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// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef CC_RESOURCES_TILING_SET_RASTER_QUEUE_ALL_H_
#define CC_RESOURCES_TILING_SET_RASTER_QUEUE_ALL_H_
#include "cc/base/cc_export.h"
#include "cc/resources/picture_layer_tiling_set.h"
#include "cc/resources/tile.h"
#include "cc/resources/tile_priority.h"
#include "cc/resources/tiling_set_raster_queue.h"
namespace cc {
// This queue returns all tiles required to be rasterized from HIGH_RESOLUTION
// and LOW_RESOLUTION tilings.
class CC_EXPORT TilingSetRasterQueueAll
: public NON_EXPORTED_BASE(TilingSetRasterQueue) {
public:
TilingSetRasterQueueAll(PictureLayerTilingSet* tiling_set,
bool prioritize_low_res);
~TilingSetRasterQueueAll() override;
Tile* Top() override;
const Tile* Top() const override;
void Pop() override;
bool IsEmpty() const override;
private:
class TilingIterator {
public:
TilingIterator();
explicit TilingIterator(PictureLayerTiling* tiling,
TilingData* tiling_data);
~TilingIterator();
bool done() const { return current_tile_ == nullptr; }
const Tile* operator*() const { return current_tile_; }
Tile* operator*() { return current_tile_; }
TilePriority::PriorityBin type() const {
switch (phase_) {
case VISIBLE_RECT:
return TilePriority::NOW;
case SKEWPORT_RECT:
case SOON_BORDER_RECT:
return TilePriority::SOON;
case EVENTUALLY_RECT:
return TilePriority::EVENTUALLY;
}
NOTREACHED();
return TilePriority::EVENTUALLY;
}
TilingIterator& operator++();
private:
enum Phase {
VISIBLE_RECT,
SKEWPORT_RECT,
SOON_BORDER_RECT,
EVENTUALLY_RECT
};
void AdvancePhase();
bool TileNeedsRaster(Tile* tile) const {
return tile->NeedsRaster() && !tiling_->IsTileOccluded(tile);
}
PictureLayerTiling* tiling_;
TilingData* tiling_data_;
Phase phase_;
Tile* current_tile_;
TilingData::Iterator visible_iterator_;
TilingData::SpiralDifferenceIterator spiral_iterator_;
};
enum IteratorType { LOW_RES, HIGH_RES, NUM_ITERATORS };
void AdvanceToNextStage();
PictureLayerTilingSet* tiling_set_;
struct IterationStage {
IteratorType iterator_type;
TilePriority::PriorityBin tile_type;
};
size_t current_stage_;
// One low res stage, and three high res stages.
IterationStage stages_[4];
TilingIterator iterators_[NUM_ITERATORS];
};
} // namespace cc
#endif // CC_RESOURCES_TILING_SET_RASTER_QUEUE_ALL_H_