,
- "GL_SEPARATE_ATTRIBS",
+ 0x8C8D,
+ "GL_SEPARATE_ATTRIBS",
},
{
- 0x8C8F,
- "GL_TRANSFORM_FEEDBACK_BUFFER_BINDING",
+ 0x8C8F,
+ "GL_TRANSFORM_FEEDBACK_BUFFER_BINDING",
},
{
- 0x8C8A,
- "GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS",
+ 0x8C8A,
+ "GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS",
},
{
- 0x8C8C,
- "GL_INTERLEAVED_ATTRIBS",
+ 0x8C8C,
+ "GL_INTERLEAVED_ATTRIBS",
},
{
- 0x8C8B,
- "GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS",
+ 0x8C8B,
+ "GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS",
},
{
- 0x8C17,
- "GL_UNSIGNED_NORMALIZED_EXT",
+ 0x8C17,
+ "GL_UNSIGNED_NORMALIZED_EXT",
},
{
- 0x8A3E,
- "GL_UNIFORM_IS_ROW_MAJOR",
+ 0x8A3E,
+ "GL_UNIFORM_IS_ROW_MAJOR",
},
{
- 0x8E7A,
- "GL_ISOLINES_EXT",
+ 0x8E7A,
+ "GL_ISOLINES_EXT",
},
{
- 0x6006,
- "GL_ASYNC_PIXEL_PACK_COMPLETED_CHROMIUM",
+ 0x6006,
+ "GL_ASYNC_PIXEL_PACK_COMPLETED_CHROMIUM",
},
{
- 0x8D99,
- "GL_RGBA_INTEGER",
+ 0x8D99,
+ "GL_RGBA_INTEGER",
},
{
- 0x8D98,
- "GL_RGB_INTEGER",
+ 0x8D98,
+ "GL_RGB_INTEGER",
},
{
- 0x8A4A,
- "GL_SKIP_DECODE_EXT",
+ 0x8A4A,
+ "GL_SKIP_DECODE_EXT",
},
{
- 0x8A4F,
- "GL_PROGRAM_PIPELINE_OBJECT_EXT",
+ 0x8A4F,
+ "GL_PROGRAM_PIPELINE_OBJECT_EXT",
},
{
- 0x882C,
- "GL_DRAW_BUFFER7_EXT",
+ 0x882C,
+ "GL_DRAW_BUFFER7_EXT",
},
{
- 0x0010,
- "GL_MAP_FLUSH_EXPLICIT_BIT_EXT",
+ 0x0010,
+ "GL_MAP_FLUSH_EXPLICIT_BIT_EXT",
},
{
- 0x8918,
- "GL_GEOMETRY_LINKED_OUTPUT_TYPE_EXT",
+ 0x8918,
+ "GL_GEOMETRY_LINKED_OUTPUT_TYPE_EXT",
},
{
- 0x8919,
- "GL_SAMPLER_BINDING",
+ 0x8919,
+ "GL_SAMPLER_BINDING",
},
{
- 0x92CD,
- "GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_EXT",
+ 0x92CD,
+ "GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_EXT",
},
{
- 0x92CE,
- "GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_EXT",
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+ "GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_EXT",
},
{
- 0x8C85,
- "GL_TRANSFORM_FEEDBACK_BUFFER_SIZE",
+ 0x8C85,
+ "GL_TRANSFORM_FEEDBACK_BUFFER_SIZE",
},
{
- 0x8D7C,
- "GL_RGBA8UI",
+ 0x8D7C,
+ "GL_RGBA8UI",
},
{
- 0x6007,
- "GL_LATENCY_QUERY_CHROMIUM",
+ 0x6007,
+ "GL_LATENCY_QUERY_CHROMIUM",
},
{
- 0x8D83,
- "GL_RGB32I",
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+ "GL_RGB32I",
},
{
- 0x8916,
- "GL_GEOMETRY_LINKED_VERTICES_OUT_EXT",
+ 0x8916,
+ "GL_GEOMETRY_LINKED_VERTICES_OUT_EXT",
},
{
- 0x8917,
- "GL_GEOMETRY_LINKED_INPUT_TYPE_EXT",
+ 0x8917,
+ "GL_GEOMETRY_LINKED_INPUT_TYPE_EXT",
},
{
- 0x881F,
- "GL_LUMINANCE_ALPHA16F_EXT",
+ 0x881F,
+ "GL_LUMINANCE_ALPHA16F_EXT",
},
{
- 0x84FD,
- "GL_MAX_TEXTURE_LOD_BIAS",
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+ "GL_MAX_TEXTURE_LOD_BIAS",
},
{
- 0x882D,
- "GL_DRAW_BUFFER8_EXT",
+ 0x882D,
+ "GL_DRAW_BUFFER8_EXT",
},
{
- 0x0BA6,
- "GL_PATH_MODELVIEW_MATRIX_CHROMIUM",
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+ "GL_PATH_MODELVIEW_MATRIX_CHROMIUM",
},
{
- 0x8A42,
- "GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS",
+ 0x8A42,
+ "GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS",
},
{
- 0x8F37,
- "GL_COPY_WRITE_BUFFER_NV",
+ 0x8F37,
+ "GL_COPY_WRITE_BUFFER_NV",
},
{
- 0x8F36,
- "GL_COPY_READ_BUFFER_NV",
+ 0x8F36,
+ "GL_COPY_READ_BUFFER_NV",
},
{
- 0x84FF,
- "GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT",
+ 0x84FF,
+ "GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT",
},
{
- 0x8A3C,
- "GL_UNIFORM_ARRAY_STRIDE",
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+ "GL_UNIFORM_ARRAY_STRIDE",
},
{
- 0x8A44,
- "GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER",
+ 0x8A44,
+ "GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER",
},
{
- 0x6000,
- "GL_TEXTURE_POOL_CHROMIUM",
+ 0x6000,
+ "GL_TEXTURE_POOL_CHROMIUM",
},
{
- 0x0B74,
- "GL_DEPTH_FUNC",
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+ "GL_DEPTH_FUNC",
},
{
- 0x8A49,
- "GL_DECODE_EXT",
+ 0x8A49,
+ "GL_DECODE_EXT",
},
{
- 0x881B,
- "GL_RGB16F_EXT",
+ 0x881B,
+ "GL_RGB16F_EXT",
},
{
- 0x0B71,
- "GL_DEPTH_TEST",
+ 0x0B71,
+ "GL_DEPTH_TEST",
},
{
- 0x0B70,
- "GL_DEPTH_RANGE",
+ 0x0B70,
+ "GL_DEPTH_RANGE",
},
{
- 0x0B73,
- "GL_DEPTH_CLEAR_VALUE",
+ 0x0B73,
+ "GL_DEPTH_CLEAR_VALUE",
},
{
- 0x0B72,
- "GL_DEPTH_WRITEMASK",
+ 0x0B72,
+ "GL_DEPTH_WRITEMASK",
},
{
- 0x8BD5,
- "GL_TEXTURE_INTERNAL_FORMAT_QCOM",
+ 0x8BD5,
+ "GL_TEXTURE_INTERNAL_FORMAT_QCOM",
},
{
- 0x85BA,
- "GL_UNSIGNED_SHORT_8_8_APPLE",
+ 0x85BA,
+ "GL_UNSIGNED_SHORT_8_8_APPLE",
},
{
- 0x8C87,
- "GL_PRIMITIVES_GENERATED_EXT",
+ 0x8C87,
+ "GL_PRIMITIVES_GENERATED_EXT",
},
{
- 0x8C80,
- "GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS",
+ 0x8C80,
+ "GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS",
},
{
- 0x8C83,
- "GL_TRANSFORM_FEEDBACK_VARYINGS",
+ 0x8C83,
+ "GL_TRANSFORM_FEEDBACK_VARYINGS",
},
{
- 0x8D69,
- "GL_PRIMITIVE_RESTART_FIXED_INDEX",
+ 0x8D69,
+ "GL_PRIMITIVE_RESTART_FIXED_INDEX",
},
{
- 0x882E,
- "GL_DRAW_BUFFER9_EXT",
+ 0x882E,
+ "GL_DRAW_BUFFER9_EXT",
},
{
- 0x8A32,
- "GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_EXT",
+ 0x8A32,
+ "GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_EXT",
},
{
- 0x8A31,
- "GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS",
+ 0x8A31,
+ "GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS",
},
{
- 0x8C89,
- "GL_RASTERIZER_DISCARD",
+ 0x8C89,
+ "GL_RASTERIZER_DISCARD",
},
{
- 0x8C88,
- "GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN",
+ 0x8C88,
+ "GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN",
},
{
- 0x8C1A,
- "GL_TEXTURE_2D_ARRAY",
+ 0x8C1A,
+ "GL_TEXTURE_2D_ARRAY",
},
{
- 0x910D,
- "GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES",
+ 0x910D,
+ "GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES",
},
{
- 0x8E80,
- "GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT",
+ 0x8E80,
+ "GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT",
},
{
- 0x910B,
- "GL_SAMPLER_2D_MULTISAMPLE_ARRAY_OES",
+ 0x910B,
+ "GL_SAMPLER_2D_MULTISAMPLE_ARRAY_OES",
},
{
- 0x910C,
- "GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES",
+ 0x910C,
+ "GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES",
},
{
- 0x94FA,
- "GL_PERFQUERY_COUNTER_DATA_FLOAT_INTEL",
+ 0x94FA,
+ "GL_PERFQUERY_COUNTER_DATA_FLOAT_INTEL",
},
{
- 0x8073,
- "GL_MAX_3D_TEXTURE_SIZE_OES",
+ 0x8073,
+ "GL_MAX_3D_TEXTURE_SIZE_OES",
},
{
- 0x8072,
- "GL_TEXTURE_WRAP_R_OES",
+ 0x8072,
+ "GL_TEXTURE_WRAP_R_OES",
},
{
- 0x9289,
- "GL_DST_OVER_NV",
+ 0x9289,
+ "GL_DST_OVER_NV",
},
{
- 0x882F,
- "GL_DRAW_BUFFER10_EXT",
+ 0x882F,
+ "GL_DRAW_BUFFER10_EXT",
},
{
- 0x8074,
- "GL_VERTEX_ARRAY_KHR",
+ 0x8074,
+ "GL_VERTEX_ARRAY_KHR",
},
{
- 0x80E1,
- "GL_BGRA_EXT",
+ 0x80E1,
+ "GL_BGRA_EXT",
},
{
- 0x8ED7,
- "GL_COVERAGE_AUTOMATIC_NV",
+ 0x8ED7,
+ "GL_COVERAGE_AUTOMATIC_NV",
},
{
- 0x8ED6,
- "GL_COVERAGE_EDGE_FRAGMENTS_NV",
+ 0x8ED6,
+ "GL_COVERAGE_EDGE_FRAGMENTS_NV",
},
{
- 0x8ED5,
- "GL_COVERAGE_ALL_FRAGMENTS_NV",
+ 0x8ED5,
+ "GL_COVERAGE_ALL_FRAGMENTS_NV",
},
{
- 0x8ED4,
- "GL_COVERAGE_SAMPLES_NV",
+ 0x8ED4,
+ "GL_COVERAGE_SAMPLES_NV",
},
{
- 0x8ED3,
- "GL_COVERAGE_BUFFERS_NV",
+ 0x8ED3,
+ "GL_COVERAGE_BUFFERS_NV",
},
{
- 0x8ED2,
- "GL_COVERAGE_ATTACHMENT_NV",
+ 0x8ED2,
+ "GL_COVERAGE_ATTACHMENT_NV",
},
{
- 0x8ED1,
- "GL_COVERAGE_COMPONENT4_NV",
+ 0x8ED1,
+ "GL_COVERAGE_COMPONENT4_NV",
},
{
- 0x8ED0,
- "GL_COVERAGE_COMPONENT_NV",
+ 0x8ED0,
+ "GL_COVERAGE_COMPONENT_NV",
},
{
- 0x8217,
- "GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE",
+ 0x8217,
+ "GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE",
},
{
- 0x8E89,
- "GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS_EXT",
+ 0x8E89,
+ "GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS_EXT",
},
{
- 0x8216,
- "GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE",
+ 0x8216,
+ "GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE",
},
{
- 0x8A36,
- "GL_ACTIVE_UNIFORM_BLOCKS",
+ 0x8A36,
+ "GL_ACTIVE_UNIFORM_BLOCKS",
},
{
- 0x8A37,
- "GL_UNIFORM_TYPE",
+ 0x8A37,
+ "GL_UNIFORM_TYPE",
},
{
- 0x8A34,
- "GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT",
+ 0x8A34,
+ "GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT",
},
{
- 0x3006,
- "GL_CLIP_DISTANCE6_APPLE",
+ 0x3006,
+ "GL_CLIP_DISTANCE6_APPLE",
},
{
- 0x800B,
- "GL_FUNC_REVERSE_SUBTRACT",
+ 0x800B,
+ "GL_FUNC_REVERSE_SUBTRACT",
},
{
- 0x8A33,
- "GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS",
+ 0x8A33,
+ "GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS",
},
{
- 0x00000400,
- "GL_STENCIL_BUFFER_BIT",
+ 0x00000400,
+ "GL_STENCIL_BUFFER_BIT",
},
{
- 0x800A,
- "GL_FUNC_SUBTRACT",
+ 0x800A,
+ "GL_FUNC_SUBTRACT",
},
{
- 0x8214,
- "GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE",
+ 0x8214,
+ "GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE",
},
{
- 0x8A38,
- "GL_UNIFORM_SIZE",
+ 0x8A38,
+ "GL_UNIFORM_SIZE",
},
{
- 0x8A39,
- "GL_UNIFORM_NAME_LENGTH",
+ 0x8A39,
+ "GL_UNIFORM_NAME_LENGTH",
},
{
- 0x8E2C,
- "GL_DEPTH_COMPONENT16_NONLINEAR_NV",
+ 0x8E2C,
+ "GL_DEPTH_COMPONENT16_NONLINEAR_NV",
},
{
- 0x889F,
- "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING",
+ 0x889F,
+ "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING",
},
{
- 0x8219,
- "GL_FRAMEBUFFER_UNDEFINED_OES",
+ 0x8219,
+ "GL_FRAMEBUFFER_UNDEFINED_OES",
},
{
- 0x8E23,
- "GL_TRANSFORM_FEEDBACK_PAUSED",
+ 0x8E23,
+ "GL_TRANSFORM_FEEDBACK_PAUSED",
},
{
- 0x8E22,
- "GL_TRANSFORM_FEEDBACK",
+ 0x8E22,
+ "GL_TRANSFORM_FEEDBACK",
},
{
- 0x8E25,
- "GL_TRANSFORM_FEEDBACK_BINDING",
+ 0x8E25,
+ "GL_TRANSFORM_FEEDBACK_BINDING",
},
{
- 0x9054,
- "GL_IMAGE_CUBE_MAP_ARRAY_EXT",
+ 0x9054,
+ "GL_IMAGE_CUBE_MAP_ARRAY_EXT",
},
{
- 0x8E28,
- "GL_TIMESTAMP_EXT",
+ 0x8E28,
+ "GL_TIMESTAMP_EXT",
},
{
- 0x8006,
- "GL_FUNC_ADD",
+ 0x8006,
+ "GL_FUNC_ADD",
},
{
- 0x8007,
- "GL_MIN_EXT",
+ 0x8007,
+ "GL_MIN_EXT",
},
{
- 0x8004,
- "GL_ONE_MINUS_CONSTANT_ALPHA",
+ 0x8004,
+ "GL_ONE_MINUS_CONSTANT_ALPHA",
},
{
- 0x8005,
- "GL_BLEND_COLOR",
+ 0x8005,
+ "GL_BLEND_COLOR",
},
{
- 0x8002,
- "GL_ONE_MINUS_CONSTANT_COLOR",
+ 0x8002,
+ "GL_ONE_MINUS_CONSTANT_COLOR",
},
{
- 0x8003,
- "GL_CONSTANT_ALPHA",
+ 0x8003,
+ "GL_CONSTANT_ALPHA",
},
{
- 0x8001,
- "GL_CONSTANT_COLOR",
+ 0x8001,
+ "GL_CONSTANT_COLOR",
},
{
- 0x0204,
- "GL_GREATER",
+ 0x0204,
+ "GL_GREATER",
},
{
- 0x0205,
- "GL_NOTEQUAL",
+ 0x0205,
+ "GL_NOTEQUAL",
},
{
- 0x0206,
- "GL_GEQUAL",
+ 0x0206,
+ "GL_GEQUAL",
},
{
- 0x0207,
- "GL_ALWAYS",
+ 0x0207,
+ "GL_ALWAYS",
},
{
- 0x0200,
- "GL_NEVER",
+ 0x0200,
+ "GL_NEVER",
},
{
- 0x0201,
- "GL_LESS",
+ 0x0201,
+ "GL_LESS",
},
{
- 0x0202,
- "GL_EQUAL",
+ 0x0202,
+ "GL_EQUAL",
},
{
- 0x0203,
- "GL_LEQUAL",
+ 0x0203,
+ "GL_LEQUAL",
},
{
- 0x8BD6,
- "GL_TEXTURE_FORMAT_QCOM",
+ 0x8BD6,
+ "GL_TEXTURE_FORMAT_QCOM",
},
{
- 0x8228,
- "GL_RG_INTEGER",
+ 0x8228,
+ "GL_RG_INTEGER",
},
{
- 0x2901,
- "GL_REPEAT",
+ 0x2901,
+ "GL_REPEAT",
},
{
- 0x9067,
- "GL_UNSIGNED_INT_IMAGE_BUFFER_EXT",
+ 0x9067,
+ "GL_UNSIGNED_INT_IMAGE_BUFFER_EXT",
},
{
- 0x92A0,
- "GL_EXCLUSION_KHR",
+ 0x92A0,
+ "GL_EXCLUSION_KHR",
},
{
- 0x93D8,
- "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR",
+ 0x93D8,
+ "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR",
},
{
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{
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{
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{
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{
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{
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{
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{
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{
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{
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{
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{
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{
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{
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{
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{
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{
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{
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{
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{
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{
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{
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{
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{
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{
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{
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{
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{
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{
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{
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{
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{
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{
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{
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{
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{
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{
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{
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{
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{
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{
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{
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{
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{
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{
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{
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{
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{
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{
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{
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{
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{
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{
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{
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{
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{
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{
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{
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{
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{
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{
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{
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{
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{
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{
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{
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{
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{
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{
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{
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{
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{
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{
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{
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{
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{
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{
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{
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{
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{
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{
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{
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{
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{
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{
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{
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{
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{
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{
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{
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{
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{
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{
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{
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{
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{
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{
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{
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{
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{
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{
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{
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{
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{
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{
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{
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{
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{
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{
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{
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{
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{
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{
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{
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{
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{
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{
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{
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{
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{
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{
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{
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{
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{
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{
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{
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},
{
- 0x8E5D,
- "GL_FRAGMENT_INTERPOLATION_OFFSET_BITS_OES",
+ 0x8E5D,
+ "GL_FRAGMENT_INTERPOLATION_OFFSET_BITS_OES",
},
{
- 0x906A,
- "GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT",
+ 0x906A,
+ "GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT",
},
{
- 0x906F,
- "GL_RGB10_A2UI",
+ 0x906F,
+ "GL_RGB10_A2UI",
},
{
- 0x8E72,
- "GL_PATCH_VERTICES_EXT",
+ 0x8E72,
+ "GL_PATCH_VERTICES_EXT",
},
{
- 0x8BD3,
- "GL_TEXTURE_HEIGHT_QCOM",
+ 0x8BD3,
+ "GL_TEXTURE_HEIGHT_QCOM",
},
{
- 0x87FA,
- "GL_3DC_XY_AMD",
+ 0x87FA,
+ "GL_3DC_XY_AMD",
},
{
- 0x84C4,
- "GL_TEXTURE4",
+ 0x84C4,
+ "GL_TEXTURE4",
},
{
- 0x821C,
- "GL_MINOR_VERSION",
+ 0x821C,
+ "GL_MINOR_VERSION",
},
{
- 0x8E8A,
- "GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS_EXT",
+ 0x8E8A,
+ "GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS_EXT",
},
{
- 0x85B5,
- "GL_VERTEX_ARRAY_BINDING_OES",
+ 0x85B5,
+ "GL_VERTEX_ARRAY_BINDING_OES",
},
{
- 0x8253,
- "GL_GUILTY_CONTEXT_RESET_KHR",
+ 0x8253,
+ "GL_GUILTY_CONTEXT_RESET_KHR",
},
{
- 0x8D6B,
- "GL_MAX_ELEMENT_INDEX",
+ 0x8D6B,
+ "GL_MAX_ELEMENT_INDEX",
},
{
- 0x8D6C,
- "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT",
+ 0x8D6C,
+ "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT",
},
{
- 0x92A1,
- "GL_CONTRAST_NV",
+ 0x92A1,
+ "GL_CONTRAST_NV",
},
{
- 0x8252,
- "GL_LOSE_CONTEXT_ON_RESET_KHR",
+ 0x8252,
+ "GL_LOSE_CONTEXT_ON_RESET_KHR",
},
{
- 0x8C4C,
- "GL_COMPRESSED_SRGB_S3TC_DXT1_NV",
+ 0x8C4C,
+ "GL_COMPRESSED_SRGB_S3TC_DXT1_NV",
},
{
- 0x8C4E,
- "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_NV",
+ 0x8C4E,
+ "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_NV",
},
{
- 0x8251,
- "GL_DEBUG_TYPE_OTHER_KHR",
+ 0x8251,
+ "GL_DEBUG_TYPE_OTHER_KHR",
},
{
- 0x8C4F,
- "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_NV",
+ 0x8C4F,
+ "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_NV",
},
{
- 0x9309,
- "GL_REFERENCED_BY_GEOMETRY_SHADER_EXT",
+ 0x9309,
+ "GL_REFERENCED_BY_GEOMETRY_SHADER_EXT",
},
{
- 0x93E9,
- "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x6_OES",
+ 0x93E9,
+ "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x6_OES",
},
{
- 0x93E8,
- "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x5_OES",
+ 0x93E8,
+ "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x5_OES",
},
{
- 0x8C43,
- "GL_SRGB8_ALPHA8_EXT",
+ 0x8C43,
+ "GL_SRGB8_ALPHA8_EXT",
},
{
- 0x8C42,
- "GL_SRGB_ALPHA_EXT",
+ 0x8C42,
+ "GL_SRGB_ALPHA_EXT",
},
{
- 0x8C45,
- "GL_SLUMINANCE8_ALPHA8_NV",
+ 0x8C45,
+ "GL_SLUMINANCE8_ALPHA8_NV",
},
{
- 0x8C44,
- "GL_SLUMINANCE_ALPHA_NV",
+ 0x8C44,
+ "GL_SLUMINANCE_ALPHA_NV",
},
{
- 0x8C47,
- "GL_SLUMINANCE8_NV",
+ 0x8C47,
+ "GL_SLUMINANCE8_NV",
},
{
- 0x8C46,
- "GL_SLUMINANCE_NV",
+ 0x8C46,
+ "GL_SLUMINANCE_NV",
},
{
- 0x93E1,
- "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x3x3_OES",
+ 0x93E1,
+ "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x3x3_OES",
},
{
- 0x93E0,
- "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_3x3x3_OES",
+ 0x93E0,
+ "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_3x3x3_OES",
},
{
- 0x93E3,
- "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x4_OES",
+ 0x93E3,
+ "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x4_OES",
},
{
- 0x93E2,
- "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x3_OES",
+ 0x93E2,
+ "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x3_OES",
},
{
- 0x93E5,
- "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x4_OES",
+ 0x93E5,
+ "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x4_OES",
},
{
- 0x93E4,
- "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4x4_OES",
+ 0x93E4,
+ "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4x4_OES",
},
{
- 0x93E7,
- "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5x5_OES",
+ 0x93E7,
+ "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5x5_OES",
},
{
- 0x93E6,
- "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x5_OES",
+ 0x93E6,
+ "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x5_OES",
},
{
- 0x8D68,
- "GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES",
+ 0x8D68,
+ "GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES",
},
{
- 0x8E82,
- "GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS_EXT",
+ 0x8E82,
+ "GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS_EXT",
},
{
- 0x8E81,
- "GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS_EXT",
+ 0x8E81,
+ "GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS_EXT",
},
{
- 0x85BB,
- "GL_UNSIGNED_SHORT_8_8_REV_APPLE",
+ 0x85BB,
+ "GL_UNSIGNED_SHORT_8_8_REV_APPLE",
},
{
- 0x8E87,
- "GL_TESS_EVALUATION_SHADER_EXT",
+ 0x8E87,
+ "GL_TESS_EVALUATION_SHADER_EXT",
},
{
- 0x8E86,
- "GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS_EXT",
+ 0x8E86,
+ "GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS_EXT",
},
{
- 0x8E85,
- "GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS_EXT",
+ 0x8E85,
+ "GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS_EXT",
},
{
- 0x8E84,
- "GL_MAX_TESS_PATCH_COMPONENTS_EXT",
+ 0x8E84,
+ "GL_MAX_TESS_PATCH_COMPONENTS_EXT",
},
{
- 0x8D61,
- "GL_HALF_FLOAT_OES",
+ 0x8D61,
+ "GL_HALF_FLOAT_OES",
},
{
- 0x8D62,
- "GL_RGB565",
+ 0x8D62,
+ "GL_RGB565",
},
{
- 0x8E88,
- "GL_TESS_CONTROL_SHADER_EXT",
+ 0x8E88,
+ "GL_TESS_CONTROL_SHADER_EXT",
},
{
- 0x8D64,
- "GL_ETC1_RGB8_OES",
+ 0x8D64,
+ "GL_ETC1_RGB8_OES",
},
{
- 0x8D65,
- "GL_TEXTURE_EXTERNAL_OES",
+ 0x8D65,
+ "GL_TEXTURE_EXTERNAL_OES",
},
{
- 0x8D66,
- "GL_SAMPLER_EXTERNAL_OES",
+ 0x8D66,
+ "GL_SAMPLER_EXTERNAL_OES",
},
{
- 0x8D67,
- "GL_TEXTURE_BINDING_EXTERNAL_OES",
+ 0x8D67,
+ "GL_TEXTURE_BINDING_EXTERNAL_OES",
},
{
- 0x10000000,
- "GL_MULTISAMPLE_BUFFER_BIT4_QCOM",
+ 0x10000000,
+ "GL_MULTISAMPLE_BUFFER_BIT4_QCOM",
},
{
- 0x04000000,
- "GL_MULTISAMPLE_BUFFER_BIT2_QCOM",
+ 0x04000000,
+ "GL_MULTISAMPLE_BUFFER_BIT2_QCOM",
},
{
- 0x90D7,
- "GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_EXT",
+ 0x90D7,
+ "GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_EXT",
},
{
- 0x90D9,
- "GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS_EXT",
+ 0x90D9,
+ "GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS_EXT",
},
{
- 0x90D8,
- "GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS_EXT",
+ 0x90D8,
+ "GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS_EXT",
},
{
- 0x8CEE,
- "GL_COLOR_ATTACHMENT14_EXT",
+ 0x8CEE,
+ "GL_COLOR_ATTACHMENT14_EXT",
},
{
- 0x8DC7,
- "GL_UNSIGNED_INT_VEC3",
+ 0x8DC7,
+ "GL_UNSIGNED_INT_VEC3",
},
{
- 0x1701,
- "GL_PATH_PROJECTION_CHROMIUM",
+ 0x1701,
+ "GL_PATH_PROJECTION_CHROMIUM",
},
{
- 0x2800,
- "GL_TEXTURE_MAG_FILTER",
+ 0x2800,
+ "GL_TEXTURE_MAG_FILTER",
},
{
- 0x2801,
- "GL_TEXTURE_MIN_FILTER",
+ 0x2801,
+ "GL_TEXTURE_MIN_FILTER",
},
{
- 0x2802,
- "GL_TEXTURE_WRAP_S",
+ 0x2802,
+ "GL_TEXTURE_WRAP_S",
},
{
- 0x2803,
- "GL_TEXTURE_WRAP_T",
+ 0x2803,
+ "GL_TEXTURE_WRAP_T",
},
{
- 0x8DCB,
- "GL_INT_SAMPLER_3D",
+ 0x8DCB,
+ "GL_INT_SAMPLER_3D",
},
{
- 0x3007,
- "GL_CLIP_DISTANCE7_APPLE",
+ 0x3007,
+ "GL_CLIP_DISTANCE7_APPLE",
},
{
- 0x2703,
- "GL_LINEAR_MIPMAP_LINEAR",
+ 0x2703,
+ "GL_LINEAR_MIPMAP_LINEAR",
},
{
- 0x3005,
- "GL_CLIP_DISTANCE5_APPLE",
+ 0x3005,
+ "GL_CLIP_DISTANCE5_APPLE",
},
{
- 0x3004,
- "GL_CLIP_DISTANCE4_APPLE",
+ 0x3004,
+ "GL_CLIP_DISTANCE4_APPLE",
},
{
- 0x8B98,
- "GL_PALETTE8_RGBA4_OES",
+ 0x8B98,
+ "GL_PALETTE8_RGBA4_OES",
},
{
- 0x3002,
- "GL_CLIP_DISTANCE2_APPLE",
+ 0x3002,
+ "GL_CLIP_DISTANCE2_APPLE",
},
{
- 0x3001,
- "GL_CLIP_DISTANCE1_APPLE",
+ 0x3001,
+ "GL_CLIP_DISTANCE1_APPLE",
},
{
- 0x2702,
- "GL_NEAREST_MIPMAP_LINEAR",
+ 0x2702,
+ "GL_NEAREST_MIPMAP_LINEAR",
},
{
- 0x1F03,
- "GL_EXTENSIONS",
+ 0x1F03,
+ "GL_EXTENSIONS",
},
{
- 0x1F02,
- "GL_VERSION",
+ 0x1F02,
+ "GL_VERSION",
},
{
- 0x1F01,
- "GL_RENDERER",
+ 0x1F01,
+ "GL_RENDERER",
},
{
- 0x1F00,
- "GL_VENDOR",
+ 0x1F00,
+ "GL_VENDOR",
},
{
- 0x9247,
- "GL_OVERLAY_TRANSFORM_FLIP_VERTICAL_CHROMIUM",
+ 0x9247,
+ "GL_OVERLAY_TRANSFORM_FLIP_VERTICAL_CHROMIUM",
},
{
- 0x2701,
- "GL_LINEAR_MIPMAP_NEAREST",
+ 0x2701,
+ "GL_LINEAR_MIPMAP_NEAREST",
},
{
- 0x9245,
- "GL_OVERLAY_TRANSFORM_NONE_CHROMIUM",
+ 0x9245,
+ "GL_OVERLAY_TRANSFORM_NONE_CHROMIUM",
},
{
- 0x92B4,
- "GL_INVERT_OVG_NV",
+ 0x92B4,
+ "GL_INVERT_OVG_NV",
},
{
- 0x9249,
- "GL_OVERLAY_TRANSFORM_ROTATE_180_CHROMIUM",
+ 0x9249,
+ "GL_OVERLAY_TRANSFORM_ROTATE_180_CHROMIUM",
},
{
- 0x0B94,
- "GL_STENCIL_FAIL",
+ 0x0B94,
+ "GL_STENCIL_FAIL",
},
{
- 0x8B4A,
- "GL_MAX_VERTEX_UNIFORM_COMPONENTS",
+ 0x8B4A,
+ "GL_MAX_VERTEX_UNIFORM_COMPONENTS",
},
{
- 0x8B4B,
- "GL_MAX_VARYING_COMPONENTS",
+ 0x8B4B,
+ "GL_MAX_VARYING_COMPONENTS",
},
{
- 0x8B4C,
- "GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS",
+ 0x8B4C,
+ "GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS",
},
{
- 0x8B4D,
- "GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS",
+ 0x8B4D,
+ "GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS",
},
{
- 0x8B4F,
- "GL_SHADER_TYPE",
+ 0x8B4F,
+ "GL_SHADER_TYPE",
},
{
- 0x9122,
- "GL_MAX_VERTEX_OUTPUT_COMPONENTS",
+ 0x9122,
+ "GL_MAX_VERTEX_OUTPUT_COMPONENTS",
},
{
- 0x9123,
- "GL_MAX_GEOMETRY_INPUT_COMPONENTS_EXT",
+ 0x9123,
+ "GL_MAX_GEOMETRY_INPUT_COMPONENTS_EXT",
},
{
- 0x83FB,
- "GL_PERFQUERY_WAIT_INTEL",
+ 0x83FB,
+ "GL_PERFQUERY_WAIT_INTEL",
},
{
- 0x9121,
- "GL_BUFFER_MAP_OFFSET",
+ 0x9121,
+ "GL_BUFFER_MAP_OFFSET",
},
{
- 0x00004000,
- "GL_COLOR_BUFFER_BIT",
+ 0x00004000,
+ "GL_COLOR_BUFFER_BIT",
},
{
- 0x9125,
- "GL_MAX_FRAGMENT_INPUT_COMPONENTS",
+ 0x9125,
+ "GL_MAX_FRAGMENT_INPUT_COMPONENTS",
},
{
- 0x00000010,
- "GL_TESS_EVALUATION_SHADER_BIT_EXT",
+ 0x00000010,
+ "GL_TESS_EVALUATION_SHADER_BIT_EXT",
},
{
- 0x8834,
- "GL_DRAW_BUFFER15_EXT",
+ 0x8834,
+ "GL_DRAW_BUFFER15_EXT",
},
{
- 0x8833,
- "GL_DRAW_BUFFER14_EXT",
+ 0x8833,
+ "GL_DRAW_BUFFER14_EXT",
},
{
- 0x8832,
- "GL_DRAW_BUFFER13_EXT",
+ 0x8832,
+ "GL_DRAW_BUFFER13_EXT",
},
{
- 0x8831,
- "GL_DRAW_BUFFER12_EXT",
+ 0x8831,
+ "GL_DRAW_BUFFER12_EXT",
},
{
- 0x8830,
- "GL_DRAW_BUFFER11_EXT",
+ 0x8830,
+ "GL_DRAW_BUFFER11_EXT",
},
{
- 0x8DC5,
- "GL_SAMPLER_CUBE_SHADOW_NV",
+ 0x8DC5,
+ "GL_SAMPLER_CUBE_SHADOW_NV",
},
{
- 0x94FF,
- "GL_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL",
+ 0x94FF,
+ "GL_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL",
},
{
- 0x94FE,
- "GL_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL",
+ 0x94FE,
+ "GL_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL",
},
{
- 0x94FD,
- "GL_PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL",
+ 0x94FD,
+ "GL_PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL",
},
{
- 0x94FC,
- "GL_PERFQUERY_COUNTER_DATA_BOOL32_INTEL",
+ 0x94FC,
+ "GL_PERFQUERY_COUNTER_DATA_BOOL32_INTEL",
},
{
- 0x94FB,
- "GL_PERFQUERY_COUNTER_DATA_DOUBLE_INTEL",
+ 0x94FB,
+ "GL_PERFQUERY_COUNTER_DATA_DOUBLE_INTEL",
},
{
- 0x93B8,
- "GL_COMPRESSED_RGBA_ASTC_10x5_KHR",
+ 0x93B8,
+ "GL_COMPRESSED_RGBA_ASTC_10x5_KHR",
},
{
- 0x8B65,
- "GL_FLOAT_MAT2x3_NV",
+ 0x8B65,
+ "GL_FLOAT_MAT2x3_NV",
},
{
- 0x9241,
- "GL_UNPACK_PREMULTIPLY_ALPHA_CHROMIUM",
+ 0x9241,
+ "GL_UNPACK_PREMULTIPLY_ALPHA_CHROMIUM",
},
{
- 0x00010000,
- "GL_STENCIL_BUFFER_BIT0_QCOM",
+ 0x00010000,
+ "GL_STENCIL_BUFFER_BIT0_QCOM",
},
{
- 0x83FA,
- "GL_PERFQUERY_FLUSH_INTEL",
+ 0x83FA,
+ "GL_PERFQUERY_FLUSH_INTEL",
},
{
- 0x0D03,
- "GL_PACK_SKIP_ROWS",
+ 0x0D03,
+ "GL_PACK_SKIP_ROWS",
},
{
- 0x84F3,
- "GL_FENCE_STATUS_NV",
+ 0x84F3,
+ "GL_FENCE_STATUS_NV",
},
{
- 0x88E6,
- "GL_STATIC_COPY",
+ 0x88E6,
+ "GL_STATIC_COPY",
},
{
- 0x0B93,
- "GL_STENCIL_VALUE_MASK",
+ 0x0B93,
+ "GL_STENCIL_VALUE_MASK",
},
{
- 0x0B92,
- "GL_STENCIL_FUNC",
+ 0x0B92,
+ "GL_STENCIL_FUNC",
},
{
- 0x0B91,
- "GL_STENCIL_CLEAR_VALUE",
+ 0x0B91,
+ "GL_STENCIL_CLEAR_VALUE",
},
{
- 0x883D,
- "GL_BLEND_EQUATION_ALPHA",
+ 0x883D,
+ "GL_BLEND_EQUATION_ALPHA",
},
{
- 0x0B97,
- "GL_STENCIL_REF",
+ 0x0B97,
+ "GL_STENCIL_REF",
},
{
- 0x0B96,
- "GL_STENCIL_PASS_DEPTH_PASS",
+ 0x0B96,
+ "GL_STENCIL_PASS_DEPTH_PASS",
},
{
- 0x0B95,
- "GL_STENCIL_PASS_DEPTH_FAIL",
+ 0x0B95,
+ "GL_STENCIL_PASS_DEPTH_FAIL",
},
{
- 0x2700,
- "GL_NEAREST_MIPMAP_NEAREST",
+ 0x2700,
+ "GL_NEAREST_MIPMAP_NEAREST",
},
{
- 0x94F5,
- "GL_PERFQUERY_COUNTER_TIMESTAMP_INTEL",
+ 0x94F5,
+ "GL_PERFQUERY_COUNTER_TIMESTAMP_INTEL",
},
{
- 0x0B98,
- "GL_STENCIL_WRITEMASK",
+ 0x0B98,
+ "GL_STENCIL_WRITEMASK",
},
{
- 0x94F3,
- "GL_PERFQUERY_COUNTER_THROUGHPUT_INTEL",
+ 0x94F3,
+ "GL_PERFQUERY_COUNTER_THROUGHPUT_INTEL",
},
{
- 0x94F2,
- "GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL",
+ 0x94F2,
+ "GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL",
},
{
- 0x94F1,
- "GL_PERFQUERY_COUNTER_DURATION_NORM_INTEL",
+ 0x94F1,
+ "GL_PERFQUERY_COUNTER_DURATION_NORM_INTEL",
},
{
- 0x94F0,
- "GL_PERFQUERY_COUNTER_EVENT_INTEL",
+ 0x94F0,
+ "GL_PERFQUERY_COUNTER_EVENT_INTEL",
},
{
- 0x8B40,
- "GL_PROGRAM_OBJECT_EXT",
+ 0x8B40,
+ "GL_PROGRAM_OBJECT_EXT",
},
{
- 0x1004,
- "GL_TEXTURE_BORDER_COLOR_EXT",
+ 0x1004,
+ "GL_TEXTURE_BORDER_COLOR_EXT",
},
{
- 0x8A2D,
- "GL_MAX_FRAGMENT_UNIFORM_BLOCKS",
+ 0x8A2D,
+ "GL_MAX_FRAGMENT_UNIFORM_BLOCKS",
},
{
- 0x8B48,
- "GL_SHADER_OBJECT_EXT",
+ 0x8B48,
+ "GL_SHADER_OBJECT_EXT",
},
{
- 0x8B49,
- "GL_MAX_FRAGMENT_UNIFORM_COMPONENTS",
+ 0x8B49,
+ "GL_MAX_FRAGMENT_UNIFORM_COMPONENTS",
},
{
- 0x813A,
- "GL_TEXTURE_MIN_LOD",
+ 0x813A,
+ "GL_TEXTURE_MIN_LOD",
},
{
- 0x8DE1,
- "GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT",
+ 0x8DE1,
+ "GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT",
},
{
- 0x8DE0,
- "GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT",
+ 0x8DE0,
+ "GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT",
},
{
- 0x924C,
- "GL_MOUSE_POSITION_CHROMIUM",
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{
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{
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{
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{
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{
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{
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{
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{
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{
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{
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{
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{
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{
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{
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{
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{
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{
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{
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{
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{
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{
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{
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{
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{
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{
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{
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{
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{
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{
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{
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{
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{
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{
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{
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{
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{
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{
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{
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},
{
- 0x8E44,
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{
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{
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{
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{
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{
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{
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{
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{
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{
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{
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{
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{
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{
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{
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{
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{
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{
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{
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{
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{
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{
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{
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{
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{
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{
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{
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{
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{
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{
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{
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{
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{
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{
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{
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{
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{
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{
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{
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{
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{
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{
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{
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{
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{
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{
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{
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{
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{
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{
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{
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{
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{
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{
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{
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{
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{
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{
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{
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{
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{
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{
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{
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{
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{
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{
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{
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{
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{
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{
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{
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{
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{
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},
{
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{
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{
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},
{
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{
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{
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{
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{
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{
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{
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{
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},
{
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{
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{
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{
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},
{
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},
{
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},
{
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},
{
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},
{
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},
{
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},
{
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},
{
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},
{
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},
{
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},
{
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},
{
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},
{
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},
{
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},
{
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},
{
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},
{
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- "GL_ACTIVE_PROGRAM_EXT",
+ 0x8259,
+ "GL_ACTIVE_PROGRAM_EXT",
},
{
- 0x8258,
- "GL_PROGRAM_SEPARABLE_EXT",
+ 0x8258,
+ "GL_PROGRAM_SEPARABLE_EXT",
},
{
- 0x8257,
- "GL_PROGRAM_BINARY_RETRIEVABLE_HINT",
+ 0x8257,
+ "GL_PROGRAM_BINARY_RETRIEVABLE_HINT",
},
{
- 0x8256,
- "GL_RESET_NOTIFICATION_STRATEGY_KHR",
+ 0x8256,
+ "GL_RESET_NOTIFICATION_STRATEGY_KHR",
},
{
- 0x8255,
- "GL_UNKNOWN_CONTEXT_RESET_KHR",
+ 0x8255,
+ "GL_UNKNOWN_CONTEXT_RESET_KHR",
},
{
- 0x8254,
- "GL_INNOCENT_CONTEXT_RESET_KHR",
+ 0x8254,
+ "GL_INNOCENT_CONTEXT_RESET_KHR",
},
{
- 0x1100,
- "GL_DONT_CARE",
+ 0x1100,
+ "GL_DONT_CARE",
},
{
- 0x1101,
- "GL_FASTEST",
+ 0x1101,
+ "GL_FASTEST",
},
{
- 0x1102,
- "GL_NICEST",
+ 0x1102,
+ "GL_NICEST",
},
{
- 0x8250,
- "GL_DEBUG_TYPE_PERFORMANCE_KHR",
+ 0x8250,
+ "GL_DEBUG_TYPE_PERFORMANCE_KHR",
},
{
- 0x8CEB,
- "GL_COLOR_ATTACHMENT11_EXT",
+ 0x8CEB,
+ "GL_COLOR_ATTACHMENT11_EXT",
},
{
- 0x8CEC,
- "GL_COLOR_ATTACHMENT12_EXT",
+ 0x8CEC,
+ "GL_COLOR_ATTACHMENT12_EXT",
},
{
- 0x0408,
- "GL_FRONT_AND_BACK",
+ 0x0408,
+ "GL_FRONT_AND_BACK",
},
{
- 0x8CEA,
- "GL_COLOR_ATTACHMENT10_EXT",
+ 0x8CEA,
+ "GL_COLOR_ATTACHMENT10_EXT",
},
{
- 0x8CEF,
- "GL_COLOR_ATTACHMENT15_EXT",
+ 0x8CEF,
+ "GL_COLOR_ATTACHMENT15_EXT",
},
{
- 0x8CED,
- "GL_COLOR_ATTACHMENT13_EXT",
+ 0x8CED,
+ "GL_COLOR_ATTACHMENT13_EXT",
},
{
- 0x8829,
- "GL_DRAW_BUFFER4_EXT",
+ 0x8829,
+ "GL_DRAW_BUFFER4_EXT",
},
{
- 0x0404,
- "GL_FRONT",
+ 0x0404,
+ "GL_FRONT",
},
{
- 0x0405,
- "GL_BACK",
+ 0x0405,
+ "GL_BACK",
},
{
- 0x88E1,
- "GL_STREAM_READ",
+ 0x88E1,
+ "GL_STREAM_READ",
},
{
- 0x88E0,
- "GL_STREAM_DRAW",
+ 0x88E0,
+ "GL_STREAM_DRAW",
},
{
- 0x88E2,
- "GL_STREAM_COPY",
+ 0x88E2,
+ "GL_STREAM_COPY",
},
{
- 0x88E5,
- "GL_STATIC_READ",
+ 0x88E5,
+ "GL_STATIC_READ",
},
{
- 0x88E4,
- "GL_STATIC_DRAW",
+ 0x88E4,
+ "GL_STATIC_DRAW",
},
{
- 0x93C6,
- "GL_COMPRESSED_RGBA_ASTC_5x5x5_OES",
+ 0x93C6,
+ "GL_COMPRESSED_RGBA_ASTC_5x5x5_OES",
},
{
- 0x88E9,
- "GL_DYNAMIC_READ",
+ 0x88E9,
+ "GL_DYNAMIC_READ",
},
{
- 0x88E8,
- "GL_DYNAMIC_DRAW",
+ 0x88E8,
+ "GL_DYNAMIC_DRAW",
},
{
- 0x9291,
- "GL_PLUS_NV",
+ 0x9291,
+ "GL_PLUS_NV",
},
{
- 0x8CAA,
- "GL_READ_FRAMEBUFFER_BINDING_ANGLE",
+ 0x8CAA,
+ "GL_READ_FRAMEBUFFER_BINDING_ANGLE",
},
{
- 0x93C5,
- "GL_COMPRESSED_RGBA_ASTC_5x5x4_OES",
+ 0x93C5,
+ "GL_COMPRESSED_RGBA_ASTC_5x5x4_OES",
},
{
- 0x40000000,
- "GL_MULTISAMPLE_BUFFER_BIT6_QCOM",
+ 0x40000000,
+ "GL_MULTISAMPLE_BUFFER_BIT6_QCOM",
},
{
- 0x88EA,
- "GL_DYNAMIC_COPY",
+ 0x88EA,
+ "GL_DYNAMIC_COPY",
},
{
- 0x9116,
- "GL_SYNC_FENCE_APPLE",
+ 0x9116,
+ "GL_SYNC_FENCE_APPLE",
},
{
- 0x93C4,
- "GL_COMPRESSED_RGBA_ASTC_5x4x4_OES",
+ 0x93C4,
+ "GL_COMPRESSED_RGBA_ASTC_5x4x4_OES",
},
{
- 0x88EE,
- "GL_ETC1_SRGB8_NV",
+ 0x88EE,
+ "GL_ETC1_SRGB8_NV",
},
{
- 0x78EC,
- "GL_PIXEL_UNPACK_TRANSFER_BUFFER_CHROMIUM",
+ 0x78EC,
+ "GL_PIXEL_UNPACK_TRANSFER_BUFFER_CHROMIUM",
},
{
- 0x88EF,
- "GL_PIXEL_UNPACK_BUFFER_BINDING",
+ 0x88EF,
+ "GL_PIXEL_UNPACK_BUFFER_BINDING",
},
{
- 0x93C3,
- "GL_COMPRESSED_RGBA_ASTC_4x4x4_OES",
+ 0x93C3,
+ "GL_COMPRESSED_RGBA_ASTC_4x4x4_OES",
},
{
- 0x00000800,
- "GL_DEPTH_BUFFER_BIT3_QCOM",
+ 0x00000800,
+ "GL_DEPTH_BUFFER_BIT3_QCOM",
},
{
- 0x1903,
- "GL_RED_EXT",
+ 0x1903,
+ "GL_RED_EXT",
},
{
- 0x93C2,
- "GL_COMPRESSED_RGBA_ASTC_4x4x3_OES",
+ 0x93C2,
+ "GL_COMPRESSED_RGBA_ASTC_4x4x3_OES",
},
{
- 0x8CE2,
- "GL_COLOR_ATTACHMENT2_EXT",
+ 0x8CE2,
+ "GL_COLOR_ATTACHMENT2_EXT",
},
{
- 0x8BC1,
- "GL_COUNTER_RANGE_AMD",
+ 0x8BC1,
+ "GL_COUNTER_RANGE_AMD",
},
{
- 0x8CE0,
- "GL_COLOR_ATTACHMENT0",
+ 0x8CE0,
+ "GL_COLOR_ATTACHMENT0",
},
{
- 0x8CE1,
- "GL_COLOR_ATTACHMENT1_EXT",
+ 0x8CE1,
+ "GL_COLOR_ATTACHMENT1_EXT",
},
{
- 0x8CE6,
- "GL_COLOR_ATTACHMENT6_EXT",
+ 0x8CE6,
+ "GL_COLOR_ATTACHMENT6_EXT",
},
{
- 0x93C1,
- "GL_COMPRESSED_RGBA_ASTC_4x3x3_OES",
+ 0x93C1,
+ "GL_COMPRESSED_RGBA_ASTC_4x3x3_OES",
},
{
- 0x8A1F,
- "GL_RGB_422_APPLE",
+ 0x8A1F,
+ "GL_RGB_422_APPLE",
},
{
- 0x93DC,
- "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR",
+ 0x93DC,
+ "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR",
},
{
- 0x9292,
- "GL_PLUS_DARKER_NV",
+ 0x9292,
+ "GL_PLUS_DARKER_NV",
},
{
- 0x8CE8,
- "GL_COLOR_ATTACHMENT8_EXT",
+ 0x8CE8,
+ "GL_COLOR_ATTACHMENT8_EXT",
},
{
- 0x93C0,
- "GL_COMPRESSED_RGBA_ASTC_3x3x3_OES",
+ 0x93C0,
+ "GL_COMPRESSED_RGBA_ASTC_3x3x3_OES",
},
{
- 0x0C23,
- "GL_COLOR_WRITEMASK",
+ 0x0C23,
+ "GL_COLOR_WRITEMASK",
},
{
- 0x0C22,
- "GL_COLOR_CLEAR_VALUE",
+ 0x0C22,
+ "GL_COLOR_CLEAR_VALUE",
},
{
- 0x8A11,
- "GL_UNIFORM_BUFFER",
+ 0x8A11,
+ "GL_UNIFORM_BUFFER",
},
{
- 0x8823,
- "GL_WRITEONLY_RENDERING_QCOM",
+ 0x8823,
+ "GL_WRITEONLY_RENDERING_QCOM",
},
{
- 0x8824,
- "GL_MAX_DRAW_BUFFERS_EXT",
+ 0x8824,
+ "GL_MAX_DRAW_BUFFERS_EXT",
},
{
- 0x825E,
- "GL_LAYER_PROVOKING_VERTEX_EXT",
+ 0x825E,
+ "GL_LAYER_PROVOKING_VERTEX_EXT",
},
{
- 0x825A,
- "GL_PROGRAM_PIPELINE_BINDING_EXT",
+ 0x825A,
+ "GL_PROGRAM_PIPELINE_BINDING_EXT",
},
{
- 0x1909,
- "GL_LUMINANCE",
+ 0x1909,
+ "GL_LUMINANCE",
},
{
- 0x0D3A,
- "GL_MAX_VIEWPORT_DIMS",
+ 0x0D3A,
+ "GL_MAX_VIEWPORT_DIMS",
},
{
- 0x8B53,
- "GL_INT_VEC2",
+ 0x8B53,
+ "GL_INT_VEC2",
},
{
- 0x8826,
- "GL_DRAW_BUFFER1_EXT",
+ 0x8826,
+ "GL_DRAW_BUFFER1_EXT",
},
{
- 0x809E,
- "GL_SAMPLE_ALPHA_TO_COVERAGE",
+ 0x809E,
+ "GL_SAMPLE_ALPHA_TO_COVERAGE",
},
{
- 0x8BC0,
- "GL_COUNTER_TYPE_AMD",
+ 0x8BC0,
+ "GL_COUNTER_TYPE_AMD",
},
{
- 0x8BC3,
- "GL_PERCENTAGE_AMD",
+ 0x8BC3,
+ "GL_PERCENTAGE_AMD",
},
{
- 0x8BC2,
- "GL_UNSIGNED_INT64_AMD",
+ 0x8BC2,
+ "GL_UNSIGNED_INT64_AMD",
},
{
- 0x8BC5,
- "GL_PERFMON_RESULT_SIZE_AMD",
+ 0x8BC5,
+ "GL_PERFMON_RESULT_SIZE_AMD",
},
{
- 0x8BC4,
- "GL_PERFMON_RESULT_AVAILABLE_AMD",
+ 0x8BC4,
+ "GL_PERFMON_RESULT_AVAILABLE_AMD",
},
{
- 0x8BC6,
- "GL_PERFMON_RESULT_AMD",
+ 0x8BC6,
+ "GL_PERFMON_RESULT_AMD",
},
};
diff --git a/ui/gl/gl_gl_api_implementation.cc b/ui/gl/gl_gl_api_implementation.cc
index 81a1b72..5bea3f1 100644
--- a/ui/gl/gl_gl_api_implementation.cc
+++ b/ui/gl/gl_gl_api_implementation.cc
@@ -466,11 +466,15 @@
}
}
+ bool state_dirtied_externally = real_context_->GetStateWasDirtiedExternally();
+ real_context_->SetStateWasDirtiedExternally(false);
+
DCHECK_EQ(real_context_, GLContext::GetRealCurrent());
DCHECK(real_context_->IsCurrent(NULL));
DCHECK(virtual_context->IsCurrent(surface));
- if (switched_contexts || virtual_context != current_context_) {
+ if (state_dirtied_externally || switched_contexts ||
+ virtual_context != current_context_) {
#if DCHECK_IS_ON()
GLenum error = glGetErrorFn();
// Accepting a context loss error here enables using debug mode to work on
@@ -485,7 +489,7 @@
SetGLToRealGLApi();
if (virtual_context->GetGLStateRestorer()->IsInitialized()) {
virtual_context->GetGLStateRestorer()->RestoreState(
- (current_context_ && !switched_contexts)
+ (current_context_ && !state_dirtied_externally && !switched_contexts)
? current_context_->GetGLStateRestorer()
: NULL);
}
diff --git a/ui/gl/gl_implementation_win.cc b/ui/gl/gl_implementation_win.cc
index 618250d..477f5a5 100644
--- a/ui/gl/gl_implementation_win.cc
+++ b/ui/gl/gl_implementation_win.cc
@@ -9,7 +9,6 @@
#include "base/bind.h"
#include "base/command_line.h"
#include "base/files/file_path.h"
-#include "base/lazy_instance.h"
#include "base/logging.h"
#include "base/native_library.h"
#include "base/path_service.h"
@@ -17,8 +16,6 @@
#include "base/threading/thread_restrictions.h"
#include "base/trace_event/trace_event.h"
#include "base/win/windows_version.h"
-// TODO(jmadill): Apply to all platforms eventually
-#include "ui/gl/angle_platform_impl.h"
#include "ui/gl/gl_bindings.h"
#include "ui/gl/gl_context_stub_with_extensions.h"
#include "ui/gl/gl_egl_api_implementation.h"
@@ -100,10 +97,6 @@
GetCategoryEnabledFlagFunc get_category_enabled_flag,
AddTraceEventFunc add_trace_event_func);
-// TODO(jmadill): Apply to all platforms eventually
-base::LazyInstance<ANGLEPlatformImpl> g_angle_platform_impl =
- LAZY_INSTANCE_INITIALIZER;
-
} // namespace
void GetAllowedGLImplementations(std::vector<GLImplementation>* impls) {
@@ -118,10 +111,6 @@
// later switch to another GL implementation.
DCHECK_EQ(kGLImplementationNone, GetGLImplementation());
- // Init ANGLE platform here, before we call GetPlatformDisplay().
- // TODO(jmadill): Apply to all platforms eventually
- angle::Platform::initialize(&g_angle_platform_impl.Get());
-
// Allow the main thread or another to initialize these bindings
// after instituting restrictions on I/O. Going forward they will
// likely be used in the browser process on most platforms. The
@@ -359,9 +348,6 @@
}
void ClearGLBindings() {
- // TODO(jmadill): Apply to all platforms eventually
- angle::Platform::shutdown();
-
ClearGLBindingsEGL();
ClearGLBindingsGL();
ClearGLBindingsOSMESA();
diff --git a/ui/gl/gl_mock_autogen_gl.h b/ui/gl/gl_mock_autogen_gl.h
index 7bec019..d4f3c12 100644
--- a/ui/gl/gl_mock_autogen_gl.h
+++ b/ui/gl/gl_mock_autogen_gl.h
@@ -11,7 +11,6 @@
MOCK_METHOD1(ActiveTexture, void(GLenum texture));
MOCK_METHOD2(AttachShader, void(GLuint program, GLuint shader));
MOCK_METHOD2(BeginQuery, void(GLenum target, GLuint id));
-MOCK_METHOD2(BeginQueryARB, void(GLenum target, GLuint id));
MOCK_METHOD1(BeginTransformFeedback, void(GLenum primitiveMode));
MOCK_METHOD3(BindAttribLocation,
void(GLuint program, GLuint index, const char* name));
@@ -177,7 +176,6 @@
void(GLsizei n, const GLuint* framebuffers));
MOCK_METHOD1(DeleteProgram, void(GLuint program));
MOCK_METHOD2(DeleteQueries, void(GLsizei n, const GLuint* ids));
-MOCK_METHOD2(DeleteQueriesARB, void(GLsizei n, const GLuint* ids));
MOCK_METHOD2(DeleteRenderbuffersEXT,
void(GLsizei n, const GLuint* renderbuffers));
MOCK_METHOD2(DeleteSamplers, void(GLsizei n, const GLuint* samplers));
@@ -225,7 +223,6 @@
MOCK_METHOD1(Enable, void(GLenum cap));
MOCK_METHOD1(EnableVertexAttribArray, void(GLuint index));
MOCK_METHOD1(EndQuery, void(GLenum target));
-MOCK_METHOD1(EndQueryARB, void(GLenum target));
MOCK_METHOD0(EndTransformFeedback, void());
MOCK_METHOD2(FenceSync, GLsync(GLenum condition, GLbitfield flags));
MOCK_METHOD0(Finish, void());
@@ -272,7 +269,6 @@
MOCK_METHOD2(GenFencesNV, void(GLsizei n, GLuint* fences));
MOCK_METHOD2(GenFramebuffersEXT, void(GLsizei n, GLuint* framebuffers));
MOCK_METHOD2(GenQueries, void(GLsizei n, GLuint* ids));
-MOCK_METHOD2(GenQueriesARB, void(GLsizei n, GLuint* ids));
MOCK_METHOD2(GenRenderbuffersEXT, void(GLsizei n, GLuint* renderbuffers));
MOCK_METHOD2(GenSamplers, void(GLsizei n, GLuint* samplers));
MOCK_METHOD2(GenTextures, void(GLsizei n, GLuint* textures));
@@ -349,16 +345,12 @@
MOCK_METHOD3(GetProgramResourceLocation,
GLint(GLuint program, GLenum programInterface, const char* name));
MOCK_METHOD3(GetQueryiv, void(GLenum target, GLenum pname, GLint* params));
-MOCK_METHOD3(GetQueryivARB, void(GLenum target, GLenum pname, GLint* params));
MOCK_METHOD3(GetQueryObjecti64v,
void(GLuint id, GLenum pname, GLint64* params));
MOCK_METHOD3(GetQueryObjectiv, void(GLuint id, GLenum pname, GLint* params));
-MOCK_METHOD3(GetQueryObjectivARB, void(GLuint id, GLenum pname, GLint* params));
MOCK_METHOD3(GetQueryObjectui64v,
void(GLuint id, GLenum pname, GLuint64* params));
MOCK_METHOD3(GetQueryObjectuiv, void(GLuint id, GLenum pname, GLuint* params));
-MOCK_METHOD3(GetQueryObjectuivARB,
- void(GLuint id, GLenum pname, GLuint* params));
MOCK_METHOD3(GetRenderbufferParameterivEXT,
void(GLenum target, GLenum pname, GLint* params));
MOCK_METHOD3(GetSamplerParameterfv,
@@ -442,7 +434,6 @@
MOCK_METHOD1(IsFramebufferEXT, GLboolean(GLuint framebuffer));
MOCK_METHOD1(IsProgram, GLboolean(GLuint program));
MOCK_METHOD1(IsQuery, GLboolean(GLuint query));
-MOCK_METHOD1(IsQueryARB, GLboolean(GLuint query));
MOCK_METHOD1(IsRenderbufferEXT, GLboolean(GLuint renderbuffer));
MOCK_METHOD1(IsSampler, GLboolean(GLuint sampler));
MOCK_METHOD1(IsShader, GLboolean(GLuint shader));
diff --git a/ui/gl/gpu_timing.cc b/ui/gl/gpu_timing.cc
index a744164..a84d3f7 100644
--- a/ui/gl/gpu_timing.cc
+++ b/ui/gl/gpu_timing.cc
@@ -44,7 +44,7 @@
}
GPUTimer::~GPUTimer() {
- glDeleteQueriesARB(2, queries_);
+ glDeleteQueries(2, queries_);
}
void GPUTimer::Start() {
@@ -84,8 +84,8 @@
return false;
}
GLint done = 0;
- glGetQueryObjectivARB(queries_[1] ? queries_[1] : queries_[0],
- GL_QUERY_RESULT_AVAILABLE, &done);
+ glGetQueryObjectiv(queries_[1] ? queries_[1] : queries_[0],
+ GL_QUERY_RESULT_AVAILABLE, &done);
return done != 0;
}
@@ -145,7 +145,7 @@
default:
NOTREACHED();
}
- glGenQueriesARB(queries, queries_);
+ glGenQueries(queries, queries_);
}
GPUTimingClient::GPUTimingClient(GPUTiming* gpu_timing)