blob: cec1644f4a34121344362ff77001ef17d55bd1fb [file] [log] [blame]
/*
* Copyright (C) 1998, 1999 Torben Weis <weis@kde.org>
* 1999 Lars Knoll <knoll@kde.org>
* 1999 Antti Koivisto <koivisto@kde.org>
* 2000 Simon Hausmann <hausmann@kde.org>
* 2000 Stefan Schimanski <1Stein@gmx.de>
* 2001 George Staikos <staikos@kde.org>
* Copyright (C) 2004, 2005, 2006, 2007, 2008, 2009, 2010, 2011 Apple Inc. All rights reserved.
* Copyright (C) 2005 Alexey Proskuryakov <ap@nypop.com>
* Copyright (C) 2008 Nokia Corporation and/or its subsidiary(-ies)
* Copyright (C) 2008 Eric Seidel <eric@webkit.org>
* Copyright (C) 2008 Google Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#include "config.h"
#include "core/frame/LocalFrame.h"
#include "bindings/core/v8/ScriptController.h"
#include "core/editing/Editor.h"
#include "core/editing/FrameSelection.h"
#include "core/editing/InputMethodController.h"
#include "core/editing/SpellChecker.h"
#include "core/editing/htmlediting.h"
#include "core/editing/markup.h"
#include "core/events/Event.h"
#include "core/fetch/ResourceFetcher.h"
#include "core/frame/EventHandlerRegistry.h"
#include "core/frame/FrameConsole.h"
#include "core/frame/FrameDestructionObserver.h"
#include "core/frame/FrameHost.h"
#include "core/frame/FrameView.h"
#include "core/frame/LocalDOMWindow.h"
#include "core/frame/Settings.h"
#include "core/inspector/ConsoleMessageStorage.h"
#include "core/loader/FrameLoaderClient.h"
#include "core/loader/MojoLoader.h"
#include "core/page/Chrome.h"
#include "core/page/EventHandler.h"
#include "core/page/FocusController.h"
#include "core/page/Page.h"
#include "core/page/scrolling/ScrollingCoordinator.h"
#include "core/rendering/HitTestResult.h"
#include "core/rendering/RenderLayer.h"
#include "core/rendering/RenderView.h"
#include "core/rendering/compositing/RenderLayerCompositor.h"
#include "platform/RuntimeEnabledFeatures.h"
#include "platform/graphics/GraphicsContext.h"
#include "platform/graphics/ImageBuffer.h"
#include "platform/text/TextStream.h"
#include "wtf/PassOwnPtr.h"
#include "wtf/StdLibExtras.h"
namespace blink {
inline LocalFrame::LocalFrame(FrameLoaderClient* client, FrameHost* host)
: Frame(client, host)
, m_deprecatedLoader(this)
, m_mojoLoader(adoptPtr(new MojoLoader(*this)))
, m_script(adoptPtr(new ScriptController(this)))
, m_editor(Editor::create(*this))
, m_spellChecker(SpellChecker::create(*this))
, m_selection(FrameSelection::create(this))
, m_eventHandler(adoptPtrWillBeNoop(new EventHandler(this)))
, m_console(FrameConsole::create(*this))
, m_inputMethodController(InputMethodController::create(*this))
, m_pageZoomFactor(1)
, m_textZoomFactor(1)
{
page()->setMainFrame(this);
}
PassRefPtr<LocalFrame> LocalFrame::create(FrameLoaderClient* client, FrameHost* host)
{
return adoptRef(new LocalFrame(client, host));
}
LocalFrame::~LocalFrame()
{
setView(nullptr);
m_deprecatedLoader.clear();
setDOMWindow(nullptr);
// FIXME: What to do here... some of this is redundant with ~Frame.
HashSet<FrameDestructionObserver*>::iterator stop = m_destructionObservers.end();
for (HashSet<FrameDestructionObserver*>::iterator it = m_destructionObservers.begin(); it != stop; ++it)
(*it)->frameDestroyed();
}
FrameLoaderClient* LocalFrame::loaderClient() const
{
return static_cast<FrameLoaderClient*>(client());
}
FetchContext& LocalFrame::fetchContext() const
{
return m_deprecatedLoader.fetchContext();
}
void LocalFrame::detach()
{
// A lot of the following steps can result in the current frame being
// detached, so protect a reference to it.
RefPtr<LocalFrame> protect(this);
m_deprecatedLoader.stopAllLoaders();
m_deprecatedLoader.closeURL();
detachChildren();
// stopAllLoaders() needs to be called after detachChildren(), because detachChildren()
// will trigger the unload event handlers of any child frames, and those event
// handlers might start a new subresource load in this frame.
m_deprecatedLoader.stopAllLoaders();
setView(nullptr);
willDetachFrameHost();
// Finish all cleanup work that might require talking to the embedder.
// Notify ScriptController that the frame is closing, since its cleanup ends up calling
// back to FrameLoaderClient via WindowProxy.
script().clearForClose();
// After this, we must no longer talk to the client since this clears
// its owning reference back to our owning LocalFrame.
loaderClient()->detachedFromParent();
clearClient();
detachFromFrameHost();
}
void LocalFrame::setView(PassRefPtr<FrameView> view)
{
// We the custom scroll bars as early as possible to prevent m_doc->detach()
// from messing with the view such that its scroll bars won't be torn down.
// FIXME: We should revisit this.
if (m_view)
m_view->prepareForDetach();
// Prepare for destruction now, so any unload event handlers get run and the LocalDOMWindow is
// notified. If we wait until the view is destroyed, then things won't be hooked up enough for
// these calls to work.
if (!view && document() && document()->isActive()) {
// FIXME: We don't call willRemove here. Why is that OK?
document()->prepareForDestruction();
}
eventHandler().clear();
m_view = view;
}
FloatSize LocalFrame::resizePageRectsKeepingRatio(const FloatSize& originalSize, const FloatSize& expectedSize)
{
FloatSize resultSize;
if (!contentRenderer())
return FloatSize();
if (contentRenderer()->style()->isHorizontalWritingMode()) {
ASSERT(fabs(originalSize.width()) > std::numeric_limits<float>::epsilon());
float ratio = originalSize.height() / originalSize.width();
resultSize.setWidth(floorf(expectedSize.width()));
resultSize.setHeight(floorf(resultSize.width() * ratio));
} else {
ASSERT(fabs(originalSize.height()) > std::numeric_limits<float>::epsilon());
float ratio = originalSize.width() / originalSize.height();
resultSize.setHeight(floorf(expectedSize.height()));
resultSize.setWidth(floorf(resultSize.height() * ratio));
}
return resultSize;
}
void LocalFrame::setDOMWindow(PassRefPtrWillBeRawPtr<LocalDOMWindow> domWindow)
{
if (m_domWindow) {
console().messageStorage()->frameWindowDiscarded(m_domWindow.get());
}
if (domWindow)
script().clearWindowProxy();
Frame::setDOMWindow(domWindow);
}
void LocalFrame::didChangeVisibilityState()
{
if (document())
document()->didChangeVisibilityState();
}
void LocalFrame::addDestructionObserver(FrameDestructionObserver* observer)
{
m_destructionObservers.add(observer);
}
void LocalFrame::removeDestructionObserver(FrameDestructionObserver* observer)
{
m_destructionObservers.remove(observer);
}
void LocalFrame::willDetachFrameHost()
{
// We should never be detatching the page during a Layout.
RELEASE_ASSERT(!m_view || !m_view->isInPerformLayout());
HashSet<FrameDestructionObserver*>::iterator stop = m_destructionObservers.end();
for (HashSet<FrameDestructionObserver*>::iterator it = m_destructionObservers.begin(); it != stop; ++it)
(*it)->willDetachFrameHost();
// FIXME: Page should take care of updating focus/scrolling instead of Frame.
// FIXME: It's unclear as to why this is called more than once, but it is,
// so page() could be null.
if (page() && page()->focusController().focusedFrame() == this)
page()->focusController().setFocusedFrame(nullptr);
if (page() && page()->scrollingCoordinator() && m_view)
page()->scrollingCoordinator()->willDestroyScrollableArea(m_view.get());
}
void LocalFrame::detachFromFrameHost()
{
// We should never be detatching the page during a Layout.
RELEASE_ASSERT(!m_view || !m_view->isInPerformLayout());
m_host = 0;
}
String LocalFrame::selectedText() const
{
return selection().selectedText();
}
String LocalFrame::selectedTextForClipboard() const
{
return selection().selectedTextForClipboard();
}
VisiblePosition LocalFrame::visiblePositionForPoint(const IntPoint& framePoint)
{
HitTestResult result = eventHandler().hitTestResultAtPoint(framePoint);
Node* node = result.innerNonSharedNode();
if (!node)
return VisiblePosition();
RenderObject* renderer = node->renderer();
if (!renderer)
return VisiblePosition();
VisiblePosition visiblePos = VisiblePosition(renderer->positionForPoint(result.localPoint()));
if (visiblePos.isNull())
visiblePos = VisiblePosition(firstPositionInOrBeforeNode(node));
return visiblePos;
}
RenderView* LocalFrame::contentRenderer() const
{
return document() ? document()->renderView() : 0;
}
Document* LocalFrame::document() const
{
return m_domWindow ? m_domWindow->document() : 0;
}
Document* LocalFrame::documentAtPoint(const IntPoint& point)
{
if (!view())
return 0;
IntPoint pt = view()->windowToContents(point);
HitTestResult result = HitTestResult(pt);
if (contentRenderer())
result = eventHandler().hitTestResultAtPoint(pt, HitTestRequest::ReadOnly | HitTestRequest::Active);
return result.innerNode() ? &result.innerNode()->document() : 0;
}
PassRefPtrWillBeRawPtr<Range> LocalFrame::rangeForPoint(const IntPoint& framePoint)
{
VisiblePosition position = visiblePositionForPoint(framePoint);
if (position.isNull())
return nullptr;
VisiblePosition previous = position.previous();
if (previous.isNotNull()) {
RefPtrWillBeRawPtr<Range> previousCharacterRange = makeRange(previous, position);
LayoutRect rect = editor().firstRectForRange(previousCharacterRange.get());
if (rect.contains(framePoint))
return previousCharacterRange.release();
}
VisiblePosition next = position.next();
if (RefPtrWillBeRawPtr<Range> nextCharacterRange = makeRange(position, next)) {
LayoutRect rect = editor().firstRectForRange(nextCharacterRange.get());
if (rect.contains(framePoint))
return nextCharacterRange.release();
}
return nullptr;
}
void LocalFrame::createView(const IntSize& viewportSize, const Color& backgroundColor, bool transparent,
ScrollbarMode horizontalScrollbarMode, bool horizontalLock,
ScrollbarMode verticalScrollbarMode, bool verticalLock)
{
ASSERT(this);
ASSERT(page());
if (view())
view()->setParentVisible(false);
setView(nullptr);
RefPtr<FrameView> frameView;
frameView = FrameView::create(this, viewportSize);
// The layout size is set by WebViewImpl to support @viewport
frameView->setLayoutSizeFixedToFrameSize(false);
frameView->setScrollbarModes(horizontalScrollbarMode, verticalScrollbarMode, horizontalLock, verticalLock);
setView(frameView);
frameView->updateBackgroundRecursively(backgroundColor, transparent);
frameView->setParentVisible(true);
}
void LocalFrame::countObjectsNeedingLayout(unsigned& needsLayoutObjects, unsigned& totalObjects, bool& isPartial)
{
RenderObject* root = view()->layoutRoot();
isPartial = true;
if (!root) {
isPartial = false;
root = contentRenderer();
}
needsLayoutObjects = 0;
totalObjects = 0;
for (RenderObject* o = root; o; o = o->nextInPreOrder(root)) {
++totalObjects;
if (o->needsLayout())
++needsLayoutObjects;
}
}
String LocalFrame::layerTreeAsText(LayerTreeFlags flags) const
{
TextStream textStream;
textStream << localLayerTreeAsText(flags);
return textStream.release();
}
String LocalFrame::localLayerTreeAsText(unsigned flags) const
{
if (!contentRenderer())
return String();
return contentRenderer()->compositor()->layerTreeAsText(static_cast<LayerTreeFlags>(flags));
}
void LocalFrame::setPageZoomFactor(float factor)
{
setPageAndTextZoomFactors(factor, m_textZoomFactor);
}
void LocalFrame::setTextZoomFactor(float factor)
{
setPageAndTextZoomFactors(m_pageZoomFactor, factor);
}
void LocalFrame::setPageAndTextZoomFactors(float pageZoomFactor, float textZoomFactor)
{
if (m_pageZoomFactor == pageZoomFactor && m_textZoomFactor == textZoomFactor)
return;
Page* page = this->page();
if (!page)
return;
Document* document = this->document();
if (!document)
return;
if (m_pageZoomFactor != pageZoomFactor) {
if (FrameView* view = this->view()) {
// Update the scroll position when doing a full page zoom, so the content stays in relatively the same position.
LayoutPoint scrollPosition = view->scrollPosition();
float percentDifference = (pageZoomFactor / m_pageZoomFactor);
view->setScrollPosition(IntPoint(scrollPosition.x() * percentDifference, scrollPosition.y() * percentDifference));
}
}
m_pageZoomFactor = pageZoomFactor;
m_textZoomFactor = textZoomFactor;
document->setNeedsStyleRecalc(SubtreeStyleChange);
document->updateLayoutIgnorePendingStylesheets();
}
void LocalFrame::deviceOrPageScaleFactorChanged()
{
document()->mediaQueryAffectingValueChanged();
}
void LocalFrame::removeSpellingMarkersUnderWords(const Vector<String>& words)
{
spellChecker().removeSpellingMarkersUnderWords(words);
}
struct ScopedFramePaintingState {
ScopedFramePaintingState(LocalFrame* frame)
: frame(frame)
, paintBehavior(frame->view()->paintBehavior())
{
}
~ScopedFramePaintingState()
{
frame->view()->setPaintBehavior(paintBehavior);
frame->view()->setNodeToDraw(0);
}
LocalFrame* frame;
PaintBehavior paintBehavior;
};
double LocalFrame::devicePixelRatio() const
{
if (!m_host)
return 0;
double ratio = m_host->deviceScaleFactor();
ratio *= pageZoomFactor();
return ratio;
}
} // namespace blink