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/*
* Copyright (C) 2010 Google Inc. All Rights Reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
#ifndef SKY_ENGINE_CORE_EVENTS_DOMWINDOWEVENTQUEUE_H_
#define SKY_ENGINE_CORE_EVENTS_DOMWINDOWEVENTQUEUE_H_
#include "sky/engine/core/events/EventQueue.h"
#include "sky/engine/wtf/HashSet.h"
#include "sky/engine/wtf/ListHashSet.h"
#include "sky/engine/wtf/OwnPtr.h"
#include "sky/engine/wtf/RefCounted.h"
namespace blink {
class Event;
class DOMWindowEventQueueTimer;
class Node;
class ExecutionContext;
#if ENABLE(OILPAN)
#define DOMWINDOWEVENTQUEUE_BASE_CLASSES public EventQueue
#else
#define DOMWINDOWEVENTQUEUE_BASE_CLASSES public RefCounted<DOMWindowEventQueue>, public EventQueue
#endif
class DOMWindowEventQueue final : DOMWINDOWEVENTQUEUE_BASE_CLASSES {
public:
static PassRefPtr<DOMWindowEventQueue> create(ExecutionContext*);
virtual ~DOMWindowEventQueue();
// EventQueue
virtual bool enqueueEvent(PassRefPtr<Event>) override;
virtual bool cancelEvent(Event*) override;
virtual void close() override;
private:
explicit DOMWindowEventQueue(ExecutionContext*);
void pendingEventTimerFired();
void dispatchEvent(PassRefPtr<Event>);
OwnPtr<DOMWindowEventQueueTimer> m_pendingEventTimer;
ListHashSet<RefPtr<Event>, 16> m_queuedEvents;
bool m_isClosed;
friend class DOMWindowEventQueueTimer;
};
}
#endif // SKY_ENGINE_CORE_EVENTS_DOMWINDOWEVENTQUEUE_H_