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/*
* Copyright (C) 2013 Google Inc. All rights reserved.
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* modification, are permitted provided that the following conditions are
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* * Redistributions of source code must retain the above copyright
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* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
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*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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#ifndef SKY_ENGINE_CORE_ANIMATION_ANIMATION_H_
#define SKY_ENGINE_CORE_ANIMATION_ANIMATION_H_
#include "sky/engine/core/animation/AnimationEffect.h"
#include "sky/engine/core/animation/AnimationNode.h"
#include "sky/engine/core/animation/EffectInput.h"
#include "sky/engine/core/animation/TimingInput.h"
#include "sky/engine/wtf/RefPtr.h"
namespace blink {
class Dictionary;
class Element;
class ExceptionState;
class SampledEffect;
class Animation final : public AnimationNode {
DEFINE_WRAPPERTYPEINFO();
public:
enum Priority { DefaultPriority, TransitionPriority };
static PassRefPtr<Animation> create(Element*, PassRefPtr<AnimationEffect>, const Timing&, Priority = DefaultPriority, PassOwnPtr<EventDelegate> = nullptr);
// Web Animations API Bindings constructors.
static PassRefPtr<Animation> create(Element*, PassRefPtr<AnimationEffect>, const Dictionary& timingInputDictionary);
static PassRefPtr<Animation> create(Element*, PassRefPtr<AnimationEffect>, double duration);
static PassRefPtr<Animation> create(Element*, PassRefPtr<AnimationEffect>);
static PassRefPtr<Animation> create(Element*, const Vector<Dictionary>& keyframeDictionaryVector, const Dictionary& timingInputDictionary, ExceptionState&);
static PassRefPtr<Animation> create(Element*, const Vector<Dictionary>& keyframeDictionaryVector, double duration, ExceptionState&);
static PassRefPtr<Animation> create(Element*, const Vector<Dictionary>& keyframeDictionaryVector, ExceptionState&);
virtual ~Animation();
virtual bool isAnimation() const override { return true; }
bool affects(CSSPropertyID) const;
const AnimationEffect* effect() const { return m_effect.get(); }
AnimationEffect* effect() { return m_effect.get(); }
Priority priority() const { return m_priority; }
Element* target() { return m_target; }
void notifySampledEffectRemovedFromAnimationStack();
void notifyElementDestroyed();
protected:
void applyEffects();
void clearEffects();
virtual void updateChildrenAndEffects() const override;
virtual void attach(AnimationPlayer*) override;
virtual void detach() override;
virtual void specifiedTimingChanged() override;
virtual double calculateTimeToEffectChange(bool forwards, double inheritedTime, double timeToNextIteration) const override;
private:
Animation(Element*, PassRefPtr<AnimationEffect>, const Timing&, Priority, PassOwnPtr<EventDelegate>);
RawPtr<Element> m_target;
RefPtr<AnimationEffect> m_effect;
RawPtr<SampledEffect> m_sampledEffect;
Priority m_priority;
friend class AnimationAnimationV8Test;
};
DEFINE_TYPE_CASTS(Animation, AnimationNode, animationNode, animationNode->isAnimation(), animationNode.isAnimation());
} // namespace blink
#endif // SKY_ENGINE_CORE_ANIMATION_ANIMATION_H_