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/*
Copyright (C) 1997 Martin Jones (mjones@kde.org)
(C) 1998 Waldo Bastian (bastian@kde.org)
(C) 1998, 1999 Torben Weis (weis@kde.org)
(C) 1999 Lars Knoll (knoll@kde.org)
(C) 1999 Antti Koivisto (koivisto@kde.org)
Copyright (C) 2004, 2005, 2006, 2007, 2008, 2009 Apple Inc. All rights reserved.
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public License
along with this library; see the file COPYING.LIB. If not, write to
the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
Boston, MA 02110-1301, USA.
*/
#ifndef SKY_ENGINE_CORE_FRAME_FRAMEVIEW_H_
#define SKY_ENGINE_CORE_FRAME_FRAMEVIEW_H_
#include "gen/sky/platform/RuntimeEnabledFeatures.h"
#include "sky/engine/core/rendering/PaintPhase.h"
#include "sky/engine/platform/HostWindow.h"
#include "sky/engine/platform/Widget.h"
#include "sky/engine/platform/geometry/LayoutRect.h"
#include "sky/engine/platform/graphics/Color.h"
#include "sky/engine/platform/scroll/ScrollableArea.h"
#include "sky/engine/wtf/Forward.h"
#include "sky/engine/wtf/HashSet.h"
#include "sky/engine/wtf/OwnPtr.h"
#include "sky/engine/wtf/text/WTFString.h"
namespace blink {
class DocumentLifecycle;
class Cursor;
class Element;
class FloatSize;
class LocalFrame;
class KURL;
class Node;
class Page;
class RenderBox;
class RenderObject;
class RenderStyle;
class RenderView;
typedef unsigned long long DOMTimeStamp;
class FrameView final : public Widget {
public:
friend class RenderView;
static PassRefPtr<FrameView> create(LocalFrame*);
static PassRefPtr<FrameView> create(LocalFrame*, const IntSize& initialSize);
virtual ~FrameView();
virtual HostWindow* hostWindow() const override;
virtual void setFrameRect(const IntRect&) override;
LocalFrame& frame() const { return *m_frame; }
Page* page() const;
RenderView* renderView() const;
IntPoint clampOffsetAtScale(const IntPoint& offset, float scale) const;
void layout(bool allowSubtree = true);
bool didFirstLayout() const;
void scheduleRelayout();
void scheduleRelayoutOfSubtree(RenderObject*);
bool layoutPending() const;
bool isInPerformLayout() const;
RenderObject* layoutRoot(bool onlyDuringLayout = false) const;
void clearLayoutSubtreeRoot() { m_layoutSubtreeRoot = 0; }
int layoutCount() const { return m_layoutCount; }
bool needsLayout() const;
void setNeedsLayout();
// Methods for getting/setting the size Blink should use to layout the contents.
// FIXME(sky): Remove the scrollbars argument now that FrameView doesn't scroll.
IntSize layoutSize(IncludeScrollbarsInRect = ExcludeScrollbars) const;
void setLayoutSize(const IntSize&);
// If this is set to false, the layout size will need to be explicitly set by the owner.
// E.g. WebViewImpl sets its mainFrame's layout size manually
void setLayoutSizeFixedToFrameSize(bool isFixed) { m_layoutSizeFixedToFrameSize = isFixed; }
bool layoutSizeFixedToFrameSize() { return m_layoutSizeFixedToFrameSize; }
void recalcOverflowAfterStyleChange();
bool isEnclosedInCompositingLayer() const;
void prepareForDetach();
void clear();
bool isTransparent() const;
void setTransparent(bool isTransparent);
Color baseBackgroundColor() const;
void setBaseBackgroundColor(const Color&);
void updateBackgroundRecursively(const Color&, bool);
IntRect windowClipRect(IncludeScrollbarsInRect = ExcludeScrollbars) const;
float visibleContentScaleFactor() const { return m_visibleContentScaleFactor; }
void setVisibleContentScaleFactor(float);
float inputEventsScaleFactor() const;
IntSize inputEventsOffsetForEmulation() const;
void setInputEventsTransformForEmulation(const IntSize&, float);
AtomicString mediaType() const;
void setMediaType(const AtomicString&);
void postLayoutTimerFired(Timer<FrameView>*);
void paint(GraphicsContext* context, const IntRect& rect) override;
void paintContents(GraphicsContext*, const IntRect& damageRect);
bool isPainting() const;
bool hasEverPainted() const { return m_lastPaintTime; }
void setNodeToDraw(Node*);
Color documentBackgroundColor() const;
static double currentFrameTimeStamp() { return s_currentFrameTimeStamp; }
void updateLayoutAndStyleForPainting();
void updateLayoutAndStyleIfNeededRecursive();
void forceLayout(bool allowSubtree = false);
// Methods to convert points and rects between the coordinate space of the renderer, and this view.
IntRect convertFromRenderer(const RenderObject&, const IntRect&) const;
IntRect convertToRenderer(const RenderObject&, const IntRect&) const;
IntPoint convertFromRenderer(const RenderObject&, const IntPoint&) const;
IntPoint convertToRenderer(const RenderObject&, const IntPoint&) const;
bool shouldSetCursor() const;
void setCursor(const Cursor&);
// FIXME: Remove this method once plugin loading is decoupled from layout.
void flushAnyPendingPostLayoutTasks();
typedef HashSet<ScrollableArea*> ScrollableAreaSet;
void addScrollableArea(ScrollableArea*);
void removeScrollableArea(ScrollableArea*);
const ScrollableAreaSet* scrollableAreas() const { return m_scrollableAreas.get(); }
// This function exists for ports that need to handle wheel events manually.
// On Mac WebKit1 the underlying NSScrollView just does the scrolling, but on most other platforms
// we need this function in order to do the scroll ourselves.
bool wheelEvent(const PlatformWheelEvent&);
void setHasSoftwareFilters(bool hasSoftwareFilters) { m_hasSoftwareFilters = hasSoftwareFilters; }
bool hasSoftwareFilters() const { return m_hasSoftwareFilters; }
bool isActive() const;
// FIXME: This should probably be renamed as the 'inSubtreeLayout' parameter
// passed around the FrameView layout methods can be true while this returns
// false.
bool isSubtreeLayout() const { return !!m_layoutSubtreeRoot; }
// FIXME(sky): remove
IntPoint windowToContents(const IntPoint& windowPoint) const { return windowPoint; }
IntPoint contentsToWindow(const IntPoint& contentsPoint) const { return contentsPoint; }
IntRect windowToContents(const IntRect& windowRect) const { return windowRect; }
IntRect contentsToWindow(const IntRect& contentsRect) const { return contentsRect; }
bool scheduleAnimation();
IntRect visibleContentRect(IncludeScrollbarsInRect = ExcludeScrollbars) const { return IntRect(IntPoint(), expandedIntSize(frameRect().size())); }
IntSize unscaledVisibleContentSize(IncludeScrollbarsInRect = ExcludeScrollbars) const { return frameRect().size(); }
// FIXME(sky): Not clear what values these should return. This is just what they happen to be
// returning today.
bool paintsEntireContents() const { return false; }
// For inspector reporting:
void countObjectsNeedingLayout(unsigned& needsLayoutObjects, unsigned& totalObjects, bool& isPartial);
protected:
bool isVerticalDocument() const;
bool isFlippedDocument() const;
private:
explicit FrameView(LocalFrame*);
void reset();
void init();
virtual bool isFrameView() const override { return true; }
void forceLayoutParentViewIfNeeded();
void performPreLayoutTasks();
void performLayout(RenderObject* rootForThisLayout, bool inSubtreeLayout);
void scheduleOrPerformPostLayoutTasks();
void performPostLayoutTasks();
DocumentLifecycle& lifecycle() const;
// FIXME(sky): Remove now that we're not a ScrollView?
void contentsResized();
bool wasViewportResized();
void sendResizeEventIfNeeded();
void setLayoutSizeInternal(const IntSize&);
static double s_currentFrameTimeStamp; // used for detecting decoded resource thrash in the cache
static bool s_inPaintContents;
LayoutSize m_size;
RefPtr<LocalFrame> m_frame;
bool m_hasPendingLayout;
RenderObject* m_layoutSubtreeRoot;
bool m_layoutSchedulingEnabled;
bool m_inPerformLayout;
bool m_inSynchronousPostLayout;
int m_layoutCount;
unsigned m_nestedLayoutCount;
Timer<FrameView> m_postLayoutTasksTimer;
bool m_firstLayoutCallbackPending;
bool m_firstLayout;
bool m_isTransparent;
Color m_baseBackgroundColor;
IntSize m_lastViewportSize;
AtomicString m_mediaType;
bool m_overflowStatusDirty;
bool m_horizontalOverflow;
bool m_verticalOverflow;
RenderObject* m_viewportRenderer;
double m_lastPaintTime;
RefPtr<Node> m_nodeToDraw;
bool m_isPainting;
OwnPtr<ScrollableAreaSet> m_scrollableAreas;
bool m_hasSoftwareFilters;
float m_visibleContentScaleFactor;
IntSize m_inputEventsOffsetForEmulation;
float m_inputEventsScaleFactorForEmulation;
IntSize m_layoutSize;
bool m_layoutSizeFixedToFrameSize;
Vector<IntRect> m_tickmarks;
};
DEFINE_TYPE_CASTS(FrameView, Widget, widget, widget->isFrameView(), widget.isFrameView());
} // namespace blink
#endif // SKY_ENGINE_CORE_FRAME_FRAMEVIEW_H_