| // Copyright 2013 The Chromium Authors. All rights reserved. | 
 | // Use of this source code is governed by a BSD-style license that can be | 
 | // found in the LICENSE file. | 
 |  | 
 | #include "base/async_socket_io_handler.h" | 
 |  | 
 | namespace base { | 
 |  | 
 | AsyncSocketIoHandler::AsyncSocketIoHandler() | 
 |     : socket_(base::SyncSocket::kInvalidHandle), | 
 |       context_(NULL), | 
 |       is_pending_(false) {} | 
 |  | 
 | AsyncSocketIoHandler::~AsyncSocketIoHandler() { | 
 |   // We need to be deleted on the correct thread to avoid racing with the | 
 |   // message loop thread. | 
 |   DCHECK(CalledOnValidThread()); | 
 |  | 
 |   if (context_) { | 
 |     if (is_pending_) { | 
 |       // Make the context be deleted by the message pump when done. | 
 |       context_->handler = NULL; | 
 |     } else { | 
 |       delete context_; | 
 |     } | 
 |   } | 
 | } | 
 |  | 
 | // Implementation of IOHandler on Windows. | 
 | void AsyncSocketIoHandler::OnIOCompleted( | 
 |     base::MessageLoopForIO::IOContext* context, | 
 |     DWORD bytes_transfered, | 
 |     DWORD error) { | 
 |   DCHECK(CalledOnValidThread()); | 
 |   DCHECK_EQ(context_, context); | 
 |   DCHECK(!read_complete_.is_null()); | 
 |   is_pending_ = false; | 
 |   read_complete_.Run(error == ERROR_SUCCESS ? bytes_transfered : 0); | 
 | } | 
 |  | 
 | bool AsyncSocketIoHandler::Read(char* buffer, int buffer_len) { | 
 |   DCHECK(CalledOnValidThread()); | 
 |   DCHECK(!read_complete_.is_null()); | 
 |   DCHECK(!is_pending_); | 
 |   DCHECK_NE(socket_, base::SyncSocket::kInvalidHandle); | 
 |  | 
 |   DWORD bytes_read = 0; | 
 |   BOOL ok = ::ReadFile(socket_, buffer, buffer_len, &bytes_read, | 
 |                        &context_->overlapped); | 
 |   // The completion port will be signaled regardless of completing the read | 
 |   // straight away or asynchronously (ERROR_IO_PENDING). OnIOCompleted() will | 
 |   // be called regardless and we don't need to explicitly run the callback | 
 |   // in the case where ok is FALSE and GLE==ERROR_IO_PENDING. | 
 |   is_pending_ = !ok && (GetLastError() == ERROR_IO_PENDING); | 
 |   return ok || is_pending_; | 
 | } | 
 |  | 
 | bool AsyncSocketIoHandler::Initialize(base::SyncSocket::Handle socket, | 
 |                                       const ReadCompleteCallback& callback) { | 
 |   DCHECK(!context_); | 
 |   DCHECK_EQ(socket_, base::SyncSocket::kInvalidHandle); | 
 |  | 
 |   DetachFromThread(); | 
 |  | 
 |   socket_ = socket; | 
 |   read_complete_ = callback; | 
 |  | 
 |   base::MessageLoopForIO::current()->RegisterIOHandler(socket, this); | 
 |  | 
 |   context_ = new base::MessageLoopForIO::IOContext(); | 
 |   context_->handler = this; | 
 |   memset(&context_->overlapped, 0, sizeof(context_->overlapped)); | 
 |  | 
 |   return true; | 
 | } | 
 |  | 
 | }  // namespace base. |