| // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 
 | // Use of this source code is governed by a BSD-style license that can be | 
 | // found in the LICENSE file. | 
 |  | 
 | #include "base/synchronization/waitable_event_watcher.h" | 
 |  | 
 | #include "base/bind.h" | 
 | #include "base/location.h" | 
 | #include "base/single_thread_task_runner.h" | 
 | #include "base/synchronization/lock.h" | 
 | #include "base/synchronization/waitable_event.h" | 
 |  | 
 | namespace base { | 
 |  | 
 | // ----------------------------------------------------------------------------- | 
 | // WaitableEventWatcher (async waits). | 
 | // | 
 | // The basic design is that we add an AsyncWaiter to the wait-list of the event. | 
 | // That AsyncWaiter has a pointer to MessageLoop, and a Task to be posted to it. | 
 | // The MessageLoop ends up running the task, which calls the delegate. | 
 | // | 
 | // Since the wait can be canceled, we have a thread-safe Flag object which is | 
 | // set when the wait has been canceled. At each stage in the above, we check the | 
 | // flag before going onto the next stage. Since the wait may only be canceled in | 
 | // the MessageLoop which runs the Task, we are assured that the delegate cannot | 
 | // be called after canceling... | 
 |  | 
 | // ----------------------------------------------------------------------------- | 
 | // A thread-safe, reference-counted, write-once flag. | 
 | // ----------------------------------------------------------------------------- | 
 | class Flag : public RefCountedThreadSafe<Flag> { | 
 |  public: | 
 |   Flag() { flag_ = false; } | 
 |  | 
 |   void Set() { | 
 |     AutoLock locked(lock_); | 
 |     flag_ = true; | 
 |   } | 
 |  | 
 |   bool value() const { | 
 |     AutoLock locked(lock_); | 
 |     return flag_; | 
 |   } | 
 |  | 
 |  private: | 
 |   friend class RefCountedThreadSafe<Flag>; | 
 |   ~Flag() {} | 
 |  | 
 |   mutable Lock lock_; | 
 |   bool flag_; | 
 |  | 
 |   DISALLOW_COPY_AND_ASSIGN(Flag); | 
 | }; | 
 |  | 
 | // ----------------------------------------------------------------------------- | 
 | // This is an asynchronous waiter which posts a task to a MessageLoop when | 
 | // fired. An AsyncWaiter may only be in a single wait-list. | 
 | // ----------------------------------------------------------------------------- | 
 | class AsyncWaiter : public WaitableEvent::Waiter { | 
 |  public: | 
 |   AsyncWaiter(MessageLoop* message_loop, | 
 |               const base::Closure& callback, | 
 |               Flag* flag) | 
 |       : message_loop_(message_loop), | 
 |         callback_(callback), | 
 |         flag_(flag) { } | 
 |  | 
 |   bool Fire(WaitableEvent* event) override { | 
 |     // Post the callback if we haven't been cancelled. | 
 |     if (!flag_->value()) { | 
 |       message_loop_->task_runner()->PostTask(FROM_HERE, callback_); | 
 |     } | 
 |  | 
 |     // We are removed from the wait-list by the WaitableEvent itself. It only | 
 |     // remains to delete ourselves. | 
 |     delete this; | 
 |  | 
 |     // We can always return true because an AsyncWaiter is never in two | 
 |     // different wait-lists at the same time. | 
 |     return true; | 
 |   } | 
 |  | 
 |   // See StopWatching for discussion | 
 |   bool Compare(void* tag) override { return tag == flag_.get(); } | 
 |  | 
 |  private: | 
 |   MessageLoop *const message_loop_; | 
 |   base::Closure callback_; | 
 |   scoped_refptr<Flag> flag_; | 
 | }; | 
 |  | 
 | // ----------------------------------------------------------------------------- | 
 | // For async waits we need to make a callback in a MessageLoop thread. We do | 
 | // this by posting a callback, which calls the delegate and keeps track of when | 
 | // the event is canceled. | 
 | // ----------------------------------------------------------------------------- | 
 | void AsyncCallbackHelper(Flag* flag, | 
 |                          const WaitableEventWatcher::EventCallback& callback, | 
 |                          WaitableEvent* event) { | 
 |   // Runs in MessageLoop thread. | 
 |   if (!flag->value()) { | 
 |     // This is to let the WaitableEventWatcher know that the event has occured | 
 |     // because it needs to be able to return NULL from GetWatchedObject | 
 |     flag->Set(); | 
 |     callback.Run(event); | 
 |   } | 
 | } | 
 |  | 
 | WaitableEventWatcher::WaitableEventWatcher() | 
 |     : message_loop_(NULL), | 
 |       cancel_flag_(NULL), | 
 |       waiter_(NULL), | 
 |       event_(NULL) { | 
 | } | 
 |  | 
 | WaitableEventWatcher::~WaitableEventWatcher() { | 
 |   StopWatching(); | 
 | } | 
 |  | 
 | // ----------------------------------------------------------------------------- | 
 | // The Handle is how the user cancels a wait. After deleting the Handle we | 
 | // insure that the delegate cannot be called. | 
 | // ----------------------------------------------------------------------------- | 
 | bool WaitableEventWatcher::StartWatching( | 
 |     WaitableEvent* event, | 
 |     const EventCallback& callback) { | 
 |   MessageLoop *const current_ml = MessageLoop::current(); | 
 |   DCHECK(current_ml) << "Cannot create WaitableEventWatcher without a " | 
 |                         "current MessageLoop"; | 
 |  | 
 |   // A user may call StartWatching from within the callback function. In this | 
 |   // case, we won't know that we have finished watching, expect that the Flag | 
 |   // will have been set in AsyncCallbackHelper(). | 
 |   if (cancel_flag_.get() && cancel_flag_->value()) { | 
 |     if (message_loop_) { | 
 |       message_loop_->RemoveDestructionObserver(this); | 
 |       message_loop_ = NULL; | 
 |     } | 
 |  | 
 |     cancel_flag_ = NULL; | 
 |   } | 
 |  | 
 |   DCHECK(!cancel_flag_.get()) << "StartWatching called while still watching"; | 
 |  | 
 |   cancel_flag_ = new Flag; | 
 |   callback_ = callback; | 
 |   internal_callback_ = | 
 |       base::Bind(&AsyncCallbackHelper, cancel_flag_, callback_, event); | 
 |   WaitableEvent::WaitableEventKernel* kernel = event->kernel_.get(); | 
 |  | 
 |   AutoLock locked(kernel->lock_); | 
 |  | 
 |   event_ = event; | 
 |  | 
 |   if (kernel->signaled_) { | 
 |     if (!kernel->manual_reset_) | 
 |       kernel->signaled_ = false; | 
 |  | 
 |     // No hairpinning - we can't call the delegate directly here. We have to | 
 |     // enqueue a task on the MessageLoop as normal. | 
 |     current_ml->task_runner()->PostTask(FROM_HERE, internal_callback_); | 
 |     return true; | 
 |   } | 
 |  | 
 |   message_loop_ = current_ml; | 
 |   current_ml->AddDestructionObserver(this); | 
 |  | 
 |   kernel_ = kernel; | 
 |   waiter_ = new AsyncWaiter(current_ml, internal_callback_, cancel_flag_.get()); | 
 |   event->Enqueue(waiter_); | 
 |  | 
 |   return true; | 
 | } | 
 |  | 
 | void WaitableEventWatcher::StopWatching() { | 
 |   callback_.Reset(); | 
 |  | 
 |   if (message_loop_) { | 
 |     message_loop_->RemoveDestructionObserver(this); | 
 |     message_loop_ = NULL; | 
 |   } | 
 |  | 
 |   if (!cancel_flag_.get())  // if not currently watching... | 
 |     return; | 
 |  | 
 |   if (cancel_flag_->value()) { | 
 |     // In this case, the event has fired, but we haven't figured that out yet. | 
 |     // The WaitableEvent may have been deleted too. | 
 |     cancel_flag_ = NULL; | 
 |     return; | 
 |   } | 
 |  | 
 |   if (!kernel_.get()) { | 
 |     // We have no kernel. This means that we never enqueued a Waiter on an | 
 |     // event because the event was already signaled when StartWatching was | 
 |     // called. | 
 |     // | 
 |     // In this case, a task was enqueued on the MessageLoop and will run. | 
 |     // We set the flag in case the task hasn't yet run. The flag will stop the | 
 |     // delegate getting called. If the task has run then we have the last | 
 |     // reference to the flag and it will be deleted immedately after. | 
 |     cancel_flag_->Set(); | 
 |     cancel_flag_ = NULL; | 
 |     return; | 
 |   } | 
 |  | 
 |   AutoLock locked(kernel_->lock_); | 
 |   // We have a lock on the kernel. No one else can signal the event while we | 
 |   // have it. | 
 |  | 
 |   // We have a possible ABA issue here. If Dequeue was to compare only the | 
 |   // pointer values then it's possible that the AsyncWaiter could have been | 
 |   // fired, freed and the memory reused for a different Waiter which was | 
 |   // enqueued in the same wait-list. We would think that that waiter was our | 
 |   // AsyncWaiter and remove it. | 
 |   // | 
 |   // To stop this, Dequeue also takes a tag argument which is passed to the | 
 |   // virtual Compare function before the two are considered a match. So we need | 
 |   // a tag which is good for the lifetime of this handle: the Flag. Since we | 
 |   // have a reference to the Flag, its memory cannot be reused while this object | 
 |   // still exists. So if we find a waiter with the correct pointer value, and | 
 |   // which shares a Flag pointer, we have a real match. | 
 |   if (kernel_->Dequeue(waiter_, cancel_flag_.get())) { | 
 |     // Case 2: the waiter hasn't been signaled yet; it was still on the wait | 
 |     // list. We've removed it, thus we can delete it and the task (which cannot | 
 |     // have been enqueued with the MessageLoop because the waiter was never | 
 |     // signaled) | 
 |     delete waiter_; | 
 |     internal_callback_.Reset(); | 
 |     cancel_flag_ = NULL; | 
 |     return; | 
 |   } | 
 |  | 
 |   // Case 3: the waiter isn't on the wait-list, thus it was signaled. It may | 
 |   // not have run yet, so we set the flag to tell it not to bother enqueuing the | 
 |   // task on the MessageLoop, but to delete it instead. The Waiter deletes | 
 |   // itself once run. | 
 |   cancel_flag_->Set(); | 
 |   cancel_flag_ = NULL; | 
 |  | 
 |   // If the waiter has already run then the task has been enqueued. If the Task | 
 |   // hasn't yet run, the flag will stop the delegate from getting called. (This | 
 |   // is thread safe because one may only delete a Handle from the MessageLoop | 
 |   // thread.) | 
 |   // | 
 |   // If the delegate has already been called then we have nothing to do. The | 
 |   // task has been deleted by the MessageLoop. | 
 | } | 
 |  | 
 | WaitableEvent* WaitableEventWatcher::GetWatchedEvent() { | 
 |   if (!cancel_flag_.get()) | 
 |     return NULL; | 
 |  | 
 |   if (cancel_flag_->value()) | 
 |     return NULL; | 
 |  | 
 |   return event_; | 
 | } | 
 |  | 
 | // ----------------------------------------------------------------------------- | 
 | // This is called when the MessageLoop which the callback will be run it is | 
 | // deleted. We need to cancel the callback as if we had been deleted, but we | 
 | // will still be deleted at some point in the future. | 
 | // ----------------------------------------------------------------------------- | 
 | void WaitableEventWatcher::WillDestroyCurrentMessageLoop() { | 
 |   StopWatching(); | 
 | } | 
 |  | 
 | }  // namespace base |