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/*
* Copyright (C) 2013 Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
* distribution.
* * Neither the name of Google Inc. nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef SKY_ENGINE_CORE_ANIMATION_ANIMATIONSTACK_H_
#define SKY_ENGINE_CORE_ANIMATION_ANIMATIONSTACK_H_
#include "sky/engine/core/animation/Animation.h"
#include "sky/engine/core/animation/AnimationEffect.h"
#include "sky/engine/core/animation/AnimationPlayer.h"
#include "sky/engine/core/animation/SampledEffect.h"
#include "sky/engine/platform/geometry/FloatBox.h"
#include "sky/engine/wtf/HashSet.h"
#include "sky/engine/wtf/Vector.h"
namespace blink {
class InertAnimation;
class AnimationStack {
DISALLOW_ALLOCATION();
WTF_MAKE_NONCOPYABLE(AnimationStack);
public:
AnimationStack();
void add(PassOwnPtr<SampledEffect> effect) { m_effects.append(effect); }
bool isEmpty() const { return m_effects.isEmpty(); }
bool affects(CSSPropertyID) const;
static HashMap<CSSPropertyID, RefPtr<Interpolation> > activeInterpolations(AnimationStack*, const Vector<RawPtr<InertAnimation> >* newAnimations, const HashSet<RawPtr<const AnimationPlayer> >* cancelledAnimationPlayers, Animation::Priority, double timelineCurrentTime);
private:
void simplifyEffects();
// Effects sorted by priority. Lower priority at the start of the list.
Vector<OwnPtr<SampledEffect> > m_effects;
friend class AnimationAnimationStackTest;
};
} // namespace blink
#endif // SKY_ENGINE_CORE_ANIMATION_ANIMATIONSTACK_H_