| // Copyright 2015 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef MOJO_UI_GL_VIEW_H_ |
| #define MOJO_UI_GL_VIEW_H_ |
| |
| #include "mojo/gpu/gl_context.h" |
| #include "mojo/ui/base_view.h" |
| #include "mojo/ui/gl_renderer.h" |
| |
| namespace mojo { |
| namespace ui { |
| |
| // Abstract base implementation of the View interface for simple applications |
| // which use GL for rendering. Subclasses must handle layout and provide |
| // content for the scene. |
| class GLView : public BaseView { |
| public: |
| GLView(InterfaceHandle<ApplicationConnector> app_connector, |
| InterfaceRequest<ViewOwner> view_owner_request, |
| const std::string& label); |
| |
| ~GLView() override; |
| |
| // Gets the GL context, never null. |
| const scoped_refptr<GLContext>& gl_context() const { |
| return gl_renderer_.gl_context(); |
| } |
| |
| // Gets the GL renderer, never null. |
| GLRenderer* gl_renderer() { return &gl_renderer_; } |
| |
| private: |
| GLRenderer gl_renderer_; |
| |
| MOJO_DISALLOW_COPY_AND_ASSIGN(GLView); |
| }; |
| |
| } // namespace ui |
| } // namespace mojo |
| |
| #endif // MOJO_UI_GL_VIEW_H_ |