Update from https://crrev.com/312398
Involves adding many //testing/test.gni imports, fixing one
SkSurface::NewRenderTarget invocation inside sky, and fixing up
base::Process usage in the shell.
Review URL: https://codereview.chromium.org/862133002
diff --git a/ui/gl/gl_enums.cc b/ui/gl/gl_enums.cc
new file mode 100644
index 0000000..d43681e
--- /dev/null
+++ b/ui/gl/gl_enums.cc
@@ -0,0 +1,40 @@
+// Copyright 2014 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include <sstream>
+#include <GLES2/gl2.h>
+
+#include "ui/gl/gl_enums.h"
+
+namespace gfx {
+
+std::string GLEnums::GetStringEnum(uint32 value) {
+ const EnumToString* entry = enum_to_string_table_;
+ const EnumToString* end = entry + enum_to_string_table_len_;
+ for (;entry < end; ++entry) {
+ if (value == entry->value) {
+ return entry->name;
+ }
+ }
+ std::stringstream ss;
+ ss.fill('0');
+ ss.width(value < 0x10000 ? 4 : 8);
+ ss << std::hex << value;
+ return "0x" + ss.str();
+}
+
+std::string GLEnums::GetStringError(uint32 value) {
+ if (value == GL_NONE)
+ return "GL_NONE";
+ return GetStringEnum(value);
+}
+
+std::string GLEnums::GetStringBool(uint32 value) {
+ return value ? "GL_TRUE" : "GL_FALSE";
+}
+
+#include "ui/gl/gl_enums_implementation_autogen.h"
+
+} // namespace gfx
+