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// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef MOJO_GPU_GL_CONTEXT_H_
#define MOJO_GPU_GL_CONTEXT_H_
#include "base/basictypes.h"
#include "base/memory/weak_ptr.h"
#include "base/observer_list.h"
#include "mojo/public/c/gpu/MGL/mgl.h"
#include "mojo/public/cpp/bindings/interface_ptr.h"
namespace mojo {
class ApplicationConnector;
class CommandBuffer;
using CommandBufferPtr = InterfacePtr<CommandBuffer>;
class Shell;
class GLContext {
public:
class Observer {
public:
virtual void OnContextLost() = 0;
protected:
virtual ~Observer();
};
// Creates an offscreen GL context.
static base::WeakPtr<GLContext> CreateOffscreen(
ApplicationConnector* connector);
// Creates a GL context from a command buffer.
static base::WeakPtr<GLContext> CreateFromCommandBuffer(
InterfaceHandle<CommandBuffer> command_buffer);
void MakeCurrent();
bool IsCurrent();
void Destroy();
void AddObserver(Observer* observer);
void RemoveObserver(Observer* observer);
private:
explicit GLContext(InterfaceHandle<CommandBuffer> command_buffer);
~GLContext();
static void ContextLostThunk(void* self);
void OnContextLost();
MGLContext context_;
base::ObserverList<Observer> observers_;
base::WeakPtrFactory<GLContext> weak_factory_;
DISALLOW_COPY_AND_ASSIGN(GLContext);
};
} // namespace mojo
#endif // MOJO_GPU_GL_CONTEXT_H_