| // Copyright 2014 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| module mojo; |
| |
| import "geometry/public/interfaces/geometry.mojom"; |
| import "surfaces/public/interfaces/surface_id.mojom"; |
| |
| struct Color { |
| uint32 rgba; |
| }; |
| |
| // TODO(jamesr): Populate subtype fields. |
| struct CheckerboardQuadState {}; |
| |
| struct DebugBorderQuadState {}; |
| |
| struct IoSurfaceContentQuadState {}; |
| |
| struct RenderPassId { |
| int32 layer_id; |
| int32 index; |
| }; |
| |
| struct RenderPassQuadState { |
| RenderPassId render_pass_id; |
| |
| // If nonzero, resource id of mask to use when drawing this pass. |
| uint32 mask_resource_id; |
| PointF mask_uv_scale; |
| Size mask_texture_size; |
| |
| // Post-processing filters, applied to the pixels in the render pass' texture. |
| // TODO(jamesr): Support |
| // FilterOperations filters; |
| |
| // The scale from layer space of the root layer of the render pass to |
| // the render pass physical pixels. This scale is applied to the filter |
| // parameters for pixel-moving filters. This scale should include |
| // content-to-target-space scale, and device pixel ratio. |
| PointF filters_scale; |
| |
| // Post-processing filters, applied to the pixels showing through the |
| // background of the render pass, from behind it. |
| // TODO(jamesr): Support |
| // FilterOperations background_filters; |
| }; |
| |
| struct SolidColorQuadState { |
| Color color; |
| bool force_anti_aliasing_off; |
| }; |
| |
| struct SurfaceQuadState { |
| SurfaceId surface; |
| }; |
| |
| struct TextureQuadState { |
| uint32 resource_id; |
| bool premultiplied_alpha; |
| PointF uv_top_left; |
| PointF uv_bottom_right; |
| Color background_color; |
| array<float, 4> vertex_opacity; |
| bool flipped; |
| bool nearest_neighbor; |
| }; |
| |
| struct TileQuadState { |
| RectF tex_coord_rect; |
| Size texture_size; |
| bool swizzle_contents; |
| uint32 resource_id; |
| bool nearest_neighbor; |
| }; |
| |
| struct StreamVideoQuadState {}; |
| |
| enum YUVColorSpace { |
| REC_601, // SDTV standard with restricted "studio swing" color range. |
| REC_601_JPEG, // Full color range [0, 255] variant of the above. |
| }; |
| |
| struct YUVVideoQuadState { |
| RectF tex_coord_rect; |
| uint32 y_plane_resource_id; |
| uint32 u_plane_resource_id; |
| uint32 v_plane_resource_id; |
| uint32 a_plane_resource_id; |
| YUVColorSpace color_space; |
| }; |
| |
| enum Material { |
| CHECKERBOARD = 1, |
| DEBUG_BORDER, |
| IO_SURFACE_CONTENT, |
| PICTURE_CONTENT, |
| RENDER_PASS, |
| SOLID_COLOR, |
| STREAM_VIDEO_CONTENT, |
| SURFACE_CONTENT, |
| TEXTURE_CONTENT, |
| TILED_CONTENT, |
| YUV_VIDEO_CONTENT, |
| }; |
| |
| struct Quad { |
| Material material; |
| |
| // This rect, after applying the quad_transform(), gives the geometry that |
| // this quad should draw to. This rect lives in content space. |
| Rect rect; |
| |
| // This specifies the region of the quad that is opaque. This rect lives in |
| // content space. |
| Rect opaque_rect; |
| |
| // Allows changing the rect that gets drawn to make it smaller. This value |
| // should be clipped to |rect|. This rect lives in content space. |
| Rect visible_rect; |
| |
| // Allows changing the rect that gets drawn to make it smaller. This value |
| // should be clipped to |rect|. This rect lives in content space. |
| bool needs_blending; |
| |
| // Index into the containing pass' shared quad state array which has state |
| // (transforms etc) shared by multiple quads. |
| uint32 shared_quad_state_index; |
| |
| // Only one of the following will be set, depending on the material. |
| CheckerboardQuadState? checkerboard_quad_state; |
| DebugBorderQuadState? debug_border_quad_state; |
| IoSurfaceContentQuadState? io_surface_quad_state; |
| RenderPassQuadState? render_pass_quad_state; |
| SolidColorQuadState? solid_color_quad_state; |
| SurfaceQuadState? surface_quad_state; |
| TextureQuadState? texture_quad_state; |
| TileQuadState? tile_quad_state; |
| StreamVideoQuadState? stream_video_quad_state; |
| YUVVideoQuadState? yuv_video_quad_state; |
| }; |
| |
| enum SkXfermode { |
| kClear_Mode = 0, //!< [0, 0] |
| kSrc_Mode, //!< [Sa, Sc] |
| kDst_Mode, //!< [Da, Dc] |
| kSrcOver_Mode, //!< [Sa + Da - Sa*Da, Rc = Sc + (1 - Sa)*Dc] |
| kDstOver_Mode, //!< [Sa + Da - Sa*Da, Rc = Dc + (1 - Da)*Sc] |
| kSrcIn_Mode, //!< [Sa * Da, Sc * Da] |
| kDstIn_Mode, //!< [Sa * Da, Sa * Dc] |
| kSrcOut_Mode, //!< [Sa * (1 - Da), Sc * (1 - Da)] |
| kDstOut_Mode, //!< [Da * (1 - Sa), Dc * (1 - Sa)] |
| kSrcATop_Mode, //!< [Da, Sc * Da + (1 - Sa) * Dc] |
| kDstATop_Mode, //!< [Sa, Sa * Dc + Sc * (1 - Da)] |
| kXor_Mode, //!< [Sa + Da - 2 * Sa * Da, Sc * (1 - Da) + (1 - Sa) * Dc] |
| kPlus_Mode, //!< [Sa + Da, Sc + Dc] |
| kModulate_Mode, // multiplies all components (= alpha and color) |
| |
| // Following blend modes are defined in the CSS Compositing standard: |
| // https://dvcs.w3.org/hg/FXTF/rawfile/tip/compositing/index.html#blending |
| kScreen_Mode, |
| kLastCoeffMode = kScreen_Mode, |
| |
| kOverlay_Mode, |
| kDarken_Mode, |
| kLighten_Mode, |
| kColorDodge_Mode, |
| kColorBurn_Mode, |
| kHardLight_Mode, |
| kSoftLight_Mode, |
| kDifference_Mode, |
| kExclusion_Mode, |
| kMultiply_Mode, |
| kLastSeparableMode = kMultiply_Mode, |
| |
| kHue_Mode, |
| kSaturation_Mode, |
| kColor_Mode, |
| kLuminosity_Mode, |
| kLastMode = kLuminosity_Mode |
| }; |
| |
| struct SharedQuadState { |
| // Transforms from quad's original content space to its target content space. |
| Transform content_to_target_transform; |
| |
| // This size lives in the content space for the quad's originating layer. |
| Size content_bounds; |
| |
| // This rect lives in the content space for the quad's originating layer. |
| Rect visible_content_rect; |
| |
| // This rect lives in the target content space. |
| Rect clip_rect; |
| |
| bool is_clipped; |
| float opacity; |
| SkXfermode blend_mode; |
| int32 sorting_context_id; |
| }; |
| |
| struct Pass { |
| int32 id; |
| Rect output_rect; |
| Rect damage_rect; |
| Transform transform_to_root_target; |
| bool has_transparent_background; |
| array<Quad> quads; |
| array<SharedQuadState> shared_quad_states; |
| }; |