| // Copyright 2014 The Chromium Authors. All rights reserved. | 
 | // Use of this source code is governed by a BSD-style license that can be | 
 | // found in the LICENSE file. | 
 |  | 
 | // This file is auto-generated from | 
 | // gpu/command_buffer/build_gles2_cmd_buffer.py | 
 | // It's formatted by clang-format using chromium coding style: | 
 | //    clang-format -i -style=chromium filename | 
 | // DO NOT EDIT! | 
 |  | 
 | // This file contains Chromium-specific GLES2 declarations. | 
 |  | 
 | #ifndef GPU_GLES2_GL2CHROMIUM_AUTOGEN_H_ | 
 | #define GPU_GLES2_GL2CHROMIUM_AUTOGEN_H_ | 
 |  | 
 | #define glActiveTexture GLES2_GET_FUN(ActiveTexture) | 
 | #define glAttachShader GLES2_GET_FUN(AttachShader) | 
 | #define glBindAttribLocation GLES2_GET_FUN(BindAttribLocation) | 
 | #define glBindBuffer GLES2_GET_FUN(BindBuffer) | 
 | #define glBindBufferBase GLES2_GET_FUN(BindBufferBase) | 
 | #define glBindBufferRange GLES2_GET_FUN(BindBufferRange) | 
 | #define glBindFramebuffer GLES2_GET_FUN(BindFramebuffer) | 
 | #define glBindRenderbuffer GLES2_GET_FUN(BindRenderbuffer) | 
 | #define glBindSampler GLES2_GET_FUN(BindSampler) | 
 | #define glBindTexture GLES2_GET_FUN(BindTexture) | 
 | #define glBindTransformFeedback GLES2_GET_FUN(BindTransformFeedback) | 
 | #define glBlendColor GLES2_GET_FUN(BlendColor) | 
 | #define glBlendEquation GLES2_GET_FUN(BlendEquation) | 
 | #define glBlendEquationSeparate GLES2_GET_FUN(BlendEquationSeparate) | 
 | #define glBlendFunc GLES2_GET_FUN(BlendFunc) | 
 | #define glBlendFuncSeparate GLES2_GET_FUN(BlendFuncSeparate) | 
 | #define glBufferData GLES2_GET_FUN(BufferData) | 
 | #define glBufferSubData GLES2_GET_FUN(BufferSubData) | 
 | #define glCheckFramebufferStatus GLES2_GET_FUN(CheckFramebufferStatus) | 
 | #define glClear GLES2_GET_FUN(Clear) | 
 | #define glClearBufferfi GLES2_GET_FUN(ClearBufferfi) | 
 | #define glClearBufferfv GLES2_GET_FUN(ClearBufferfv) | 
 | #define glClearBufferiv GLES2_GET_FUN(ClearBufferiv) | 
 | #define glClearBufferuiv GLES2_GET_FUN(ClearBufferuiv) | 
 | #define glClearColor GLES2_GET_FUN(ClearColor) | 
 | #define glClearDepthf GLES2_GET_FUN(ClearDepthf) | 
 | #define glClearStencil GLES2_GET_FUN(ClearStencil) | 
 | #define glClientWaitSync GLES2_GET_FUN(ClientWaitSync) | 
 | #define glColorMask GLES2_GET_FUN(ColorMask) | 
 | #define glCompileShader GLES2_GET_FUN(CompileShader) | 
 | #define glCompressedTexImage2D GLES2_GET_FUN(CompressedTexImage2D) | 
 | #define glCompressedTexSubImage2D GLES2_GET_FUN(CompressedTexSubImage2D) | 
 | #define glCopyBufferSubData GLES2_GET_FUN(CopyBufferSubData) | 
 | #define glCopyTexImage2D GLES2_GET_FUN(CopyTexImage2D) | 
 | #define glCopyTexSubImage2D GLES2_GET_FUN(CopyTexSubImage2D) | 
 | #define glCopyTexSubImage3D GLES2_GET_FUN(CopyTexSubImage3D) | 
 | #define glCreateProgram GLES2_GET_FUN(CreateProgram) | 
 | #define glCreateShader GLES2_GET_FUN(CreateShader) | 
 | #define glCullFace GLES2_GET_FUN(CullFace) | 
 | #define glDeleteBuffers GLES2_GET_FUN(DeleteBuffers) | 
 | #define glDeleteFramebuffers GLES2_GET_FUN(DeleteFramebuffers) | 
 | #define glDeleteProgram GLES2_GET_FUN(DeleteProgram) | 
 | #define glDeleteRenderbuffers GLES2_GET_FUN(DeleteRenderbuffers) | 
 | #define glDeleteSamplers GLES2_GET_FUN(DeleteSamplers) | 
 | #define glDeleteSync GLES2_GET_FUN(DeleteSync) | 
 | #define glDeleteShader GLES2_GET_FUN(DeleteShader) | 
 | #define glDeleteTextures GLES2_GET_FUN(DeleteTextures) | 
 | #define glDeleteTransformFeedbacks GLES2_GET_FUN(DeleteTransformFeedbacks) | 
 | #define glDepthFunc GLES2_GET_FUN(DepthFunc) | 
 | #define glDepthMask GLES2_GET_FUN(DepthMask) | 
 | #define glDepthRangef GLES2_GET_FUN(DepthRangef) | 
 | #define glDetachShader GLES2_GET_FUN(DetachShader) | 
 | #define glDisable GLES2_GET_FUN(Disable) | 
 | #define glDisableVertexAttribArray GLES2_GET_FUN(DisableVertexAttribArray) | 
 | #define glDrawArrays GLES2_GET_FUN(DrawArrays) | 
 | #define glDrawElements GLES2_GET_FUN(DrawElements) | 
 | #define glDrawRangeElements GLES2_GET_FUN(DrawRangeElements) | 
 | #define glEnable GLES2_GET_FUN(Enable) | 
 | #define glEnableVertexAttribArray GLES2_GET_FUN(EnableVertexAttribArray) | 
 | #define glFenceSync GLES2_GET_FUN(FenceSync) | 
 | #define glFinish GLES2_GET_FUN(Finish) | 
 | #define glFlush GLES2_GET_FUN(Flush) | 
 | #define glFramebufferRenderbuffer GLES2_GET_FUN(FramebufferRenderbuffer) | 
 | #define glFramebufferTexture2D GLES2_GET_FUN(FramebufferTexture2D) | 
 | #define glFramebufferTextureLayer GLES2_GET_FUN(FramebufferTextureLayer) | 
 | #define glFrontFace GLES2_GET_FUN(FrontFace) | 
 | #define glGenBuffers GLES2_GET_FUN(GenBuffers) | 
 | #define glGenerateMipmap GLES2_GET_FUN(GenerateMipmap) | 
 | #define glGenFramebuffers GLES2_GET_FUN(GenFramebuffers) | 
 | #define glGenRenderbuffers GLES2_GET_FUN(GenRenderbuffers) | 
 | #define glGenSamplers GLES2_GET_FUN(GenSamplers) | 
 | #define glGenTextures GLES2_GET_FUN(GenTextures) | 
 | #define glGenTransformFeedbacks GLES2_GET_FUN(GenTransformFeedbacks) | 
 | #define glGetActiveAttrib GLES2_GET_FUN(GetActiveAttrib) | 
 | #define glGetActiveUniform GLES2_GET_FUN(GetActiveUniform) | 
 | #define glGetActiveUniformBlockiv GLES2_GET_FUN(GetActiveUniformBlockiv) | 
 | #define glGetActiveUniformBlockName GLES2_GET_FUN(GetActiveUniformBlockName) | 
 | #define glGetActiveUniformsiv GLES2_GET_FUN(GetActiveUniformsiv) | 
 | #define glGetAttachedShaders GLES2_GET_FUN(GetAttachedShaders) | 
 | #define glGetAttribLocation GLES2_GET_FUN(GetAttribLocation) | 
 | #define glGetBooleanv GLES2_GET_FUN(GetBooleanv) | 
 | #define glGetBufferParameteriv GLES2_GET_FUN(GetBufferParameteriv) | 
 | #define glGetError GLES2_GET_FUN(GetError) | 
 | #define glGetFloatv GLES2_GET_FUN(GetFloatv) | 
 | #define glGetFragDataLocation GLES2_GET_FUN(GetFragDataLocation) | 
 | #define glGetFramebufferAttachmentParameteriv \ | 
 |   GLES2_GET_FUN(GetFramebufferAttachmentParameteriv) | 
 | #define glGetInteger64v GLES2_GET_FUN(GetInteger64v) | 
 | #define glGetIntegeri_v GLES2_GET_FUN(GetIntegeri_v) | 
 | #define glGetInteger64i_v GLES2_GET_FUN(GetInteger64i_v) | 
 | #define glGetIntegerv GLES2_GET_FUN(GetIntegerv) | 
 | #define glGetInternalformativ GLES2_GET_FUN(GetInternalformativ) | 
 | #define glGetProgramiv GLES2_GET_FUN(GetProgramiv) | 
 | #define glGetProgramInfoLog GLES2_GET_FUN(GetProgramInfoLog) | 
 | #define glGetRenderbufferParameteriv GLES2_GET_FUN(GetRenderbufferParameteriv) | 
 | #define glGetSamplerParameterfv GLES2_GET_FUN(GetSamplerParameterfv) | 
 | #define glGetSamplerParameteriv GLES2_GET_FUN(GetSamplerParameteriv) | 
 | #define glGetShaderiv GLES2_GET_FUN(GetShaderiv) | 
 | #define glGetShaderInfoLog GLES2_GET_FUN(GetShaderInfoLog) | 
 | #define glGetShaderPrecisionFormat GLES2_GET_FUN(GetShaderPrecisionFormat) | 
 | #define glGetShaderSource GLES2_GET_FUN(GetShaderSource) | 
 | #define glGetString GLES2_GET_FUN(GetString) | 
 | #define glGetSynciv GLES2_GET_FUN(GetSynciv) | 
 | #define glGetTexParameterfv GLES2_GET_FUN(GetTexParameterfv) | 
 | #define glGetTexParameteriv GLES2_GET_FUN(GetTexParameteriv) | 
 | #define glGetTransformFeedbackVarying GLES2_GET_FUN(GetTransformFeedbackVarying) | 
 | #define glGetUniformBlockIndex GLES2_GET_FUN(GetUniformBlockIndex) | 
 | #define glGetUniformfv GLES2_GET_FUN(GetUniformfv) | 
 | #define glGetUniformiv GLES2_GET_FUN(GetUniformiv) | 
 | #define glGetUniformIndices GLES2_GET_FUN(GetUniformIndices) | 
 | #define glGetUniformLocation GLES2_GET_FUN(GetUniformLocation) | 
 | #define glGetVertexAttribfv GLES2_GET_FUN(GetVertexAttribfv) | 
 | #define glGetVertexAttribiv GLES2_GET_FUN(GetVertexAttribiv) | 
 | #define glGetVertexAttribPointerv GLES2_GET_FUN(GetVertexAttribPointerv) | 
 | #define glHint GLES2_GET_FUN(Hint) | 
 | #define glInvalidateFramebuffer GLES2_GET_FUN(InvalidateFramebuffer) | 
 | #define glInvalidateSubFramebuffer GLES2_GET_FUN(InvalidateSubFramebuffer) | 
 | #define glIsBuffer GLES2_GET_FUN(IsBuffer) | 
 | #define glIsEnabled GLES2_GET_FUN(IsEnabled) | 
 | #define glIsFramebuffer GLES2_GET_FUN(IsFramebuffer) | 
 | #define glIsProgram GLES2_GET_FUN(IsProgram) | 
 | #define glIsRenderbuffer GLES2_GET_FUN(IsRenderbuffer) | 
 | #define glIsSampler GLES2_GET_FUN(IsSampler) | 
 | #define glIsShader GLES2_GET_FUN(IsShader) | 
 | #define glIsSync GLES2_GET_FUN(IsSync) | 
 | #define glIsTexture GLES2_GET_FUN(IsTexture) | 
 | #define glIsTransformFeedback GLES2_GET_FUN(IsTransformFeedback) | 
 | #define glLineWidth GLES2_GET_FUN(LineWidth) | 
 | #define glLinkProgram GLES2_GET_FUN(LinkProgram) | 
 | #define glPauseTransformFeedback GLES2_GET_FUN(PauseTransformFeedback) | 
 | #define glPixelStorei GLES2_GET_FUN(PixelStorei) | 
 | #define glPolygonOffset GLES2_GET_FUN(PolygonOffset) | 
 | #define glReadBuffer GLES2_GET_FUN(ReadBuffer) | 
 | #define glReadPixels GLES2_GET_FUN(ReadPixels) | 
 | #define glReleaseShaderCompiler GLES2_GET_FUN(ReleaseShaderCompiler) | 
 | #define glRenderbufferStorage GLES2_GET_FUN(RenderbufferStorage) | 
 | #define glResumeTransformFeedback GLES2_GET_FUN(ResumeTransformFeedback) | 
 | #define glSampleCoverage GLES2_GET_FUN(SampleCoverage) | 
 | #define glSamplerParameterf GLES2_GET_FUN(SamplerParameterf) | 
 | #define glSamplerParameterfv GLES2_GET_FUN(SamplerParameterfv) | 
 | #define glSamplerParameteri GLES2_GET_FUN(SamplerParameteri) | 
 | #define glSamplerParameteriv GLES2_GET_FUN(SamplerParameteriv) | 
 | #define glScissor GLES2_GET_FUN(Scissor) | 
 | #define glShaderBinary GLES2_GET_FUN(ShaderBinary) | 
 | #define glShaderSource GLES2_GET_FUN(ShaderSource) | 
 | #define glShallowFinishCHROMIUM GLES2_GET_FUN(ShallowFinishCHROMIUM) | 
 | #define glShallowFlushCHROMIUM GLES2_GET_FUN(ShallowFlushCHROMIUM) | 
 | #define glOrderingBarrierCHROMIUM GLES2_GET_FUN(OrderingBarrierCHROMIUM) | 
 | #define glStencilFunc GLES2_GET_FUN(StencilFunc) | 
 | #define glStencilFuncSeparate GLES2_GET_FUN(StencilFuncSeparate) | 
 | #define glStencilMask GLES2_GET_FUN(StencilMask) | 
 | #define glStencilMaskSeparate GLES2_GET_FUN(StencilMaskSeparate) | 
 | #define glStencilOp GLES2_GET_FUN(StencilOp) | 
 | #define glStencilOpSeparate GLES2_GET_FUN(StencilOpSeparate) | 
 | #define glTexImage2D GLES2_GET_FUN(TexImage2D) | 
 | #define glTexImage3D GLES2_GET_FUN(TexImage3D) | 
 | #define glTexParameterf GLES2_GET_FUN(TexParameterf) | 
 | #define glTexParameterfv GLES2_GET_FUN(TexParameterfv) | 
 | #define glTexParameteri GLES2_GET_FUN(TexParameteri) | 
 | #define glTexParameteriv GLES2_GET_FUN(TexParameteriv) | 
 | #define glTexStorage3D GLES2_GET_FUN(TexStorage3D) | 
 | #define glTexSubImage2D GLES2_GET_FUN(TexSubImage2D) | 
 | #define glTexSubImage3D GLES2_GET_FUN(TexSubImage3D) | 
 | #define glTransformFeedbackVaryings GLES2_GET_FUN(TransformFeedbackVaryings) | 
 | #define glUniform1f GLES2_GET_FUN(Uniform1f) | 
 | #define glUniform1fv GLES2_GET_FUN(Uniform1fv) | 
 | #define glUniform1i GLES2_GET_FUN(Uniform1i) | 
 | #define glUniform1iv GLES2_GET_FUN(Uniform1iv) | 
 | #define glUniform1ui GLES2_GET_FUN(Uniform1ui) | 
 | #define glUniform1uiv GLES2_GET_FUN(Uniform1uiv) | 
 | #define glUniform2f GLES2_GET_FUN(Uniform2f) | 
 | #define glUniform2fv GLES2_GET_FUN(Uniform2fv) | 
 | #define glUniform2i GLES2_GET_FUN(Uniform2i) | 
 | #define glUniform2iv GLES2_GET_FUN(Uniform2iv) | 
 | #define glUniform2ui GLES2_GET_FUN(Uniform2ui) | 
 | #define glUniform2uiv GLES2_GET_FUN(Uniform2uiv) | 
 | #define glUniform3f GLES2_GET_FUN(Uniform3f) | 
 | #define glUniform3fv GLES2_GET_FUN(Uniform3fv) | 
 | #define glUniform3i GLES2_GET_FUN(Uniform3i) | 
 | #define glUniform3iv GLES2_GET_FUN(Uniform3iv) | 
 | #define glUniform3ui GLES2_GET_FUN(Uniform3ui) | 
 | #define glUniform3uiv GLES2_GET_FUN(Uniform3uiv) | 
 | #define glUniform4f GLES2_GET_FUN(Uniform4f) | 
 | #define glUniform4fv GLES2_GET_FUN(Uniform4fv) | 
 | #define glUniform4i GLES2_GET_FUN(Uniform4i) | 
 | #define glUniform4iv GLES2_GET_FUN(Uniform4iv) | 
 | #define glUniform4ui GLES2_GET_FUN(Uniform4ui) | 
 | #define glUniform4uiv GLES2_GET_FUN(Uniform4uiv) | 
 | #define glUniformBlockBinding GLES2_GET_FUN(UniformBlockBinding) | 
 | #define glUniformMatrix2fv GLES2_GET_FUN(UniformMatrix2fv) | 
 | #define glUniformMatrix2x3fv GLES2_GET_FUN(UniformMatrix2x3fv) | 
 | #define glUniformMatrix2x4fv GLES2_GET_FUN(UniformMatrix2x4fv) | 
 | #define glUniformMatrix3fv GLES2_GET_FUN(UniformMatrix3fv) | 
 | #define glUniformMatrix3x2fv GLES2_GET_FUN(UniformMatrix3x2fv) | 
 | #define glUniformMatrix3x4fv GLES2_GET_FUN(UniformMatrix3x4fv) | 
 | #define glUniformMatrix4fv GLES2_GET_FUN(UniformMatrix4fv) | 
 | #define glUniformMatrix4x2fv GLES2_GET_FUN(UniformMatrix4x2fv) | 
 | #define glUniformMatrix4x3fv GLES2_GET_FUN(UniformMatrix4x3fv) | 
 | #define glUseProgram GLES2_GET_FUN(UseProgram) | 
 | #define glValidateProgram GLES2_GET_FUN(ValidateProgram) | 
 | #define glVertexAttrib1f GLES2_GET_FUN(VertexAttrib1f) | 
 | #define glVertexAttrib1fv GLES2_GET_FUN(VertexAttrib1fv) | 
 | #define glVertexAttrib2f GLES2_GET_FUN(VertexAttrib2f) | 
 | #define glVertexAttrib2fv GLES2_GET_FUN(VertexAttrib2fv) | 
 | #define glVertexAttrib3f GLES2_GET_FUN(VertexAttrib3f) | 
 | #define glVertexAttrib3fv GLES2_GET_FUN(VertexAttrib3fv) | 
 | #define glVertexAttrib4f GLES2_GET_FUN(VertexAttrib4f) | 
 | #define glVertexAttrib4fv GLES2_GET_FUN(VertexAttrib4fv) | 
 | #define glVertexAttribI4i GLES2_GET_FUN(VertexAttribI4i) | 
 | #define glVertexAttribI4iv GLES2_GET_FUN(VertexAttribI4iv) | 
 | #define glVertexAttribI4ui GLES2_GET_FUN(VertexAttribI4ui) | 
 | #define glVertexAttribI4uiv GLES2_GET_FUN(VertexAttribI4uiv) | 
 | #define glVertexAttribIPointer GLES2_GET_FUN(VertexAttribIPointer) | 
 | #define glVertexAttribPointer GLES2_GET_FUN(VertexAttribPointer) | 
 | #define glViewport GLES2_GET_FUN(Viewport) | 
 | #define glWaitSync GLES2_GET_FUN(WaitSync) | 
 | #define glBlitFramebufferCHROMIUM GLES2_GET_FUN(BlitFramebufferCHROMIUM) | 
 | #define glRenderbufferStorageMultisampleCHROMIUM \ | 
 |   GLES2_GET_FUN(RenderbufferStorageMultisampleCHROMIUM) | 
 | #define glRenderbufferStorageMultisampleEXT \ | 
 |   GLES2_GET_FUN(RenderbufferStorageMultisampleEXT) | 
 | #define glFramebufferTexture2DMultisampleEXT \ | 
 |   GLES2_GET_FUN(FramebufferTexture2DMultisampleEXT) | 
 | #define glTexStorage2DEXT GLES2_GET_FUN(TexStorage2DEXT) | 
 | #define glGenQueriesEXT GLES2_GET_FUN(GenQueriesEXT) | 
 | #define glDeleteQueriesEXT GLES2_GET_FUN(DeleteQueriesEXT) | 
 | #define glIsQueryEXT GLES2_GET_FUN(IsQueryEXT) | 
 | #define glBeginQueryEXT GLES2_GET_FUN(BeginQueryEXT) | 
 | #define glBeginTransformFeedback GLES2_GET_FUN(BeginTransformFeedback) | 
 | #define glEndQueryEXT GLES2_GET_FUN(EndQueryEXT) | 
 | #define glEndTransformFeedback GLES2_GET_FUN(EndTransformFeedback) | 
 | #define glGetQueryivEXT GLES2_GET_FUN(GetQueryivEXT) | 
 | #define glGetQueryObjectuivEXT GLES2_GET_FUN(GetQueryObjectuivEXT) | 
 | #define glInsertEventMarkerEXT GLES2_GET_FUN(InsertEventMarkerEXT) | 
 | #define glPushGroupMarkerEXT GLES2_GET_FUN(PushGroupMarkerEXT) | 
 | #define glPopGroupMarkerEXT GLES2_GET_FUN(PopGroupMarkerEXT) | 
 | #define glGenVertexArraysOES GLES2_GET_FUN(GenVertexArraysOES) | 
 | #define glDeleteVertexArraysOES GLES2_GET_FUN(DeleteVertexArraysOES) | 
 | #define glIsVertexArrayOES GLES2_GET_FUN(IsVertexArrayOES) | 
 | #define glBindVertexArrayOES GLES2_GET_FUN(BindVertexArrayOES) | 
 | #define glSwapBuffers GLES2_GET_FUN(SwapBuffers) | 
 | #define glGetMaxValueInBufferCHROMIUM GLES2_GET_FUN(GetMaxValueInBufferCHROMIUM) | 
 | #define glEnableFeatureCHROMIUM GLES2_GET_FUN(EnableFeatureCHROMIUM) | 
 | #define glMapBufferCHROMIUM GLES2_GET_FUN(MapBufferCHROMIUM) | 
 | #define glUnmapBufferCHROMIUM GLES2_GET_FUN(UnmapBufferCHROMIUM) | 
 | #define glMapBufferSubDataCHROMIUM GLES2_GET_FUN(MapBufferSubDataCHROMIUM) | 
 | #define glUnmapBufferSubDataCHROMIUM GLES2_GET_FUN(UnmapBufferSubDataCHROMIUM) | 
 | #define glMapBufferRange GLES2_GET_FUN(MapBufferRange) | 
 | #define glUnmapBuffer GLES2_GET_FUN(UnmapBuffer) | 
 | #define glMapTexSubImage2DCHROMIUM GLES2_GET_FUN(MapTexSubImage2DCHROMIUM) | 
 | #define glUnmapTexSubImage2DCHROMIUM GLES2_GET_FUN(UnmapTexSubImage2DCHROMIUM) | 
 | #define glResizeCHROMIUM GLES2_GET_FUN(ResizeCHROMIUM) | 
 | #define glGetRequestableExtensionsCHROMIUM \ | 
 |   GLES2_GET_FUN(GetRequestableExtensionsCHROMIUM) | 
 | #define glRequestExtensionCHROMIUM GLES2_GET_FUN(RequestExtensionCHROMIUM) | 
 | #define glRateLimitOffscreenContextCHROMIUM \ | 
 |   GLES2_GET_FUN(RateLimitOffscreenContextCHROMIUM) | 
 | #define glGetProgramInfoCHROMIUM GLES2_GET_FUN(GetProgramInfoCHROMIUM) | 
 | #define glGetUniformBlocksCHROMIUM GLES2_GET_FUN(GetUniformBlocksCHROMIUM) | 
 | #define glGetTransformFeedbackVaryingsCHROMIUM \ | 
 |   GLES2_GET_FUN(GetTransformFeedbackVaryingsCHROMIUM) | 
 | #define glGetUniformsES3CHROMIUM GLES2_GET_FUN(GetUniformsES3CHROMIUM) | 
 | #define glCreateStreamTextureCHROMIUM GLES2_GET_FUN(CreateStreamTextureCHROMIUM) | 
 | #define glCreateImageCHROMIUM GLES2_GET_FUN(CreateImageCHROMIUM) | 
 | #define glDestroyImageCHROMIUM GLES2_GET_FUN(DestroyImageCHROMIUM) | 
 | #define glCreateGpuMemoryBufferImageCHROMIUM \ | 
 |   GLES2_GET_FUN(CreateGpuMemoryBufferImageCHROMIUM) | 
 | #define glGetTranslatedShaderSourceANGLE \ | 
 |   GLES2_GET_FUN(GetTranslatedShaderSourceANGLE) | 
 | #define glPostSubBufferCHROMIUM GLES2_GET_FUN(PostSubBufferCHROMIUM) | 
 | #define glTexImageIOSurface2DCHROMIUM GLES2_GET_FUN(TexImageIOSurface2DCHROMIUM) | 
 | #define glCopyTextureCHROMIUM GLES2_GET_FUN(CopyTextureCHROMIUM) | 
 | #define glCopySubTextureCHROMIUM GLES2_GET_FUN(CopySubTextureCHROMIUM) | 
 | #define glDrawArraysInstancedANGLE GLES2_GET_FUN(DrawArraysInstancedANGLE) | 
 | #define glDrawElementsInstancedANGLE GLES2_GET_FUN(DrawElementsInstancedANGLE) | 
 | #define glVertexAttribDivisorANGLE GLES2_GET_FUN(VertexAttribDivisorANGLE) | 
 | #define glGenMailboxCHROMIUM GLES2_GET_FUN(GenMailboxCHROMIUM) | 
 | #define glProduceTextureCHROMIUM GLES2_GET_FUN(ProduceTextureCHROMIUM) | 
 | #define glProduceTextureDirectCHROMIUM \ | 
 |   GLES2_GET_FUN(ProduceTextureDirectCHROMIUM) | 
 | #define glConsumeTextureCHROMIUM GLES2_GET_FUN(ConsumeTextureCHROMIUM) | 
 | #define glCreateAndConsumeTextureCHROMIUM \ | 
 |   GLES2_GET_FUN(CreateAndConsumeTextureCHROMIUM) | 
 | #define glBindUniformLocationCHROMIUM GLES2_GET_FUN(BindUniformLocationCHROMIUM) | 
 | #define glGenValuebuffersCHROMIUM GLES2_GET_FUN(GenValuebuffersCHROMIUM) | 
 | #define glDeleteValuebuffersCHROMIUM GLES2_GET_FUN(DeleteValuebuffersCHROMIUM) | 
 | #define glIsValuebufferCHROMIUM GLES2_GET_FUN(IsValuebufferCHROMIUM) | 
 | #define glBindValuebufferCHROMIUM GLES2_GET_FUN(BindValuebufferCHROMIUM) | 
 | #define glSubscribeValueCHROMIUM GLES2_GET_FUN(SubscribeValueCHROMIUM) | 
 | #define glPopulateSubscribedValuesCHROMIUM \ | 
 |   GLES2_GET_FUN(PopulateSubscribedValuesCHROMIUM) | 
 | #define glUniformValuebufferCHROMIUM GLES2_GET_FUN(UniformValuebufferCHROMIUM) | 
 | #define glBindTexImage2DCHROMIUM GLES2_GET_FUN(BindTexImage2DCHROMIUM) | 
 | #define glReleaseTexImage2DCHROMIUM GLES2_GET_FUN(ReleaseTexImage2DCHROMIUM) | 
 | #define glTraceBeginCHROMIUM GLES2_GET_FUN(TraceBeginCHROMIUM) | 
 | #define glTraceEndCHROMIUM GLES2_GET_FUN(TraceEndCHROMIUM) | 
 | #define glAsyncTexSubImage2DCHROMIUM GLES2_GET_FUN(AsyncTexSubImage2DCHROMIUM) | 
 | #define glAsyncTexImage2DCHROMIUM GLES2_GET_FUN(AsyncTexImage2DCHROMIUM) | 
 | #define glWaitAsyncTexImage2DCHROMIUM GLES2_GET_FUN(WaitAsyncTexImage2DCHROMIUM) | 
 | #define glWaitAllAsyncTexImage2DCHROMIUM \ | 
 |   GLES2_GET_FUN(WaitAllAsyncTexImage2DCHROMIUM) | 
 | #define glDiscardFramebufferEXT GLES2_GET_FUN(DiscardFramebufferEXT) | 
 | #define glLoseContextCHROMIUM GLES2_GET_FUN(LoseContextCHROMIUM) | 
 | #define glInsertSyncPointCHROMIUM GLES2_GET_FUN(InsertSyncPointCHROMIUM) | 
 | #define glWaitSyncPointCHROMIUM GLES2_GET_FUN(WaitSyncPointCHROMIUM) | 
 | #define glDrawBuffersEXT GLES2_GET_FUN(DrawBuffersEXT) | 
 | #define glDiscardBackbufferCHROMIUM GLES2_GET_FUN(DiscardBackbufferCHROMIUM) | 
 | #define glScheduleOverlayPlaneCHROMIUM \ | 
 |   GLES2_GET_FUN(ScheduleOverlayPlaneCHROMIUM) | 
 | #define glSwapInterval GLES2_GET_FUN(SwapInterval) | 
 | #define glMatrixLoadfCHROMIUM GLES2_GET_FUN(MatrixLoadfCHROMIUM) | 
 | #define glMatrixLoadIdentityCHROMIUM GLES2_GET_FUN(MatrixLoadIdentityCHROMIUM) | 
 | #define glBlendBarrierKHR GLES2_GET_FUN(BlendBarrierKHR) | 
 |  | 
 | #endif  // GPU_GLES2_GL2CHROMIUM_AUTOGEN_H_ |