| // Copyright 2014 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| // This file is auto-generated from |
| // gpu/command_buffer/build_gles2_cmd_buffer.py |
| // It's formatted by clang-format using chromium coding style: |
| // clang-format -i -style=chromium filename |
| // DO NOT EDIT! |
| |
| // It is included by context_state.h |
| #ifndef GPU_COMMAND_BUFFER_SERVICE_CONTEXT_STATE_AUTOGEN_H_ |
| #define GPU_COMMAND_BUFFER_SERVICE_CONTEXT_STATE_AUTOGEN_H_ |
| |
| struct EnableFlags { |
| EnableFlags(); |
| bool blend; |
| bool cached_blend; |
| bool cull_face; |
| bool cached_cull_face; |
| bool depth_test; |
| bool cached_depth_test; |
| bool dither; |
| bool cached_dither; |
| bool polygon_offset_fill; |
| bool cached_polygon_offset_fill; |
| bool sample_alpha_to_coverage; |
| bool cached_sample_alpha_to_coverage; |
| bool sample_coverage; |
| bool cached_sample_coverage; |
| bool scissor_test; |
| bool cached_scissor_test; |
| bool stencil_test; |
| bool cached_stencil_test; |
| bool rasterizer_discard; |
| bool cached_rasterizer_discard; |
| }; |
| |
| GLfloat blend_color_red; |
| GLfloat blend_color_green; |
| GLfloat blend_color_blue; |
| GLfloat blend_color_alpha; |
| GLenum blend_equation_rgb; |
| GLenum blend_equation_alpha; |
| GLenum blend_source_rgb; |
| GLenum blend_dest_rgb; |
| GLenum blend_source_alpha; |
| GLenum blend_dest_alpha; |
| GLfloat color_clear_red; |
| GLfloat color_clear_green; |
| GLfloat color_clear_blue; |
| GLfloat color_clear_alpha; |
| GLclampf depth_clear; |
| GLint stencil_clear; |
| GLboolean color_mask_red; |
| GLboolean cached_color_mask_red; |
| GLboolean color_mask_green; |
| GLboolean cached_color_mask_green; |
| GLboolean color_mask_blue; |
| GLboolean cached_color_mask_blue; |
| GLboolean color_mask_alpha; |
| GLboolean cached_color_mask_alpha; |
| GLenum cull_mode; |
| GLenum depth_func; |
| GLboolean depth_mask; |
| GLboolean cached_depth_mask; |
| GLclampf z_near; |
| GLclampf z_far; |
| GLenum front_face; |
| GLenum hint_generate_mipmap; |
| GLenum hint_fragment_shader_derivative; |
| GLfloat line_width; |
| GLfloat modelview_matrix[16]; |
| GLfloat projection_matrix[16]; |
| GLint pack_alignment; |
| GLint unpack_alignment; |
| GLfloat polygon_offset_factor; |
| GLfloat polygon_offset_units; |
| GLclampf sample_coverage_value; |
| GLboolean sample_coverage_invert; |
| GLint scissor_x; |
| GLint scissor_y; |
| GLsizei scissor_width; |
| GLsizei scissor_height; |
| GLenum stencil_front_func; |
| GLint stencil_front_ref; |
| GLuint stencil_front_mask; |
| GLenum stencil_back_func; |
| GLint stencil_back_ref; |
| GLuint stencil_back_mask; |
| GLuint stencil_front_writemask; |
| GLuint cached_stencil_front_writemask; |
| GLuint stencil_back_writemask; |
| GLuint cached_stencil_back_writemask; |
| GLenum stencil_front_fail_op; |
| GLenum stencil_front_z_fail_op; |
| GLenum stencil_front_z_pass_op; |
| GLenum stencil_back_fail_op; |
| GLenum stencil_back_z_fail_op; |
| GLenum stencil_back_z_pass_op; |
| GLint viewport_x; |
| GLint viewport_y; |
| GLsizei viewport_width; |
| GLsizei viewport_height; |
| |
| inline void SetDeviceCapabilityState(GLenum cap, bool enable) { |
| switch (cap) { |
| case GL_BLEND: |
| if (enable_flags.cached_blend == enable && !ignore_cached_state) |
| return; |
| enable_flags.cached_blend = enable; |
| break; |
| case GL_CULL_FACE: |
| if (enable_flags.cached_cull_face == enable && !ignore_cached_state) |
| return; |
| enable_flags.cached_cull_face = enable; |
| break; |
| case GL_DEPTH_TEST: |
| if (enable_flags.cached_depth_test == enable && !ignore_cached_state) |
| return; |
| enable_flags.cached_depth_test = enable; |
| break; |
| case GL_DITHER: |
| if (enable_flags.cached_dither == enable && !ignore_cached_state) |
| return; |
| enable_flags.cached_dither = enable; |
| break; |
| case GL_POLYGON_OFFSET_FILL: |
| if (enable_flags.cached_polygon_offset_fill == enable && |
| !ignore_cached_state) |
| return; |
| enable_flags.cached_polygon_offset_fill = enable; |
| break; |
| case GL_SAMPLE_ALPHA_TO_COVERAGE: |
| if (enable_flags.cached_sample_alpha_to_coverage == enable && |
| !ignore_cached_state) |
| return; |
| enable_flags.cached_sample_alpha_to_coverage = enable; |
| break; |
| case GL_SAMPLE_COVERAGE: |
| if (enable_flags.cached_sample_coverage == enable && !ignore_cached_state) |
| return; |
| enable_flags.cached_sample_coverage = enable; |
| break; |
| case GL_SCISSOR_TEST: |
| if (enable_flags.cached_scissor_test == enable && !ignore_cached_state) |
| return; |
| enable_flags.cached_scissor_test = enable; |
| break; |
| case GL_STENCIL_TEST: |
| if (enable_flags.cached_stencil_test == enable && !ignore_cached_state) |
| return; |
| enable_flags.cached_stencil_test = enable; |
| break; |
| case GL_RASTERIZER_DISCARD: |
| if (enable_flags.cached_rasterizer_discard == enable && |
| !ignore_cached_state) |
| return; |
| enable_flags.cached_rasterizer_discard = enable; |
| break; |
| default: |
| NOTREACHED(); |
| return; |
| } |
| if (enable) |
| glEnable(cap); |
| else |
| glDisable(cap); |
| } |
| #endif // GPU_COMMAND_BUFFER_SERVICE_CONTEXT_STATE_AUTOGEN_H_ |