|  | // Copyright 2014 The Chromium Authors. All rights reserved. | 
|  | // Use of this source code is governed by a BSD-style license that can be | 
|  | // found in the LICENSE file. | 
|  |  | 
|  | [DartPackage="mojo_services"] | 
|  | module mojo; | 
|  |  | 
|  | import "mojo/public/interfaces/network/network_error.mojom"; | 
|  | import "network/interfaces/cookie_store.mojom"; | 
|  | import "network/interfaces/host_resolver.mojom"; | 
|  | import "network/interfaces/http_server.mojom"; | 
|  | import "network/interfaces/net_address.mojom"; | 
|  | import "network/interfaces/tcp_bound_socket.mojom"; | 
|  | import "network/interfaces/tcp_connected_socket.mojom"; | 
|  | import "network/interfaces/udp_socket.mojom"; | 
|  | import "network/interfaces/url_loader.mojom"; | 
|  | import "network/interfaces/url_loader_interceptor.mojom"; | 
|  | import "network/interfaces/web_socket.mojom"; | 
|  |  | 
|  | // TODO Darin suggests that this should probably be two classes. One for | 
|  | // high-level origin-build requests like WebSockets and HTTP, and the other for | 
|  | // non-origin-bound low-level stuff like DNS, UDP, and TCP. | 
|  | [ServiceName="mojo::NetworkService"] | 
|  | interface NetworkService { | 
|  | CreateURLLoader(URLLoader& loader); | 
|  |  | 
|  | GetCookieStore(CookieStore& cookie_store); | 
|  |  | 
|  | CreateWebSocket(WebSocket& socket); | 
|  |  | 
|  | // Creates a TCP socket bound to a given local address. This bound socket | 
|  | // can be used for creating a client or server socket on that local address. | 
|  | // | 
|  | // If you want to create a client socket to connect to a server and are in | 
|  | // the common case where you don't care about the local address it's bound | 
|  | // to, use CreateTCPConnectedSocket. | 
|  | // | 
|  | // The local address can specify 0 for the port to specify that the OS should | 
|  | // pick an available port for the given address, or it can pass 0 for the | 
|  | // address and port for the OS to pick both the local address and port. In | 
|  | // all success cases, the resulting local address will be passed to the | 
|  | // callback as bound_to. | 
|  | CreateTCPBoundSocket(NetAddress? local_address, TCPBoundSocket& bound_socket) | 
|  | => (NetworkError result, NetAddress? bound_to); | 
|  |  | 
|  | // Creates a client socket connected to the given remote address. A local | 
|  | // address and port will be allocated for the connection and passed to the | 
|  | // callback on success. | 
|  | // | 
|  | // If you want control over the local address and port, instead use | 
|  | // CreateTCPBoundSocket. | 
|  | // | 
|  | // IMPORTANT: This does not work yet! We need to add a new parameter to | 
|  | // indicate the protocol type (IPv4 or IPv6) actually be able to create the | 
|  | // right type of socket. We also need to figure out how the client is supposed | 
|  | // to decide between IPv4 and IPv6 on a given system. | 
|  | CreateTCPConnectedSocket(NetAddress remote_address, | 
|  | handle<data_pipe_consumer> send_stream, | 
|  | handle<data_pipe_producer> receive_stream, | 
|  | TCPConnectedSocket& client_socket) | 
|  | => (NetworkError result, NetAddress? local_address); | 
|  |  | 
|  | CreateUDPSocket(UDPSocket& socket); | 
|  |  | 
|  | // Starts an HTTP server running on the given local address. The delegate will | 
|  | // be notified with incoming connections. | 
|  | // | 
|  | // The local address can specify 0 for the port to specify that the OS should | 
|  | // pick an available port for the given address, or it can pass 0 for the | 
|  | // address and port for the OS to pick both the local address and port. In | 
|  | // all success cases, the resulting local address will be passed to the | 
|  | // callback as bound_to. | 
|  | CreateHttpServer(NetAddress local_address, HttpServerDelegate delegate) | 
|  | => (NetworkError result, NetAddress? bound_to); | 
|  |  | 
|  | // Register a new url loader interceptor that will be used on any new | 
|  | // URLLoader created with the current connection to the network service. | 
|  | // Interceptors are chained. The last registered interceptor will received the | 
|  | // requests first and the responses last. | 
|  | RegisterURLLoaderInterceptor(URLLoaderInterceptorFactory factory); | 
|  |  | 
|  | // Create a HostResolver that can be used to do ip <-> host lookups. | 
|  | CreateHostResolver(HostResolver& host_resolver); | 
|  | }; |