| /* |
| * Copyright (C) 2013 Google Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions are |
| * met: |
| * |
| * * Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * * Redistributions in binary form must reproduce the above |
| * copyright notice, this list of conditions and the following disclaimer |
| * in the documentation and/or other materials provided with the |
| * distribution. |
| * * Neither the name of Google Inc. nor the names of its |
| * contributors may be used to endorse or promote products derived from |
| * this software without specific prior written permission. |
| * |
| * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
| * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
| * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
| * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT |
| * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
| * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
| * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
| * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
| * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #ifndef SKY_ENGINE_CORE_ANIMATION_ANIMATION_H_ |
| #define SKY_ENGINE_CORE_ANIMATION_ANIMATION_H_ |
| |
| #include "sky/engine/core/animation/AnimationEffect.h" |
| #include "sky/engine/core/animation/AnimationNode.h" |
| #include "sky/engine/core/animation/EffectInput.h" |
| #include "sky/engine/core/animation/TimingInput.h" |
| #include "sky/engine/wtf/RefPtr.h" |
| |
| namespace blink { |
| |
| class Dictionary; |
| class Element; |
| class ExceptionState; |
| class SampledEffect; |
| |
| class Animation final : public AnimationNode { |
| DEFINE_WRAPPERTYPEINFO(); |
| public: |
| enum Priority { DefaultPriority, TransitionPriority }; |
| |
| static PassRefPtr<Animation> create(Element*, PassRefPtr<AnimationEffect>, const Timing&, Priority = DefaultPriority, PassOwnPtr<EventDelegate> = nullptr); |
| // Web Animations API Bindings constructors. |
| static PassRefPtr<Animation> create(Element*, PassRefPtr<AnimationEffect>, const Dictionary& timingInputDictionary); |
| static PassRefPtr<Animation> create(Element*, PassRefPtr<AnimationEffect>, double duration); |
| static PassRefPtr<Animation> create(Element*, PassRefPtr<AnimationEffect>); |
| static PassRefPtr<Animation> create(Element*, const Vector<Dictionary>& keyframeDictionaryVector, const Dictionary& timingInputDictionary, ExceptionState&); |
| static PassRefPtr<Animation> create(Element*, const Vector<Dictionary>& keyframeDictionaryVector, double duration, ExceptionState&); |
| static PassRefPtr<Animation> create(Element*, const Vector<Dictionary>& keyframeDictionaryVector, ExceptionState&); |
| |
| virtual ~Animation(); |
| |
| virtual bool isAnimation() const override { return true; } |
| |
| bool affects(CSSPropertyID) const; |
| const AnimationEffect* effect() const { return m_effect.get(); } |
| AnimationEffect* effect() { return m_effect.get(); } |
| Priority priority() const { return m_priority; } |
| Element* target() { return m_target; } |
| |
| void notifySampledEffectRemovedFromAnimationStack(); |
| void notifyElementDestroyed(); |
| |
| protected: |
| void applyEffects(); |
| void clearEffects(); |
| virtual void updateChildrenAndEffects() const override; |
| virtual void attach(AnimationPlayer*) override; |
| virtual void detach() override; |
| virtual void specifiedTimingChanged() override; |
| virtual double calculateTimeToEffectChange(bool forwards, double inheritedTime, double timeToNextIteration) const override; |
| |
| private: |
| Animation(Element*, PassRefPtr<AnimationEffect>, const Timing&, Priority, PassOwnPtr<EventDelegate>); |
| |
| RawPtr<Element> m_target; |
| RefPtr<AnimationEffect> m_effect; |
| RawPtr<SampledEffect> m_sampledEffect; |
| |
| Priority m_priority; |
| |
| friend class AnimationAnimationV8Test; |
| }; |
| |
| DEFINE_TYPE_CASTS(Animation, AnimationNode, animationNode, animationNode->isAnimation(), animationNode.isAnimation()); |
| |
| } // namespace blink |
| |
| #endif // SKY_ENGINE_CORE_ANIMATION_ANIMATION_H_ |