|  | #ifndef __gl2_h_ | 
|  | #define __gl2_h_ 1 | 
|  |  | 
|  | #ifdef __cplusplus | 
|  | extern "C" { | 
|  | #endif | 
|  |  | 
|  | /* | 
|  | ** Copyright (c) 2013 The Khronos Group Inc. | 
|  | ** | 
|  | ** Permission is hereby granted, free of charge, to any person obtaining a | 
|  | ** copy of this software and/or associated documentation files (the | 
|  | ** "Materials"), to deal in the Materials without restriction, including | 
|  | ** without limitation the rights to use, copy, modify, merge, publish, | 
|  | ** distribute, sublicense, and/or sell copies of the Materials, and to | 
|  | ** permit persons to whom the Materials are furnished to do so, subject to | 
|  | ** the following conditions: | 
|  | ** | 
|  | ** The above copyright notice and this permission notice shall be included | 
|  | ** in all copies or substantial portions of the Materials. | 
|  | ** | 
|  | ** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, | 
|  | ** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF | 
|  | ** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. | 
|  | ** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY | 
|  | ** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, | 
|  | ** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE | 
|  | ** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. | 
|  | */ | 
|  | /* | 
|  | ** This header is generated from the Khronos OpenGL / OpenGL ES XML | 
|  | ** API Registry. The current version of the Registry, generator scripts | 
|  | ** used to make the header, and the header can be found at | 
|  | **   http://www.opengl.org/registry/ | 
|  | ** | 
|  | ** Khronos $Revision: 24263 $ on $Date: 2013-12-02 03:42:02 -0800 (Mon, 02 Dec 2013) $ | 
|  | */ | 
|  |  | 
|  | #include <GLES2/gl2chromium.h> | 
|  | #include <GLES2/gl2platform.h> | 
|  |  | 
|  | /* Generated on date 20131202 */ | 
|  |  | 
|  | /* Generated C header for: | 
|  | * API: gles2 | 
|  | * Profile: common | 
|  | * Versions considered: 2\.[0-9] | 
|  | * Versions emitted: .* | 
|  | * Default extensions included: None | 
|  | * Additional extensions included: _nomatch_^ | 
|  | * Extensions removed: _nomatch_^ | 
|  | */ | 
|  |  | 
|  | #ifndef GL_ES_VERSION_2_0 | 
|  | #define GL_ES_VERSION_2_0 1 | 
|  | #include <KHR/khrplatform.h> | 
|  | typedef khronos_int8_t GLbyte; | 
|  | typedef khronos_float_t GLclampf; | 
|  | typedef khronos_int32_t GLfixed; | 
|  | typedef short GLshort; | 
|  | typedef unsigned short GLushort; | 
|  | typedef void GLvoid; | 
|  | typedef struct __GLsync *GLsync; | 
|  | typedef khronos_int64_t GLint64; | 
|  | typedef khronos_uint64_t GLuint64; | 
|  | typedef unsigned int GLenum; | 
|  | typedef unsigned int GLuint; | 
|  | typedef char GLchar; | 
|  | typedef khronos_float_t GLfloat; | 
|  | typedef khronos_ssize_t GLsizeiptr; | 
|  | typedef khronos_intptr_t GLintptr; | 
|  | typedef unsigned int GLbitfield; | 
|  | typedef int GLint; | 
|  | typedef unsigned char GLboolean; | 
|  | typedef int GLsizei; | 
|  | typedef khronos_uint8_t GLubyte; | 
|  | #define GL_DEPTH_BUFFER_BIT               0x00000100 | 
|  | #define GL_STENCIL_BUFFER_BIT             0x00000400 | 
|  | #define GL_COLOR_BUFFER_BIT               0x00004000 | 
|  | #define GL_FALSE                          0 | 
|  | #define GL_TRUE                           1 | 
|  | #define GL_POINTS                         0x0000 | 
|  | #define GL_LINES                          0x0001 | 
|  | #define GL_LINE_LOOP                      0x0002 | 
|  | #define GL_LINE_STRIP                     0x0003 | 
|  | #define GL_TRIANGLES                      0x0004 | 
|  | #define GL_TRIANGLE_STRIP                 0x0005 | 
|  | #define GL_TRIANGLE_FAN                   0x0006 | 
|  | #define GL_ZERO                           0 | 
|  | #define GL_ONE                            1 | 
|  | #define GL_SRC_COLOR                      0x0300 | 
|  | #define GL_ONE_MINUS_SRC_COLOR            0x0301 | 
|  | #define GL_SRC_ALPHA                      0x0302 | 
|  | #define GL_ONE_MINUS_SRC_ALPHA            0x0303 | 
|  | #define GL_DST_ALPHA                      0x0304 | 
|  | #define GL_ONE_MINUS_DST_ALPHA            0x0305 | 
|  | #define GL_DST_COLOR                      0x0306 | 
|  | #define GL_ONE_MINUS_DST_COLOR            0x0307 | 
|  | #define GL_SRC_ALPHA_SATURATE             0x0308 | 
|  | #define GL_FUNC_ADD                       0x8006 | 
|  | #define GL_BLEND_EQUATION                 0x8009 | 
|  | #define GL_BLEND_EQUATION_RGB             0x8009 | 
|  | #define GL_BLEND_EQUATION_ALPHA           0x883D | 
|  | #define GL_FUNC_SUBTRACT                  0x800A | 
|  | #define GL_FUNC_REVERSE_SUBTRACT          0x800B | 
|  | #define GL_BLEND_DST_RGB                  0x80C8 | 
|  | #define GL_BLEND_SRC_RGB                  0x80C9 | 
|  | #define GL_BLEND_DST_ALPHA                0x80CA | 
|  | #define GL_BLEND_SRC_ALPHA                0x80CB | 
|  | #define GL_CONSTANT_COLOR                 0x8001 | 
|  | #define GL_ONE_MINUS_CONSTANT_COLOR       0x8002 | 
|  | #define GL_CONSTANT_ALPHA                 0x8003 | 
|  | #define GL_ONE_MINUS_CONSTANT_ALPHA       0x8004 | 
|  | #define GL_BLEND_COLOR                    0x8005 | 
|  | #define GL_ARRAY_BUFFER                   0x8892 | 
|  | #define GL_ELEMENT_ARRAY_BUFFER           0x8893 | 
|  | #define GL_ARRAY_BUFFER_BINDING           0x8894 | 
|  | #define GL_ELEMENT_ARRAY_BUFFER_BINDING   0x8895 | 
|  | #define GL_STREAM_DRAW                    0x88E0 | 
|  | #define GL_STATIC_DRAW                    0x88E4 | 
|  | #define GL_DYNAMIC_DRAW                   0x88E8 | 
|  | #define GL_BUFFER_SIZE                    0x8764 | 
|  | #define GL_BUFFER_USAGE                   0x8765 | 
|  | #define GL_CURRENT_VERTEX_ATTRIB          0x8626 | 
|  | #define GL_FRONT                          0x0404 | 
|  | #define GL_BACK                           0x0405 | 
|  | #define GL_FRONT_AND_BACK                 0x0408 | 
|  | #define GL_TEXTURE_2D                     0x0DE1 | 
|  | #define GL_CULL_FACE                      0x0B44 | 
|  | #define GL_BLEND                          0x0BE2 | 
|  | #define GL_DITHER                         0x0BD0 | 
|  | #define GL_STENCIL_TEST                   0x0B90 | 
|  | #define GL_DEPTH_TEST                     0x0B71 | 
|  | #define GL_SCISSOR_TEST                   0x0C11 | 
|  | #define GL_POLYGON_OFFSET_FILL            0x8037 | 
|  | #define GL_SAMPLE_ALPHA_TO_COVERAGE       0x809E | 
|  | #define GL_SAMPLE_COVERAGE                0x80A0 | 
|  | #define GL_NO_ERROR                       0 | 
|  | #define GL_INVALID_ENUM                   0x0500 | 
|  | #define GL_INVALID_VALUE                  0x0501 | 
|  | #define GL_INVALID_OPERATION              0x0502 | 
|  | #define GL_OUT_OF_MEMORY                  0x0505 | 
|  | #define GL_CW                             0x0900 | 
|  | #define GL_CCW                            0x0901 | 
|  | #define GL_LINE_WIDTH                     0x0B21 | 
|  | #define GL_ALIASED_POINT_SIZE_RANGE       0x846D | 
|  | #define GL_ALIASED_LINE_WIDTH_RANGE       0x846E | 
|  | #define GL_CULL_FACE_MODE                 0x0B45 | 
|  | #define GL_FRONT_FACE                     0x0B46 | 
|  | #define GL_DEPTH_RANGE                    0x0B70 | 
|  | #define GL_DEPTH_WRITEMASK                0x0B72 | 
|  | #define GL_DEPTH_CLEAR_VALUE              0x0B73 | 
|  | #define GL_DEPTH_FUNC                     0x0B74 | 
|  | #define GL_STENCIL_CLEAR_VALUE            0x0B91 | 
|  | #define GL_STENCIL_FUNC                   0x0B92 | 
|  | #define GL_STENCIL_FAIL                   0x0B94 | 
|  | #define GL_STENCIL_PASS_DEPTH_FAIL        0x0B95 | 
|  | #define GL_STENCIL_PASS_DEPTH_PASS        0x0B96 | 
|  | #define GL_STENCIL_REF                    0x0B97 | 
|  | #define GL_STENCIL_VALUE_MASK             0x0B93 | 
|  | #define GL_STENCIL_WRITEMASK              0x0B98 | 
|  | #define GL_STENCIL_BACK_FUNC              0x8800 | 
|  | #define GL_STENCIL_BACK_FAIL              0x8801 | 
|  | #define GL_STENCIL_BACK_PASS_DEPTH_FAIL   0x8802 | 
|  | #define GL_STENCIL_BACK_PASS_DEPTH_PASS   0x8803 | 
|  | #define GL_STENCIL_BACK_REF               0x8CA3 | 
|  | #define GL_STENCIL_BACK_VALUE_MASK        0x8CA4 | 
|  | #define GL_STENCIL_BACK_WRITEMASK         0x8CA5 | 
|  | #define GL_VIEWPORT                       0x0BA2 | 
|  | #define GL_SCISSOR_BOX                    0x0C10 | 
|  | #define GL_COLOR_CLEAR_VALUE              0x0C22 | 
|  | #define GL_COLOR_WRITEMASK                0x0C23 | 
|  | #define GL_UNPACK_ALIGNMENT               0x0CF5 | 
|  | #define GL_PACK_ALIGNMENT                 0x0D05 | 
|  | #define GL_MAX_TEXTURE_SIZE               0x0D33 | 
|  | #define GL_MAX_VIEWPORT_DIMS              0x0D3A | 
|  | #define GL_SUBPIXEL_BITS                  0x0D50 | 
|  | #define GL_RED_BITS                       0x0D52 | 
|  | #define GL_GREEN_BITS                     0x0D53 | 
|  | #define GL_BLUE_BITS                      0x0D54 | 
|  | #define GL_ALPHA_BITS                     0x0D55 | 
|  | #define GL_DEPTH_BITS                     0x0D56 | 
|  | #define GL_STENCIL_BITS                   0x0D57 | 
|  | #define GL_POLYGON_OFFSET_UNITS           0x2A00 | 
|  | #define GL_POLYGON_OFFSET_FACTOR          0x8038 | 
|  | #define GL_TEXTURE_BINDING_2D             0x8069 | 
|  | #define GL_SAMPLE_BUFFERS                 0x80A8 | 
|  | #define GL_SAMPLES                        0x80A9 | 
|  | #define GL_SAMPLE_COVERAGE_VALUE          0x80AA | 
|  | #define GL_SAMPLE_COVERAGE_INVERT         0x80AB | 
|  | #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 | 
|  | #define GL_COMPRESSED_TEXTURE_FORMATS     0x86A3 | 
|  | #define GL_DONT_CARE                      0x1100 | 
|  | #define GL_FASTEST                        0x1101 | 
|  | #define GL_NICEST                         0x1102 | 
|  | #define GL_GENERATE_MIPMAP_HINT           0x8192 | 
|  | #define GL_BYTE                           0x1400 | 
|  | #define GL_UNSIGNED_BYTE                  0x1401 | 
|  | #define GL_SHORT                          0x1402 | 
|  | #define GL_UNSIGNED_SHORT                 0x1403 | 
|  | #define GL_INT                            0x1404 | 
|  | #define GL_UNSIGNED_INT                   0x1405 | 
|  | #define GL_FLOAT                          0x1406 | 
|  | #define GL_FIXED                          0x140C | 
|  | #define GL_DEPTH_COMPONENT                0x1902 | 
|  | #define GL_ALPHA                          0x1906 | 
|  | #define GL_RGB                            0x1907 | 
|  | #define GL_RGBA                           0x1908 | 
|  | #define GL_LUMINANCE                      0x1909 | 
|  | #define GL_LUMINANCE_ALPHA                0x190A | 
|  | #define GL_UNSIGNED_SHORT_4_4_4_4         0x8033 | 
|  | #define GL_UNSIGNED_SHORT_5_5_5_1         0x8034 | 
|  | #define GL_UNSIGNED_SHORT_5_6_5           0x8363 | 
|  | #define GL_FRAGMENT_SHADER                0x8B30 | 
|  | #define GL_VERTEX_SHADER                  0x8B31 | 
|  | #define GL_MAX_VERTEX_ATTRIBS             0x8869 | 
|  | #define GL_MAX_VERTEX_UNIFORM_VECTORS     0x8DFB | 
|  | #define GL_MAX_VARYING_VECTORS            0x8DFC | 
|  | #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D | 
|  | #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C | 
|  | #define GL_MAX_TEXTURE_IMAGE_UNITS        0x8872 | 
|  | #define GL_MAX_FRAGMENT_UNIFORM_VECTORS   0x8DFD | 
|  | #define GL_SHADER_TYPE                    0x8B4F | 
|  | #define GL_DELETE_STATUS                  0x8B80 | 
|  | #define GL_LINK_STATUS                    0x8B82 | 
|  | #define GL_VALIDATE_STATUS                0x8B83 | 
|  | #define GL_ATTACHED_SHADERS               0x8B85 | 
|  | #define GL_ACTIVE_UNIFORMS                0x8B86 | 
|  | #define GL_ACTIVE_UNIFORM_MAX_LENGTH      0x8B87 | 
|  | #define GL_ACTIVE_ATTRIBUTES              0x8B89 | 
|  | #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH    0x8B8A | 
|  | #define GL_SHADING_LANGUAGE_VERSION       0x8B8C | 
|  | #define GL_CURRENT_PROGRAM                0x8B8D | 
|  | #define GL_NEVER                          0x0200 | 
|  | #define GL_LESS                           0x0201 | 
|  | #define GL_EQUAL                          0x0202 | 
|  | #define GL_LEQUAL                         0x0203 | 
|  | #define GL_GREATER                        0x0204 | 
|  | #define GL_NOTEQUAL                       0x0205 | 
|  | #define GL_GEQUAL                         0x0206 | 
|  | #define GL_ALWAYS                         0x0207 | 
|  | #define GL_KEEP                           0x1E00 | 
|  | #define GL_REPLACE                        0x1E01 | 
|  | #define GL_INCR                           0x1E02 | 
|  | #define GL_DECR                           0x1E03 | 
|  | #define GL_INVERT                         0x150A | 
|  | #define GL_INCR_WRAP                      0x8507 | 
|  | #define GL_DECR_WRAP                      0x8508 | 
|  | #define GL_VENDOR                         0x1F00 | 
|  | #define GL_RENDERER                       0x1F01 | 
|  | #define GL_VERSION                        0x1F02 | 
|  | #define GL_EXTENSIONS                     0x1F03 | 
|  | #define GL_NEAREST                        0x2600 | 
|  | #define GL_LINEAR                         0x2601 | 
|  | #define GL_NEAREST_MIPMAP_NEAREST         0x2700 | 
|  | #define GL_LINEAR_MIPMAP_NEAREST          0x2701 | 
|  | #define GL_NEAREST_MIPMAP_LINEAR          0x2702 | 
|  | #define GL_LINEAR_MIPMAP_LINEAR           0x2703 | 
|  | #define GL_TEXTURE_MAG_FILTER             0x2800 | 
|  | #define GL_TEXTURE_MIN_FILTER             0x2801 | 
|  | #define GL_TEXTURE_WRAP_S                 0x2802 | 
|  | #define GL_TEXTURE_WRAP_T                 0x2803 | 
|  | #define GL_TEXTURE                        0x1702 | 
|  | #define GL_TEXTURE_CUBE_MAP               0x8513 | 
|  | #define GL_TEXTURE_BINDING_CUBE_MAP       0x8514 | 
|  | #define GL_TEXTURE_CUBE_MAP_POSITIVE_X    0x8515 | 
|  | #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X    0x8516 | 
|  | #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y    0x8517 | 
|  | #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y    0x8518 | 
|  | #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z    0x8519 | 
|  | #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z    0x851A | 
|  | #define GL_MAX_CUBE_MAP_TEXTURE_SIZE      0x851C | 
|  | #define GL_TEXTURE0                       0x84C0 | 
|  | #define GL_TEXTURE1                       0x84C1 | 
|  | #define GL_TEXTURE2                       0x84C2 | 
|  | #define GL_TEXTURE3                       0x84C3 | 
|  | #define GL_TEXTURE4                       0x84C4 | 
|  | #define GL_TEXTURE5                       0x84C5 | 
|  | #define GL_TEXTURE6                       0x84C6 | 
|  | #define GL_TEXTURE7                       0x84C7 | 
|  | #define GL_TEXTURE8                       0x84C8 | 
|  | #define GL_TEXTURE9                       0x84C9 | 
|  | #define GL_TEXTURE10                      0x84CA | 
|  | #define GL_TEXTURE11                      0x84CB | 
|  | #define GL_TEXTURE12                      0x84CC | 
|  | #define GL_TEXTURE13                      0x84CD | 
|  | #define GL_TEXTURE14                      0x84CE | 
|  | #define GL_TEXTURE15                      0x84CF | 
|  | #define GL_TEXTURE16                      0x84D0 | 
|  | #define GL_TEXTURE17                      0x84D1 | 
|  | #define GL_TEXTURE18                      0x84D2 | 
|  | #define GL_TEXTURE19                      0x84D3 | 
|  | #define GL_TEXTURE20                      0x84D4 | 
|  | #define GL_TEXTURE21                      0x84D5 | 
|  | #define GL_TEXTURE22                      0x84D6 | 
|  | #define GL_TEXTURE23                      0x84D7 | 
|  | #define GL_TEXTURE24                      0x84D8 | 
|  | #define GL_TEXTURE25                      0x84D9 | 
|  | #define GL_TEXTURE26                      0x84DA | 
|  | #define GL_TEXTURE27                      0x84DB | 
|  | #define GL_TEXTURE28                      0x84DC | 
|  | #define GL_TEXTURE29                      0x84DD | 
|  | #define GL_TEXTURE30                      0x84DE | 
|  | #define GL_TEXTURE31                      0x84DF | 
|  | #define GL_ACTIVE_TEXTURE                 0x84E0 | 
|  | #define GL_REPEAT                         0x2901 | 
|  | #define GL_CLAMP_TO_EDGE                  0x812F | 
|  | #define GL_MIRRORED_REPEAT                0x8370 | 
|  | #define GL_FLOAT_VEC2                     0x8B50 | 
|  | #define GL_FLOAT_VEC3                     0x8B51 | 
|  | #define GL_FLOAT_VEC4                     0x8B52 | 
|  | #define GL_INT_VEC2                       0x8B53 | 
|  | #define GL_INT_VEC3                       0x8B54 | 
|  | #define GL_INT_VEC4                       0x8B55 | 
|  | #define GL_BOOL                           0x8B56 | 
|  | #define GL_BOOL_VEC2                      0x8B57 | 
|  | #define GL_BOOL_VEC3                      0x8B58 | 
|  | #define GL_BOOL_VEC4                      0x8B59 | 
|  | #define GL_FLOAT_MAT2                     0x8B5A | 
|  | #define GL_FLOAT_MAT3                     0x8B5B | 
|  | #define GL_FLOAT_MAT4                     0x8B5C | 
|  | #define GL_SAMPLER_2D                     0x8B5E | 
|  | #define GL_SAMPLER_CUBE                   0x8B60 | 
|  | #define GL_VERTEX_ATTRIB_ARRAY_ENABLED    0x8622 | 
|  | #define GL_VERTEX_ATTRIB_ARRAY_SIZE       0x8623 | 
|  | #define GL_VERTEX_ATTRIB_ARRAY_STRIDE     0x8624 | 
|  | #define GL_VERTEX_ATTRIB_ARRAY_TYPE       0x8625 | 
|  | #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A | 
|  | #define GL_VERTEX_ATTRIB_ARRAY_POINTER    0x8645 | 
|  | #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F | 
|  | #define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A | 
|  | #define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B | 
|  | #define GL_COMPILE_STATUS                 0x8B81 | 
|  | #define GL_INFO_LOG_LENGTH                0x8B84 | 
|  | #define GL_SHADER_SOURCE_LENGTH           0x8B88 | 
|  | #define GL_SHADER_COMPILER                0x8DFA | 
|  | #define GL_SHADER_BINARY_FORMATS          0x8DF8 | 
|  | #define GL_NUM_SHADER_BINARY_FORMATS      0x8DF9 | 
|  | #define GL_LOW_FLOAT                      0x8DF0 | 
|  | #define GL_MEDIUM_FLOAT                   0x8DF1 | 
|  | #define GL_HIGH_FLOAT                     0x8DF2 | 
|  | #define GL_LOW_INT                        0x8DF3 | 
|  | #define GL_MEDIUM_INT                     0x8DF4 | 
|  | #define GL_HIGH_INT                       0x8DF5 | 
|  | #define GL_FRAMEBUFFER                    0x8D40 | 
|  | #define GL_RENDERBUFFER                   0x8D41 | 
|  | #define GL_RGBA4                          0x8056 | 
|  | #define GL_RGB5_A1                        0x8057 | 
|  | #define GL_RGB565                         0x8D62 | 
|  | #define GL_DEPTH_COMPONENT16              0x81A5 | 
|  | #define GL_STENCIL_INDEX8                 0x8D48 | 
|  | #define GL_RENDERBUFFER_WIDTH             0x8D42 | 
|  | #define GL_RENDERBUFFER_HEIGHT            0x8D43 | 
|  | #define GL_RENDERBUFFER_INTERNAL_FORMAT   0x8D44 | 
|  | #define GL_RENDERBUFFER_RED_SIZE          0x8D50 | 
|  | #define GL_RENDERBUFFER_GREEN_SIZE        0x8D51 | 
|  | #define GL_RENDERBUFFER_BLUE_SIZE         0x8D52 | 
|  | #define GL_RENDERBUFFER_ALPHA_SIZE        0x8D53 | 
|  | #define GL_RENDERBUFFER_DEPTH_SIZE        0x8D54 | 
|  | #define GL_RENDERBUFFER_STENCIL_SIZE      0x8D55 | 
|  | #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 | 
|  | #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 | 
|  | #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 | 
|  | #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 | 
|  | #define GL_COLOR_ATTACHMENT0              0x8CE0 | 
|  | #define GL_DEPTH_ATTACHMENT               0x8D00 | 
|  | #define GL_STENCIL_ATTACHMENT             0x8D20 | 
|  | #define GL_NONE                           0 | 
|  | #define GL_FRAMEBUFFER_COMPLETE           0x8CD5 | 
|  | #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 | 
|  | #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 | 
|  | #define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9 | 
|  | #define GL_FRAMEBUFFER_UNSUPPORTED        0x8CDD | 
|  | #define GL_FRAMEBUFFER_BINDING            0x8CA6 | 
|  | #define GL_RENDERBUFFER_BINDING           0x8CA7 | 
|  | #define GL_MAX_RENDERBUFFER_SIZE          0x84E8 | 
|  | #define GL_INVALID_FRAMEBUFFER_OPERATION  0x0506 | 
|  | GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture); | 
|  | GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader); | 
|  | GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar *name); | 
|  | GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer); | 
|  | GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer); | 
|  | GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer); | 
|  | GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture); | 
|  | GL_APICALL void GL_APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); | 
|  | GL_APICALL void GL_APIENTRY glBlendEquation (GLenum mode); | 
|  | GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha); | 
|  | GL_APICALL void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor); | 
|  | GL_APICALL void GL_APIENTRY glBlendFuncSeparate (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); | 
|  | GL_APICALL void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const void *data, GLenum usage); | 
|  | GL_APICALL void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const void *data); | 
|  | GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenum target); | 
|  | GL_APICALL void GL_APIENTRY glClear (GLbitfield mask); | 
|  | GL_APICALL void GL_APIENTRY glClearColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); | 
|  | GL_APICALL void GL_APIENTRY glClearDepthf (GLfloat d); | 
|  | GL_APICALL void GL_APIENTRY glClearStencil (GLint s); | 
|  | GL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); | 
|  | GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader); | 
|  | GL_APICALL void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); | 
|  | GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); | 
|  | GL_APICALL void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); | 
|  | GL_APICALL void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); | 
|  | GL_APICALL GLuint GL_APIENTRY glCreateProgram (void); | 
|  | GL_APICALL GLuint GL_APIENTRY glCreateShader (GLenum type); | 
|  | GL_APICALL void GL_APIENTRY glCullFace (GLenum mode); | 
|  | GL_APICALL void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers); | 
|  | GL_APICALL void GL_APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint *framebuffers); | 
|  | GL_APICALL void GL_APIENTRY glDeleteProgram (GLuint program); | 
|  | GL_APICALL void GL_APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint *renderbuffers); | 
|  | GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader); | 
|  | GL_APICALL void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures); | 
|  | GL_APICALL void GL_APIENTRY glDepthFunc (GLenum func); | 
|  | GL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag); | 
|  | GL_APICALL void GL_APIENTRY glDepthRangef (GLfloat n, GLfloat f); | 
|  | GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader); | 
|  | GL_APICALL void GL_APIENTRY glDisable (GLenum cap); | 
|  | GL_APICALL void GL_APIENTRY glDisableVertexAttribArray (GLuint index); | 
|  | GL_APICALL void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count); | 
|  | GL_APICALL void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const void *indices); | 
|  | GL_APICALL void GL_APIENTRY glEnable (GLenum cap); | 
|  | GL_APICALL void GL_APIENTRY glEnableVertexAttribArray (GLuint index); | 
|  | GL_APICALL void GL_APIENTRY glFinish (void); | 
|  | GL_APICALL void GL_APIENTRY glFlush (void); | 
|  | GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); | 
|  | GL_APICALL void GL_APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); | 
|  | GL_APICALL void GL_APIENTRY glFrontFace (GLenum mode); | 
|  | GL_APICALL void GL_APIENTRY glGenBuffers (GLsizei n, GLuint *buffers); | 
|  | GL_APICALL void GL_APIENTRY glGenerateMipmap (GLenum target); | 
|  | GL_APICALL void GL_APIENTRY glGenFramebuffers (GLsizei n, GLuint *framebuffers); | 
|  | GL_APICALL void GL_APIENTRY glGenRenderbuffers (GLsizei n, GLuint *renderbuffers); | 
|  | GL_APICALL void GL_APIENTRY glGenTextures (GLsizei n, GLuint *textures); | 
|  | GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); | 
|  | GL_APICALL void GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); | 
|  | GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders); | 
|  | GL_APICALL GLint GL_APIENTRY glGetAttribLocation (GLuint program, const GLchar *name); | 
|  | GL_APICALL void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean *data); | 
|  | GL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params); | 
|  | GL_APICALL GLenum GL_APIENTRY glGetError (void); | 
|  | GL_APICALL void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat *data); | 
|  | GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint *params); | 
|  | GL_APICALL void GL_APIENTRY glGetIntegerv (GLenum pname, GLint *data); | 
|  | GL_APICALL void GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint *params); | 
|  | GL_APICALL void GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog); | 
|  | GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint *params); | 
|  | GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint *params); | 
|  | GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); | 
|  | GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision); | 
|  | GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); | 
|  | GL_APICALL const GLubyte *GL_APIENTRY glGetString (GLenum name); | 
|  | GL_APICALL void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params); | 
|  | GL_APICALL void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params); | 
|  | GL_APICALL void GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat *params); | 
|  | GL_APICALL void GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLint *params); | 
|  | GL_APICALL GLint GL_APIENTRY glGetUniformLocation (GLuint program, const GLchar *name); | 
|  | GL_APICALL void GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat *params); | 
|  | GL_APICALL void GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint *params); | 
|  | GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, void **pointer); | 
|  | GL_APICALL void GL_APIENTRY glHint (GLenum target, GLenum mode); | 
|  | GL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLuint buffer); | 
|  | GL_APICALL GLboolean GL_APIENTRY glIsEnabled (GLenum cap); | 
|  | GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLuint framebuffer); | 
|  | GL_APICALL GLboolean GL_APIENTRY glIsProgram (GLuint program); | 
|  | GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer); | 
|  | GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader); | 
|  | GL_APICALL GLboolean GL_APIENTRY glIsTexture (GLuint texture); | 
|  | GL_APICALL void GL_APIENTRY glLineWidth (GLfloat width); | 
|  | GL_APICALL void GL_APIENTRY glLinkProgram (GLuint program); | 
|  | GL_APICALL void GL_APIENTRY glPixelStorei (GLenum pname, GLint param); | 
|  | GL_APICALL void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units); | 
|  | GL_APICALL void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels); | 
|  | GL_APICALL void GL_APIENTRY glReleaseShaderCompiler (void); | 
|  | GL_APICALL void GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); | 
|  | GL_APICALL void GL_APIENTRY glSampleCoverage (GLfloat value, GLboolean invert); | 
|  | GL_APICALL void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height); | 
|  | GL_APICALL void GL_APIENTRY glShaderBinary (GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length); | 
|  | GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length); | 
|  | GL_APICALL void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask); | 
|  | GL_APICALL void GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask); | 
|  | GL_APICALL void GL_APIENTRY glStencilMask (GLuint mask); | 
|  | GL_APICALL void GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask); | 
|  | GL_APICALL void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass); | 
|  | GL_APICALL void GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); | 
|  | GL_APICALL void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); | 
|  | GL_APICALL void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param); | 
|  | GL_APICALL void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params); | 
|  | GL_APICALL void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param); | 
|  | GL_APICALL void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params); | 
|  | GL_APICALL void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); | 
|  | GL_APICALL void GL_APIENTRY glUniform1f (GLint location, GLfloat v0); | 
|  | GL_APICALL void GL_APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat *value); | 
|  | GL_APICALL void GL_APIENTRY glUniform1i (GLint location, GLint v0); | 
|  | GL_APICALL void GL_APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint *value); | 
|  | GL_APICALL void GL_APIENTRY glUniform2f (GLint location, GLfloat v0, GLfloat v1); | 
|  | GL_APICALL void GL_APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat *value); | 
|  | GL_APICALL void GL_APIENTRY glUniform2i (GLint location, GLint v0, GLint v1); | 
|  | GL_APICALL void GL_APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint *value); | 
|  | GL_APICALL void GL_APIENTRY glUniform3f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); | 
|  | GL_APICALL void GL_APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat *value); | 
|  | GL_APICALL void GL_APIENTRY glUniform3i (GLint location, GLint v0, GLint v1, GLint v2); | 
|  | GL_APICALL void GL_APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint *value); | 
|  | GL_APICALL void GL_APIENTRY glUniform4f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); | 
|  | GL_APICALL void GL_APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat *value); | 
|  | GL_APICALL void GL_APIENTRY glUniform4i (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); | 
|  | GL_APICALL void GL_APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint *value); | 
|  | GL_APICALL void GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); | 
|  | GL_APICALL void GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); | 
|  | GL_APICALL void GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); | 
|  | GL_APICALL void GL_APIENTRY glUseProgram (GLuint program); | 
|  | GL_APICALL void GL_APIENTRY glValidateProgram (GLuint program); | 
|  | GL_APICALL void GL_APIENTRY glVertexAttrib1f (GLuint index, GLfloat x); | 
|  | GL_APICALL void GL_APIENTRY glVertexAttrib1fv (GLuint index, const GLfloat *v); | 
|  | GL_APICALL void GL_APIENTRY glVertexAttrib2f (GLuint index, GLfloat x, GLfloat y); | 
|  | GL_APICALL void GL_APIENTRY glVertexAttrib2fv (GLuint index, const GLfloat *v); | 
|  | GL_APICALL void GL_APIENTRY glVertexAttrib3f (GLuint index, GLfloat x, GLfloat y, GLfloat z); | 
|  | GL_APICALL void GL_APIENTRY glVertexAttrib3fv (GLuint index, const GLfloat *v); | 
|  | GL_APICALL void GL_APIENTRY glVertexAttrib4f (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); | 
|  | GL_APICALL void GL_APIENTRY glVertexAttrib4fv (GLuint index, const GLfloat *v); | 
|  | GL_APICALL void GL_APIENTRY glVertexAttribPointer (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer); | 
|  | GL_APICALL void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height); | 
|  | #endif /* GL_ES_VERSION_2_0 */ | 
|  |  | 
|  | #ifdef __cplusplus | 
|  | } | 
|  | #endif | 
|  |  | 
|  | #endif |