| // Copyright 2014 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "sky/compositor/layer_host.h" |
| |
| #include "base/message_loop/message_loop.h" |
| #include "mojo/converters/geometry/geometry_type_converters.h" |
| #include "mojo/gpu/gl_context.h" |
| #include "mojo/services/public/cpp/surfaces/surfaces_utils.h" |
| #include "mojo/skia/ganesh_context.h" |
| #include "sky/compositor/layer.h" |
| |
| namespace sky { |
| |
| LayerHost::LayerHost(LayerHostClient* client) |
| : client_(client), |
| state_(kIdle), |
| surface_holder_(this, client->GetShell()), |
| gl_context_(mojo::GLContext::Create(client->GetShell())), |
| ganesh_context_(gl_context_), |
| resource_manager_(gl_context_), |
| scheduler_(this, base::MessageLoop::current()->task_runner()) { |
| scheduler_.UpdateVSync( |
| TimeInterval(base::TimeTicks(), base::TimeDelta::FromSecondsD(1.0 / 60))); |
| } |
| |
| LayerHost::~LayerHost() { |
| } |
| |
| void LayerHost::SetNeedsAnimate() { |
| scheduler_.SetNeedsFrame(); |
| state_ = kWaitingForBeginFrame; |
| } |
| |
| void LayerHost::SetRootLayer(scoped_refptr<Layer> layer) { |
| DCHECK(!root_layer_.get()); |
| root_layer_ = layer; |
| root_layer_->set_host(this); |
| } |
| |
| void LayerHost::OnSurfaceIdAvailable(mojo::SurfaceIdPtr surface_id) { |
| client_->OnSurfaceIdAvailable(surface_id.Pass()); |
| |
| if (state_ == kWaitingForSurfaceToUploadFrame) |
| Upload(root_layer_.get()); |
| } |
| |
| void LayerHost::ReturnResources( |
| mojo::Array<mojo::ReturnedResourcePtr> resources) { |
| resource_manager_.ReturnResources(resources.Pass()); |
| } |
| |
| void LayerHost::BeginFrame(base::TimeTicks frame_time, |
| base::TimeTicks deadline) { |
| DCHECK_EQ(state_, kWaitingForBeginFrame); |
| state_ = kProducingFrame; |
| client_->BeginFrame(frame_time); |
| |
| { |
| mojo::GaneshContext::Scope scope(&ganesh_context_); |
| ganesh_context_.gr()->resetContext(); |
| root_layer_->Display(); |
| } |
| |
| Upload(root_layer_.get()); |
| |
| if (state_ == kProducingFrame) |
| state_ = kIdle; |
| } |
| |
| void LayerHost::Upload(Layer* layer) { |
| if (!surface_holder_.IsReadyForFrame()) { |
| if (state_ == kProducingFrame) { |
| // Currently we use a timer to drive the BeginFrame cycle, which means we |
| // can produce frames before the surfaces service is ready to receive |
| // frames from us. In that situation, we wait for surfaces before |
| // uploading the frame. The upload will actually happen when the surface |
| // id is available (i.e., in OnSurfaceIdAvailable). If SetNeedsAnimate is |
| // called before then, we'll go back into the kWaitingForBeginFrame state |
| // and defer to the timer again. |
| // |
| // We can avoid this complexity if we use feedback from the surfaces |
| // service to drive the BeginFrame cycle. In that approach, we wouldn't |
| // get here before we've attached to a surface. |
| state_ = kWaitingForSurfaceToUploadFrame; |
| } |
| return; |
| } |
| |
| gfx::Size size = layer->size(); |
| surface_holder_.SetSize(size); |
| |
| mojo::FramePtr frame = mojo::Frame::New(); |
| frame->resources.resize(0u); |
| |
| mojo::Rect bounds; |
| bounds.width = size.width(); |
| bounds.height = size.height(); |
| mojo::PassPtr pass = mojo::CreateDefaultPass(1, bounds); |
| pass->quads.resize(0u); |
| pass->shared_quad_states.push_back(mojo::CreateDefaultSQS( |
| mojo::TypeConverter<mojo::Size, gfx::Size>::Convert(size))); |
| |
| mojo::TransferableResourcePtr resource = |
| resource_manager_.CreateTransferableResource(layer); |
| |
| mojo::QuadPtr quad = mojo::Quad::New(); |
| quad->material = mojo::MATERIAL_TEXTURE_CONTENT; |
| |
| mojo::RectPtr rect = mojo::Rect::New(); |
| rect->width = size.width(); |
| rect->height = size.height(); |
| quad->rect = rect.Clone(); |
| quad->opaque_rect = rect.Clone(); |
| quad->visible_rect = rect.Clone(); |
| quad->needs_blending = true; |
| quad->shared_quad_state_index = 0u; |
| |
| mojo::TextureQuadStatePtr texture_state = mojo::TextureQuadState::New(); |
| texture_state->resource_id = resource->id; |
| texture_state->premultiplied_alpha = true; |
| texture_state->uv_top_left = mojo::PointF::New(); |
| texture_state->uv_bottom_right = mojo::PointF::New(); |
| texture_state->uv_bottom_right->x = 1.f; |
| texture_state->uv_bottom_right->y = 1.f; |
| texture_state->background_color = mojo::Color::New(); |
| texture_state->background_color->rgba = 0; |
| for (int i = 0; i < 4; ++i) |
| texture_state->vertex_opacity.push_back(1.f); |
| texture_state->flipped = false; |
| |
| frame->resources.push_back(resource.Pass()); |
| quad->texture_quad_state = texture_state.Pass(); |
| pass->quads.push_back(quad.Pass()); |
| |
| frame->passes.push_back(pass.Pass()); |
| surface_holder_.SubmitFrame(frame.Pass()); |
| } |
| |
| } // namespace sky |