| // Copyright 2011 The Chromium Authors. All rights reserved. | 
 | // Use of this source code is governed by a BSD-style license that can be | 
 | // found in the LICENSE file. | 
 |  | 
 | #ifndef BASE_PROCESS_PROCESS_H_ | 
 | #define BASE_PROCESS_PROCESS_H_ | 
 |  | 
 | #include "base/base_export.h" | 
 | #include "base/basictypes.h" | 
 | #include "base/move.h" | 
 | #include "base/process/process_handle.h" | 
 | #include "base/time/time.h" | 
 | #include "build/build_config.h" | 
 |  | 
 | #if defined(OS_WIN) | 
 | #include "base/win/scoped_handle.h" | 
 | #endif | 
 |  | 
 | namespace base { | 
 |  | 
 | // Provides a move-only encapsulation of a process. | 
 | // | 
 | // This object is not tied to the lifetime of the underlying process: the | 
 | // process may be killed and this object may still around, and it will still | 
 | // claim to be valid. The actual behavior in that case is OS dependent like so: | 
 | // | 
 | // Windows: The underlying ProcessHandle will be valid after the process dies | 
 | // and can be used to gather some information about that process, but most | 
 | // methods will obviously fail. | 
 | // | 
 | // POSIX: The underlying PorcessHandle is not guaranteed to remain valid after | 
 | // the process dies, and it may be reused by the system, which means that it may | 
 | // end up pointing to the wrong process. | 
 | class BASE_EXPORT Process { | 
 |   MOVE_ONLY_TYPE_FOR_CPP_03(Process, RValue) | 
 |  | 
 |  public: | 
 |   explicit Process(ProcessHandle handle = kNullProcessHandle); | 
 |  | 
 |   // Move constructor for C++03 move emulation of this type. | 
 |   Process(RValue other); | 
 |  | 
 |   // The destructor does not terminate the process. | 
 |   ~Process(); | 
 |  | 
 |   // Move operator= for C++03 move emulation of this type. | 
 |   Process& operator=(RValue other); | 
 |  | 
 |   // Returns an object for the current process. | 
 |   static Process Current(); | 
 |  | 
 |   // Returns a Process for the given |pid|. | 
 |   static Process Open(ProcessId pid); | 
 |  | 
 |   // Returns a Process for the given |pid|. On Windows the handle is opened | 
 |   // with more access rights and must only be used by trusted code (can read the | 
 |   // address space and duplicate handles). | 
 |   static Process OpenWithExtraPrivileges(ProcessId pid); | 
 |  | 
 | #if defined(OS_WIN) | 
 |   // Returns a Process for the given |pid|, using some |desired_access|. | 
 |   // See ::OpenProcess documentation for valid |desired_access|. | 
 |   static Process OpenWithAccess(ProcessId pid, DWORD desired_access); | 
 | #endif | 
 |  | 
 |   // Creates an object from a |handle| owned by someone else. | 
 |   // Don't use this for new code. It is only intended to ease the migration to | 
 |   // a strict ownership model. | 
 |   // TODO(rvargas) crbug.com/417532: Remove this code. | 
 |   static Process DeprecatedGetProcessFromHandle(ProcessHandle handle); | 
 |  | 
 |   // Returns true if processes can be backgrounded. | 
 |   static bool CanBackgroundProcesses(); | 
 |  | 
 |   // Returns true if this objects represents a valid process. | 
 |   bool IsValid() const; | 
 |  | 
 |   // Returns a handle for this process. There is no guarantee about when that | 
 |   // handle becomes invalid because this object retains ownership. | 
 |   ProcessHandle Handle() const; | 
 |  | 
 |   // Returns a second object that represents this process. | 
 |   Process Duplicate() const; | 
 |  | 
 |   // Get the PID for this process. | 
 |   ProcessId Pid() const; | 
 |  | 
 |   // Returns true if this process is the current process. | 
 |   bool is_current() const; | 
 |  | 
 |   // Close the process handle. This will not terminate the process. | 
 |   void Close(); | 
 |  | 
 |   // Terminates the process with extreme prejudice. The given |exit_code| will | 
 |   // be the exit code of the process. If |wait| is true, this method will wait | 
 |   // for up to one minute for the process to actually terminate. | 
 |   // Returns true if the process terminates within the allowed time. | 
 |   // NOTE: On POSIX |exit_code| is ignored. | 
 |   bool Terminate(int exit_code, bool wait) const; | 
 |  | 
 |   // Waits for the process to exit. Returns true on success. | 
 |   // On POSIX, if the process has been signaled then |exit_code| is set to -1. | 
 |   // On Linux this must be a child process, however on Mac and Windows it can be | 
 |   // any process. | 
 |   // NOTE: |exit_code| is optional, nullptr can be passed if the exit code is | 
 |   // not required. | 
 |   bool WaitForExit(int* exit_code); | 
 |  | 
 |   // Same as WaitForExit() but only waits for up to |timeout|. | 
 |   // NOTE: |exit_code| is optional, nullptr can be passed if the exit code | 
 |   // is not required. | 
 |   bool WaitForExitWithTimeout(TimeDelta timeout, int* exit_code); | 
 |  | 
 | #if defined(OS_MACOSX) | 
 |   // The Mac needs a Mach port in order to manipulate a process's priority, | 
 |   // and there's no good way to get that from base given the pid. These Mac | 
 |   // variants of the IsProcessBackgrounded and SetProcessBackgrounded API take | 
 |   // the Mach port for this reason. See crbug.com/460102 | 
 |   // | 
 |   // A process is backgrounded when its priority is lower than normal. | 
 |   // Return true if the process with mach port |task_port| is backgrounded, | 
 |   // false otherwise. | 
 |   bool IsProcessBackgrounded(mach_port_t task_port) const; | 
 |  | 
 |   // Set the process with the specified mach port as backgrounded. If value is | 
 |   // true, the priority of the process will be lowered. If value is false, the | 
 |   // priority of the process will be made "normal" - equivalent to default | 
 |   // process priority. Returns true if the priority was changed, false | 
 |   // otherwise. | 
 |   bool SetProcessBackgrounded(mach_port_t task_port, bool value); | 
 | #else | 
 |   // A process is backgrounded when it's priority is lower than normal. | 
 |   // Return true if this process is backgrounded, false otherwise. | 
 |   bool IsProcessBackgrounded() const; | 
 |  | 
 |   // Set a process as backgrounded. If value is true, the priority of the | 
 |   // process will be lowered. If value is false, the priority of the process | 
 |   // will be made "normal" - equivalent to default process priority. | 
 |   // Returns true if the priority was changed, false otherwise. | 
 |   bool SetProcessBackgrounded(bool value); | 
 | #endif  // defined(OS_MACOSX) | 
 |   // Returns an integer representing the priority of a process. The meaning | 
 |   // of this value is OS dependent. | 
 |   int GetPriority() const; | 
 |  | 
 |  private: | 
 | #if defined(OS_WIN) | 
 |   bool is_current_process_; | 
 |   win::ScopedHandle process_; | 
 | #else | 
 |   ProcessHandle process_; | 
 | #endif | 
 | }; | 
 |  | 
 | }  // namespace base | 
 |  | 
 | #endif  // BASE_PROCESS_PROCESS_H_ |