blob: 69e8bf7cd22b18ec2f356f2bc1a989ae52941981 [file] [log] [blame]
// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "shell/domain_socket/unix_domain_client_socket_posix.h"
#include <unistd.h>
#include "base/bind.h"
#include "base/files/file_path.h"
#include "base/files/scoped_temp_dir.h"
#include "base/memory/scoped_ptr.h"
#include "base/message_loop/message_loop.h"
#include "base/posix/eintr_wrapper.h"
#include "shell/domain_socket/net_errors.h"
#include "shell/domain_socket/socket_libevent.h"
#include "shell/domain_socket/test_completion_callback.h"
#include "shell/domain_socket/unix_domain_server_socket_posix.h"
#include "testing/gtest/include/gtest/gtest.h"
namespace mojo {
namespace shell {
namespace {
const char kSocketFilename[] = "socket_for_testing";
bool UserCanConnectCallback(
bool allow_user,
const UnixDomainServerSocket::Credentials& credentials) {
// Here peers are running in same process.
EXPECT_EQ(getpid(), credentials.process_id);
EXPECT_EQ(getuid(), credentials.user_id);
EXPECT_EQ(getgid(), credentials.group_id);
return allow_user;
}
UnixDomainServerSocket::AuthCallback CreateAuthCallback(bool allow_user) {
return base::Bind(&UserCanConnectCallback, allow_user);
}
// Connects socket synchronously.
int ConnectSynchronously(UnixDomainClientSocket* socket) {
TestCompletionCallback connect_callback;
int rv = socket->Connect(connect_callback.callback());
if (rv == net::ERR_IO_PENDING)
rv = connect_callback.WaitForResult();
return rv;
}
} // namespace
class UnixDomainClientSocketTest : public testing::Test {
protected:
UnixDomainClientSocketTest() {
EXPECT_TRUE(temp_dir_.CreateUniqueTempDir());
socket_path_ = temp_dir_.path().Append(kSocketFilename).value();
}
base::ScopedTempDir temp_dir_;
std::string socket_path_;
base::MessageLoopForIO loop_;
};
TEST_F(UnixDomainClientSocketTest, ConnectWithSocketDescriptor) {
const bool kUseAbstractNamespace = false;
UnixDomainServerSocket server_socket(CreateAuthCallback(true),
kUseAbstractNamespace);
EXPECT_EQ(net::OK, server_socket.ListenWithPath(socket_path_, 1));
SocketDescriptor accepted_socket_fd = kInvalidSocket;
TestCompletionCallback accept_callback;
EXPECT_EQ(
net::ERR_IO_PENDING,
server_socket.Accept(&accepted_socket_fd, accept_callback.callback()));
EXPECT_EQ(kInvalidSocket, accepted_socket_fd);
UnixDomainClientSocket client_socket(socket_path_, kUseAbstractNamespace);
EXPECT_FALSE(client_socket.IsConnected());
EXPECT_EQ(net::OK, ConnectSynchronously(&client_socket));
EXPECT_TRUE(client_socket.IsConnected());
// Server has not yet been notified of the connection.
EXPECT_EQ(kInvalidSocket, accepted_socket_fd);
EXPECT_EQ(net::OK, accept_callback.WaitForResult());
EXPECT_NE(kInvalidSocket, accepted_socket_fd);
SocketDescriptor client_socket_fd = client_socket.ReleaseConnectedSocket();
EXPECT_NE(kInvalidSocket, client_socket_fd);
// Now, re-wrap client_socket_fd in a UnixDomainClientSocket and check that
// it hasn't gotten accidentally closed.
SockaddrStorage addr;
ASSERT_TRUE(UnixDomainClientSocket::FillAddress(socket_path_, false, &addr));
scoped_ptr<SocketLibevent> adopter(new SocketLibevent);
adopter->AdoptConnectedSocket(client_socket_fd, addr);
UnixDomainClientSocket rewrapped_socket(adopter.Pass());
EXPECT_TRUE(rewrapped_socket.IsConnected());
EXPECT_EQ(0, IGNORE_EINTR(close(accepted_socket_fd)));
}
TEST_F(UnixDomainClientSocketTest, ConnectWithAbstractNamespace) {
const bool kUseAbstractNamespace = true;
UnixDomainClientSocket client_socket(socket_path_, kUseAbstractNamespace);
EXPECT_FALSE(client_socket.IsConnected());
UnixDomainServerSocket server_socket(CreateAuthCallback(true),
kUseAbstractNamespace);
EXPECT_EQ(net::OK, server_socket.ListenWithPath(socket_path_, 1));
SocketDescriptor accepted_socket_fd = kInvalidSocket;
TestCompletionCallback accept_callback;
EXPECT_EQ(
net::ERR_IO_PENDING,
server_socket.Accept(&accepted_socket_fd, accept_callback.callback()));
EXPECT_EQ(kInvalidSocket, accepted_socket_fd);
EXPECT_EQ(net::OK, ConnectSynchronously(&client_socket));
EXPECT_TRUE(client_socket.IsConnected());
// Server has not yet been notified of the connection.
EXPECT_EQ(kInvalidSocket, accepted_socket_fd);
EXPECT_EQ(net::OK, accept_callback.WaitForResult());
EXPECT_NE(kInvalidSocket, accepted_socket_fd);
EXPECT_EQ(0, IGNORE_EINTR(close(accepted_socket_fd)));
}
TEST_F(UnixDomainClientSocketTest, ConnectToNonExistentSocket) {
const bool kUseAbstractNamespace = false;
UnixDomainClientSocket client_socket(socket_path_, kUseAbstractNamespace);
EXPECT_FALSE(client_socket.IsConnected());
EXPECT_EQ(net::ERR_FILE_NOT_FOUND, ConnectSynchronously(&client_socket));
}
TEST_F(UnixDomainClientSocketTest,
ConnectToNonExistentSocketWithAbstractNamespace) {
const bool kUseAbstractNamespace = true;
UnixDomainClientSocket client_socket(socket_path_, kUseAbstractNamespace);
EXPECT_FALSE(client_socket.IsConnected());
TestCompletionCallback connect_callback;
EXPECT_EQ(net::ERR_CONNECTION_REFUSED, ConnectSynchronously(&client_socket));
}
} // namespace shell
} // namespace mojo