| // Copyright 2014 The Chromium Authors. All rights reserved. | 
 | // Use of this source code is governed by a BSD-style license that can be | 
 | // found in the LICENSE file. | 
 |  | 
 | #ifndef MOJO_EDK_SYSTEM_CHANNEL_ENDPOINT_H_ | 
 | #define MOJO_EDK_SYSTEM_CHANNEL_ENDPOINT_H_ | 
 |  | 
 | #include "base/macros.h" | 
 | #include "base/memory/ref_counted.h" | 
 | #include "base/memory/scoped_ptr.h" | 
 | #include "base/synchronization/lock.h" | 
 | #include "mojo/edk/system/channel_endpoint_id.h" | 
 | #include "mojo/edk/system/message_in_transit_queue.h" | 
 | #include "mojo/edk/system/system_impl_export.h" | 
 |  | 
 | namespace mojo { | 
 | namespace system { | 
 |  | 
 | class Channel; | 
 | class ChannelEndpointClient; | 
 | class MessageInTransit; | 
 |  | 
 | // TODO(vtl): The plan: | 
 | //   - (Done.) Move |Channel::Endpoint| to |ChannelEndpoint|. Make it | 
 | //     refcounted, and not copyable. Make |Channel| a friend. Make things work. | 
 | //   - (Done.) Give |ChannelEndpoint| a lock. The lock order (in order of | 
 | //     allowable acquisition) is: |MessagePipe|, |ChannelEndpoint|, |Channel|. | 
 | //   - (Done) Stop having |Channel| as a friend. | 
 | //   - (Done) Move logic from |ProxyMessagePipeEndpoint| into |ChannelEndpoint|. | 
 | //     Right now, we have to go through lots of contortions to manipulate state | 
 | //     owned by |ProxyMessagePipeEndpoint| (in particular, |Channel::Endpoint| | 
 | //     doesn't know about the remote ID; the local ID is duplicated in two | 
 | //     places). Hollow out |ProxyMessagePipeEndpoint|, and have it just own a | 
 | //     reference to |ChannelEndpoint| (hence the refcounting). | 
 | //   - In essence, |ChannelEndpoint| becomes the thing that knows about | 
 | //     channel-specific aspects of an endpoint (notably local and remote IDs, | 
 | //     and knowledge about handshaking), and mediates between the |Channel| and | 
 | //     the |MessagePipe|. | 
 | //   - In the end state, |Channel| should no longer need to know about | 
 | //     |MessagePipe| and ports (but only |ChannelEndpoint|) and | 
 | //     |ProxyMessagePipeEndpoint| should no longer need to know about |Channel| | 
 | //     (ditto). | 
 | // | 
 | // Things as they are now, before I change everything (TODO(vtl): update this | 
 | // comment appropriately): | 
 | // | 
 | // Terminology: | 
 | //   - "Message pipe endpoint": In the implementation, a |MessagePipe| owns | 
 | //     two |MessagePipeEndpoint| objects, one for each port. The | 
 | //     |MessagePipeEndpoint| objects are only accessed via the |MessagePipe| | 
 | //     (which has the lock), with the additional information of the port | 
 | //     number. So as far as the channel is concerned, a message pipe endpoint | 
 | //     is a pointer to a |MessagePipe| together with the port number. | 
 | //       - The value of |port| in |EndpointInfo| refers to the | 
 | //         |ProxyMessagePipeEndpoint| (i.e., the endpoint that is logically on | 
 | //         the other side). Messages received by a channel for a message pipe | 
 | //         are thus written to the *peer* of this port. | 
 | //   - "Attached"/"detached": A message pipe endpoint is attached to a channel | 
 | //     if it has a pointer to it. It must be detached before the channel gives | 
 | //     up its pointer to it in order to break a reference cycle. (This cycle | 
 | //     is needed to allow a channel to be shut down cleanly, without shutting | 
 | //     down everything else first.) | 
 | //   - "Running" (message pipe endpoint): A message pipe endpoint is running | 
 | //     if messages written to it (via some |MessagePipeDispatcher|, to which | 
 | //     some |MojoHandle| is assigned) are being transmitted through the | 
 | //     channel. | 
 | //       - Before a message pipe endpoint is run, it will queue messages. | 
 | //       - When a message pipe endpoint is detached from a channel, it is also | 
 | //         taken out of the running state. After that point, messages should | 
 | //         no longer be written to it. | 
 | //   - "Normal" message pipe endpoint (state): The channel itself does not | 
 | //     have knowledge of whether a message pipe endpoint has started running | 
 | //     yet. It will *receive* messages for a message pipe in either state (but | 
 | //     the message pipe endpoint won't *send* messages to the channel if it | 
 | //     has not started running). | 
 | //   - "Zombie" message pipe endpoint (state): A message pipe endpoint is a | 
 | //     zombie if it is still in |local_id_to_endpoint_info_map_|, but the | 
 | //     channel is no longer forwarding messages to it (even if it may still be | 
 | //     receiving messages for it). | 
 | //       - There are various types of zombies, depending on the reason the | 
 | //         message pipe endpoint cannot yet be removed. | 
 | //       - If the remote side is closed, it will send a "remove" control | 
 | //         message. After the channel receives that message (to which it | 
 | //         responds with a "remove ack" control message), it knows that it | 
 | //         shouldn't receive any more messages for that message pipe endpoint | 
 | //         (local ID), but it must wait for the endpoint to detach. (It can't | 
 | //         do so without a race, since it can't call into the message pipe | 
 | //         under |lock_|.) [TODO(vtl): When I add remotely-allocated IDs, | 
 | //         we'll have to remove the |EndpointInfo| from | 
 | //         |local_id_to_endpoint_info_map_| -- i.e., remove the local ID, | 
 | //         since it's no longer valid and may be reused by the remote side -- | 
 | //         and keep the |EndpointInfo| alive in some other way.] | 
 | //       - If the local side is closed and the message pipe endpoint was | 
 | //         already running (so there are no queued messages left to send), it | 
 | //         will detach the endpoint, and send a "remove" control message. | 
 | //         However, the channel may still receive messages for that endpoint | 
 | //         until it receives a "remove ack" control message. | 
 | //       - If the local side is closed but the message pipe endpoint was not | 
 | //         yet running , the detaching is delayed until after it is run and | 
 | //         all the queued messages are sent to the channel. On being detached, | 
 | //         things proceed as in one of the above cases. The endpoint is *not* | 
 | //         a zombie until it is detached (or a "remove" message is received). | 
 | //         [TODO(vtl): Maybe we can get rid of this case? It'd only not yet be | 
 | //         running since under the current scheme it wouldn't have a remote ID | 
 | //         yet.] | 
 | //       - Note that even if the local side is closed, it may still receive a | 
 | //         "remove" message from the other side (if the other side is closed | 
 | //         simultaneously, and both sides send "remove" messages). In that | 
 | //         case, it must still remain alive until it receives the "remove | 
 | //         ack" (and it must ack the "remove" message that it received). | 
 | class MOJO_SYSTEM_IMPL_EXPORT ChannelEndpoint | 
 |     : public base::RefCountedThreadSafe<ChannelEndpoint> { | 
 |  public: | 
 |   // Constructor for a |ChannelEndpoint| with the given client (specified by | 
 |   // |client| and |client_port|). Optionally takes messages from | 
 |   // |*message_queue| if |message_queue| is non-null. | 
 |   // | 
 |   // |client| may be null if this endpoint will never need to receive messages, | 
 |   // in which case |message_queue| should not be null. In that case, this | 
 |   // endpoint will simply send queued messages upon being attached to a | 
 |   // |Channel| and immediately detach itself. | 
 |   ChannelEndpoint(ChannelEndpointClient* client, | 
 |                   unsigned client_port, | 
 |                   MessageInTransitQueue* message_queue = nullptr); | 
 |  | 
 |   // Methods called by |ChannelEndpointClient|: | 
 |  | 
 |   // Called to enqueue an outbound message. (If |AttachAndRun()| has not yet | 
 |   // been called, the message will be enqueued and sent when |AttachAndRun()| is | 
 |   // called.) | 
 |   bool EnqueueMessage(scoped_ptr<MessageInTransit> message); | 
 |  | 
 |   // Called to *replace* current client with a new client (which must differ | 
 |   // from the existing client). This must not be called after | 
 |   // |DetachFromClient()| has been called. | 
 |   // | 
 |   // This returns true in the typical case, and false if this endpoint has been | 
 |   // detached from the channel, in which case the caller should probably call | 
 |   // its (new) client's |OnDetachFromChannel()|. | 
 |   bool ReplaceClient(ChannelEndpointClient* client, unsigned client_port); | 
 |  | 
 |   // Called before the |ChannelEndpointClient| gives up its reference to this | 
 |   // object. | 
 |   void DetachFromClient(); | 
 |  | 
 |   // Methods called by |Channel|: | 
 |  | 
 |   // Called when the |Channel| takes a reference to this object. This will send | 
 |   // all queue messages (in |channel_message_queue_|). | 
 |   // TODO(vtl): Maybe rename this "OnAttach"? | 
 |   void AttachAndRun(Channel* channel, | 
 |                     ChannelEndpointId local_id, | 
 |                     ChannelEndpointId remote_id); | 
 |  | 
 |   // Called when the |Channel| receives a message for the |ChannelEndpoint|. | 
 |   void OnReadMessage(scoped_ptr<MessageInTransit> message); | 
 |  | 
 |   // Called before the |Channel| gives up its reference to this object. | 
 |   void DetachFromChannel(); | 
 |  | 
 |  private: | 
 |   friend class base::RefCountedThreadSafe<ChannelEndpoint>; | 
 |   ~ChannelEndpoint(); | 
 |  | 
 |   // Must be called with |lock_| held. | 
 |   bool WriteMessageNoLock(scoped_ptr<MessageInTransit> message); | 
 |  | 
 |   // Resets |channel_| to null (and sets |is_detached_from_channel_|). This may | 
 |   // only be called if |channel_| is non-null. Must be called with |lock_| held. | 
 |   void ResetChannelNoLock(); | 
 |  | 
 |   // Protects the members below. | 
 |   base::Lock lock_; | 
 |  | 
 |   // |client_| must be valid whenever it is non-null. Before |*client_| gives up | 
 |   // its reference to this object, it must call |DetachFromClient()|. | 
 |   // NOTE: This is a |scoped_refptr<>|, rather than a raw pointer, since the | 
 |   // |Channel| needs to keep the |MessagePipe| alive for the "proxy-proxy" case. | 
 |   // Possibly we'll be able to eliminate that case when we have full | 
 |   // multiprocess support. | 
 |   // WARNING: |ChannelEndpointClient| methods must not be called under |lock_|. | 
 |   // Thus to make such a call, a reference must first be taken under |lock_| and | 
 |   // the lock released. | 
 |   // WARNING: Beware of interactions with |ReplaceClient()|. By the time the | 
 |   // call is made, the client may have changed. This must be detected and dealt | 
 |   // with. | 
 |   scoped_refptr<ChannelEndpointClient> client_; | 
 |   unsigned client_port_; | 
 |  | 
 |   // |channel_| must be valid whenever it is non-null. Before |*channel_| gives | 
 |   // up its reference to this object, it must call |DetachFromChannel()|. | 
 |   // |local_id_| and |remote_id_| are valid if and only |channel_| is non-null. | 
 |   Channel* channel_; | 
 |   ChannelEndpointId local_id_; | 
 |   ChannelEndpointId remote_id_; | 
 |   // This distinguishes the two cases of |channel| being null: not yet attached | 
 |   // versus detached. | 
 |   bool is_detached_from_channel_; | 
 |  | 
 |   // This queue is used before we're running on a channel and ready to send | 
 |   // messages to the channel. | 
 |   MessageInTransitQueue channel_message_queue_; | 
 |  | 
 |   DISALLOW_COPY_AND_ASSIGN(ChannelEndpoint); | 
 | }; | 
 |  | 
 | }  // namespace system | 
 | }  // namespace mojo | 
 |  | 
 | #endif  // MOJO_EDK_SYSTEM_CHANNEL_ENDPOINT_H_ |