| // Copyright 2014 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| [DartPackage="mojo_services"] |
| module mojo; |
| |
| import "mojo/public/interfaces/network/network_error.mojom"; |
| import "network/interfaces/net_address.mojom"; |
| |
| // UDPSocket and UDPSocketReceiver represent a UDP socket and its client. The |
| // typical flow of using the interfaces is: |
| // - Acquire a UDPSocket interface pointer. |
| // - (optional) Set options which are allowed prior to Bind()/Connect(). |
| // - Bind or connect the socket. |
| // - (optional) Bind the UDPSocketReceiver request returned by Bind()/Connect() |
| // - (optional) Set options which are allowed after Bind()/Connect(). |
| // - Send / request to receive datagrams. Received datagrams will be delivered |
| // to the bound receiver's OnReceived() call. |
| interface UDPSocket { |
| // Allows the socket to share the local address to which it will be bound with |
| // other processes. Should be called before Bind(). |
| // (This is equivalent to SO_REUSEADDR of the POSIX socket API.) |
| AllowAddressReuse() => (NetworkError result); |
| |
| // Binds the socket to the given address. The socket must not be bound or |
| // connected. |
| // |bound_addr| is non-null on success. It might not be the same as |addr|. |
| // For example, if port 0 is used in |addr|, an available port is picked and |
| // returned in |bound_addr|. The caller may provide an implementation of |
| // |receiver| to receive datagrams read from the socket. |receiver| is null |
| // on failure. |
| Bind(NetAddress addr) |
| => (NetworkError result, |
| NetAddress? bound_addr, |
| UDPSocketReceiver&? receiver); |
| |
| // Connects the socket to the remote address. The socket must not be bound or |
| // connected. |
| // |local_addr| is non-null on success. |
| // The caller may provide an implementation of |receiver| to receive datagrams |
| // read from the socket. |receiver| is null on failure. |
| Connect(NetAddress remote_addr) |
| => (NetworkError result, |
| NetAddress? local_addr, |
| UDPSocketReceiver&? receiver); |
| |
| // Sets the OS send buffer size (in bytes) for the socket. The socket must be |
| // bound or connected. |
| SetSendBufferSize(uint32 size) => (NetworkError result); |
| |
| // Sets the OS receive buffer size (in bytes) for the socket. The socket must |
| // be bound or connected. |
| SetReceiveBufferSize(uint32 size) => (NetworkError result); |
| |
| // Negotiates the maximum number of pending SendTo() requests. If |
| // |requested_size| is set to 0, this method queries the current settings. |
| // |
| // The service stores SendTo() requests in a queue while they are waiting to |
| // be executed (i.e., while they are waiting to be placed in the OS send |
| // buffer and sent out). This method negotiates how many requests (not bytes) |
| // this queue is able to store. If the queue is full, the service fails new |
| // requests directly with error code ERR_INSUFFICIENT_RESOURCES and discards |
| // those datagrams. If the client wants to avoid such failures, it needs to |
| // keep track of how many SendTo() calls are pending and make sure the number |
| // doesn't exceed the result of this method. |
| NegotiateMaxPendingSendRequests(uint32 requested_size) |
| => (uint32 actual_size); |
| |
| // Notifies that the receiver is ready to accept |number| of datagrams. |
| // Correspondingly, OnReceived() of the UDPSocketReceiver interface will be |
| // called |number| times (errors also count), unless the connection is closed |
| // before that. |
| // |
| // It is allowed to call this method again before the previous request is |
| // completely satisfied. For example: |
| // service->ReceiveMore(3); |
| // ... |
| // // OnReceived() is called. |
| // // OnReceived() is called. |
| // ... |
| // service->ReceiveMore(3); |
| // // The client expects 4 more calls to OnReceived(). |
| // |
| // Please note that how ReceiveMore() is used will affect performance |
| // significantly. For example: |
| // // Approach 1: |
| // service->ReceiveMore(3); |
| // // OnReceived() is called. |
| // // OnReceived() is called. |
| // // OnReceived() is called. |
| // |
| // // Approach 2: |
| // service->ReceiveMore(1); |
| // // OnReceived() is called. |
| // service->ReceiveMore(1); |
| // // OnReceived() is called. |
| // service->ReceiveMore(1); |
| // // OnReceived() is called. |
| // |
| // It is very likely that approach 1 will perform better than approach 2, |
| // because in approach 2 getting every datagram takes at least the time of a |
| // round trip to the service side. |
| ReceiveMore(uint32 datagram_number); |
| |
| // Sends data to the specified destination. The socket must be bound or |
| // connected. |dest_addr| is allowed to be null if the socket is connected. |
| // On success, |result.code| is a non-negative number indicating how many |
| // bytes have been written. Otherwise, it is a network error code, including |
| // (but not limited to): |
| // - ERR_INSUFFICIENT_RESOURCES (-12): The service doesn't have sufficient |
| // resource to complete the operation. One possible cause is that the client |
| // tries to send too many datagrams in a short period of time. |
| // TODO(yzshen): Formalize Mojo networking error codes. |
| SendTo(NetAddress? dest_addr, array<uint8> data) => (NetworkError result); |
| }; |
| |
| interface UDPSocketReceiver { |
| // On success, |data| is non-null, |src_addr| is non-null if the socket is |
| // not connected, |result.code| is a non-negative number indicating how many |
| // bytes have been received. On failure, |result.code| is a network error |
| // code. |
| OnReceived(NetworkError result, NetAddress? src_addr, array<uint8>? data); |
| }; |