| // Copyright 2012 The Chromium Authors. All rights reserved. | 
 | // Use of this source code is governed by a BSD-style license that can be | 
 | // found in the LICENSE file. | 
 |  | 
 | #include "cc/debug/frame_rate_counter.h" | 
 |  | 
 | #include <algorithm> | 
 | #include <limits> | 
 |  | 
 | #include "base/metrics/histogram.h" | 
 | #include "cc/trees/proxy.h" | 
 |  | 
 | namespace cc { | 
 |  | 
 | // The following constants are measured in seconds. | 
 |  | 
 | // Two thresholds (measured in seconds) that describe what is considered to be a | 
 | // "no-op frame" that should not be counted. | 
 | // - if the frame is too fast, then given our compositor implementation, the | 
 | // frame probably was a no-op and did not draw. | 
 | // - if the frame is too slow, then there is probably not animating content, so | 
 | // we should not pollute the average. | 
 | static const double kFrameTooFast = 1.0 / 70.0; | 
 | static const double kFrameTooSlow = 1.0 / 4.0; | 
 |  | 
 | // If a frame takes longer than this threshold (measured in seconds) then we | 
 | // (naively) assume that it missed a screen refresh; that is, we dropped a | 
 | // frame. | 
 | // TODO(brianderson): Determine this threshold based on monitor refresh rate, | 
 | // crbug.com/138642. | 
 | static const double kDroppedFrameTime = 1.0 / 50.0; | 
 |  | 
 | // static | 
 | scoped_ptr<FrameRateCounter> FrameRateCounter::Create(bool has_impl_thread) { | 
 |   return make_scoped_ptr(new FrameRateCounter(has_impl_thread)); | 
 | } | 
 |  | 
 | base::TimeDelta FrameRateCounter::RecentFrameInterval(size_t n) const { | 
 |   DCHECK_GT(n, 0u); | 
 |   DCHECK_LT(n, ring_buffer_.BufferSize()); | 
 |   return ring_buffer_.ReadBuffer(n) - ring_buffer_.ReadBuffer(n - 1); | 
 | } | 
 |  | 
 | FrameRateCounter::FrameRateCounter(bool has_impl_thread) | 
 |     : has_impl_thread_(has_impl_thread), dropped_frame_count_(0) {} | 
 |  | 
 | void FrameRateCounter::SaveTimeStamp(base::TimeTicks timestamp, bool software) { | 
 |   ring_buffer_.SaveToBuffer(timestamp); | 
 |  | 
 |   // Check if frame interval can be computed. | 
 |   if (ring_buffer_.CurrentIndex() < 2) | 
 |     return; | 
 |  | 
 |   base::TimeDelta frame_interval_seconds = | 
 |       RecentFrameInterval(ring_buffer_.BufferSize() - 1); | 
 |  | 
 |   if (has_impl_thread_ && ring_buffer_.CurrentIndex() > 0) { | 
 |     if (software) { | 
 |       UMA_HISTOGRAM_CUSTOM_COUNTS( | 
 |           "Renderer4.SoftwareCompositorThreadImplDrawDelay", | 
 |           frame_interval_seconds.InMilliseconds(), | 
 |           1, | 
 |           120, | 
 |           60); | 
 |     } else { | 
 |       UMA_HISTOGRAM_CUSTOM_COUNTS("Renderer4.CompositorThreadImplDrawDelay", | 
 |                                   frame_interval_seconds.InMilliseconds(), | 
 |                                   1, | 
 |                                   120, | 
 |                                   60); | 
 |     } | 
 |   } | 
 |  | 
 |   if (!IsBadFrameInterval(frame_interval_seconds) && | 
 |       frame_interval_seconds.InSecondsF() > kDroppedFrameTime) | 
 |     dropped_frame_count_ += | 
 |         frame_interval_seconds.InSecondsF() / kDroppedFrameTime; | 
 | } | 
 |  | 
 | bool FrameRateCounter::IsBadFrameInterval( | 
 |     base::TimeDelta interval_between_consecutive_frames) const { | 
 |   double delta = interval_between_consecutive_frames.InSecondsF(); | 
 |   bool scheduler_allows_double_frames = !has_impl_thread_; | 
 |   bool interval_too_fast = | 
 |       scheduler_allows_double_frames ? delta < kFrameTooFast : delta <= 0.0; | 
 |   bool interval_too_slow = delta > kFrameTooSlow; | 
 |   return interval_too_fast || interval_too_slow; | 
 | } | 
 |  | 
 | void FrameRateCounter::GetMinAndMaxFPS(double* min_fps, double* max_fps) const { | 
 |   *min_fps = std::numeric_limits<double>::max(); | 
 |   *max_fps = 0.0; | 
 |  | 
 |   for (RingBufferType::Iterator it = --ring_buffer_.End(); it; --it) { | 
 |     base::TimeDelta delta = RecentFrameInterval(it.index() + 1); | 
 |  | 
 |     if (IsBadFrameInterval(delta)) | 
 |       continue; | 
 |  | 
 |     DCHECK_GT(delta.InSecondsF(), 0.f); | 
 |     double fps = 1.0 / delta.InSecondsF(); | 
 |  | 
 |     *min_fps = std::min(fps, *min_fps); | 
 |     *max_fps = std::max(fps, *max_fps); | 
 |   } | 
 |  | 
 |   if (*min_fps > *max_fps) | 
 |     *min_fps = *max_fps; | 
 | } | 
 |  | 
 | double FrameRateCounter::GetAverageFPS() const { | 
 |   int frame_count = 0; | 
 |   double frame_times_total = 0.0; | 
 |   double average_fps = 0.0; | 
 |  | 
 |   // Walk backwards through the samples looking for a run of good frame | 
 |   // timings from which to compute the mean. | 
 |   // | 
 |   // Slow frames occur just because the user is inactive, and should be | 
 |   // ignored. Fast frames are ignored if the scheduler is in single-thread | 
 |   // mode in order to represent the true frame rate in spite of the fact that | 
 |   // the first few swapbuffers happen instantly which skews the statistics | 
 |   // too much for short lived animations. | 
 |   // | 
 |   // IsBadFrameInterval encapsulates the frame too slow/frame too fast logic. | 
 |  | 
 |   for (RingBufferType::Iterator it = --ring_buffer_.End(); | 
 |        it && frame_times_total < 1.0; | 
 |        --it) { | 
 |     base::TimeDelta delta = RecentFrameInterval(it.index() + 1); | 
 |  | 
 |     if (!IsBadFrameInterval(delta)) { | 
 |       frame_count++; | 
 |       frame_times_total += delta.InSecondsF(); | 
 |     } else if (frame_count) { | 
 |       break; | 
 |     } | 
 |   } | 
 |  | 
 |   if (frame_count) { | 
 |     DCHECK_GT(frame_times_total, 0.0); | 
 |     average_fps = frame_count / frame_times_total; | 
 |   } | 
 |  | 
 |   return average_fps; | 
 | } | 
 |  | 
 | }  // namespace cc |