blob: 5d2966f0645b26551027fefa45e086d9b3bd9717 [file] [log] [blame]
// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "base/memory/scoped_ptr.h"
#include "base/message_loop/message_loop.h"
#include "testing/gtest/include/gtest/gtest.h"
#include "ui/events/event_utils.h"
#include "ui/events/gestures/gesture_provider_impl.h"
namespace ui {
class GestureProviderImplTest : public testing::Test,
public GestureProviderImplClient {
public:
GestureProviderImplTest() {}
~GestureProviderImplTest() override {}
void OnGestureEvent(GestureEvent* event) override {}
void SetUp() override { provider_.reset(new GestureProviderImpl(this)); }
void TearDown() override { provider_.reset(); }
GestureProviderImpl* provider() { return provider_.get(); }
private:
scoped_ptr<GestureProviderImpl> provider_;
base::MessageLoopForUI message_loop_;
};
TEST_F(GestureProviderImplTest, IgnoresExtraPressEvents) {
base::TimeDelta time = ui::EventTimeForNow();
TouchEvent press1(ET_TOUCH_PRESSED, gfx::PointF(10, 10), 0, time);
EXPECT_TRUE(provider()->OnTouchEvent(&press1));
time += base::TimeDelta::FromMilliseconds(10);
TouchEvent press2(ET_TOUCH_PRESSED, gfx::PointF(30, 40), 0, time);
// TODO(tdresser): this redundant press with same id should be
// ignored; however, there is at least one case where we need to
// allow a touch press from a currently used touch id. See
// crbug.com/373125 for details.
EXPECT_TRUE(provider()->OnTouchEvent(&press2));
}
TEST_F(GestureProviderImplTest, IgnoresExtraMoveOrReleaseEvents) {
base::TimeDelta time = ui::EventTimeForNow();
TouchEvent press1(ET_TOUCH_PRESSED, gfx::PointF(10, 10), 0, time);
EXPECT_TRUE(provider()->OnTouchEvent(&press1));
time += base::TimeDelta::FromMilliseconds(10);
TouchEvent release1(ET_TOUCH_RELEASED, gfx::PointF(30, 40), 0, time);
EXPECT_TRUE(provider()->OnTouchEvent(&release1));
time += base::TimeDelta::FromMilliseconds(10);
TouchEvent release2(ET_TOUCH_RELEASED, gfx::PointF(30, 45), 0, time);
EXPECT_FALSE(provider()->OnTouchEvent(&release1));
time += base::TimeDelta::FromMilliseconds(10);
TouchEvent move1(ET_TOUCH_MOVED, gfx::PointF(70, 75), 0, time);
EXPECT_FALSE(provider()->OnTouchEvent(&move1));
}
TEST_F(GestureProviderImplTest, IgnoresIdenticalMoveEvents) {
const float kRadiusX = 20.f;
const float kRadiusY = 30.f;
const float kAngle = 0.321f;
const float kForce = 40.f;
const int kTouchId0 = 5;
const int kTouchId1 = 3;
base::TimeDelta time = ui::EventTimeForNow();
TouchEvent press0_1(ET_TOUCH_PRESSED, gfx::PointF(9, 10), kTouchId0, time);
EXPECT_TRUE(provider()->OnTouchEvent(&press0_1));
TouchEvent press1_1(ET_TOUCH_PRESSED, gfx::PointF(40, 40), kTouchId1, time);
EXPECT_TRUE(provider()->OnTouchEvent(&press1_1));
time += base::TimeDelta::FromMilliseconds(10);
TouchEvent move0_1(ET_TOUCH_MOVED,
gfx::PointF(10, 10),
0,
kTouchId0,
time,
kRadiusX,
kRadiusY,
kAngle,
kForce);
EXPECT_TRUE(provider()->OnTouchEvent(&move0_1));
TouchEvent move1_1(ET_TOUCH_MOVED,
gfx::PointF(100, 200),
0,
kTouchId1,
time,
kRadiusX,
kRadiusY,
kAngle,
kForce);
EXPECT_TRUE(provider()->OnTouchEvent(&move1_1));
time += base::TimeDelta::FromMilliseconds(10);
TouchEvent move0_2(ET_TOUCH_MOVED,
gfx::PointF(10, 10),
0,
kTouchId0,
time,
kRadiusX,
kRadiusY,
kAngle,
kForce);
// Nothing has changed, so ignore the move.
EXPECT_FALSE(provider()->OnTouchEvent(&move0_2));
TouchEvent move1_2(ET_TOUCH_MOVED,
gfx::PointF(100, 200),
0,
kTouchId1,
time,
kRadiusX,
kRadiusY,
kAngle,
kForce);
// Nothing has changed, so ignore the move.
EXPECT_FALSE(provider()->OnTouchEvent(&move1_2));
time += base::TimeDelta::FromMilliseconds(10);
TouchEvent move0_3(ET_TOUCH_MOVED,
gfx::PointF(70, 75.1f),
0,
kTouchId0,
time,
kRadiusX,
kRadiusY,
kAngle,
kForce);
// Position has changed, so don't ignore the move.
EXPECT_TRUE(provider()->OnTouchEvent(&move0_3));
time += base::TimeDelta::FromMilliseconds(10);
TouchEvent move0_4(ET_TOUCH_MOVED,
gfx::PointF(70, 75.1f),
0,
kTouchId0,
time,
kRadiusX,
kRadiusY + 1,
kAngle,
kForce);
}
// TODO(jdduke): Test whether event marked as scroll trigger.
} // namespace ui