blob: 7ce9e76d58a8ab918bd1ac4825149f97a9efbd56 [file] [log] [blame]
// Copyright 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "mojo/edk/system/channel.h"
#include <algorithm>
#include <utility>
#include "base/logging.h"
#include "mojo/edk/system/endpoint_relayer.h"
#include "mojo/edk/system/transport_data.h"
#include "mojo/edk/util/string_printf.h"
using mojo::platform::PlatformHandleWatcher;
using mojo::platform::ScopedPlatformHandle;
using mojo::platform::TaskRunner;
using mojo::util::MakeRefCounted;
using mojo::util::MutexLocker;
using mojo::util::RefPtr;
using mojo::util::StringPrintf;
namespace mojo {
namespace system {
namespace {
struct SerializedEndpoint {
// This is the endpoint ID on the receiving side, and should be a "remote ID".
// (The receiving side should already have had an endpoint attached and been
// run via the |Channel|s. This endpoint will have both IDs assigned, so this
// ID is only needed to associate that endpoint with a particular dispatcher.)
ChannelEndpointId receiver_endpoint_id;
};
} // namespace
void Channel::Init(RefPtr<TaskRunner>&& io_task_runner,
PlatformHandleWatcher* io_watcher,
std::unique_ptr<RawChannel> raw_channel) {
#if !defined(NDEBUG) || defined(DCHECK_ALWAYS_ON)
DCHECK(thread_checker_.IsCreationThreadCurrent());
#endif // !defined(NDEBUG) || defined(DCHECK_ALWAYS_ON)
DCHECK(raw_channel);
// No need to take |mutex_|, since this must be called before this object
// becomes thread-safe.
DCHECK(!is_running_);
raw_channel_ = std::move(raw_channel);
raw_channel_->Init(std::move(io_task_runner), io_watcher, this);
is_running_ = true;
}
void Channel::SetChannelManager(ChannelManager* channel_manager) {
DCHECK(channel_manager);
MutexLocker locker(&mutex_);
DCHECK(!is_shutting_down_);
DCHECK(!channel_manager_);
channel_manager_ = channel_manager;
}
void Channel::Shutdown() {
#if !defined(NDEBUG) || defined(DCHECK_ALWAYS_ON)
DCHECK(thread_checker_.IsCreationThreadCurrent());
#endif // !defined(NDEBUG) || defined(DCHECK_ALWAYS_ON)
IdToEndpointMap to_destroy;
{
MutexLocker locker(&mutex_);
if (!is_running_)
return;
// Note: Don't reset |raw_channel_|, in case we're being called from within
// |OnReadMessage()| or |OnError()|.
raw_channel_->Shutdown();
is_running_ = false;
// We need to deal with it outside the lock.
std::swap(to_destroy, local_id_to_endpoint_map_);
}
size_t num_live = 0;
size_t num_zombies = 0;
for (IdToEndpointMap::iterator it = to_destroy.begin();
it != to_destroy.end(); ++it) {
if (it->second) {
num_live++;
it->second->DetachFromChannel();
} else {
num_zombies++;
}
}
DVLOG_IF(2, num_live || num_zombies) << "Shut down Channel with " << num_live
<< " live endpoints and " << num_zombies
<< " zombies";
}
void Channel::WillShutdownSoon() {
MutexLocker locker(&mutex_);
is_shutting_down_ = true;
channel_manager_ = nullptr;
}
void Channel::SetBootstrapEndpoint(RefPtr<ChannelEndpoint>&& endpoint) {
// Used for both local and remote IDs.
ChannelEndpointId bootstrap_id = ChannelEndpointId::GetBootstrap();
SetBootstrapEndpointWithIds(std::move(endpoint), bootstrap_id, bootstrap_id);
}
void Channel::SetBootstrapEndpointWithIds(RefPtr<ChannelEndpoint>&& endpoint,
ChannelEndpointId local_id,
ChannelEndpointId remote_id) {
DCHECK(endpoint);
{
MutexLocker locker(&mutex_);
DLOG_IF(WARNING, is_shutting_down_)
<< "SetBootstrapEndpoint() while shutting down";
// There must not be an endpoint with that ID already.
DCHECK(local_id_to_endpoint_map_.find(local_id) ==
local_id_to_endpoint_map_.end());
local_id_to_endpoint_map_[local_id] = endpoint;
}
endpoint->AttachAndRun(this, local_id, remote_id);
}
bool Channel::WriteMessage(std::unique_ptr<MessageInTransit> message) {
MutexLocker locker(&mutex_);
if (!is_running_) {
// TODO(vtl): I think this is probably not an error condition, but I should
// think about it (and the shutdown sequence) more carefully.
LOG(WARNING) << "WriteMessage() after shutdown";
return false;
}
DLOG_IF(WARNING, is_shutting_down_) << "WriteMessage() while shutting down";
return raw_channel_->WriteMessage(std::move(message));
}
bool Channel::IsWriteBufferEmpty() {
MutexLocker locker(&mutex_);
if (!is_running_)
return true;
return raw_channel_->IsWriteBufferEmpty();
}
void Channel::DetachEndpoint(ChannelEndpoint* endpoint,
ChannelEndpointId local_id,
ChannelEndpointId remote_id) {
// Keep a reference to |this| to prevent this |Channel| from being deleted
// while this function is running. Without this, if |Shutdown()| is started on
// the I/O thread immediately after |mutex_| is released below and finishes
// before |SendControlMessage()| gets to run, |this| could be deleted while
// this function is still running.
RefPtr<Channel> self(this);
if (!DetachEndpointInternal(endpoint, local_id, remote_id))
return;
// Note: Send the remove message outside the lock.
if (!SendControlMessage(MessageInTransit::Subtype::CHANNEL_REMOVE_ENDPOINT,
local_id, remote_id, 0, nullptr)) {
HandleLocalError(
StringPrintf("Failed to send message to remove remote endpoint (local "
"ID %u, remote ID %u)",
static_cast<unsigned>(local_id.value()),
static_cast<unsigned>(remote_id.value()))
.c_str());
}
}
size_t Channel::GetSerializedEndpointSize() const {
return sizeof(SerializedEndpoint);
}
void Channel::SerializeEndpointWithClosedPeer(
void* destination,
MessageInTransitQueue* message_queue) {
// We can actually just pass no client to |SerializeEndpointWithLocalPeer()|.
SerializeEndpointWithLocalPeer(destination, message_queue, nullptr, 0);
}
RefPtr<ChannelEndpoint> Channel::SerializeEndpointWithLocalPeer(
void* destination,
MessageInTransitQueue* message_queue,
RefPtr<ChannelEndpointClient>&& endpoint_client,
unsigned endpoint_client_port) {
DCHECK(destination);
// Allow |endpoint_client| to be null, for use by
// |SerializeEndpointWithClosedPeer()|.
auto endpoint = MakeRefCounted<ChannelEndpoint>(
std::move(endpoint_client), endpoint_client_port, message_queue);
SerializedEndpoint* s = static_cast<SerializedEndpoint*>(destination);
s->receiver_endpoint_id = AttachAndRunEndpoint(endpoint.Clone());
DVLOG(2) << "Serializing endpoint with local or closed peer (remote ID = "
<< s->receiver_endpoint_id << ")";
return endpoint;
}
void Channel::SerializeEndpointWithRemotePeer(
void* destination,
MessageInTransitQueue* message_queue,
RefPtr<ChannelEndpoint>&& peer_endpoint) {
DCHECK(destination);
DCHECK(peer_endpoint);
DVLOG(1) << "Direct message pipe passing across multiple channels not yet "
"implemented; will proxy";
// Create and set up an |EndpointRelayer| to proxy.
// TODO(vtl): If we were to own/track the relayer directly (rather than owning
// it via its |ChannelEndpoint|s), then we might be able to make
// |ChannelEndpoint|'s |client_| pointer a raw pointer.
auto relayer = MakeRefCounted<EndpointRelayer>();
auto endpoint =
MakeRefCounted<ChannelEndpoint>(relayer.Clone(), 0, message_queue);
relayer->Init(endpoint.Clone(), peer_endpoint.Clone());
peer_endpoint->ReplaceClient(std::move(relayer), 1);
SerializedEndpoint* s = static_cast<SerializedEndpoint*>(destination);
s->receiver_endpoint_id = AttachAndRunEndpoint(std::move(endpoint));
DVLOG(2) << "Serializing endpoint with remote peer (remote ID = "
<< s->receiver_endpoint_id << ")";
}
RefPtr<IncomingEndpoint> Channel::DeserializeEndpoint(const void* source) {
const SerializedEndpoint* s = static_cast<const SerializedEndpoint*>(source);
ChannelEndpointId local_id = s->receiver_endpoint_id;
// No need to check the validity of |local_id| -- if it's not valid, it simply
// won't be in |incoming_endpoints_|.
DVLOG_IF(2, !local_id.is_valid() || !local_id.is_remote())
<< "Attempt to get incoming endpoint for invalid ID " << local_id;
MutexLocker locker(&mutex_);
auto it = incoming_endpoints_.find(local_id);
if (it == incoming_endpoints_.end()) {
LOG(ERROR) << "Failed to deserialize endpoint (ID = " << local_id << ")";
return nullptr;
}
DVLOG(2) << "Deserializing endpoint (new local ID = " << local_id << ")";
RefPtr<IncomingEndpoint> rv = std::move(it->second);
incoming_endpoints_.erase(it);
return rv;
}
size_t Channel::GetSerializedPlatformHandleSize() const {
// TODO(vtl): Having to lock |mutex_| here is a bit unfortunate. Maybe we
// should get the size in |Init()| and cache it?
MutexLocker locker(&mutex_);
return raw_channel_->GetSerializedPlatformHandleSize();
}
Channel::Channel(embedder::PlatformSupport* platform_support)
: platform_support_(platform_support),
is_running_(false),
is_shutting_down_(false),
channel_manager_(nullptr) {}
Channel::~Channel() {
// The channel should have been shut down first.
DCHECK(!is_running_);
}
bool Channel::DetachEndpointInternal(ChannelEndpoint* endpoint,
ChannelEndpointId local_id,
ChannelEndpointId remote_id) {
DCHECK(endpoint);
DCHECK(local_id.is_valid());
if (!remote_id.is_valid())
return false; // Nothing to do.
MutexLocker locker(&mutex_);
if (!is_running_)
return false;
IdToEndpointMap::iterator it = local_id_to_endpoint_map_.find(local_id);
// We detach immediately if we receive a remove message, so it's possible
// that the local ID is no longer in |local_id_to_endpoint_map_|, or even
// that it's since been reused for another endpoint. In both cases, there's
// nothing more to do.
if (it == local_id_to_endpoint_map_.end() || it->second.get() != endpoint)
return false;
DCHECK(it->second);
it->second = nullptr;
return true;
}
void Channel::OnReadMessage(
const MessageInTransit::View& message_view,
std::unique_ptr<std::vector<ScopedPlatformHandle>> platform_handles) {
#if !defined(NDEBUG) || defined(DCHECK_ALWAYS_ON)
DCHECK(thread_checker_.IsCreationThreadCurrent());
#endif // !defined(NDEBUG) || defined(DCHECK_ALWAYS_ON)
switch (message_view.type()) {
case MessageInTransit::Type::ENDPOINT_CLIENT:
case MessageInTransit::Type::ENDPOINT:
OnReadMessageForEndpoint(message_view, std::move(platform_handles));
break;
case MessageInTransit::Type::CHANNEL:
OnReadMessageForChannel(message_view, std::move(platform_handles));
break;
default:
HandleRemoteError(StringPrintf("Received message of invalid type %u",
static_cast<unsigned>(message_view.type()))
.c_str());
break;
}
}
void Channel::OnError(Error error) {
#if !defined(NDEBUG) || defined(DCHECK_ALWAYS_ON)
DCHECK(thread_checker_.IsCreationThreadCurrent());
#endif // !defined(NDEBUG) || defined(DCHECK_ALWAYS_ON)
switch (error) {
case ERROR_READ_SHUTDOWN:
// The other side was cleanly closed, so this isn't actually an error.
DVLOG(1) << "RawChannel read error (shutdown)";
break;
case ERROR_READ_BROKEN: {
MutexLocker locker(&mutex_);
LOG_IF(ERROR, !is_shutting_down_)
<< "RawChannel read error (connection broken)";
break;
}
case ERROR_READ_BAD_MESSAGE:
// Receiving a bad message means either a bug, data corruption, or
// malicious attack (probably due to some other bug).
LOG(ERROR) << "RawChannel read error (received bad message)";
break;
case ERROR_READ_UNKNOWN:
LOG(ERROR) << "RawChannel read error (unknown)";
break;
case ERROR_WRITE:
// Write errors are slightly notable: they probably shouldn't happen under
// normal operation (but maybe the other side crashed).
LOG(WARNING) << "RawChannel write error";
break;
}
Shutdown();
}
void Channel::OnReadMessageForEndpoint(
const MessageInTransit::View& message_view,
std::unique_ptr<std::vector<ScopedPlatformHandle>> platform_handles) {
#if !defined(NDEBUG) || defined(DCHECK_ALWAYS_ON)
DCHECK(thread_checker_.IsCreationThreadCurrent());
#endif // !defined(NDEBUG) || defined(DCHECK_ALWAYS_ON)
DCHECK(message_view.type() == MessageInTransit::Type::ENDPOINT_CLIENT ||
message_view.type() == MessageInTransit::Type::ENDPOINT);
ChannelEndpointId local_id = message_view.destination_id();
if (!local_id.is_valid()) {
HandleRemoteError("Received message with no destination ID");
return;
}
RefPtr<ChannelEndpoint> endpoint;
{
MutexLocker locker(&mutex_);
// Since we own |raw_channel_|, and this method and |Shutdown()| should only
// be called from the creation thread, |raw_channel_| should never be null
// here.
DCHECK(is_running_);
IdToEndpointMap::const_iterator it =
local_id_to_endpoint_map_.find(local_id);
if (it != local_id_to_endpoint_map_.end()) {
// Ignore messages for zombie endpoints (not an error).
if (!it->second) {
DVLOG(2) << "Ignoring downstream message for zombie endpoint (local ID "
"= " << local_id
<< ", remote ID = " << message_view.source_id() << ")";
return;
}
endpoint = it->second;
}
}
if (!endpoint) {
HandleRemoteError(
StringPrintf(
"Received a message for nonexistent local destination ID %u",
static_cast<unsigned>(local_id.value()))
.c_str());
// This is strongly indicative of some problem. However, it's not a fatal
// error, since it may indicate a buggy (or hostile) remote process. Don't
// die even for Debug builds, since handling this properly needs to be
// tested (TODO(vtl)).
DLOG(ERROR) << "This should not happen under normal operation.";
return;
}
std::unique_ptr<MessageInTransit> message(new MessageInTransit(message_view));
if (message_view.transport_data_buffer_size() > 0) {
DCHECK(message_view.transport_data_buffer());
message->SetHandles(TransportData::DeserializeHandles(
message_view.transport_data_buffer(),
message_view.transport_data_buffer_size(), std::move(platform_handles),
this));
}
endpoint->OnReadMessage(std::move(message));
}
void Channel::OnReadMessageForChannel(
const MessageInTransit::View& message_view,
std::unique_ptr<std::vector<ScopedPlatformHandle>> platform_handles) {
#if !defined(NDEBUG) || defined(DCHECK_ALWAYS_ON)
DCHECK(thread_checker_.IsCreationThreadCurrent());
#endif // !defined(NDEBUG) || defined(DCHECK_ALWAYS_ON)
DCHECK_EQ(message_view.type(), MessageInTransit::Type::CHANNEL);
// Currently, no channel messages take platform handles.
if (platform_handles) {
HandleRemoteError(
"Received invalid channel message (has platform handles)");
NOTREACHED();
return;
}
switch (message_view.subtype()) {
case MessageInTransit::Subtype::CHANNEL_ATTACH_AND_RUN_ENDPOINT:
DVLOG(2) << "Handling channel message to attach and run endpoint (local "
"ID " << message_view.destination_id() << ", remote ID "
<< message_view.source_id() << ")";
if (!OnAttachAndRunEndpoint(message_view.destination_id(),
message_view.source_id())) {
HandleRemoteError(
"Received invalid channel message to attach and run endpoint");
}
break;
case MessageInTransit::Subtype::CHANNEL_REMOVE_ENDPOINT:
DVLOG(2) << "Handling channel message to remove endpoint (local ID "
<< message_view.destination_id() << ", remote ID "
<< message_view.source_id() << ")";
if (!OnRemoveEndpoint(message_view.destination_id(),
message_view.source_id())) {
HandleRemoteError(
"Received invalid channel message to remove endpoint");
}
break;
case MessageInTransit::Subtype::CHANNEL_REMOVE_ENDPOINT_ACK:
DVLOG(2) << "Handling channel message to ack remove endpoint (local ID "
<< message_view.destination_id() << ", remote ID "
<< message_view.source_id() << ")";
if (!OnRemoveEndpointAck(message_view.destination_id())) {
HandleRemoteError(
"Received invalid channel message to ack remove endpoint");
}
break;
default:
HandleRemoteError("Received invalid channel message");
NOTREACHED();
break;
}
}
bool Channel::OnAttachAndRunEndpoint(ChannelEndpointId local_id,
ChannelEndpointId remote_id) {
// We should only get this for remotely-created local endpoints, so our local
// ID should be "remote".
if (!local_id.is_valid() || !local_id.is_remote()) {
DVLOG(2) << "Received attach and run endpoint with invalid local ID";
return false;
}
// Conversely, the remote end should be "local".
if (!remote_id.is_valid() || remote_id.is_remote()) {
DVLOG(2) << "Received attach and run endpoint with invalid remote ID";
return false;
}
// Create/initialize an |IncomingEndpoint| and thus an endpoint (outside the
// lock).
auto incoming_endpoint = MakeRefCounted<IncomingEndpoint>();
RefPtr<ChannelEndpoint> endpoint = incoming_endpoint->Init();
bool success = true;
{
MutexLocker locker(&mutex_);
if (local_id_to_endpoint_map_.find(local_id) ==
local_id_to_endpoint_map_.end()) {
DCHECK(incoming_endpoints_.find(local_id) == incoming_endpoints_.end());
// TODO(vtl): Use emplace when we move to C++11 unordered_maps. (It'll
// avoid some refcount churn.)
local_id_to_endpoint_map_[local_id] = endpoint;
incoming_endpoints_[local_id] = incoming_endpoint;
} else {
// We need to call |Close()| outside the lock.
success = false;
}
}
if (!success) {
DVLOG(2) << "Received attach and run endpoint for existing local ID";
incoming_endpoint->Close();
return false;
}
endpoint->AttachAndRun(this, local_id, remote_id);
return true;
}
bool Channel::OnRemoveEndpoint(ChannelEndpointId local_id,
ChannelEndpointId remote_id) {
#if !defined(NDEBUG) || defined(DCHECK_ALWAYS_ON)
DCHECK(thread_checker_.IsCreationThreadCurrent());
#endif // !defined(NDEBUG) || defined(DCHECK_ALWAYS_ON)
RefPtr<ChannelEndpoint> endpoint;
{
MutexLocker locker(&mutex_);
IdToEndpointMap::iterator it = local_id_to_endpoint_map_.find(local_id);
if (it == local_id_to_endpoint_map_.end()) {
DVLOG(2) << "Remove endpoint error: not found";
return false;
}
if (!it->second) {
// Remove messages "crossed"; we have to wait for the ack.
return true;
}
endpoint = std::move(it->second);
local_id_to_endpoint_map_.erase(it);
// Detach and send the remove ack message outside the lock.
}
endpoint->DetachFromChannel();
if (!SendControlMessage(
MessageInTransit::Subtype::CHANNEL_REMOVE_ENDPOINT_ACK, local_id,
remote_id, 0, nullptr)) {
HandleLocalError(
StringPrintf("Failed to send message to ack remove remote endpoint "
"(local ID %u, remote ID %u)",
static_cast<unsigned>(local_id.value()),
static_cast<unsigned>(remote_id.value()))
.c_str());
}
return true;
}
bool Channel::OnRemoveEndpointAck(ChannelEndpointId local_id) {
#if !defined(NDEBUG) || defined(DCHECK_ALWAYS_ON)
DCHECK(thread_checker_.IsCreationThreadCurrent());
#endif // !defined(NDEBUG) || defined(DCHECK_ALWAYS_ON)
MutexLocker locker(&mutex_);
IdToEndpointMap::iterator it = local_id_to_endpoint_map_.find(local_id);
if (it == local_id_to_endpoint_map_.end()) {
DVLOG(2) << "Remove endpoint ack error: not found";
return false;
}
if (it->second) {
DVLOG(2) << "Remove endpoint ack error: wrong state";
return false;
}
local_id_to_endpoint_map_.erase(it);
return true;
}
void Channel::HandleRemoteError(const char* error_message) {
// TODO(vtl): Is this how we really want to handle this? Probably we want to
// terminate the connection, since it's spewing invalid stuff.
LOG(WARNING) << error_message;
}
void Channel::HandleLocalError(const char* error_message) {
// TODO(vtl): Is this how we really want to handle this?
// Sometimes we'll want to propagate the error back to the message pipe
// (endpoint), and notify it that the remote is (effectively) closed.
// Sometimes we'll want to kill the channel (and notify all the endpoints that
// their remotes are dead.
LOG(WARNING) << error_message;
}
// Note: |endpoint| being a |RefPtr| makes this function safe, since it keeps
// the endpoint alive even after the lock is released.
ChannelEndpointId Channel::AttachAndRunEndpoint(
RefPtr<ChannelEndpoint>&& endpoint) {
DCHECK(endpoint);
ChannelEndpointId local_id;
ChannelEndpointId remote_id;
{
MutexLocker locker(&mutex_);
DLOG_IF(WARNING, is_shutting_down_)
<< "AttachAndRunEndpoint() while shutting down";
do {
local_id = local_id_generator_.GetNext();
} while (local_id_to_endpoint_map_.find(local_id) !=
local_id_to_endpoint_map_.end());
// TODO(vtl): We also need to check for collisions of remote IDs here.
remote_id = remote_id_generator_.GetNext();
local_id_to_endpoint_map_[local_id] = endpoint;
}
if (!SendControlMessage(
MessageInTransit::Subtype::CHANNEL_ATTACH_AND_RUN_ENDPOINT, local_id,
remote_id, 0, nullptr)) {
HandleLocalError(
StringPrintf("Failed to send message to run remote endpoint (local "
"ID %u, remote ID %u)",
static_cast<unsigned>(local_id.value()),
static_cast<unsigned>(remote_id.value()))
.c_str());
// TODO(vtl): Should we continue on to |AttachAndRun()|?
}
endpoint->AttachAndRun(this, local_id, remote_id);
return remote_id;
}
bool Channel::SendControlMessage(MessageInTransit::Subtype subtype,
ChannelEndpointId local_id,
ChannelEndpointId remote_id,
uint32_t num_bytes,
const void* bytes) {
DVLOG(2) << "Sending channel control message: subtype " << subtype
<< ", local ID " << local_id << ", remote ID " << remote_id;
std::unique_ptr<MessageInTransit> message(new MessageInTransit(
MessageInTransit::Type::CHANNEL, subtype, num_bytes, bytes));
message->set_source_id(local_id);
message->set_destination_id(remote_id);
return WriteMessage(std::move(message));
}
} // namespace system
} // namespace mojo