| // Copyright 2014 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "mojo/gpu/gl_context.h" |
| |
| #include "mojo/public/cpp/application/connect.h" |
| #include "mojo/public/interfaces/application/application_connector.mojom.h" |
| #include "mojo/services/gpu/interfaces/gpu.mojom.h" |
| |
| namespace mojo { |
| |
| GLContext::Observer::~Observer() {} |
| |
| GLContext::GLContext(InterfaceHandle<CommandBuffer> command_buffer) |
| : weak_factory_(this) { |
| context_ = MGLCreateContext(MGL_API_VERSION_GLES2, |
| command_buffer.PassHandle().release().value(), |
| MGL_NO_CONTEXT, &ContextLostThunk, this, |
| Environment::GetDefaultAsyncWaiter()); |
| DCHECK(context_ != MGL_NO_CONTEXT); |
| } |
| |
| GLContext::~GLContext() { |
| MGLDestroyContext(context_); |
| } |
| |
| base::WeakPtr<GLContext> GLContext::CreateOffscreen( |
| ApplicationConnector* connector) { |
| ServiceProviderPtr native_viewport; |
| connector->ConnectToApplication("mojo:native_viewport_service", |
| GetProxy(&native_viewport), nullptr); |
| GpuPtr gpu_service; |
| ConnectToService(native_viewport.get(), &gpu_service); |
| InterfaceHandle<CommandBuffer> command_buffer; |
| gpu_service->CreateOffscreenGLES2Context(GetProxy(&command_buffer)); |
| return CreateFromCommandBuffer(command_buffer.Pass()); |
| } |
| |
| base::WeakPtr<GLContext> GLContext::CreateFromCommandBuffer( |
| InterfaceHandle<CommandBuffer> command_buffer) { |
| return (new GLContext(command_buffer.Pass()))->weak_factory_.GetWeakPtr(); |
| } |
| |
| void GLContext::MakeCurrent() { |
| MGLMakeCurrent(context_); |
| } |
| |
| bool GLContext::IsCurrent() { |
| return context_ == MGLGetCurrentContext(); |
| } |
| |
| void GLContext::Destroy() { |
| delete this; |
| } |
| |
| void GLContext::AddObserver(Observer* observer) { |
| observers_.AddObserver(observer); |
| } |
| |
| void GLContext::RemoveObserver(Observer* observer) { |
| observers_.RemoveObserver(observer); |
| } |
| |
| void GLContext::ContextLostThunk(void* self) { |
| static_cast<GLContext*>(self)->OnContextLost(); |
| } |
| |
| void GLContext::OnContextLost() { |
| FOR_EACH_OBSERVER(Observer, observers_, OnContextLost()); |
| } |
| |
| } // namespace mojo |