| // Copyright (c) 2011 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef UI_EVENTS_KEYCODES_KEYBOARD_CODE_CONVERSION_H_ |
| #define UI_EVENTS_KEYCODES_KEYBOARD_CODE_CONVERSION_H_ |
| |
| #include "base/compiler_specific.h" |
| #include "base/strings/string16.h" |
| #include "ui/events/events_base_export.h" |
| #include "ui/events/keycodes/keyboard_codes.h" |
| |
| namespace ui { |
| |
| enum class DomCode; |
| enum class DomKey; |
| |
| // Helper functions to get the meaning of a Windows key code in a |
| // platform independent way. It supports control characters as well. |
| // It assumes a US keyboard layout is used, so it may only be used when there |
| // is no native event or no better way to get the character. |
| // |
| // For example, if a virtual keyboard implementation can only generate key |
| // events with key_code and flags information, then there is no way for us to |
| // determine the actual character that should be generate by the key. Because |
| // a key_code only represents a physical key on the keyboard, it has nothing |
| // to do with the actual character printed on that key. In such case, the only |
| // thing we can do is to assume that we are using a US keyboard and get the |
| // character according to US keyboard layout definition. Preferably, such |
| // events should be created using a full KeyEvent constructor, explicitly |
| // specifying the character and DOM 3 values as well as the legacy VKEY. |
| // |
| // TODO(kpschoedel): replace remaining uses of the ...FromKeyCode() functions |
| // and remove them, to avoid future creation of underspecified key events. |
| // crbug.com/444045 |
| EVENTS_BASE_EXPORT base::char16 GetCharacterFromKeyCode(KeyboardCode key_code, |
| int flags); |
| EVENTS_BASE_EXPORT bool GetMeaningFromKeyCode(KeyboardCode key_code, |
| int flags, |
| DomKey* dom_key, |
| base::char16* character); |
| |
| // Helper function to map a physical key state (dom_code and flags) |
| // to a meaning (dom_key and character, together corresponding to the |
| // DOM keyboard event |key| value), along with a corresponding Windows-based |
| // key_code. |
| // |
| // This follows a US keyboard layout, so it should only be used when there |
| // is no other better way to obtain the meaning (e.g. actual keyboard layout). |
| // Returns true and sets the output parameters if the (dom_code, flags) pair |
| // has an interpretation in the US English layout; otherwise the output |
| // parameters are untouched. |
| EVENTS_BASE_EXPORT bool DomCodeToUsLayoutMeaning(DomCode dom_code, |
| int flags, |
| DomKey* dom_key, |
| base::char16* character, |
| KeyboardCode* key_code) |
| WARN_UNUSED_RESULT; |
| |
| // Obtains the control character corresponding to a physical key; |
| // that is, the meaning of the physical key state (dom_code, and flags |
| // containing EF_CONTROL_DOWN) under the base US English layout. |
| // Returns true and sets the output parameters if the (dom_code, flags) pair |
| // is interpreted as a control character; otherwise the output parameters |
| // are untouched. |
| EVENTS_BASE_EXPORT bool DomCodeToControlCharacter(DomCode dom_code, |
| int flags, |
| DomKey* dom_key, |
| base::char16* character, |
| KeyboardCode* key_code) |
| WARN_UNUSED_RESULT; |
| |
| // Returns the DomKey value associated with an ASCII/Unicode character. |
| // All printable characters and most other character codes use |
| // DomKey::CHARACTER, but a few ASCII C0 codes have their own DomKey. |
| EVENTS_BASE_EXPORT DomKey CharacterToDomKey(uint32 character); |
| |
| // Returns a Windows-based VKEY for a non-printable DOM Level 3 |key|. |
| // The returned VKEY is non-located (e.g. VKEY_SHIFT). |
| EVENTS_BASE_EXPORT KeyboardCode |
| NonPrintableDomKeyToKeyboardCode(DomKey dom_key); |
| |
| // Determine the non-located VKEY corresponding to a located VKEY. |
| // Most modifier keys have two kinds of KeyboardCode: located (e.g. |
| // VKEY_LSHIFT and VKEY_RSHIFT), that indentify one of two specific |
| // physical keys, and non-located (e.g. VKEY_SHIFT) that identify |
| // only the operation. |
| EVENTS_BASE_EXPORT KeyboardCode |
| LocatedToNonLocatedKeyboardCode(KeyboardCode key_code); |
| |
| // Determine the located VKEY corresponding to a non-located VKEY. |
| EVENTS_BASE_EXPORT KeyboardCode |
| NonLocatedToLocatedKeyboardCode(KeyboardCode key_code, DomCode dom_code); |
| |
| // Returns a DOM Level 3 |code| from a Windows-based VKEY value. |
| // This assumes a US layout and should only be used when |code| cannot be |
| // determined from a physical scan code, for example when a key event was |
| // generated synthetically by JavaScript with only a VKEY value supplied. |
| EVENTS_BASE_EXPORT DomCode UsLayoutKeyboardCodeToDomCode(KeyboardCode key_code); |
| |
| } // namespace ui |
| |
| #endif // UI_EVENTS_KEYCODES_KEYBOARD_CODE_CONVERSION_H_ |