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// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef MOJO_PUBLIC_CPP_APPLICATION_APPLICATION_RUNNER_H_
#define MOJO_PUBLIC_CPP_APPLICATION_APPLICATION_RUNNER_H_
#include <memory>
#include "mojo/public/c/system/handle.h"
#include "mojo/public/c/system/result.h"
#include "mojo/public/cpp/system/macros.h"
namespace mojo {
class ApplicationDelegate;
// A utility for running an Application. The typical use case is to use
// when writing your MojoMain:
//
// MojoResult MojoMain(MojoHandle application_request) {
// mojo::ApplicationRunner runner(new MyApplicationDelegate());
// return runner.Run(application_request);
// }
//
// ApplicationRunner takes care of mojo environment initialization and
// shutdown, and starting a RunLoop from which your application can run and
// ultimately Quit().
class ApplicationRunner {
public:
explicit ApplicationRunner(std::unique_ptr<ApplicationDelegate> delegate);
~ApplicationRunner();
// Once the various parameters have been set above, use Run to initialize an
// ApplicationImpl wired to the provided delegate, and run a RunLoop until
// the application exits.
MojoResult Run(MojoHandle application_request);
private:
std::unique_ptr<ApplicationDelegate> delegate_;
MOJO_DISALLOW_COPY_AND_ASSIGN(ApplicationRunner);
};
} // namespace mojo
#endif // MOJO_PUBLIC_CPP_APPLICATION_APPLICATION_RUNNER_H_