Clone of chromium aad1ce808763f59c7a3753e08f1500a104ecc6fd refs/remotes/origin/HEAD
diff --git a/ui/gl/gl_implementation_x11.cc b/ui/gl/gl_implementation_x11.cc
new file mode 100644
index 0000000..176f7d2
--- /dev/null
+++ b/ui/gl/gl_implementation_x11.cc
@@ -0,0 +1,209 @@
+// Copyright (c) 2012 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include <vector>
+
+#include "base/command_line.h"
+#include "base/logging.h"
+#include "base/threading/thread_restrictions.h"
+#include "ui/gl/gl_bindings.h"
+#include "ui/gl/gl_context_stub_with_extensions.h"
+#include "ui/gl/gl_egl_api_implementation.h"
+#include "ui/gl/gl_gl_api_implementation.h"
+#include "ui/gl/gl_glx_api_implementation.h"
+#include "ui/gl/gl_implementation.h"
+#include "ui/gl/gl_implementation_osmesa.h"
+#include "ui/gl/gl_osmesa_api_implementation.h"
+#include "ui/gl/gl_switches.h"
+
+namespace gfx {
+namespace {
+
+// TODO(piman): it should be Desktop GL marshalling from double to float. Today
+// on native GLES, we do float->double->float.
+void GL_BINDING_CALL MarshalClearDepthToClearDepthf(GLclampd depth) {
+ glClearDepthf(static_cast<GLclampf>(depth));
+}
+
+void GL_BINDING_CALL MarshalDepthRangeToDepthRangef(GLclampd z_near,
+ GLclampd z_far) {
+ glDepthRangef(static_cast<GLclampf>(z_near), static_cast<GLclampf>(z_far));
+}
+
+#if defined(OS_OPENBSD)
+const char kGLLibraryName[] = "libGL.so";
+#else
+const char kGLLibraryName[] = "libGL.so.1";
+#endif
+
+const char kGLESv2LibraryName[] = "libGLESv2.so.2";
+const char kEGLLibraryName[] = "libEGL.so.1";
+
+} // namespace
+
+void GetAllowedGLImplementations(std::vector<GLImplementation>* impls) {
+ impls->push_back(kGLImplementationDesktopGL);
+ impls->push_back(kGLImplementationEGLGLES2);
+ impls->push_back(kGLImplementationOSMesaGL);
+}
+
+bool InitializeStaticGLBindings(GLImplementation implementation) {
+ // Prevent reinitialization with a different implementation. Once the gpu
+ // unit tests have initialized with kGLImplementationMock, we don't want to
+ // later switch to another GL implementation.
+ DCHECK_EQ(kGLImplementationNone, GetGLImplementation());
+
+ // Allow the main thread or another to initialize these bindings
+ // after instituting restrictions on I/O. Going forward they will
+ // likely be used in the browser process on most platforms. The
+ // one-time initialization cost is small, between 2 and 5 ms.
+ base::ThreadRestrictions::ScopedAllowIO allow_io;
+
+ switch (implementation) {
+ case kGLImplementationOSMesaGL:
+ return InitializeStaticGLBindingsOSMesaGL();
+ case kGLImplementationDesktopGL: {
+ base::NativeLibrary library = NULL;
+ const CommandLine* command_line = CommandLine::ForCurrentProcess();
+
+ if (command_line->HasSwitch(switches::kTestGLLib))
+ library = LoadLibraryAndPrintError(
+ command_line->GetSwitchValueASCII(switches::kTestGLLib).c_str());
+
+ if (!library) {
+ library = LoadLibraryAndPrintError(kGLLibraryName);
+ }
+
+ if (!library)
+ return false;
+
+ GLGetProcAddressProc get_proc_address =
+ reinterpret_cast<GLGetProcAddressProc>(
+ base::GetFunctionPointerFromNativeLibrary(
+ library, "glXGetProcAddress"));
+ if (!get_proc_address) {
+ LOG(ERROR) << "glxGetProcAddress not found.";
+ base::UnloadNativeLibrary(library);
+ return false;
+ }
+
+ SetGLGetProcAddressProc(get_proc_address);
+ AddGLNativeLibrary(library);
+ SetGLImplementation(kGLImplementationDesktopGL);
+
+ InitializeStaticGLBindingsGL();
+ InitializeStaticGLBindingsGLX();
+ break;
+ }
+ case kGLImplementationEGLGLES2: {
+ base::NativeLibrary gles_library =
+ LoadLibraryAndPrintError(kGLESv2LibraryName);
+ if (!gles_library)
+ return false;
+ base::NativeLibrary egl_library =
+ LoadLibraryAndPrintError(kEGLLibraryName);
+ if (!egl_library) {
+ base::UnloadNativeLibrary(gles_library);
+ return false;
+ }
+
+ GLGetProcAddressProc get_proc_address =
+ reinterpret_cast<GLGetProcAddressProc>(
+ base::GetFunctionPointerFromNativeLibrary(
+ egl_library, "eglGetProcAddress"));
+ if (!get_proc_address) {
+ LOG(ERROR) << "eglGetProcAddress not found.";
+ base::UnloadNativeLibrary(egl_library);
+ base::UnloadNativeLibrary(gles_library);
+ return false;
+ }
+
+ SetGLGetProcAddressProc(get_proc_address);
+ AddGLNativeLibrary(egl_library);
+ AddGLNativeLibrary(gles_library);
+ SetGLImplementation(kGLImplementationEGLGLES2);
+
+ InitializeStaticGLBindingsGL();
+ InitializeStaticGLBindingsEGL();
+
+ // These two functions take single precision float rather than double
+ // precision float parameters in GLES.
+ ::gfx::g_driver_gl.fn.glClearDepthFn = MarshalClearDepthToClearDepthf;
+ ::gfx::g_driver_gl.fn.glDepthRangeFn = MarshalDepthRangeToDepthRangef;
+ break;
+ }
+ case kGLImplementationMockGL: {
+ SetGLImplementation(kGLImplementationMockGL);
+ InitializeStaticGLBindingsGL();
+ break;
+ }
+ default:
+ return false;
+ }
+
+
+ return true;
+}
+
+bool InitializeDynamicGLBindings(GLImplementation implementation,
+ GLContext* context) {
+ switch (implementation) {
+ case kGLImplementationOSMesaGL:
+ InitializeDynamicGLBindingsGL(context);
+ InitializeDynamicGLBindingsOSMESA(context);
+ break;
+ case kGLImplementationDesktopGL:
+ InitializeDynamicGLBindingsGL(context);
+ InitializeDynamicGLBindingsGLX(context);
+ break;
+ case kGLImplementationEGLGLES2:
+ InitializeDynamicGLBindingsGL(context);
+ InitializeDynamicGLBindingsEGL(context);
+ break;
+ case kGLImplementationMockGL:
+ if (!context) {
+ scoped_refptr<GLContextStubWithExtensions> mock_context(
+ new GLContextStubWithExtensions());
+ mock_context->SetGLVersionString("3.0");
+ InitializeDynamicGLBindingsGL(mock_context.get());
+ } else
+ InitializeDynamicGLBindingsGL(context);
+ break;
+ default:
+ return false;
+ }
+
+ return true;
+}
+
+void InitializeDebugGLBindings() {
+ InitializeDebugGLBindingsEGL();
+ InitializeDebugGLBindingsGL();
+ InitializeDebugGLBindingsGLX();
+ InitializeDebugGLBindingsOSMESA();
+}
+
+void ClearGLBindings() {
+ ClearGLBindingsEGL();
+ ClearGLBindingsGL();
+ ClearGLBindingsGLX();
+ ClearGLBindingsOSMESA();
+ SetGLImplementation(kGLImplementationNone);
+
+ UnloadGLNativeLibraries();
+}
+
+bool GetGLWindowSystemBindingInfo(GLWindowSystemBindingInfo* info) {
+ switch (GetGLImplementation()) {
+ case kGLImplementationDesktopGL:
+ return GetGLWindowSystemBindingInfoGLX(info);
+ case kGLImplementationEGLGLES2:
+ return GetGLWindowSystemBindingInfoEGL(info);
+ default:
+ return false;
+ }
+ return false;
+}
+
+} // namespace gfx