|  | // Copyright 2014 The Chromium Authors. All rights reserved. | 
|  | // Use of this source code is governed by a BSD-style license that can be | 
|  | // found in the LICENSE file. | 
|  |  | 
|  | #ifndef UI_GL_SCOPED_CGL_H_ | 
|  | #define UI_GL_SCOPED_CGL_H_ | 
|  |  | 
|  | #include <OpenGL/OpenGL.h> | 
|  |  | 
|  | #include "base/mac/scoped_typeref.h" | 
|  | #include "ui/gl/gl_export.h" | 
|  |  | 
|  | namespace base { | 
|  |  | 
|  | template<> | 
|  | struct ScopedTypeRefTraits<CGLContextObj> { | 
|  | static void Retain(CGLContextObj object) { | 
|  | CGLRetainContext(object); | 
|  | } | 
|  | static void Release(CGLContextObj object) { | 
|  | CGLReleaseContext(object); | 
|  | } | 
|  | }; | 
|  |  | 
|  | template<> | 
|  | struct ScopedTypeRefTraits<CGLPixelFormatObj> { | 
|  | static void Retain(CGLPixelFormatObj object) { | 
|  | CGLRetainPixelFormat(object); | 
|  | } | 
|  | static void Release(CGLPixelFormatObj object) { | 
|  | CGLReleasePixelFormat(object); | 
|  | } | 
|  | }; | 
|  |  | 
|  | }  // namespace base | 
|  |  | 
|  | namespace gfx { | 
|  |  | 
|  | class GL_EXPORT ScopedCGLSetCurrentContext { | 
|  | public: | 
|  | explicit ScopedCGLSetCurrentContext(CGLContextObj context); | 
|  | ~ScopedCGLSetCurrentContext(); | 
|  | private: | 
|  | // Note that if a context is destroyed when it is current, then the current | 
|  | // context is changed to NULL. Take out a reference on |previous_context_| to | 
|  | // preserve this behavior (when this falls out of scope, |previous_context_| | 
|  | // will be made current, then released, so NULL will be current if that | 
|  | // release destroys the context). | 
|  | base::ScopedTypeRef<CGLContextObj> previous_context_; | 
|  |  | 
|  | DISALLOW_COPY_AND_ASSIGN(ScopedCGLSetCurrentContext); | 
|  | }; | 
|  |  | 
|  | }  // namespace gfx | 
|  |  | 
|  | #endif  // UI_GL_SCOPED_CGL_H_ |