| // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 
 | // Use of this source code is governed by a BSD-style license that can be | 
 | // found in the LICENSE file. | 
 |  | 
 | #ifndef UI_EVENTS_EVENT_DISPATCHER_H_ | 
 | #define UI_EVENTS_EVENT_DISPATCHER_H_ | 
 |  | 
 | #include "base/auto_reset.h" | 
 | #include "ui/events/event.h" | 
 | #include "ui/events/event_constants.h" | 
 | #include "ui/events/event_handler.h" | 
 | #include "ui/events/events_export.h" | 
 |  | 
 | namespace ui { | 
 |  | 
 | class EventDispatcher; | 
 | class EventTarget; | 
 | class EventTargeter; | 
 |  | 
 | struct EventDispatchDetails { | 
 |   EventDispatchDetails() | 
 |       : dispatcher_destroyed(false), | 
 |         target_destroyed(false) {} | 
 |   bool dispatcher_destroyed; | 
 |   bool target_destroyed; | 
 | }; | 
 |  | 
 | class EVENTS_EXPORT EventDispatcherDelegate { | 
 |  public: | 
 |   EventDispatcherDelegate(); | 
 |   virtual ~EventDispatcherDelegate(); | 
 |  | 
 |   // Returns whether an event can still be dispatched to a target. (e.g. during | 
 |   // event dispatch, one of the handlers may have destroyed the target, in which | 
 |   // case the event can no longer be dispatched to the target). | 
 |   virtual bool CanDispatchToTarget(EventTarget* target) = 0; | 
 |  | 
 |   // Returns the event being dispatched (or NULL if no event is being | 
 |   // dispatched). | 
 |   Event* current_event(); | 
 |  | 
 |   // Dispatches |event| to |target|. This calls |PreDispatchEvent()| before | 
 |   // dispatching the event, and |PostDispatchEvent()| after the event has been | 
 |   // dispatched. | 
 |   EventDispatchDetails DispatchEvent(EventTarget* target, Event* event) | 
 |       WARN_UNUSED_RESULT; | 
 |  | 
 |  protected: | 
 |   // This is called once a target has been determined for an event, right before | 
 |   // the event is dispatched to the target. This function may modify |event| to | 
 |   // prepare it for dispatch (e.g. update event flags, location etc.). | 
 |   virtual EventDispatchDetails PreDispatchEvent( | 
 |       EventTarget* target, | 
 |       Event* event) WARN_UNUSED_RESULT; | 
 |  | 
 |   // This is called right after the event dispatch is completed. | 
 |   // |target| is NULL if the target was deleted during dispatch. | 
 |   virtual EventDispatchDetails PostDispatchEvent( | 
 |       EventTarget* target, | 
 |       const Event& event) WARN_UNUSED_RESULT; | 
 |  | 
 |  private: | 
 |   // Dispatches the event to the target. | 
 |   EventDispatchDetails DispatchEventToTarget(EventTarget* target, | 
 |                                              Event* event) WARN_UNUSED_RESULT; | 
 |  | 
 |   EventDispatcher* dispatcher_; | 
 |  | 
 |   DISALLOW_COPY_AND_ASSIGN(EventDispatcherDelegate); | 
 | }; | 
 |  | 
 | // Dispatches events to appropriate targets. | 
 | class EVENTS_EXPORT EventDispatcher { | 
 |  public: | 
 |   explicit EventDispatcher(EventDispatcherDelegate* delegate); | 
 |   virtual ~EventDispatcher(); | 
 |  | 
 |   void ProcessEvent(EventTarget* target, Event* event); | 
 |  | 
 |   const Event* current_event() const { return current_event_; } | 
 |   Event* current_event() { return current_event_; } | 
 |  | 
 |   bool delegate_destroyed() const { return !delegate_; } | 
 |  | 
 |   void OnHandlerDestroyed(EventHandler* handler); | 
 |   void OnDispatcherDelegateDestroyed(); | 
 |  | 
 |  private: | 
 |   void DispatchEventToEventHandlers(EventHandlerList* list, Event* event); | 
 |  | 
 |   // Dispatches an event, and makes sure it sets ER_CONSUMED on the | 
 |   // event-handling result if the dispatcher itself has been destroyed during | 
 |   // dispatching the event to the event handler. | 
 |   void DispatchEvent(EventHandler* handler, Event* event); | 
 |  | 
 |   EventDispatcherDelegate* delegate_; | 
 |  | 
 |   Event* current_event_; | 
 |  | 
 |   EventHandlerList handler_list_; | 
 |  | 
 |   DISALLOW_COPY_AND_ASSIGN(EventDispatcher); | 
 | }; | 
 |  | 
 | }  // namespace ui | 
 |  | 
 | #endif  // UI_EVENTS_EVENT_DISPATCHER_H_ |