Clone of chromium aad1ce808763f59c7a3753e08f1500a104ecc6fd refs/remotes/origin/HEAD
diff --git a/cc/scheduler/scheduler_state_machine.h b/cc/scheduler/scheduler_state_machine.h
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+// Copyright 2011 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#ifndef CC_SCHEDULER_SCHEDULER_STATE_MACHINE_H_
+#define CC_SCHEDULER_SCHEDULER_STATE_MACHINE_H_
+
+#include <string>
+
+#include "base/basictypes.h"
+#include "base/memory/scoped_ptr.h"
+#include "base/time/time.h"
+#include "cc/base/cc_export.h"
+#include "cc/output/begin_frame_args.h"
+#include "cc/scheduler/draw_result.h"
+#include "cc/scheduler/scheduler_settings.h"
+
+namespace base {
+namespace debug {
+class ConvertableToTraceFormat;
+class TracedValue;
+}
+class Value;
+}
+
+namespace cc {
+
+// The SchedulerStateMachine decides how to coordinate main thread activites
+// like painting/running javascript with rendering and input activities on the
+// impl thread.
+//
+// The state machine tracks internal state but is also influenced by external
+// state. Internal state includes things like whether a frame has been
+// requested, while external state includes things like the current time being
+// near to the vblank time.
+//
+// The scheduler seperates "what to do next" from the updating of its internal
+// state to make testing cleaner.
+class CC_EXPORT SchedulerStateMachine {
+ public:
+ // settings must be valid for the lifetime of this class.
+ explicit SchedulerStateMachine(const SchedulerSettings& settings);
+
+ enum OutputSurfaceState {
+ OUTPUT_SURFACE_ACTIVE,
+ OUTPUT_SURFACE_LOST,
+ OUTPUT_SURFACE_CREATING,
+ OUTPUT_SURFACE_WAITING_FOR_FIRST_COMMIT,
+ OUTPUT_SURFACE_WAITING_FOR_FIRST_ACTIVATION,
+ };
+ static const char* OutputSurfaceStateToString(OutputSurfaceState state);
+
+ // Note: BeginImplFrameState will always cycle through all the states in
+ // order. Whether or not it actually waits or draws, it will at least try to
+ // wait in BEGIN_IMPL_FRAME_STATE_INSIDE_BEGIN_FRAME and try to draw in
+ // BEGIN_IMPL_FRAME_STATE_INSIDE_DEADLINE
+ enum BeginImplFrameState {
+ BEGIN_IMPL_FRAME_STATE_IDLE,
+ BEGIN_IMPL_FRAME_STATE_BEGIN_FRAME_STARTING,
+ BEGIN_IMPL_FRAME_STATE_INSIDE_BEGIN_FRAME,
+ BEGIN_IMPL_FRAME_STATE_INSIDE_DEADLINE,
+ };
+ static const char* BeginImplFrameStateToString(BeginImplFrameState state);
+
+ enum CommitState {
+ COMMIT_STATE_IDLE,
+ COMMIT_STATE_BEGIN_MAIN_FRAME_SENT,
+ COMMIT_STATE_BEGIN_MAIN_FRAME_STARTED,
+ COMMIT_STATE_READY_TO_COMMIT,
+ COMMIT_STATE_WAITING_FOR_ACTIVATION,
+ };
+ static const char* CommitStateToString(CommitState state);
+
+ enum ForcedRedrawOnTimeoutState {
+ FORCED_REDRAW_STATE_IDLE,
+ FORCED_REDRAW_STATE_WAITING_FOR_COMMIT,
+ FORCED_REDRAW_STATE_WAITING_FOR_ACTIVATION,
+ FORCED_REDRAW_STATE_WAITING_FOR_DRAW,
+ };
+ static const char* ForcedRedrawOnTimeoutStateToString(
+ ForcedRedrawOnTimeoutState state);
+
+ bool CommitPending() const {
+ return commit_state_ == COMMIT_STATE_BEGIN_MAIN_FRAME_SENT ||
+ commit_state_ == COMMIT_STATE_BEGIN_MAIN_FRAME_STARTED ||
+ commit_state_ == COMMIT_STATE_READY_TO_COMMIT;
+ }
+ CommitState commit_state() const { return commit_state_; }
+
+ bool RedrawPending() const { return needs_redraw_; }
+ bool ManageTilesPending() const { return needs_manage_tiles_; }
+
+ enum Action {
+ ACTION_NONE,
+ ACTION_ANIMATE,
+ ACTION_SEND_BEGIN_MAIN_FRAME,
+ ACTION_COMMIT,
+ ACTION_UPDATE_VISIBLE_TILES,
+ ACTION_ACTIVATE_SYNC_TREE,
+ ACTION_DRAW_AND_SWAP_IF_POSSIBLE,
+ ACTION_DRAW_AND_SWAP_FORCED,
+ ACTION_DRAW_AND_SWAP_ABORT,
+ ACTION_BEGIN_OUTPUT_SURFACE_CREATION,
+ ACTION_MANAGE_TILES,
+ };
+ static const char* ActionToString(Action action);
+
+ scoped_refptr<base::debug::ConvertableToTraceFormat> AsValue() const;
+ void AsValueInto(base::debug::TracedValue* dict, base::TimeTicks now) const;
+
+ Action NextAction() const;
+ void UpdateState(Action action);
+
+ // Indicates whether the impl thread needs a BeginImplFrame callback in order
+ // to make progress.
+ bool BeginFrameNeeded() const;
+
+ // Indicates that we need to independently poll for new state and actions
+ // because we can't expect a BeginImplFrame. This is mostly used to avoid
+ // drawing repeat frames with the synchronous compositor without dropping
+ // necessary actions on the floor.
+ bool ShouldPollForAnticipatedDrawTriggers() const;
+
+ // Indicates that the system has entered and left a BeginImplFrame callback.
+ // The scheduler will not draw more than once in a given BeginImplFrame
+ // callback nor send more than one BeginMainFrame message.
+ void OnBeginImplFrame(const BeginFrameArgs& args);
+ void OnBeginImplFrameDeadlinePending();
+ void OnBeginImplFrameDeadline();
+ void OnBeginImplFrameIdle();
+ bool ShouldTriggerBeginImplFrameDeadlineEarly() const;
+ BeginImplFrameState begin_impl_frame_state() const {
+ return begin_impl_frame_state_;
+ }
+
+ // If the main thread didn't manage to produce a new frame in time for the
+ // impl thread to draw, it is in a high latency mode.
+ bool MainThreadIsInHighLatencyMode() const;
+
+ // PollForAnticipatedDrawTriggers is used by the synchronous compositor to
+ // avoid requesting BeginImplFrames when we won't actually draw but still
+ // need to advance our state at vsync intervals.
+ void DidEnterPollForAnticipatedDrawTriggers();
+ void DidLeavePollForAnticipatedDrawTriggers();
+ bool inside_poll_for_anticipated_draw_triggers() const {
+ return inside_poll_for_anticipated_draw_triggers_;
+ }
+
+ // Indicates whether the LayerTreeHostImpl is visible.
+ void SetVisible(bool visible);
+
+ // Indicates that a redraw is required, either due to the impl tree changing
+ // or the screen being damaged and simply needing redisplay.
+ void SetNeedsRedraw();
+ bool needs_redraw() const { return needs_redraw_; }
+
+ void SetNeedsAnimate();
+ bool needs_animate() const { return needs_animate_; }
+
+ // Indicates that manage-tiles is required. This guarantees another
+ // ManageTiles will occur shortly (even if no redraw is required).
+ void SetNeedsManageTiles();
+
+ // Sets how many swaps can be pending to the OutputSurface.
+ void SetMaxSwapsPending(int max);
+
+ // If the scheduler attempted to draw and swap, this provides feedback
+ // regarding whether or not the swap actually occured. We might skip the
+ // swap when there is not damage, for example.
+ void DidSwapBuffers();
+
+ // Indicates whether a redraw is required because we are currently rendering
+ // with a low resolution or checkerboarded tile.
+ void SetSwapUsedIncompleteTile(bool used_incomplete_tile);
+
+ // Notification from the OutputSurface that a swap has been consumed.
+ void DidSwapBuffersComplete();
+
+ // Indicates whether to prioritize impl thread latency (i.e., animation
+ // smoothness) over new content activation.
+ void SetImplLatencyTakesPriority(bool impl_latency_takes_priority);
+ bool impl_latency_takes_priority() const {
+ return impl_latency_takes_priority_;
+ }
+
+ // Indicates whether ACTION_DRAW_AND_SWAP_IF_POSSIBLE drew to the screen.
+ void DidDrawIfPossibleCompleted(DrawResult result);
+
+ // Indicates that a new commit flow needs to be performed, either to pull
+ // updates from the main thread to the impl, or to push deltas from the impl
+ // thread to main.
+ void SetNeedsCommit();
+
+ // Call this only in response to receiving an ACTION_SEND_BEGIN_MAIN_FRAME
+ // from NextAction.
+ // Indicates that all painting is complete.
+ void NotifyReadyToCommit();
+
+ // Call this only in response to receiving an ACTION_SEND_BEGIN_MAIN_FRAME
+ // from NextAction if the client rejects the BeginMainFrame message.
+ // If did_handle is false, then another commit will be retried soon.
+ void BeginMainFrameAborted(bool did_handle);
+
+ // Set that we can create the first OutputSurface and start the scheduler.
+ void SetCanStart() { can_start_ = true; }
+
+ void SetSkipNextBeginMainFrameToReduceLatency();
+
+ // Indicates whether drawing would, at this time, make sense.
+ // CanDraw can be used to suppress flashes or checkerboarding
+ // when such behavior would be undesirable.
+ void SetCanDraw(bool can);
+
+ // Indicates that scheduled BeginMainFrame is started.
+ void NotifyBeginMainFrameStarted();
+
+ // Indicates that the pending tree is ready for activation.
+ void NotifyReadyToActivate();
+
+ bool has_pending_tree() const { return has_pending_tree_; }
+ bool active_tree_needs_first_draw() const {
+ return active_tree_needs_first_draw_;
+ }
+
+ void DidManageTiles();
+ void DidLoseOutputSurface();
+ void DidCreateAndInitializeOutputSurface();
+ bool HasInitializedOutputSurface() const;
+
+ // True if we need to abort draws to make forward progress.
+ bool PendingDrawsShouldBeAborted() const;
+
+ bool SupportsProactiveBeginFrame() const;
+
+ void SetContinuousPainting(bool continuous_painting) {
+ continuous_painting_ = continuous_painting;
+ }
+
+ bool CouldSendBeginMainFrame() const;
+
+ // TODO(zmo): This is temporary for debugging crbug.com/393331.
+ // We should remove it afterwards.
+ std::string GetStatesForDebugging() const;
+
+ protected:
+ bool BeginFrameNeededToAnimateOrDraw() const;
+ bool ProactiveBeginFrameWanted() const;
+
+ // True if we need to force activations to make forward progress.
+ bool PendingActivationsShouldBeForced() const;
+
+ bool ShouldAnimate() const;
+ bool ShouldBeginOutputSurfaceCreation() const;
+ bool ShouldDrawForced() const;
+ bool ShouldDraw() const;
+ bool ShouldActivatePendingTree() const;
+ bool ShouldUpdateVisibleTiles() const;
+ bool ShouldSendBeginMainFrame() const;
+ bool ShouldCommit() const;
+ bool ShouldManageTiles() const;
+
+ void AdvanceCurrentFrameNumber();
+ bool HasSentBeginMainFrameThisFrame() const;
+ bool HasUpdatedVisibleTilesThisFrame() const;
+ bool HasRequestedSwapThisFrame() const;
+ bool HasSwappedThisFrame() const;
+
+ void UpdateStateOnCommit(bool commit_was_aborted);
+ void UpdateStateOnActivation();
+ void UpdateStateOnDraw(bool did_request_swap);
+ void UpdateStateOnManageTiles();
+
+ const SchedulerSettings settings_;
+
+ OutputSurfaceState output_surface_state_;
+ BeginImplFrameState begin_impl_frame_state_;
+ CommitState commit_state_;
+ ForcedRedrawOnTimeoutState forced_redraw_state_;
+
+ BeginFrameArgs begin_impl_frame_args_;
+
+ int commit_count_;
+ int current_frame_number_;
+ int last_frame_number_animate_performed_;
+ int last_frame_number_swap_performed_;
+ int last_frame_number_swap_requested_;
+ int last_frame_number_begin_main_frame_sent_;
+ int last_frame_number_update_visible_tiles_was_called_;
+
+ // manage_tiles_funnel_ is "filled" each time ManageTiles is called
+ // and "drained" on each BeginImplFrame. If the funnel gets too full,
+ // we start throttling ACTION_MANAGE_TILES such that we average one
+ // ManageTile per BeginImplFrame.
+ int manage_tiles_funnel_;
+ int consecutive_checkerboard_animations_;
+ int max_pending_swaps_;
+ int pending_swaps_;
+ bool needs_redraw_;
+ bool needs_animate_;
+ bool needs_manage_tiles_;
+ bool swap_used_incomplete_tile_;
+ bool needs_commit_;
+ bool inside_poll_for_anticipated_draw_triggers_;
+ bool visible_;
+ bool can_start_;
+ bool can_draw_;
+ bool has_pending_tree_;
+ bool pending_tree_is_ready_for_activation_;
+ bool active_tree_needs_first_draw_;
+ bool did_create_and_initialize_first_output_surface_;
+ bool impl_latency_takes_priority_;
+ bool skip_next_begin_main_frame_to_reduce_latency_;
+ bool skip_begin_main_frame_to_reduce_latency_;
+ bool continuous_painting_;
+
+ private:
+ DISALLOW_COPY_AND_ASSIGN(SchedulerStateMachine);
+};
+
+} // namespace cc
+
+#endif // CC_SCHEDULER_SCHEDULER_STATE_MACHINE_H_