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// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef SHELL_DOMAIN_SOCKET_UNIX_DOMAIN_SERVER_SOCKET_POSIX_H_
#define SHELL_DOMAIN_SOCKET_UNIX_DOMAIN_SERVER_SOCKET_POSIX_H_
#include <sys/types.h>
#include <string>
#include "base/basictypes.h"
#include "base/callback.h"
#include "base/macros.h"
#include "base/memory/scoped_ptr.h"
#include "shell/domain_socket/completion_callback.h"
#include "shell/domain_socket/socket_descriptor.h"
namespace mojo {
namespace shell {
class SocketLibevent;
// Unix Domain Server Socket Implementation. Supports abstract namespaces on
// Linux and Android.
class UnixDomainServerSocket {
public:
// Credentials of a peer process connected to the socket.
struct Credentials {
pid_t process_id;
uid_t user_id;
gid_t group_id;
};
// Callback that returns whether the already connected client, identified by
// its credentials, is allowed to keep the connection open. Note that
// the socket is closed immediately in case the callback returns false.
typedef base::Callback<bool(const Credentials&)> AuthCallback;
UnixDomainServerSocket(const AuthCallback& auth_callack,
bool use_abstract_namespace);
~UnixDomainServerSocket();
// Gets credentials of peer to check permissions.
static bool GetPeerCredentials(SocketDescriptor socket_fd,
Credentials* credentials);
int ListenWithPath(const std::string& unix_domain_path, int backlog);
// Accepts an incoming connection on |listen_socket_|, but passes back
// a raw SocketDescriptor instead of a StreamSocket.
int Accept(SocketDescriptor* socket_descriptor,
const CompletionCallback& callback);
private:
// A callback to wrap the setting of the out-parameter to Accept().
// This allows the internal machinery of that call to be implemented in
// a manner that's agnostic to the caller's desired output.
typedef base::Callback<void(scoped_ptr<SocketLibevent>)> SetterCallback;
int DoAccept(const SetterCallback& setter_callback,
const CompletionCallback& callback);
void AcceptCompleted(const SetterCallback& setter_callback,
const CompletionCallback& callback,
int rv);
bool AuthenticateAndGetStreamSocket(const SetterCallback& setter_callback);
scoped_ptr<SocketLibevent> listen_socket_;
const AuthCallback auth_callback_;
const bool use_abstract_namespace_;
scoped_ptr<SocketLibevent> accept_socket_;
DISALLOW_COPY_AND_ASSIGN(UnixDomainServerSocket);
};
} // namespace shell
} // namespace mojo
#endif // SHELL_DOMAIN_SOCKET_UNIX_DOMAIN_SERVER_SOCKET_POSIX_H_