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/*
* Copyright (C) 2009 Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
* distribution.
* * Neither the name of Google Inc. nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "public/web/Sky.h"
#include "base/message_loop/message_loop.h"
#include "bindings/core/v8/V8Binding.h"
#include "bindings/core/v8/V8GCController.h"
#include "bindings/core/v8/V8Initializer.h"
#include "core/Init.h"
#include "core/animation/AnimationClock.h"
#include "core/dom/Microtask.h"
#include "core/frame/Settings.h"
#include "core/page/Page.h"
#include "gin/public/v8_platform.h"
#include "mojo/common/message_pump_mojo.h"
#include "platform/LayoutTestSupport.h"
#include "platform/Logging.h"
#include "platform/RuntimeEnabledFeatures.h"
#include "platform/graphics/ImageDecodingStore.h"
#include "platform/graphics/media/MediaPlayer.h"
#include "platform/heap/Heap.h"
#include "public/platform/Platform.h"
#include "web/WebMediaPlayerClientImpl.h"
#include "wtf/Assertions.h"
#include "wtf/CryptographicallyRandomNumber.h"
#include "wtf/MainThread.h"
#include "wtf/WTF.h"
#include "wtf/text/AtomicString.h"
#include "wtf/text/TextEncoding.h"
#include <v8.h>
namespace blink {
namespace {
void willProcessTask()
{
AnimationClock::notifyTaskStart();
}
void didProcessTask()
{
Microtask::performCheckpoint();
V8GCController::reportDOMMemoryUsageToV8(mainThreadIsolate());
}
class TaskObserver : public base::MessageLoop::TaskObserver {
public:
void WillProcessTask(const base::PendingTask& pending_task) override { willProcessTask(); }
void DidProcessTask(const base::PendingTask& pending_task) override { didProcessTask(); }
};
class SignalObserver : public mojo::common::MessagePumpMojo::Observer {
public:
void WillSignalHandler() override { willProcessTask(); }
void DidSignalHandler() override { didProcessTask(); }
};
static TaskObserver* s_taskObserver = 0;
static SignalObserver* s_signalObserver = 0;
void addMessageLoopObservers()
{
ASSERT(!s_taskObserver);
s_taskObserver = new TaskObserver;
ASSERT(!s_signalObserver);
s_signalObserver = new SignalObserver;
base::MessageLoop::current()->AddTaskObserver(s_taskObserver);
mojo::common::MessagePumpMojo::current()->AddObserver(s_signalObserver);
}
void removeMessageLoopObservers()
{
base::MessageLoop::current()->RemoveTaskObserver(s_taskObserver);
mojo::common::MessagePumpMojo::current()->RemoveObserver(s_signalObserver);
ASSERT(s_taskObserver);
delete s_taskObserver;
s_taskObserver = 0;
ASSERT(s_signalObserver);
delete s_signalObserver;
s_signalObserver = 0;
}
} // namespace
static ThreadState::Interruptor* s_isolateInterruptor = 0;
// Make sure we are not re-initialized in the same address space.
// Doing so may cause hard to reproduce crashes.
static bool s_webKitInitialized = false;
void initialize(Platform* platform)
{
initializeWithoutV8(platform);
V8Initializer::initializeMainThreadIfNeeded();
s_isolateInterruptor = new V8IsolateInterruptor(V8PerIsolateData::mainThreadIsolate());
ThreadState::current()->addInterruptor(s_isolateInterruptor);
addMessageLoopObservers();
}
v8::Isolate* mainThreadIsolate()
{
return V8PerIsolateData::mainThreadIsolate();
}
static double currentTimeFunction()
{
return Platform::current()->currentTime();
}
static double monotonicallyIncreasingTimeFunction()
{
return Platform::current()->monotonicallyIncreasingTime();
}
static void cryptographicallyRandomValues(unsigned char* buffer, size_t length)
{
Platform::current()->cryptographicallyRandomValues(buffer, length);
}
static void callOnMainThreadFunction(WTF::MainThreadFunction function, void* context)
{
Platform::current()->callOnMainThread(function, context);
}
void initializeWithoutV8(Platform* platform)
{
ASSERT(!s_webKitInitialized);
s_webKitInitialized = true;
ASSERT(platform);
Platform::initialize(platform);
WTF::setRandomSource(cryptographicallyRandomValues);
WTF::initialize(currentTimeFunction, monotonicallyIncreasingTimeFunction);
WTF::initializeMainThread(callOnMainThreadFunction);
Heap::init();
ThreadState::attachMainThread();
DEFINE_STATIC_LOCAL(CoreInitializer, initializer, ());
initializer.init();
// There are some code paths (for example, running WebKit in the browser
// process and calling into LocalStorage before anything else) where the
// UTF8 string encoding tables are used on a background thread before
// they're set up. This is a problem because their set up routines assert
// they're running on the main WebKitThread. It might be possible to make
// the initialization thread-safe, but given that so many code paths use
// this, initializing this lazily probably doesn't buy us much.
WTF::UTF8Encoding();
MediaPlayer::setMediaEngineCreateFunction(WebMediaPlayerClientImpl::create);
}
void shutdown()
{
removeMessageLoopObservers();
ASSERT(s_isolateInterruptor);
ThreadState::current()->removeInterruptor(s_isolateInterruptor);
// Detach the main thread before starting the shutdown sequence
// so that the main thread won't get involved in a GC during the shutdown.
ThreadState::detachMainThread();
v8::Isolate* isolate = V8PerIsolateData::mainThreadIsolate();
V8PerIsolateData::dispose(isolate);
shutdownWithoutV8();
}
void shutdownWithoutV8()
{
CoreInitializer::shutdown();
Heap::shutdown();
WTF::shutdown();
Platform::shutdown();
}
void setLayoutTestMode(bool value)
{
LayoutTestSupport::setIsRunningLayoutTest(value);
}
bool layoutTestMode()
{
return LayoutTestSupport::isRunningLayoutTest();
}
void setFontAntialiasingEnabledForTest(bool value)
{
LayoutTestSupport::setFontAntialiasingEnabledForTest(value);
}
bool fontAntialiasingEnabledForTest()
{
return LayoutTestSupport::isFontAntialiasingEnabledForTest();
}
void enableLogChannel(const char* name)
{
#if !LOG_DISABLED
WTFLogChannel* channel = getChannelFromName(name);
if (channel)
channel->state = WTFLogChannelOn;
#endif // !LOG_DISABLED
}
} // namespace blink