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// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef SHELL_DOMAIN_SOCKET_UNIX_DOMAIN_CLIENT_SOCKET_POSIX_H_
#define SHELL_DOMAIN_SOCKET_UNIX_DOMAIN_CLIENT_SOCKET_POSIX_H_
#include <string>
#include "base/basictypes.h"
#include "base/macros.h"
#include "base/memory/scoped_ptr.h"
#include "shell/domain_socket/completion_callback.h"
#include "shell/domain_socket/socket_descriptor.h"
namespace mojo {
namespace shell {
class SocketLibevent;
struct SockaddrStorage;
// A client socket that uses unix domain socket as the transport layer.
class UnixDomainClientSocket {
public:
// Builds a client socket with |socket_path|. The caller should call Connect()
// to connect to a server socket.
UnixDomainClientSocket(const std::string& socket_path,
bool use_abstract_namespace);
// Builds a client socket with socket libevent which is already connected.
// UnixDomainServerSocket uses this after it accepts a connection.
explicit UnixDomainClientSocket(scoped_ptr<SocketLibevent> socket);
~UnixDomainClientSocket();
// Fills |address| with |socket_path| and its length. For Android or Linux
// platform, this supports abstract namespaces.
static bool FillAddress(const std::string& socket_path,
bool use_abstract_namespace,
SockaddrStorage* address);
int Connect(const CompletionCallback& callback);
void Disconnect();
bool IsConnected() const;
bool IsConnectedAndIdle() const;
// Releases ownership of underlying SocketDescriptor to caller.
// Internal state is reset so that this object can be used again.
// Socket must be connected in order to release it.
SocketDescriptor ReleaseConnectedSocket();
private:
const std::string socket_path_;
const bool use_abstract_namespace_;
scoped_ptr<SocketLibevent> socket_;
DISALLOW_COPY_AND_ASSIGN(UnixDomainClientSocket);
};
} // namespace shell
} // namespace mojo
#endif // SHELL_DOMAIN_SOCKET_UNIX_DOMAIN_CLIENT_SOCKET_POSIX_H_