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/*
* Copyright (C) 2013 Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
* distribution.
* * Neither the name of Google Inc. nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef AnimationTimeline_h
#define AnimationTimeline_h
#include "bindings/core/v8/ScriptWrappable.h"
#include "core/animation/AnimationEffect.h"
#include "core/animation/AnimationPlayer.h"
#include "core/dom/Element.h"
#include "platform/Timer.h"
#include "platform/heap/Handle.h"
#include "wtf/RefCounted.h"
#include "wtf/RefPtr.h"
#include "wtf/Vector.h"
namespace blink {
class Document;
class AnimationNode;
// AnimationTimeline is constructed and owned by Document, and tied to its lifecycle.
class AnimationTimeline : public RefCountedWillBeGarbageCollectedFinalized<AnimationTimeline>, public ScriptWrappable {
DEFINE_WRAPPERTYPEINFO();
public:
class PlatformTiming : public NoBaseWillBeGarbageCollectedFinalized<PlatformTiming> {
public:
// Calls AnimationTimeline's wake() method after duration seconds.
virtual void wakeAfter(double duration) = 0;
virtual void cancelWake() = 0;
virtual void serviceOnNextFrame() = 0;
virtual ~PlatformTiming() { }
virtual void trace(Visitor*) { }
};
static PassRefPtrWillBeRawPtr<AnimationTimeline> create(Document*, PassOwnPtrWillBeRawPtr<PlatformTiming> = nullptr);
~AnimationTimeline();
void serviceAnimations(TimingUpdateReason);
// Creates a player attached to this timeline, but without a start time.
AnimationPlayer* createAnimationPlayer(AnimationNode*);
AnimationPlayer* play(AnimationNode*);
WillBeHeapVector<RefPtrWillBeMember<AnimationPlayer> > getAnimationPlayers();
#if !ENABLE(OILPAN)
void playerDestroyed(AnimationPlayer* player)
{
ASSERT(m_players.contains(player));
m_players.remove(player);
}
#endif
bool hasPendingUpdates() const { return !m_playersNeedingUpdate.isEmpty(); }
double zeroTime() const { return 0; }
double currentTime(bool& isNull);
double currentTime();
double currentTimeInternal(bool& isNull);
double currentTimeInternal();
double effectiveTime();
void pauseAnimationsForTesting(double);
void setOutdatedAnimationPlayer(AnimationPlayer*);
bool hasOutdatedAnimationPlayer() const;
Document* document() { return m_document.get(); }
#if !ENABLE(OILPAN)
void detachFromDocument();
#endif
void wake();
void trace(Visitor*);
protected:
AnimationTimeline(Document*, PassOwnPtrWillBeRawPtr<PlatformTiming>);
private:
RawPtrWillBeMember<Document> m_document;
// AnimationPlayers which will be updated on the next frame
// i.e. current, in effect, or had timing changed
WillBeHeapHashSet<RefPtrWillBeMember<AnimationPlayer> > m_playersNeedingUpdate;
WillBeHeapHashSet<RawPtrWillBeWeakMember<AnimationPlayer> > m_players;
friend class SMILTimeContainer;
static const double s_minimumDelay;
OwnPtrWillBeMember<PlatformTiming> m_timing;
class AnimationTimelineTiming FINAL : public PlatformTiming {
public:
AnimationTimelineTiming(AnimationTimeline* timeline)
: m_timeline(timeline)
, m_timer(this, &AnimationTimelineTiming::timerFired)
{
ASSERT(m_timeline);
}
virtual void wakeAfter(double duration) OVERRIDE;
virtual void cancelWake() OVERRIDE;
virtual void serviceOnNextFrame() OVERRIDE;
void timerFired(Timer<AnimationTimelineTiming>*) { m_timeline->wake(); }
virtual void trace(Visitor*) OVERRIDE;
private:
RawPtrWillBeMember<AnimationTimeline> m_timeline;
Timer<AnimationTimelineTiming> m_timer;
};
friend class AnimationAnimationTimelineTest;
};
} // namespace blink
#endif