| // Copyright 2015 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "services/view_manager/gesture_manager.h" |
| |
| #include <algorithm> |
| |
| #include "mojo/services/input_events/interfaces/input_events.mojom.h" |
| #include "mojo/services/view_manager/cpp/keys.h" |
| #include "services/view_manager/gesture_manager_delegate.h" |
| #include "services/view_manager/server_view.h" |
| #include "services/view_manager/view_coordinate_conversions.h" |
| #include "services/view_manager/view_locator.h" |
| #include "ui/gfx/geometry/point_f.h" |
| |
| namespace view_manager { |
| |
| using Views = std::vector<const ServerView*>; |
| |
| namespace { |
| |
| GestureManager::GestureAndConnectionId MakeGestureAndConnectionId( |
| const ServerView* view, |
| uint32_t gesture_id) { |
| return (static_cast<GestureManager::GestureAndConnectionId>( |
| view->id().connection_id) |
| << 32) | |
| gesture_id; |
| } |
| |
| // Returns the views (deepest first) that should receive touch events. This only |
| // returns one view per connection. If multiple views from the same connection |
| // are interested in touch events the shallowest view is returned. |
| Views GetTouchTargets(const ServerView* deepest) { |
| Views result; |
| const ServerView* view = deepest; |
| while (view) { |
| if (view->properties().count(mojo::kViewManagerKeyWantsTouchEvents)) { |
| if (!result.empty() && |
| result.back()->id().connection_id == view->id().connection_id) { |
| result.pop_back(); |
| } |
| result.push_back(view); |
| } |
| view = view->parent(); |
| } |
| // TODO(sky): I'm doing this until things are converted. Seems as though we |
| // shouldn't do this long term. |
| if (result.empty()) |
| result.push_back(deepest); |
| return result; |
| } |
| |
| mojo::EventPtr CloneEventForView(const mojo::Event& event, |
| const ServerView* view) { |
| mojo::EventPtr result(event.Clone()); |
| const gfx::PointF location(event.pointer_data->x, event.pointer_data->y); |
| const gfx::PointF target_location( |
| ConvertPointFBetweenViews(view->GetRoot(), view, location)); |
| result->pointer_data->x = target_location.x(); |
| result->pointer_data->y = target_location.y(); |
| return result.Pass(); |
| } |
| |
| } // namespace |
| |
| // GestureStateChange ---------------------------------------------------------- |
| |
| GestureStateChange::GestureStateChange() |
| : chosen_gesture(GestureManager::kInvalidGestureId) { |
| } |
| |
| GestureStateChange::~GestureStateChange() { |
| } |
| |
| // ViewIterator ---------------------------------------------------------------- |
| |
| // Used to iterate over a set of views. |
| class ViewIterator { |
| public: |
| explicit ViewIterator(const Views& views) |
| : views_(views), current_(views_.begin()) {} |
| |
| // Advances to the next view. Returns true if there are no more views (at |
| // the end). |
| bool advance() { return ++current_ != views_.end(); } |
| |
| bool at_end() const { return current_ == views_.end(); } |
| |
| bool empty() const { return views_.empty(); } |
| |
| const ServerView* current() const { return *current_; } |
| |
| void reset_to_beginning() { current_ = views_.begin(); } |
| |
| void remove(const ServerView* view) { |
| Views::iterator iter = std::find(views_.begin(), views_.end(), view); |
| DCHECK(iter != views_.end()); |
| if (iter == current_) { |
| current_ = views_.erase(current_); |
| } else if (!at_end()) { |
| size_t index = current_ - views_.begin(); |
| if (current_ > iter) |
| index--; |
| views_.erase(iter); |
| current_ = views_.begin() + index; |
| } else { |
| views_.erase(iter); |
| current_ = views_.end(); |
| } |
| } |
| |
| bool contains(const ServerView* view) const { |
| return std::find(views_.begin(), views_.end(), view) != views_.end(); |
| } |
| |
| private: |
| Views views_; |
| Views::iterator current_; |
| |
| DISALLOW_COPY_AND_ASSIGN(ViewIterator); |
| }; |
| |
| // PointerAndView -------------------------------------------------------------- |
| |
| struct GestureManager::PointerAndView { |
| PointerAndView(); |
| PointerAndView(Pointer* pointer, const ServerView* view); |
| |
| // Compares two PointerAndView instances based on pointer id, then view id. |
| // This is really only interesting for unit tests so that they get a known |
| // order of events. |
| bool operator<(const PointerAndView& other) const; |
| |
| Pointer* pointer; |
| const ServerView* view; |
| }; |
| |
| // Gesture --------------------------------------------------------------------- |
| |
| // Gesture maintains the set of pointers and views it is attached to. |
| class GestureManager::Gesture { |
| public: |
| enum State { STATE_INITIAL, STATE_CANCELED, STATE_CHOSEN }; |
| |
| explicit Gesture(uint32_t id); |
| ~Gesture(); |
| |
| uint32_t id() const { return id_; } |
| |
| void Attach(Pointer* pointer, const ServerView* view); |
| void Detach(Pointer* pointer, const ServerView* view); |
| |
| void set_state(State state) { state_ = state; } |
| State state() const { return state_; } |
| |
| const std::set<PointerAndView>& pointers_and_views() const { |
| return pointers_and_views_; |
| } |
| |
| private: |
| const uint32_t id_; |
| State state_; |
| std::set<PointerAndView> pointers_and_views_; |
| |
| DISALLOW_COPY_AND_ASSIGN(Gesture); |
| }; |
| |
| GestureManager::Gesture::Gesture(uint32_t id) : id_(id), state_(STATE_INITIAL) { |
| } |
| |
| GestureManager::Gesture::~Gesture() { |
| } |
| |
| void GestureManager::Gesture::Attach(Pointer* pointer, const ServerView* view) { |
| pointers_and_views_.insert(PointerAndView(pointer, view)); |
| } |
| |
| void GestureManager::Gesture::Detach(Pointer* pointer, const ServerView* view) { |
| pointers_and_views_.erase(PointerAndView(pointer, view)); |
| } |
| |
| // Pointer --------------------------------------------------------------------- |
| |
| // Pointer manages the state associated with a particular pointer from the time |
| // of the POINTER_DOWN to the time of the POINTER_UP (or POINTER_CANCEL). This |
| // state includes a mapping from view to the set of gestures the view is |
| // interested in. It also manages choosing gestures at the appropriate point as |
| // well as which view to dispatch to and the events to dispatch. |
| // See description in GestureManager for more. |
| class GestureManager::Pointer { |
| public: |
| Pointer(GestureManager* gesture_manager, |
| int32_t pointer_id, |
| const mojo::Event& event, |
| const Views& views); |
| ~Pointer(); |
| |
| int32_t pointer_id() const { return pointer_id_; } |
| bool was_chosen_or_canceled() const { return was_chosen_or_canceled_; } |
| |
| // Sets the set of gestures for this pointer. |
| void SetGestures(const ServerView* view, |
| uint32_t chosen_gesture_id, |
| const std::set<uint32_t>& possible_gesture_ids, |
| const std::set<uint32_t>& canceled_ids); |
| |
| // Called when a Gesture we contain has been canceled. |
| void GestureCanceled(Gesture* gesture); |
| |
| // Called when a Gesture we contain has been chosen. |
| void GestureChosen(Gesture* gesture, const ServerView* view); |
| |
| // Process a move or up event. This may delay processing if we're waiting for |
| // previous results. |
| void ProcessEvent(const mojo::Event& event); |
| |
| private: |
| // Corresponds to the type of event we're dispatching. |
| enum Phase { |
| // We're dispatching the initial down. |
| PHASE_DOWN, |
| |
| // We're dispatching a move. |
| PHASE_MOVE, |
| }; |
| |
| // Sends the event for the current phase to the delegate. |
| void ForwardCurrentEvent(); |
| |
| // Moves |pending_event_| to |current_event_| and notifies the delegate. |
| void MovePendingToCurrentAndProcess(); |
| |
| // If |was_chosen_or_canceled_| is false and there is only one possible |
| // gesture and it is in the initial state, choose it. Otherwise do nothing. |
| void ChooseGestureIfPossible(); |
| |
| bool ScheduleDeleteIfNecessary(); |
| |
| GestureManager* gesture_manager_; |
| const int32_t pointer_id_; |
| Phase phase_; |
| |
| // Used to iterate over the set of views that potentially have gestures. |
| ViewIterator view_iter_; |
| |
| // Maps from the view to the set of possible gestures for the view. |
| std::map<const ServerView*, std::set<Gesture*>> view_to_gestures_; |
| |
| Gesture* chosen_gesture_; |
| |
| bool was_chosen_or_canceled_; |
| |
| // The event we're processing. When initially created this is the supplied |
| // down event. When in PHASE_MOVE this is a move event. |
| mojo::EventPtr current_event_; |
| |
| // Incoming events (move or up) are added here while while waiting for |
| // responses. |
| mojo::EventPtr pending_event_; |
| |
| DISALLOW_COPY_AND_ASSIGN(Pointer); |
| }; |
| |
| GestureManager::Pointer::Pointer(GestureManager* gesture_manager, |
| int32_t pointer_id, |
| const mojo::Event& event, |
| const Views& views) |
| : gesture_manager_(gesture_manager), |
| pointer_id_(pointer_id), |
| phase_(PHASE_DOWN), |
| view_iter_(views), |
| chosen_gesture_(nullptr), |
| was_chosen_or_canceled_(false), |
| current_event_(event.Clone()) { |
| ForwardCurrentEvent(); |
| } |
| |
| GestureManager::Pointer::~Pointer() { |
| for (auto& pair : view_to_gestures_) { |
| for (Gesture* gesture : pair.second) |
| gesture_manager_->DetachGesture(gesture, this, pair.first); |
| } |
| } |
| |
| void GestureManager::Pointer::SetGestures( |
| const ServerView* view, |
| uint32_t chosen_gesture_id, |
| const std::set<uint32_t>& possible_gesture_ids, |
| const std::set<uint32_t>& canceled_gesture_ids) { |
| if (!view_iter_.contains(view)) { |
| // We don't know about this view. |
| return; |
| } |
| |
| // True if this is the view we're waiting for a response from. |
| const bool was_waiting_on = |
| (!was_chosen_or_canceled_ && |
| (!view_iter_.at_end() && view_iter_.current() == view)); |
| |
| if (possible_gesture_ids.empty()) { |
| // The view no longer wants to be notified. |
| for (Gesture* gesture : view_to_gestures_[view]) |
| gesture_manager_->DetachGesture(gesture, this, view); |
| view_to_gestures_.erase(view); |
| view_iter_.remove(view); |
| if (view_iter_.empty()) { |
| gesture_manager_->PointerHasNoGestures(this); |
| // WARNING: we've been deleted. |
| return; |
| } |
| } else { |
| if (was_waiting_on) |
| view_iter_.advance(); |
| |
| Gesture* to_choose = nullptr; |
| std::set<Gesture*> gestures; |
| for (auto gesture_id : possible_gesture_ids) { |
| Gesture* gesture = gesture_manager_->GetGesture(view, gesture_id); |
| gesture_manager_->AttachGesture(gesture, this, view); |
| gestures.insert(gesture); |
| if (gesture->state() == Gesture::STATE_CHOSEN && |
| !was_chosen_or_canceled_) { |
| to_choose = gesture; |
| } |
| } |
| |
| // Give preference to the supplied |chosen_gesture_id|. |
| if (!was_chosen_or_canceled_ && chosen_gesture_id != kInvalidGestureId) { |
| Gesture* gesture = gesture_manager_->GetGesture(view, chosen_gesture_id); |
| if (gesture->state() != Gesture::STATE_CANCELED) |
| to_choose = gesture; |
| |
| DCHECK(possible_gesture_ids.count(gesture->id())); |
| gesture_manager_->AttachGesture(gesture, this, view); |
| } |
| |
| // Tell GestureManager of any Gestures we're no longer associated with. |
| std::set<Gesture*> removed_gestures; |
| std::set_difference( |
| view_to_gestures_[view].begin(), view_to_gestures_[view].end(), |
| gestures.begin(), gestures.end(), |
| std::inserter(removed_gestures, removed_gestures.begin())); |
| view_to_gestures_[view].swap(gestures); |
| for (Gesture* gesture : removed_gestures) |
| gesture_manager_->DetachGesture(gesture, this, view); |
| |
| if (chosen_gesture_ && removed_gestures.count(chosen_gesture_)) |
| chosen_gesture_ = nullptr; |
| |
| if (to_choose) { |
| gesture_manager_->ChooseGesture(to_choose, this, view); |
| } else { |
| // Choosing a gesture implicitly cancels all other gestures. If we didn't |
| // choose a gesture we need to update the state of any newly added |
| // gestures. |
| for (Gesture* gesture : gestures) { |
| if (gesture != chosen_gesture_ && |
| (was_chosen_or_canceled_ || |
| canceled_gesture_ids.count(gesture->id()))) { |
| gesture_manager_->CancelGesture(gesture, this, view); |
| } |
| } |
| } |
| } |
| |
| if (was_waiting_on && !was_chosen_or_canceled_) { |
| if (view_iter_.at_end()) { |
| if (ScheduleDeleteIfNecessary()) |
| return; |
| // If we're got all the responses, check if there is only one valid |
| // gesture. |
| ChooseGestureIfPossible(); |
| if (!was_chosen_or_canceled_) { |
| // There is more than one valid gesture and none chosen. Continue |
| // synchronous dispatch of move events. |
| phase_ = PHASE_MOVE; |
| MovePendingToCurrentAndProcess(); |
| } |
| } else { |
| ForwardCurrentEvent(); |
| } |
| } else if (!was_chosen_or_canceled_ && phase_ != PHASE_DOWN) { |
| // We weren't waiting on this view but we're in the move phase. The set of |
| // gestures may have changed such that we only have one valid gesture. Check |
| // for that. |
| ChooseGestureIfPossible(); |
| } |
| } |
| |
| void GestureManager::Pointer::GestureCanceled(Gesture* gesture) { |
| if (was_chosen_or_canceled_ && gesture == chosen_gesture_) { |
| chosen_gesture_ = nullptr; |
| // No need to cancel other gestures as they are already canceled by virtue |
| // of us having been chosen. |
| } else if (!was_chosen_or_canceled_ && phase_ == PHASE_MOVE) { |
| ChooseGestureIfPossible(); |
| } |
| } |
| |
| void GestureManager::Pointer::GestureChosen(Gesture* gesture, |
| const ServerView* view) { |
| DCHECK(!was_chosen_or_canceled_); |
| was_chosen_or_canceled_ = true; |
| chosen_gesture_ = gesture; |
| for (auto& pair : view_to_gestures_) { |
| for (Gesture* g : pair.second) { |
| if (g != gesture) |
| gesture_manager_->CancelGesture(g, this, pair.first); |
| } |
| } |
| |
| while (!view_iter_.at_end()) { |
| ForwardCurrentEvent(); |
| view_iter_.advance(); |
| } |
| if (ScheduleDeleteIfNecessary()) |
| return; |
| phase_ = PHASE_MOVE; |
| MovePendingToCurrentAndProcess(); |
| } |
| |
| void GestureManager::Pointer::ProcessEvent(const mojo::Event& event) { |
| // |event| is either a move or up. In either case it has the new coordinates |
| // and is safe to replace the existing one with. |
| pending_event_ = event.Clone(); |
| if (was_chosen_or_canceled_) { |
| MovePendingToCurrentAndProcess(); |
| } else if (view_iter_.at_end()) { |
| view_iter_.reset_to_beginning(); |
| MovePendingToCurrentAndProcess(); |
| } |
| // The else case is we are waiting on a response from a view before we |
| // continue dispatching. When we get the response for the last view in the |
| // stack we'll move pending to current and start dispatching it. |
| } |
| |
| void GestureManager::Pointer::ForwardCurrentEvent() { |
| DCHECK(!view_iter_.at_end()); |
| const ServerView* view = view_iter_.current(); |
| gesture_manager_->delegate_->ProcessEvent( |
| view, CloneEventForView(*current_event_, view), was_chosen_or_canceled_); |
| } |
| |
| void GestureManager::Pointer::MovePendingToCurrentAndProcess() { |
| if (!pending_event_.get()) { |
| current_event_ = nullptr; |
| return; |
| } |
| current_event_ = pending_event_.Pass(); |
| view_iter_.reset_to_beginning(); |
| ForwardCurrentEvent(); |
| if (was_chosen_or_canceled_) { |
| while (view_iter_.advance()) |
| ForwardCurrentEvent(); |
| if (ScheduleDeleteIfNecessary()) |
| return; |
| current_event_ = nullptr; |
| } |
| } |
| |
| void GestureManager::Pointer::ChooseGestureIfPossible() { |
| if (was_chosen_or_canceled_) |
| return; |
| |
| Gesture* gesture_to_choose = nullptr; |
| const ServerView* view = nullptr; |
| for (auto& pair : view_to_gestures_) { |
| for (Gesture* gesture : pair.second) { |
| if (gesture->state() == Gesture::STATE_INITIAL) { |
| if (gesture_to_choose) |
| return; |
| view = pair.first; |
| gesture_to_choose = gesture; |
| } |
| } |
| } |
| if (view) |
| gesture_manager_->ChooseGesture(gesture_to_choose, this, view); |
| } |
| |
| bool GestureManager::Pointer::ScheduleDeleteIfNecessary() { |
| if (current_event_ && |
| (current_event_->action == mojo::EventType::POINTER_UP || |
| current_event_->action == mojo::EventType::POINTER_CANCEL)) { |
| gesture_manager_->ScheduleDelete(this); |
| return true; |
| } |
| return false; |
| } |
| |
| // ScheduledDeleteProcessor --------------------------------------------------- |
| |
| class GestureManager::ScheduledDeleteProcessor { |
| public: |
| explicit ScheduledDeleteProcessor(GestureManager* manager) |
| : manager_(manager) {} |
| |
| ~ScheduledDeleteProcessor() { manager_->pointers_to_delete_.clear(); } |
| |
| private: |
| GestureManager* manager_; |
| |
| DISALLOW_COPY_AND_ASSIGN(ScheduledDeleteProcessor); |
| }; |
| |
| // PointerAndView -------------------------------------------------------------- |
| |
| GestureManager::PointerAndView::PointerAndView() |
| : pointer(nullptr), view(nullptr) { |
| } |
| |
| GestureManager::PointerAndView::PointerAndView(Pointer* pointer, |
| const ServerView* view) |
| : pointer(pointer), view(view) { |
| } |
| |
| bool GestureManager::PointerAndView::operator<( |
| const PointerAndView& other) const { |
| if (other.pointer->pointer_id() == pointer->pointer_id()) |
| return view->id().connection_id < other.view->id().connection_id; |
| return pointer->pointer_id() < other.pointer->pointer_id(); |
| } |
| |
| // GestureManager -------------------------------------------------------------- |
| |
| // static |
| const uint32_t GestureManager::kInvalidGestureId = 0u; |
| |
| GestureManager::GestureManager(GestureManagerDelegate* delegate, |
| const ServerView* root) |
| : delegate_(delegate), root_view_(root) { |
| } |
| |
| GestureManager::~GestureManager() { |
| // Explicitly delete the pointers first as this may result in calling back to |
| // us to cleanup and delete gestures. |
| active_pointers_.clear(); |
| } |
| |
| bool GestureManager::ProcessEvent(const mojo::Event& event) { |
| if (!event.pointer_data) |
| return false; |
| |
| ScheduledDeleteProcessor delete_processor(this); |
| const gfx::Point location(static_cast<int>(event.pointer_data->x), |
| static_cast<int>(event.pointer_data->y)); |
| switch (event.action) { |
| case mojo::EventType::POINTER_DOWN: { |
| if (GetPointerById(event.pointer_data->pointer_id)) { |
| DVLOG(1) << "received more than one down for a pointer without a " |
| << "corresponding up, id=" << event.pointer_data->pointer_id; |
| NOTREACHED(); |
| return true; |
| } |
| |
| const ServerView* deepest = FindDeepestVisibleView(root_view_, location); |
| Views targets(GetTouchTargets(deepest)); |
| if (targets.empty()) |
| return true; |
| |
| scoped_ptr<Pointer> pointer( |
| new Pointer(this, event.pointer_data->pointer_id, event, targets)); |
| active_pointers_.push_back(pointer.Pass()); |
| return true; |
| } |
| |
| case mojo::EventType::POINTER_CANCEL: |
| case mojo::EventType::POINTER_MOVE: |
| case mojo::EventType::POINTER_UP: { |
| Pointer* pointer = GetPointerById(event.pointer_data->pointer_id); |
| // We delete a pointer when it has no gestures, so it's possible to get |
| // here with no gestures. Additionally there is no need to explicitly |
| // delete |pointer| as it'll tell us when it's ready to be deleted. |
| if (pointer) |
| pointer->ProcessEvent(event); |
| return true; |
| } |
| |
| default: |
| break; |
| } |
| return false; |
| } |
| |
| scoped_ptr<ChangeMap> GestureManager::SetGestures( |
| const ServerView* view, |
| int32_t pointer_id, |
| uint32_t chosen_gesture_id, |
| const std::set<uint32_t>& possible_gesture_ids, |
| const std::set<uint32_t>& canceled_gesture_ids) { |
| // TODO(sky): caller should validate ids and make sure possible contains |
| // canceled and chosen. |
| DCHECK(!canceled_gesture_ids.count(kInvalidGestureId)); |
| DCHECK(!possible_gesture_ids.count(kInvalidGestureId)); |
| DCHECK(chosen_gesture_id == kInvalidGestureId || |
| possible_gesture_ids.count(chosen_gesture_id)); |
| DCHECK(chosen_gesture_id == kInvalidGestureId || |
| !canceled_gesture_ids.count(chosen_gesture_id)); |
| ScheduledDeleteProcessor delete_processor(this); |
| Pointer* pointer = GetPointerById(pointer_id); |
| current_change_.reset(new ChangeMap); |
| if (pointer) { |
| pointer->SetGestures(view, chosen_gesture_id, possible_gesture_ids, |
| canceled_gesture_ids); |
| } |
| return current_change_.Pass(); |
| } |
| |
| GestureManager::Pointer* GestureManager::GetPointerById(int32_t pointer_id) { |
| for (Pointer* pointer : active_pointers_) { |
| if (pointer->pointer_id() == pointer_id) |
| return pointer; |
| } |
| return nullptr; |
| } |
| |
| void GestureManager::PointerHasNoGestures(Pointer* pointer) { |
| auto iter = |
| std::find(active_pointers_.begin(), active_pointers_.end(), pointer); |
| CHECK(iter != active_pointers_.end()); |
| active_pointers_.erase(iter); |
| } |
| |
| GestureManager::Gesture* GestureManager::GetGesture(const ServerView* view, |
| uint32_t gesture_id) { |
| GestureAndConnectionId gesture_and_connection_id = |
| MakeGestureAndConnectionId(view, gesture_id); |
| Gesture* gesture = gesture_map_[gesture_and_connection_id]; |
| if (!gesture) { |
| gesture = new Gesture(gesture_id); |
| gesture_map_[gesture_and_connection_id] = gesture; |
| } |
| return gesture; |
| } |
| |
| void GestureManager::AttachGesture(Gesture* gesture, |
| Pointer* pointer, |
| const ServerView* view) { |
| gesture->Attach(pointer, view); |
| } |
| |
| void GestureManager::DetachGesture(Gesture* gesture, |
| Pointer* pointer, |
| const ServerView* view) { |
| gesture->Detach(pointer, view); |
| if (gesture->pointers_and_views().empty()) { |
| gesture_map_.erase(MakeGestureAndConnectionId(view, gesture->id())); |
| delete gesture; |
| } |
| } |
| |
| void GestureManager::CancelGesture(Gesture* gesture, |
| Pointer* pointer, |
| const ServerView* view) { |
| if (gesture->state() == Gesture::STATE_CANCELED) |
| return; |
| |
| gesture->set_state(Gesture::STATE_CANCELED); |
| for (auto& pointer_and_view : gesture->pointers_and_views()) { |
| (*current_change_)[pointer_and_view.view].canceled_gestures.insert( |
| gesture->id()); |
| if (pointer_and_view.pointer != pointer) |
| pointer_and_view.pointer->GestureCanceled(gesture); |
| } |
| } |
| |
| void GestureManager::ChooseGesture(Gesture* gesture, |
| Pointer* pointer, |
| const ServerView* view) { |
| if (gesture->state() == Gesture::STATE_CHOSEN) { |
| // This happens when |pointer| is supplied a gesture that is already |
| // chosen. |
| DCHECK((*current_change_)[view].chosen_gesture == kInvalidGestureId || |
| (*current_change_)[view].chosen_gesture == gesture->id()); |
| (*current_change_)[view].chosen_gesture = gesture->id(); |
| pointer->GestureChosen(gesture, view); |
| } else { |
| gesture->set_state(Gesture::STATE_CHOSEN); |
| for (auto& pointer_and_view : gesture->pointers_and_views()) { |
| DCHECK((*current_change_)[pointer_and_view.view].chosen_gesture == |
| kInvalidGestureId || |
| (*current_change_)[pointer_and_view.view].chosen_gesture == |
| gesture->id()); |
| (*current_change_)[pointer_and_view.view].chosen_gesture = gesture->id(); |
| pointer_and_view.pointer->GestureChosen(gesture, view); |
| } |
| } |
| } |
| |
| void GestureManager::ScheduleDelete(Pointer* pointer) { |
| auto iter = |
| std::find(active_pointers_.begin(), active_pointers_.end(), pointer); |
| if (iter != active_pointers_.end()) { |
| active_pointers_.weak_erase(iter); |
| pointers_to_delete_.push_back(pointer); |
| } |
| } |
| |
| } // namespace view_manager |