| // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 
 | // Use of this source code is governed by a BSD-style license that can be | 
 | // found in the LICENSE file. | 
 |  | 
 | // WARNING: You should *NOT* be using this class directly.  PlatformThread is | 
 | // the low-level platform-specific abstraction to the OS's threading interface. | 
 | // You should instead be using a message-loop driven Thread, see thread.h. | 
 |  | 
 | #ifndef BASE_THREADING_PLATFORM_THREAD_H_ | 
 | #define BASE_THREADING_PLATFORM_THREAD_H_ | 
 |  | 
 | #include "base/base_export.h" | 
 | #include "base/basictypes.h" | 
 | #include "base/time/time.h" | 
 | #include "build/build_config.h" | 
 |  | 
 | #if defined(OS_WIN) | 
 | #include <windows.h> | 
 | #elif defined(OS_POSIX) | 
 | #include <pthread.h> | 
 | #include <unistd.h> | 
 | #endif | 
 |  | 
 | namespace base { | 
 |  | 
 | // Used for logging. Always an integer value. | 
 | #if defined(OS_WIN) | 
 | typedef DWORD PlatformThreadId; | 
 | #elif defined(OS_POSIX) | 
 | typedef pid_t PlatformThreadId; | 
 | #endif | 
 |  | 
 | // Used for thread checking and debugging. | 
 | // Meant to be as fast as possible. | 
 | // These are produced by PlatformThread::CurrentRef(), and used to later | 
 | // check if we are on the same thread or not by using ==. These are safe | 
 | // to copy between threads, but can't be copied to another process as they | 
 | // have no meaning there. Also, the internal identifier can be re-used | 
 | // after a thread dies, so a PlatformThreadRef cannot be reliably used | 
 | // to distinguish a new thread from an old, dead thread. | 
 | class PlatformThreadRef { | 
 |  public: | 
 | #if defined(OS_WIN) | 
 |   typedef DWORD RefType; | 
 | #elif defined(OS_POSIX) | 
 |   typedef pthread_t RefType; | 
 | #endif | 
 |   PlatformThreadRef() | 
 |       : id_(0) { | 
 |   } | 
 |  | 
 |   explicit PlatformThreadRef(RefType id) | 
 |       : id_(id) { | 
 |   } | 
 |  | 
 |   bool operator==(PlatformThreadRef other) const { | 
 |     return id_ == other.id_; | 
 |   } | 
 |  | 
 |   bool is_null() const { | 
 |     return id_ == 0; | 
 |   } | 
 |  private: | 
 |   RefType id_; | 
 | }; | 
 |  | 
 | // Used to operate on threads. | 
 | class PlatformThreadHandle { | 
 |  public: | 
 | #if defined(OS_WIN) | 
 |   typedef void* Handle; | 
 | #elif defined(OS_POSIX) | 
 |   typedef pthread_t Handle; | 
 | #endif | 
 |  | 
 |   PlatformThreadHandle() | 
 |       : handle_(0), | 
 |         id_(0) { | 
 |   } | 
 |  | 
 |   explicit PlatformThreadHandle(Handle handle) | 
 |       : handle_(handle), | 
 |         id_(0) { | 
 |   } | 
 |  | 
 |   PlatformThreadHandle(Handle handle, | 
 |                        PlatformThreadId id) | 
 |       : handle_(handle), | 
 |         id_(id) { | 
 |   } | 
 |  | 
 |   PlatformThreadId id() const { | 
 |     return id_; | 
 |   } | 
 |  | 
 |   bool is_equal(const PlatformThreadHandle& other) const { | 
 |     return handle_ == other.handle_; | 
 |   } | 
 |  | 
 |   bool is_null() const { | 
 |     return !handle_; | 
 |   } | 
 |  | 
 |   Handle platform_handle() const { | 
 |     return handle_; | 
 |   } | 
 |  | 
 |  private: | 
 |   Handle handle_; | 
 |   PlatformThreadId id_; | 
 | }; | 
 |  | 
 | const PlatformThreadId kInvalidThreadId(0); | 
 |  | 
 | // Valid values for SetThreadPriority(), listed in increasing order of | 
 | // importance. | 
 | enum class ThreadPriority { | 
 |   // Suitable for threads that shouldn't disrupt high priority work. | 
 |   BACKGROUND, | 
 |   // Default priority level. | 
 |   NORMAL, | 
 |   // Suitable for threads which generate data for the display (at ~60Hz). | 
 |   DISPLAY, | 
 |   // Suitable for low-latency, glitch-resistant audio. | 
 |   REALTIME_AUDIO, | 
 | }; | 
 |  | 
 | // A namespace for low-level thread functions. | 
 | class BASE_EXPORT PlatformThread { | 
 |  public: | 
 |   // Implement this interface to run code on a background thread.  Your | 
 |   // ThreadMain method will be called on the newly created thread. | 
 |   class BASE_EXPORT Delegate { | 
 |    public: | 
 |     virtual void ThreadMain() = 0; | 
 |  | 
 |    protected: | 
 |     virtual ~Delegate() {} | 
 |   }; | 
 |  | 
 |   // Gets the current thread id, which may be useful for logging purposes. | 
 |   static PlatformThreadId CurrentId(); | 
 |  | 
 |   // Gets the current thread reference, which can be used to check if | 
 |   // we're on the right thread quickly. | 
 |   static PlatformThreadRef CurrentRef(); | 
 |  | 
 |   // Get the handle representing the current thread. On Windows, this is a | 
 |   // pseudo handle constant which will always represent the thread using it and | 
 |   // hence should not be shared with other threads nor be used to differentiate | 
 |   // the current thread from another. | 
 |   static PlatformThreadHandle CurrentHandle(); | 
 |  | 
 |   // Yield the current thread so another thread can be scheduled. | 
 |   static void YieldCurrentThread(); | 
 |  | 
 |   // Sleeps for the specified duration. | 
 |   static void Sleep(base::TimeDelta duration); | 
 |  | 
 |   // Sets the thread name visible to debuggers/tools. This has no effect | 
 |   // otherwise. | 
 |   static void SetName(const std::string& name); | 
 |  | 
 |   // Gets the thread name, if previously set by SetName. | 
 |   static const char* GetName(); | 
 |  | 
 |   // Creates a new thread.  The |stack_size| parameter can be 0 to indicate | 
 |   // that the default stack size should be used.  Upon success, | 
 |   // |*thread_handle| will be assigned a handle to the newly created thread, | 
 |   // and |delegate|'s ThreadMain method will be executed on the newly created | 
 |   // thread. | 
 |   // NOTE: When you are done with the thread handle, you must call Join to | 
 |   // release system resources associated with the thread.  You must ensure that | 
 |   // the Delegate object outlives the thread. | 
 |   static bool Create(size_t stack_size, Delegate* delegate, | 
 |                      PlatformThreadHandle* thread_handle); | 
 |  | 
 |   // CreateWithPriority() does the same thing as Create() except the priority of | 
 |   // the thread is set based on |priority|.  Can be used in place of Create() | 
 |   // followed by SetThreadPriority(). | 
 |   static bool CreateWithPriority(size_t stack_size, Delegate* delegate, | 
 |                                  PlatformThreadHandle* thread_handle, | 
 |                                  ThreadPriority priority); | 
 |  | 
 |   // CreateNonJoinable() does the same thing as Create() except the thread | 
 |   // cannot be Join()'d.  Therefore, it also does not output a | 
 |   // PlatformThreadHandle. | 
 |   static bool CreateNonJoinable(size_t stack_size, Delegate* delegate); | 
 |  | 
 |   // Joins with a thread created via the Create function.  This function blocks | 
 |   // the caller until the designated thread exits.  This will invalidate | 
 |   // |thread_handle|. | 
 |   static void Join(PlatformThreadHandle thread_handle); | 
 |  | 
 |   // Toggles the target thread's priority at runtime.  Prefer | 
 |   // CreateWithPriority() to set the thread's initial priority. | 
 |   // NOTE: The call may fail if the caller thread is not the same as the | 
 |   // target thread on POSIX.  For example, seccomp-bpf blocks it by default | 
 |   // in the sandbox. | 
 |   static void SetThreadPriority(PlatformThreadHandle handle, | 
 |                                 ThreadPriority priority); | 
 |  | 
 |   static ThreadPriority GetThreadPriority(PlatformThreadHandle handle); | 
 |  | 
 |  private: | 
 |   DISALLOW_IMPLICIT_CONSTRUCTORS(PlatformThread); | 
 | }; | 
 |  | 
 | }  // namespace base | 
 |  | 
 | #endif  // BASE_THREADING_PLATFORM_THREAD_H_ |