| // Copyright 2015 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef MOJO_PUBLIC_PLATFORM_NATIVE_MGL_SIGNAL_SYNC_POINT_THUNKS_H_ |
| #define MOJO_PUBLIC_PLATFORM_NATIVE_MGL_SIGNAL_SYNC_POINT_THUNKS_H_ |
| |
| #include <stddef.h> |
| |
| #include "mojo/public/c/gpu/MGL/mgl_signal_sync_point.h" |
| |
| // Structure used to bind the MGL signal sync point interface DSO to those |
| // of the embedder. |
| // |
| // This is the ABI between the embedder and the DSO. It can only have new |
| // functions added to the end. No other changes are supported. |
| #pragma pack(push, 8) |
| struct MGLSignalSyncPointThunks { |
| size_t size; // Should be set to sizeof(MGLSignalSyncPointThunks). |
| |
| void (*MGLSignalSyncPoint)(uint32_t sync_point, |
| MGLSignalSyncPointCallback callback, |
| void* lost_callback_closure); |
| }; |
| #pragma pack(pop) |
| |
| #ifdef __cplusplus |
| // Intended to be called from the embedder. Returns an object initialized to |
| // contain pointers to each of the embedder's MGLSignalSyncPointThunks |
| // functions. |
| inline struct MGLSignalSyncPointThunks MojoMakeMGLSignalSyncPointThunks() { |
| struct MGLSignalSyncPointThunks mgl_thunks = { |
| sizeof(struct MGLSignalSyncPointThunks), MGLSignalSyncPoint, |
| }; |
| |
| return mgl_thunks; |
| } |
| #endif // __cplusplus |
| |
| // Use this type for the function found by dynamically discovering it in |
| // a DSO linked with mojo_system. For example: |
| // MojoSetMGLSignalSyncPointThunksFn mojo_set_gles2_thunks_fn = |
| // reinterpret_cast<MojoSetMGLSignalSyncPointThunksFn>( |
| // app_library.GetFunctionPointer("MojoSetMGLSignalSyncPointThunks")); |
| // The expected size of |mgl_thunks| is returned. |
| // The contents of |mgl_thunks| are copied. |
| typedef size_t (*MojoSetMGLSignalSyncPointThunksFn)( |
| const struct MGLSignalSyncPointThunks* mgl_signal_sync_point_thunks); |
| |
| #endif // MOJO_PUBLIC_PLATFORM_NATIVE_MGL_SIGNAL_SYNC_POINT_THUNKS_H_ |